// A basic grid room, with non-grid exits.
// Mobydick@TMI-2, 9-3-92
#include <mudlib.h>
inherit ROOM ;
void create () {
::create() ;
set_outside("Fooland") ;
set ("short", "The mouth of the Flowing River.") ;
set ("long",
"You have reached the mouth of the Flowing River. The Flowing runs\n"+
"down from the north and here it empties into the Bay of Wetness.\n"+
"The beach around the bay runs to the west and south here. North\n"+
"will take you up along the banks of the river, and some hills are in\n"+
"the distance to the east.\n") ;
set ("exits", ([
"north" : "/d/grid/rooms/11,8.grid",
"east" : "/d/grid/rooms/12,9.grid",
"west" : "/d/grid/rooms/12,7.grid",
"south" : "/d/grid/rooms/13,8.grid"
]) ) ;
}