ds2.1.1/bin/
ds2.1.1/extra/wolfpaw/
ds2.1.1/lib/cmds/admins/
ds2.1.1/lib/cmds/common/
ds2.1.1/lib/cmds/creators/include/
ds2.1.1/lib/cmds/creators/include/SCCS/
ds2.1.1/lib/daemon/services/
ds2.1.1/lib/doc/
ds2.1.1/lib/doc/efun/all/
ds2.1.1/lib/doc/efun/arrays/
ds2.1.1/lib/doc/efun/buffers/
ds2.1.1/lib/doc/efun/compile/
ds2.1.1/lib/doc/efun/floats/
ds2.1.1/lib/doc/efun/functions/
ds2.1.1/lib/doc/efun/general/
ds2.1.1/lib/doc/efun/mixed/
ds2.1.1/lib/doc/efun/numbers/
ds2.1.1/lib/doc/efun/parsing/
ds2.1.1/lib/doc/faq/
ds2.1.1/lib/doc/hbook/
ds2.1.1/lib/doc/help/classes/
ds2.1.1/lib/doc/lpc/basic/
ds2.1.1/lib/doc/lpc/concepts/
ds2.1.1/lib/doc/lpc/constructs/
ds2.1.1/lib/doc/lpc/etc/
ds2.1.1/lib/doc/lpc/intermediate/
ds2.1.1/lib/doc/lpc/types/
ds2.1.1/lib/doc/misc/
ds2.1.1/lib/doc/old/
ds2.1.1/lib/domains/Ylsrim/
ds2.1.1/lib/domains/Ylsrim/adm/
ds2.1.1/lib/domains/Ylsrim/armor/
ds2.1.1/lib/domains/Ylsrim/broken/
ds2.1.1/lib/domains/Ylsrim/fish/
ds2.1.1/lib/domains/Ylsrim/meal/
ds2.1.1/lib/domains/Ylsrim/npc/
ds2.1.1/lib/domains/Ylsrim/obj/
ds2.1.1/lib/domains/Ylsrim/virtual/
ds2.1.1/lib/domains/Ylsrim/weapon/
ds2.1.1/lib/domains/campus/adm/
ds2.1.1/lib/domains/campus/etc/
ds2.1.1/lib/domains/campus/meals/
ds2.1.1/lib/domains/campus/npc/
ds2.1.1/lib/domains/campus/txt/ai/charles/
ds2.1.1/lib/domains/campus/txt/ai/charles/bak2/
ds2.1.1/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.1.1/lib/domains/campus/txt/ai/charly/
ds2.1.1/lib/domains/campus/txt/ai/charly/bak/
ds2.1.1/lib/domains/campus/txt/jenny/
ds2.1.1/lib/domains/default/creator/
ds2.1.1/lib/domains/default/doors/
ds2.1.1/lib/domains/default/etc/
ds2.1.1/lib/domains/default/weap/
ds2.1.1/lib/domains/town/doors/
ds2.1.1/lib/domains/town/txt/
ds2.1.1/lib/domains/town/txt/shame/
ds2.1.1/lib/domains/town/virtual/
ds2.1.1/lib/lib/comp/
ds2.1.1/lib/lib/lvs/
ds2.1.1/lib/lib/user/
ds2.1.1/lib/lib/virtual/
ds2.1.1/lib/log/
ds2.1.1/lib/obj/book_source/
ds2.1.1/lib/obj/include/
ds2.1.1/lib/realms/template/
ds2.1.1/lib/realms/template/area/armor/
ds2.1.1/lib/realms/template/area/npc/
ds2.1.1/lib/realms/template/area/obj/
ds2.1.1/lib/realms/template/area/room/
ds2.1.1/lib/realms/template/area/weap/
ds2.1.1/lib/realms/template/bak/
ds2.1.1/lib/realms/template/cmds/
ds2.1.1/lib/save/kills/o/
ds2.1.1/lib/secure/cfg/
ds2.1.1/lib/secure/cfg/classes/
ds2.1.1/lib/secure/cfg/races/SCCS/
ds2.1.1/lib/secure/cmds/creators/include/
ds2.1.1/lib/secure/cmds/players/
ds2.1.1/lib/secure/cmds/players/include/
ds2.1.1/lib/secure/daemon/include/
ds2.1.1/lib/secure/lib/
ds2.1.1/lib/secure/lib/include/
ds2.1.1/lib/secure/lib/net/
ds2.1.1/lib/secure/lib/net/include/
ds2.1.1/lib/secure/lib/std/
ds2.1.1/lib/secure/modules/
ds2.1.1/lib/secure/npc/
ds2.1.1/lib/secure/obj/include/
ds2.1.1/lib/secure/room/
ds2.1.1/lib/secure/save/
ds2.1.1/lib/secure/save/boards/
ds2.1.1/lib/secure/verbs/creators/
ds2.1.1/lib/shadows/
ds2.1.1/lib/spells/
ds2.1.1/lib/verbs/admins/include/
ds2.1.1/lib/verbs/common/
ds2.1.1/lib/verbs/common/include/
ds2.1.1/lib/verbs/creators/
ds2.1.1/lib/verbs/creators/include/
ds2.1.1/lib/verbs/players/include/SCCS/
ds2.1.1/lib/verbs/rooms/
ds2.1.1/lib/verbs/rooms/include/
ds2.1.1/lib/www/errors/
ds2.1.1/lib/www/images/
