// The tower on the grid. Entered from grid room 10,13.
// Might not be a bad idea to eventally disconnect it, otherwise players
// will get in here.
// Mobydick@TMI-2, 9-3-92
#include <mudlib.h>
inherit ROOM ;
void create () {
object ob ;
::create();
seteuid(getuid()) ;
set ("light", 1) ;
set ("short", "Wizard Headquarters") ;
set ("long",
"You are in the wizard's lounge on this MUD. Wizards hang out here and\n"+
"generally have a good time. To the north is the archive reading board,\n"+
"which lets wizards read the archived posts from the bulletin boards. To\n"+
"the south is the wizard conference room where wizard meetings may be\n"+
"held. East will take you to the adventurer's hall in Fooland, and out\n"+
"will put you out on the wilderness grid. A winding stone staircase\n"+
"leads up the the next floor of the tower.\n") ;
set ("exits", ([
"east" : "/d/Fooland/hall",
"up" : "/d/Fooland/tower2",
"west" : "/d/Fooland/vote_room",
"south" : "/d/Fooland/conf_room",
"north" : "/d/Fooland/archiverm",
"out" : "/d/grid/rooms/10,13.grid",
]) ) ;
set ("exit_msg", ([
"east" : "$N takes a little trip to Footown.",
]) ) ;
}