COMPUTE_AUTOLOAD_ARRAY(L)LOCAL COMMANDS COMPUTE_AUTOLOAD_ARRAY(L)
NAME
compute_autoload_array() - compute a list of objects to save
for later
SYNOPSIS
void compute_autoload_array() ;
DESCRIPTION
The compute_autoload_array() lfun is defined in
/std/user/autoload.c. Any object may declare itself to be
autoloading by defining the query_auto_load() lfun to return
something non-zero. When the user saves, all his inventory
objects are checked to see if they are autoloading, and if
so, an array with their names and data is saved as part of
the player .o file. This is done by calling the
compute_autoload_array() lfun in the player object.
SEE ALSO
query_auto_load(), load_autoload_obj(),
destroy_autoload_obj(), /std/user/autoload.c
AUTHOR
Mobydick@TMI-2
TMI-2 Release 0.9 Last change: 4-2-93