ds2.1.1/v22.2b14/
ds2.1.1/v22.2b14/ChangeLog.old/
ds2.1.1/v22.2b14/Win32/
ds2.1.1/v22.2b14/compat/
ds2.1.1/v22.2b14/compat/simuls/
ds2.1.1/v22.2b14/include/
ds2.1.1/v22.2b14/testsuite/
ds2.1.1/v22.2b14/testsuite/clone/
ds2.1.1/v22.2b14/testsuite/command/
ds2.1.1/v22.2b14/testsuite/data/
ds2.1.1/v22.2b14/testsuite/etc/
ds2.1.1/v22.2b14/testsuite/include/
ds2.1.1/v22.2b14/testsuite/inherit/
ds2.1.1/v22.2b14/testsuite/inherit/master/
ds2.1.1/v22.2b14/testsuite/log/
ds2.1.1/v22.2b14/testsuite/single/
ds2.1.1/v22.2b14/testsuite/single/tests/compiler/
ds2.1.1/v22.2b14/testsuite/single/tests/efuns/
ds2.1.1/v22.2b14/testsuite/single/tests/operators/
ds2.1.1/v22.2b14/testsuite/u/
ds2.1.1/v22.2b14/tmp/
ds2.1.1/win32/
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<a name="12jul06"></a><span style="font-weight: bold;">12 July 06</span><br>
<br>
&nbsp;&nbsp;&nbsp; As I suspected, someone has flown into a<br>
tizzy over my <a
 href="http://dead-souls.net/articles/copyright.html#23jun06">revocation
of GPL</a>. Their rant is<br>
a perfect example of the sort of vitriol that<br>
made me choose to do that in the first place.<br>
Have a look at the discussion <a
 href="http://lpuni.org/index.php?option=com_simpleboard&amp;func=view&amp;catid=20&amp;id=606">here</a>.<br>
<br>
&nbsp;&nbsp;&nbsp; The 2.1 release is going a little slower than<br>
I expected. I've gotten a case of the "perfects",<br>
and I keep going over and over things to make<br>
sure it's all ok. <br>
<br>
&nbsp;&nbsp;&nbsp; We're still on track for "sometime this week."<br>
<br>
&nbsp;&nbsp;&nbsp; <span style="font-weight: bold;">UPDATE</span>:
W00t! I can't tell you how relieved<br>
I am to be done. Dead Souls 2.1 is now available<br>
for download from the front page.<br>
<br>
&nbsp;&nbsp;&nbsp; If you find bugs, please tell me about it, but<br>
also expect a slower schedule for the release of <br>
patches. I need a break. <br>
<br>
&nbsp;&nbsp;&nbsp; Patches to upgrade to 2.1 will be available<br>
later today or tomorrow, as will be diffs.<br>
<br>
<br>
<a name="11jul06"></a><span style="font-weight: bold;">11 July 06</span><br>
<br>
&nbsp;&nbsp;&nbsp; I've disposed of all the items in the todo<br>
list of July 7. There is nothing wrong with<br>
the stargate. The example file has been renamed<br>
to avoid confusion, and to avoid it accidentally<br>
going live on the stargate network.<br>
<br>
&nbsp;&nbsp;&nbsp; I've killed the bugs found by the playtesters<br>
in the past few days, and unless something major<br>
happens, Dead Souls 2.1 will be released this week.<br>
<br>
<br>
<a name="10jul06"></a><span style="font-weight: bold;">10 July 06</span><br>
<br>
&nbsp;&nbsp;&nbsp; Things are going just great. At this point,<br>
the number and type of bug report coming in is<br>
such that I'm running out of things to do. I<br>
need playtesters, so please, if you get a chance,<br>
log into <a href="telnet://rugose.com:6666">rugose.com 6666</a> and
beat on that mud.<br>
Let me know what bugs you find. Thanks!<br>
<br>
&nbsp;&nbsp;&nbsp; Oh, by the way, <a
 href="http://dead-souls.net/code/ds2.0r29.zip">2.0r29</a> is out.
We're getting<br>
closer and closer to <a href="http://dead-souls.net/ds2.1.html">2.1</a>!
