HEAL_UP(L) LOCAL FUNCTIONS HEAL_UP(L)
NAME
heal_up() - restore an object's good health.
SYNOPSIS
void heal_up() ;
DESCRIPTION
The heal_up() lfunn is defined in /std/body/attack.c,
although it can be overriden in other bodies. It is called
every heart_beat in monsters and users. It queries a pro-
perty "time_to_heal", and every time_to_heal heart- beats,
it gives the user back some hit points and spell points. It
also reduces drunkenness if you put that option into the
code: in the default lib this code is commented out. Usu-
ally you should not call this directly: it ought to happen
once per heartbeat. You can cause it to happen more (or
less) frequently by changing the value of the "time_to_heal"
property should you want to do that.
SEE ALSO
/std/body/attack.c
AUTHOR
Mobydick@TMI-2
TMI-2 Release 0.9 Last change: 4-2-93