UNWIELD_WEAPON(L) LOCAL FUNCTIONS UNWIELD_WEAPON(L)
NAME
unwield_weapon() - Cause a monster to stop wielding a
weapon.
SYNOPSIS
void unwield_weapon (object weapon) ;
DESCRIPTION
The unwield_weapon() lfun is defined in /std/monster.c. It
causes a monster to stop wielding the passed weapon. It does
not check to make sure that the passed weapon is actually
wielded - you must do this yourself. It sets the monster's
weapon1 property to 0, and calls unwield in the passed
weapon.
SEE ALSO
unwield(), wield_weapon()
AUTHOR
Mobydick@TMI-2
TMI-2 Release 0.9 Last change: 4-2-93