W00t!<br>
<br>
<br>
<a name="07jul06"></a><span style="font-weight: bold;">07 July 06</span><br>
<br>
&nbsp;&nbsp;&nbsp; A really surprising thing happened today. I<br>
decided to reorganize my .plan file and remove <br>
anything that wasn't either an important feature<br>
enhancement or a bugfix. I wanted to know *exactly*<br>
how close I am to releasing Dead Souls 2.1.<br>
<br>
&nbsp;&nbsp;&nbsp; After slogging through and tearing out pages<br>
of wishlists and maybes, this is what was left:<br>
<br>
- fix /obj/stargate<br>
- update colors with %%^^ data<br>
- verbify force<br>
- can't delete glass case?<br>
- are people defaulting to the start room?<br>
- sell machine to cat<br>
- make an npc's living body go away BEFORE the corpse is moved into the
room<br>
- make channels understand ) after : can have non emote messages after<br>
- SetMaxHealth shouldn't need to be in init()<br>
- help area<br>
- help newbie<br>
- apostrophes<br>
- add damage types to dummy<br>
- intergossip logging to two files?<br>
- review setinventory, is addstuff necessary?<br>
- Beggar says in English, "Hi, A mangy little rat."<br>
- shop in the town is confusing the maglite with the cheap one.<br>
- If a piece of gear is set for a "left foot" attribute, why can I also
wear it on my right foot? <br>
- the handbook says that its easier to kill things as a mage,<br>
- bug: cp sefun.c&nbsp; / <br>
- delete mfinger<br>
- SetEmptyName(), SetEmptyLong() and SetEmptyShort(). <br>
- install faq: if compile problems, try as root, try non 64bit amd<br>
- wipe the unused tc's<br>
<br>
&nbsp;&nbsp;&nbsp; That's it. Now compare the size of this list with<br>
the size of stuff in the <a href="http://dead-souls.net/RELEASE_NOTES">release
notes</a>. That's how close<br>
I am. I was shocked.<br>
<br>
&nbsp;&nbsp;&nbsp; So folks, I need your help. Any bugs that have been<br>
bothering you but you haven't gotten around to telling me,<br>
this is the time. If you feel like knocking about the code<br>
trying to break stuff, please log into the demo mud<br>
at <a href="telnet://rugose.com:6666">rugose.com 6666</a> and have at
it. <br>
<br>
&nbsp;&nbsp;&nbsp; It's ok that you'll make the list longer. That's<br>
what I *want*. I want to get these bufixes as over with<br>
as possible. <br>
<br>
<br>
<a name="06jul06"></a><span style="font-weight: bold;">06 July 06</span><br>
<br>
<span style="text-decoration: underline;">more update news:</span><br>
<br>
&nbsp;&nbsp;&nbsp; I overlooked a couple of important things when<br>
I released 2.0r27. They have been addressed in <br>
<a href="http://dead-souls.net/code/ds2.0r28.zip">2.0r28</a>.<br>
<br>
&nbsp;&nbsp;&nbsp; There may be a compat buster here. One of the<br>
things that needed fixing was a peculiar bug that<br>
would generate extra corpses under unusual circumstances,<br>
during combat. This bug had some relationship to<br>
another combat bug that prevented the accurate<br>
recording of a player's deaths.<br>
<br>
&nbsp;&nbsp;&nbsp; In the end, the fixes for these two involved the<br>
manipulation of persistent player variables. The <br>
good news is that things now seem to work just fine,<br>
and the bugs are seemingly gone.<br>
<br>
