#include <parser.h>
#include <login.h>
inherit COMMAND_BASE;
nosave string var_name = "map_prop ";
nosave string fname;
mapping map_prop;
mapping player_info;
string name;
string password;
string email;
int last_log_on;
/*
* This will add a property to a player.
*/
mixed cmd(string player) {
if (LOGIN_OB->test_user(player)) {
return "/cmds/lord/playera_ddproperty"->cmd(player, "authorised player",
"1");
}
write(capitalize(player) + " does not exists. Do you wish to create them? ");
input_to("really_create", 0, player);
add_succeeded_mess("");
return 1;
} /* cmd() */
void really_create(string response, string player) {
response = lower_case(response);
if (response[0] != 'y') {
write("Aborting create.\n");
return ;
}
write("Ok, creating player " + capitalize(player) + ".\n");
write("What is their authorised email address: ");
input_to("get_email", 0, player);
}
void get_email(string str, string player) {
email = str;
write("What password do you wish to use: ");
input_to("get_password", 0, player);
} /* really_create() */
void get_password(string passw, string player) {
string save_file_name;
save_file_name = LOGIN_OB->query_player_file_name(player);
map_prop = ([ "authorised player" : 1,
"new player" : 1,
"player" : 1,
"authorised email" : email, ]);
player_info = ([ "email" : ":"+email, ]);
last_log_on = time();
name = player;
password = crypt(passw, 0);
save_object(save_file_name);
write("Create player " + capitalize(player) + " with authorisation to login "
"from nologin sites.\n");
} /* get_password() */
mixed *query_patterns() {
return ({ "<word>", (: cmd($4[0]) :), });
} /* query_patterns() */