// A basic grid room, with non-grid exits.
// Mobydick@TMI-2, 9-3-92
#include <mudlib.h>
inherit ROOM ;
void create () {
::create() ;
set_outside("Fooland") ;
set ("short", "Where the brook meets the Flowing River.") ;
set ("long",
"At this point a small brook flowing down from the west runs into\n"+
"the Flowing River. Looking up the to west you can see a peaceful\n"+
"valley that has been carved into the mountains by the brook. The\n"+
"Flowing River continues north and south.\n") ;
set ("exits", ([
"north" : "/d/grid/rooms/5,10.grid",
"east" : "/d/grid/rooms/6,11.grid",
"west" : "/d/grid/rooms/6,9.grid",
"south" : "/d/grid/rooms/7,10.grid",
]) ) ;
}