// orc.c
// A generic monster.
// Comments on monster properties are found in /obj/foobird.c
// Mobydick, 10-2-92.
#include <mudlib.h>
inherit MONSTER ;
void create () {
object ob1, ob2 ;
::create() ;
seteuid(getuid()) ;
set ("short", "an ugly orc") ;
set ("long", "It is a small repugnant creature with a nasty glint in its eye.\n") ;
set ("id", ({ "orc", "ugly orc" }) ) ;
set ("capacity", 10000) ;
set ("max_cap", 10000) ;
set ("max_vol", 10000) ;
set ("volume", 10000) ;
set ("mass", 3000) ;
set ("bulk", 250) ;
set_name ("orc") ;
set ("gender", "neuter") ;
enable_commands() ;
ob1 = clone_object ("/obj/sword") ;
ob1 -> move (this_object()) ;
wield_weapon(ob1) ;
ob2 = clone_object("/obj/shield") ;
ob2 -> move (this_object()) ;
equip_armor (ob2) ;
set_living_name("orc") ;
set ("hit_points", 10) ;
set ("max_hp",10) ;
set ("attack_strength", 1) ;
set ("damage", ({ 1,4 }) ) ;
set ("weapon_name", "paws") ;
set ("stat/strength", 4) ;
set ("stat/dexterity", 6) ;
set_skill("attack", 3, "strength") ;
set_skill("defense", 8, "dexterity") ;
set_verbs( ({ "poke at", "swing at", "swipe at" }) ) ;
}