&nbsp;&nbsp;&nbsp; The bad news is that since new player variables<br>
are involved, you may find that test chars created<br>
before an upgrade to r28 do weird things in combat...<br>
like not fight.<br>
<br>
&nbsp;&nbsp;&nbsp; The fix is to create new test chars.<br>
<br>
&nbsp;&nbsp;&nbsp; If Dead Souls was widespread enough that that<br>
there were muds out there that were open, with players,<br>
I'd look into some sort of system for updating <br>
older player files. Since this is not the case,<br>
I expect that people will be able to tolerate this<br>
minor inconvenience with minimal discomfort.<br>
<br>
<br>
<br>
<a name="05jul06"></a><span style="font-weight: bold;">05 July 2006</span><br>
<br>
<span style="text-decoration: underline;">router news:</span><br>
&nbsp;&nbsp;&nbsp; The gjs router has been down for a week now, and<br>
we may see some refugee muds start to make their<br>
home on our router, yatmim (which by the way, stands<br>
for Yet Another TMI Mud, which is how the router<br>
started out. It's a DS mud now.) Yatmim is public and<br>
so all are welcome, but there are some rules folks<br>
need to abide by. The point of yatmim was to have<br>
a reliable router for DS muds, but also one where<br>
new people wouldn't be afraid to ask for help. <br>
<br>
&nbsp;&nbsp;&nbsp; Please see the new <a
 href="http://dead-souls.net/router_rules.html">router rules page</a>
for more info.<br>
<br>
<span style="text-decoration: underline;">update news:</span><br>
&nbsp;&nbsp;&nbsp; Version 2.0r27 is out. I'm ever grateful to the<br>
folks who find problems and report them...without<br>
their help Dead Souls would take much longer to<br>
get where it's going. Thanks, guys. <br>
<br>
&nbsp;&nbsp;&nbsp; It probably still has a bug or two, specifically in<br>
message boards. As usual, hotfixes will be posted<br>
on the <a href="http://dead-souls.net/hotfix.html">hotfix page</a>. As
usual, please let me know what<br>
bugs you find.<br>
<br>
&nbsp;&nbsp;&nbsp; One of the new features in r27 is that the install<br>
process will now work on Wolfpaw servers, so you folks<br>
staying away because you couldn't get it to work, come<br>
on in. The water's fine. Just be sure to run <span
 style="font-weight: bold;">make -j 1</span><br>
instead of just <span style="font-weight: bold;">make</span>.<br>
<br>
&nbsp;&nbsp;&nbsp; For those uncomfortable with frequent patching,<br>
please be aware that it isn't absolutely necessary. <br>
See the <a href="http://dead-souls.net/articles/patches.html">patch
article</a> for more details.<br>
<br>
&nbsp;&nbsp;&nbsp; Note that for those unwilling to follow the<br>
standard patch procedure, diffs are being made<br>
available <a href="http://dead-souls.net/diffs/">here</a>.<br>
<br>
<span style="text-decoration: underline;">LPUni news:</span><br>
&nbsp;&nbsp;&nbsp; Tacitus has made some improvements to the front page.<br>
Let's hope he keeps that up and fleshes out the rough<br>
draft we see today.<br>
<br>
&nbsp;&nbsp;&nbsp; He has also set up a "mud farm", with various LP<br>
lib flavors running. Take a look in particular at the<br>
Dead Souls 1.1 mud he's hosting. It should be interesting<br>
to see how different it is from DS2. The address is:<br>
