/**
* Haunt command.
* @author Taffyd
*/
inherit COMMAND_BASE;
string ooo() {
return implode( allocate( 3 + random( 15 ),
(: ({ "O", "o" })[ random( 2 ) ] :) ), "" );
} /* ooo() */
int haunt_player( object *victims ) {
if ( !this_player()->query_property("dead") ) {
add_failed_mess( "You are no where near wispy enough to "
"haunt people. You could probably scare a table or "
"chair, though.\n" );
return -1;
}
add_succeeded_mess( "$N wave$s $p arms about anxiously and say$s: \""
+ ooo() + "\" at $I.\n", victims );
return 1;
} /* haunt_player() */
int cmd() {
if ( !this_player()->query_property("dead") ) {
add_failed_mess( "You are no where near wispy enough to "
"haunt people. You could probably scare a table or "
"chair, though.\n" );
return -1;
}
add_succeeded_mess( "$N wave$s $p arms about anxiously and intone$s: \"" +
ooo() + "\".\n" );
return 1;
} /* cmd() */
mixed *query_patterns() {
return ({ "", (: cmd() :),
"<indirect:any-living>", (: haunt_player($1) :) });
} /* query_patterns() */