#ifndef PROGRAM_H
#define PROGRAM_H
/*
* A compiled program consists of several data blocks, all allocated
* contiguously in memory to enhance the working set. During compilation,
* the blocks will be allocated separately, as the final size is
* unknown. When compilation is done, the blocks will be copied into
* the one big area.
*
* There are 5 different blocks of information for each program:
* 1. The program itself. Consists of machine code instructions for a virtual
* stack machine. The size of the program must not be bigger than
* 65535 bytes, as 16 bit pointers are used. Who would ever need a bigger
* program :-)
* 2. Function names. All local functions that has been defined or called,
* with the address of the function in the program. Inherited functions
* will be found here too, with information of how far up the inherit
* chain that the function was defined.
* 3. String table. All strings used in the program. They are all pointers
* into the shared string area. Thus, they are easily found and deallocated
* when the object is destructed.
* 4. Table of variable names. They all point into the shared string table.
* 5. Line number information. A table which tells at what address every
* line belongs to. The table has the same number of entries as the
* programs has source lines. This is used at errors, to find out the
* line number of the error. This is usually swapped out to save space.
* First entry is the length of the table.
* 6. List of inherited objects.
*/
/*
* When a new object inherits from another, all function definitions
* are copied, and all variable definitions.
* Flags below can't explicitly declared. Flags that can be declared,
* are found with TYPE_ below.
*
* When an object is compiled with type testing NAME_STRICT_TYPES, all
* types are saved of the arguments for that function during compilation.
* If the #pragma save_types is specified, then the types are saved even
* after compilation, to be used when the object is inherited.
*/
/* NAME_INHERITED - The function entry that exists in this object actually
is a function in an object we inherited
* NAME_UNDEFINED - the function hasn't been defined yet at this level
* NAME_STRICT_TYPES - compiled with strict type testing
* NAME_PROTOTYPE - only a prototype has been found so far
* NAME_DEF_BY_INHERIT - this function actually exists in an object we've
inherited; if we don't find a function at this level
we'll use that one
* NAME_ALIAS - This entry refers us to another entry, usually because
this function was overloaded by that function
*/
#define NAME_INHERITED 0x1
#define NAME_UNDEFINED 0x2
#define NAME_STRICT_TYPES 0x4
#define NAME_PROTOTYPE 0x10
#define NAME_DEF_BY_INHERIT 0x20
#define NAME_ALIAS 0x40
#define NAME_TRUE_VARARGS 0x80
/* only the flags that should be copied up through inheritance levels */
#define NAME_MASK (NAME_UNDEFINED | NAME_STRICT_TYPES | NAME_PROTOTYPE)
/* a function that isn't 'real' */
#define NAME_NO_CODE (NAME_UNDEFINED | NAME_ALIAS | NAME_PROTOTYPE)
#define REAL_FUNCTION(x) (!((x)->flags & (NAME_ALIAS | NAME_PROTOTYPE)) && \
(((x)->flags & NAME_DEF_BY_INHERIT) || (!((x)->flags & NAME_UNDEFINED))))
/*
* These are or'ed in on top of the basic type.
*/
#define TYPE_MOD_ARRAY 0x0020 /* Pointer to a basic type */
#define TYPE_MOD_CLASS 0x0040 /* a class */
#define TYPE_MOD_HIDDEN 0x0080 /* used by private vars */
#define TYPE_MOD_STATIC 0x0100 /* Static function or variable */
#define TYPE_MOD_NO_MASK 0x0200 /* The nomask => not redefineable */
#define TYPE_MOD_PRIVATE 0x0800 /* Can't be inherited */
#define TYPE_MOD_PROTECTED 0x1000
#define TYPE_MOD_PUBLIC 0x2000 /* Force inherit through private */
#define TYPE_MOD_VARARGS 0x4000 /* Used for type checking */
#define TYPE_MOD_MASK (~(TYPE_MOD_STATIC | TYPE_MOD_NO_MASK |\
TYPE_MOD_PRIVATE | TYPE_MOD_PROTECTED |\
TYPE_MOD_PUBLIC | TYPE_MOD_VARARGS |\
TYPE_MOD_HIDDEN))
typedef struct {
/* these two must come first */
unsigned char num_arg; /* Number of arguments needed. -1 arguments
* means function not defined in this object.
* Probably inherited */
unsigned char num_local; /* Number of local variables */
unsigned char flags; /* NAME_ . See above. */
/* wasted byte here if anyone needs one; plenty of room for more flags */
char *name;
#ifndef LPC_TO_C
unsigned short offset; /* Address of function, or inherit table
* index when inherited. */
#else
POINTER_INT offset;
#endif
unsigned short type; /* Return type of function. See below. */
/*
* Used so that it is possible to quickly find this function in the
* inherited program.
*/
unsigned short function_index_offset;
#ifdef PROFILE_FUNCTIONS
unsigned long calls, self, children;
#endif
#ifdef OPTIMIZE_FUNCTION_TABLE_SEARCH
unsigned short tree_l, tree_r; /* Left and right branches. */
SIGNED short tree_b; /* Balance of subtrees. */
#endif
} function_t;
typedef struct {
unsigned short name;
unsigned short type;
unsigned short size;
unsigned short index;
} class_def_t;
typedef struct {
unsigned short name;
unsigned short type;
} class_member_entry_t;
typedef struct {
char *name;
unsigned short type; /* Type of variable. See above. TYPE_ */
} variable_t;
typedef struct {
struct program_s *prog;
unsigned short function_index_offset;
unsigned short variable_index_offset;
} inherit_t;
typedef struct program_s {
char *name; /* Name of file that defined prog */
int flags;
unsigned short ref; /* Reference count */
unsigned short func_ref;
#ifdef DEBUG
int extra_ref; /* Used to verify ref count */
int extra_func_ref;
#endif
char *program; /* The binary instructions */
int id_number; /* used to associate information with this
* prog block without needing to increase the
* reference count */
unsigned char *line_info; /* Line number information */
unsigned short *file_info;
int line_swap_index; /* Where line number info is swapped */
function_t *functions;
class_def_t *classes;
class_member_entry_t *class_members;
#ifdef OPTIMIZE_FUNCTION_TABLE_SEARCH
unsigned short tree_r; /* function table tree's 'root' */
#endif
char **strings; /* All strings uses by the program */
variable_t *variable_names; /* All variables defined */
inherit_t *inherit; /* List of inherited prgms */
int total_size; /* Sum of all data in this struct */
int heart_beat; /* Index of the heart beat function. -1 means
* no heart beat */
/*
* The types of function arguments are saved where 'argument_types'
* points. It can be a variable number of arguments, so allocation is
* done dynamically. To know where first argument is found for function
* 'n' (number of function), use 'type_start[n]'. These two arrays will
* only be allocated if '#pragma save_types' has been specified. This
* #pragma should be specified in files that are commonly used for
* inheritance. There are several lines of code that depends on the type
* length (16 bits) of 'type_start' (sorry !).
*/
unsigned short *argument_types;
#define INDEX_START_NONE 65535
unsigned short *type_start;
/*
* And now some general size information.
*/
unsigned short program_size;/* size of this instruction code */
unsigned short num_classes;
unsigned short num_functions;
unsigned short num_strings;
unsigned short num_variables;
unsigned short num_inherited;
} program_t;
extern int total_num_prog_blocks;
extern int total_prog_block_size;
void reference_prog PROT((program_t *, char *));
void free_prog PROT((program_t *, int));
void deallocate_program PROT((program_t *));
#endif