<a href="telnet://lpuni.org:6501">lpuni.org 6501</a><br>
<br>
<br>
<span style="text-decoration: underline;">Sourceforge news:</span><br>
&nbsp;&nbsp;&nbsp; In case you haven't noticed, I'm relying less<br>
and less on Sourceforge. They're great and everything,<br>
but lately they've been down a lot, and it made me<br>
realize I'm depending on them for stuff I can do<br>
myself. The download stats are totally misleading,<br>
and all their fancy project management stuff is just<br>
a waste on me. <br>
&nbsp;&nbsp;&nbsp; So you can pretty much figure on releases and<br>
patches showing up here first and more often than<br>
on Sourceforge. <br>
&nbsp;&nbsp;&nbsp; <br>
<br>
<a name="23jun06"></a><span style="font-weight: bold;">23 June 2006</span><br>
<br>
&nbsp;&nbsp;&nbsp; I've been frustrated for some time with the way<br>
the LPUniversity site seems almost intentionally<br>
designed to be confusing and inscrutable to newbie<br>
mudders. For example, if I didn't happen to know<br>
the site is supposed to be an LPC mud resource, the<br>
front page wouldn't be much help in informing me.<br>
<br>
&nbsp;&nbsp;&nbsp; So I bought a domain with the single purpose<br>
of clarifying things. It's a shame I had to take it<br>
upon myself, but you know what they say about things<br>
done right. <br>
<br>
&nbsp;&nbsp;&nbsp; The <a href="http://lpmuds.net">lpmuds.net</a> site
is intended to be a simple,<br>
easy-to-read description of LP muds. What they are,<br>
where you can get some, and where you can go to <br>
talk about them. None of this fancy calendaring,<br>
plenipotentiary council executive meetings, soup for <br>
the needy, whatever.<br>
<br>
&nbsp;&nbsp;&nbsp; It's just a web site with information that I<br>
hope is useful.<br>
<br>
&nbsp;&nbsp;&nbsp; If you have any suggestions or requests about<br>
what the site should have, please let me know.<br>
<br>
&nbsp;&nbsp;&nbsp; On another note, please be aware that Dead Souls<br>
is no longer GPL. For more information, please see<br>
<a href="http://dead-souls.net/articles/copyright.html#23jun06">this
article</a>.<br>
<br>
&nbsp;&nbsp;&nbsp; Saquivor has found a neat <a
 href="http://mudsbuilder.sourceforge.net/">creation GUI</a> that he's<br>
adapting for DS use. Keep an eye on the <a
 href="http://dead-souls.net/downloads.html">downloads page</a><br>
for a DS template. It should be available soon.<br>
<br>
<br>
<a name="18jun06"></a><span style="font-weight: bold;">18 June 2006</span><br>
<br>
&nbsp;&nbsp;&nbsp; The <a
 href="http://dead-souls.net/code/patches/dspatch_2.0r21_2.0r26.zip">2.0r26
patch</a> is out. Anyone under that rev is<br>
subject to having their mud compromised by any creator<br>
at any time. Please upgrade <span
 style="font-weight: bold; text-decoration: underline;">NOW</span> if
you haven't already<br>
done so.<br>
<br>
&nbsp;&nbsp;&nbsp; As to the issue of Tacitus, please see <a
 href="http://dead-souls.net/articles/tacitus.html">this link</a>.<br>
<br>
<br>
<a name="16jun06"></a><span style="font-weight: bold;">16 June 2006</span><br>
<br>
&nbsp;&nbsp;&nbsp; As usual, good news and bad news. The good news
first. Tacitus<br>
helped discover a serious security flaw in Dead Souls. Woot!<br>
