// file: /daemon/master.c
#include <globals.h>
// /inherit/master/valid.c contains all the valid_* functions
inherit "/inherit/master/valid";
object
connect()
{
object login_ob;
mixed err;
err = catch(login_ob = new(LOGIN_OB));
if (err) {
write("It looks like someone is working on the player object.\n");
write(err);
destruct(this_object());
}
return login_ob;
}
// compile_object: This is used for loading MudOS "virtual" objects.
// It should return the object the mudlib wishes to associate with the
// filename named by 'file'. It should return 0 if no object is to be
// associated.
mixed
compile_object(string file)
{
// return (mixed)VIRTUAL_D->compile_object(file);
return 0;
}
// This is called when there is a driver segmentation fault or a bus error,
// etc. As it's static it can't be called by anything but the driver (and
// master).
static void
crash(string error, object command_giver, object current_object)
{
shout("Master object shouts: Damn!\n");
shout("Master object tells you: The game is crashing.\n");
#if 0
log_file("crashes", MUD_NAME + " crashed on: " + ctime(time()) +
", error: " + error + "\n");
if (command_giver) {
log_file("crashes", "this_player: " + file_name(command_giver) + "\n");
}
if (current_object) {
log_file("crashes", "this_object: " + file_name(current_object) + "\n");
}
#endif
}
// Function name: update_file
// Description: reads in a file, ignoring lines that begin with '#'
// Arguements: file: a string that shows what file to read in.
// Return: Array of nonblank lines that don't begin with '#'
// Note: must be declared static (else a security hole)
static string *
update_file(string file)
{
string *arr;
string str;
int i;
str = read_file(file);
if (!str) {
return ({});
}
arr = explode(str, "\n");
for (i = 0; i < sizeof(arr); i++) {
if (arr[i][0] == '#') {
arr[i] = 0;
}
}
return arr;
}
// Function name: epilog
// Return: List of files to preload
string *
epilog(int load_empty)
{
string *items;
items = update_file(CONFIG_DIR + "/preload");
return items;
}
// preload an object
void
preload(string file)
{
int t1;
string err;
if (file_size(file + ".c") == -1)
return;
t1 = time();
write("Preloading : " + file + "...");
err = catch(call_other(file, "??"));
if (err != 0) {
write("\nError " + err + " when loading " + file + "\n");
} else {
t1 = time() - t1;
write("(" + t1/60 + "." + t1 % 60 + ")\n");
}
}
// Write an error message into a log file. The error occured in the object
// 'file', giving the error message 'message'.
void
log_error(string file, string message)
{
string name, home;
name = file_owner(file);
if (name) {
home = user_path(name);
} else {
home = LOG_DIR;
}
write_file(home + "/log", message);
}
// save_ed_setup and restore_ed_setup are called by the ed to maintain
// individual options settings. These functions are located in the master
// object so that the local admins can decide what strategy they want to use.
int
save_ed_setup(object who, int code)
{
string file;
if (!intp(code)) {
return 0;
}
#ifdef __PACKAGE_UIDS
file = user_path(getuid(who)) + ".edrc";
#else
file = "/.edrc";
#endif
rm(file);
return write_file(file, code + "");
}
// Retrieve the ed setup. No meaning to defend this file read from
// unauthorized access.
int
retrieve_ed_setup(object who)
{
string file;
int code;
#ifdef __PACKAGE_UIDS__
file = user_path(getuid(who)) + ".edrc";
#else
file = "/.edrc";
#endif
if (file_size(file) <= 0) {
return 0;
}
sscanf(read_file(file), "%d", code);
return code;
}
// When an object is destructed, this function is called with every
// item in that room. We get the chance to save users from being destructed.
void
destruct_environment_of(object ob)
{
if (!interactive(ob)) {
return;
}
tell_object(ob, "The object containing you was dested.\n");
ob->move(VOID_OB);
}
// make_path_absolute: This is called by the driver to resolve path names in ed.
string
make_path_absolute(string file)
{
file = resolve_path((string)this_player()->query_cwd(), file);
return file;
}
string
get_root_uid()
{
return ROOT_UID;
}
string
get_bb_uid()
{
return BACKBONE_UID;
}
string
creator_file(string str)
{
return (string)call_other(SINGLE_DIR + "/simul_efun", "creator_file", str);
}
string
domain_file(string str)
{
return (string)call_other(SINGLE_DIR + "/simul_efun", "domain_file", str);
}
string
author_file(string str)
{
return (string)call_other(SINGLE_DIR + "/simul_efun", "author_file", str);
}
static void error_handler(mapping map, int flag){
object ob;
string str;
ob = this_interactive() || this_player();
if (flag) str = "*Error caught\n";
else str = "";
str += sprintf("Error: %s\nCurrent object: %O\nCurrent program: %s\nFile: %O Line: %d\n%O\n",
map["error"], (map["object"] || "No current object"),
(map["program"] || "No current program"),
map["file"], map["line"],
implode(map_array(map["trace"],
(: sprintf("Line: %O File: %O Object: %O Program: %O", $1["line"], $1["file"], $1["object"] || "No object", $1["program"] ||
"No program") :)), "\n"));
write_file("/log/log", str);
if (ob) tell_object(ob, str);
}