// glass_box.c
// This object is invisible to players, though not to wizards.
// If a player becomes aware of its existence somehow, he can pick it
// up and drop it and sell it and so on, and it will show up on his
// inventory list, marked "invisible".
// Probably this item isn't too useful, but you should be able to think
// of all kinds of uses for invisible items in your own game.
// Written for debugging purposes by Mobydick on 93-08-24.
#include <mudlib.h>
inherit OBJECT ;
void create() {
set ("id", ({ "box", "glass", "glass box" }) ) ;
set ("short", "a fine glass box") ;
set ("long",
"The glass is so fine and transparent, you feel lucky to be able to see the\n"+
"box at all.\n") ;
set ("invisible", 1) ;
set ("mass", 100) ;
set ("bulk", 15) ;
set ("value", ({ 2, "platinum" }) ) ;
}