Congratulations to him for being clever, and thanks for<br>
helping secure DS.<br>
<br>
&nbsp;&nbsp;&nbsp; The bad news is that all versions of DS are
affected, so<br>
you should lock your DS muds (using admintool) and avoid<br>
promoting anyone to a Creator position until the patch<br>
is in place. Hopefully I'll be able to cook something up<br>
this evening.<br>
<br>
&nbsp;&nbsp;&nbsp; The other bad news is that I found Tacitus trying<br>
to delete log files on the dev Dead Souls mud. I think I<br>
was fortunate that he missed a couple of details in rooting<br>
me, so he failed. However, until I can account for every<br>
free inode with recovery software, the dev mud will<br>
be locked also. Sadface.<br>
<br>
&nbsp;&nbsp;&nbsp; For some reason, he also chose to go online and
announce<br>
the details of the flaw without giving me a chance to<br>
address it. This means you are rather exposed, so please<br>
make sure to only allow <span style="font-weight: bold;">very</span>
trusted people to Creator postions.<br>
<br>
<br>
<br>
<span style="font-weight: bold;"><a name="13jun06"></a>13 June 2006</span><br>
<br>
&nbsp;&nbsp;&nbsp; The <a href="http://dead-souls.net/router.html">I3
router box</a> suffered a storage subsystem failure:<br>
around 8pm the fiber array crapped out and took down the raid volume<br>
the I3 router mud was on. As of 9:20 I3 is back up.<br>
<br>
<br>
<span style="font-weight: bold; text-decoration: underline;"><a
 name="09jun06"></a></span><span style="font-weight: bold;">09 June 2006</span><br>
<br>
&nbsp;&nbsp;&nbsp; ROXOR. I discussed with Marius the MudOS bundling<br>
question. <a
 href="http://dead-souls.net/articles/copyright.html#Marius">Here's the
scoop</a>.<br>
<br>
<br>
<br>
<a name="06jun06"></a><span style="font-weight: bold;">06 June 2006</span><br>
<br>
&nbsp;&nbsp;&nbsp; I am so delighted I could pop any moment. Earlier<br>
today I checked the LPU forums while at a work site, <br>
and was just blown away to see Saquivor had solved<br>
the Windows sockets problem. I was all smiles, and<br>
could barely wait to get to my desk to poke at it.<br>
<br>
&nbsp;&nbsp;&nbsp; Then...sadface. It looked like we solved the
technical<br>
problem of networking, but the next problem involved GPL<br>
code. MinGW used libcrypto that I could not be sure<br>
was not GPL, and the native Win32 binary we made required<br>
that dll.<br>
<br>
&nbsp;&nbsp;&nbsp; In a burst of uncharacteristic optimism, I went<br>
about seeing if I could obviate the GPL library in<br>
question, and eventually solved the problem by using<br>
the MudOS built-in MD5 hash auth mechanism. JOY. I<br>
had to get pretty violent with the crypto code, but<br>
it appears to work well, and is far more secure than<br>
the old system.<br>
<br>
&nbsp;&nbsp;&nbsp; The only drawback is that new passwords are not
compatible<br>
with old passwords. A driver change will mean some<br>
pain. Fortunately this is an unusual situation.<br>
<br>
&nbsp;&nbsp;&nbsp; In the interest of cross-platform compatibility I <br>
plan to make the Unix side of the DS distro MD5 auth<br>
also. This will probably happen in the release following<br>
the release I plan to make this evening.<br>
<br>
<br>
