// A basic grid room, with non-grid exits.
// Mobydick@TMI-2, 9-3-92
#include <mudlib.h>
inherit ROOM ;
void create () {
::create() ;
set_outside("Fooland") ;
set ("short", "The village of Smallville") ;
set ("long",
"You are in the little town of Smallville. There's not a lot here,\n"+
"but there is a hut to the north, and there's a museum to the south\n"+
"which has some things worth looking at.\n") ;
set ("exits", ([
"north" : "/d/Fooland/hut",
"east" : "/d/grid/rooms/11,4.grid",
"west" : "/d/grid/rooms/11,2.grid",
"south" : "/d/Fooland/museum"
]) ) ;
}