// Vision spell.
// Mobydick, 11-3-92. If you didn't vote, you get what you deserve...
#include <mudlib.h>
inherit DAEMON ;
varargs int cast (string str, int obj) {
object target ;
int sp, cost, skill ;
if (str=="NONE") {
write ("Whose surroundings would you like to see?\n") ;
return 1 ;
}
str = lower_case(str) ;
target = find_player(str) ;
if (!target) {
write ("That person is not logged on.\n") ;
return 1 ;
}
// If obj==1, then the call came from an object, and we don't assess
// the spell point cost.
if (obj!=1) {
sp = this_player()->query("spell_points") ;
skill = this_player()->query_skill("Divinations spells") ;
cost = 100/(skill+10) ;
if (sp<cost) {
write ("You haven't got enough spell points to cast it.\n") ;
return 1 ;
}
this_player()->set ("spell_points", sp-cost) ;
}
this_player()->vision_cast(target) ;
this_player()->improve_skill("Divinations spells", 5) ;
return 1 ;
}