// Written: 12-13-92, DK
#include <mudlib.h>
inherit OBJECT;
create() {
set("to_lock", "skeleton");
set("name", "skeleton key");
set("long", "This is a skeleton key. It should unlock just about anything.\n");
set("short", "a skeleton key");
set("id", ({ "key", "skeleton key" }));
set("lock_turn", 10);
}