<br>
<a name="05jun06"></a><span style="font-weight: bold;">05 June 2006</span><br>
<br>
&nbsp;&nbsp;&nbsp; I spent the entire weekend hacking at MudOS to<br>
try to compile a native Win32 binary. I made a solid<br>
amount of progress, and I'm almost there, but I<br>
need help. <a href="http://dead-souls.net/win32/">Please see if you
can lend a hand</a>.<br>
<br>
&nbsp;&nbsp;&nbsp; I called RedHat bright and early today, to get<br>
in touch with the Cygwin licensing people. Predictably,<br>
I got no straight answers, and I am now officially waiting<br>
for a call beck from a Sales Rep named Mike within<br>
then next two to three business days.<br>
<br>
&nbsp;&nbsp;&nbsp; What do you suppose are the chances that a Sales<br>
representative will offer me what I want for free?<br>
----<br>
<br>
&nbsp;&nbsp;&nbsp; He got back to me! And the verdict is:<br>
<br>
<span style="font-style: italic;">" That license costs 25K per
year.&nbsp; I did not mention it as an option
because you mentioned you we looking for a free/low cost option. The
Buyout license doesn't qualify.</span><br style="font-style: italic;">
<span style="font-style: italic;">Mike "<br>
----<br>
<br>
&nbsp;&nbsp;&nbsp; </span><span style="font-weight: bold;">CASE CLOSED.</span><span
 style="font-style: italic;"><br>
</span></div>
<br>
<br>
<div style="text-align: left;"><a name="03jun06"></a><span
 style="font-weight: bold;">03 June 2006</span><br>
<br>
&nbsp;&nbsp;&nbsp; The good news is that version 2.0r24 of Dead Souls<br>
is now available for <a
 href="http://sourceforge.net/project/showfiles.php?group_id=148388">download
from Sourceforge</a>.<br>
<br>
&nbsp;&nbsp;&nbsp; The bad news is that thanks to <a
 href="http://mudconnector.com/discuss/discuss.cgi?mode=MSG2&amp;area=promotions&amp;page=2&amp;message=15212">another
observation<br>
from that member of the mud community</a>, it's come to my<br>
attention that despite my best efforts, the Windows <br>
version of Dead Souls *still* may violate GPL.<br>
<br>
&nbsp;&nbsp;&nbsp; I am erring on the side of caution and have unbundled<br>
the Windows binary and Cygwin dll's from the Dead Souls<br>
distribution.<br>
<br>
&nbsp;&nbsp;&nbsp; I very much hope to have a Windows solution soon,<br>
as a substantial number of the Dead Souls userbase<br>
is on Windows, and presumably there are other folks<br>
interested in using it.<br>
<br>
&nbsp;&nbsp;&nbsp; If you can provide me with instructions on how to<br>
make a non-license-violating MudOS binary, or if<br>
you wish to provide me that binary already compiled,<br>
I'd be delighted to accept that contribution for<br>
consideration.<br>
<br>
Until then, hang tight. We'll figure something out.<br>
<br>
</div>
<br>
<div style="text-align: left;"><span style="font-weight: bold;"><a
 name="01Jun06"></a>01Jun06</span><br>
<br>
<br>
&nbsp;&nbsp;&nbsp; Dead Souls has been removed from the mudmagic file<br>
repository. For details, please read <a
 href="http://dead-souls.net/articles/mudmagic.html">this article</a>.<br>
<br>
&nbsp;&nbsp;&nbsp; I'm delighted to announce that <a
 href="http://www.mudmagic.com/community/pages/alexander_tau/">Alexander
Tau</a> has been<br>
promoted to a position of substantial admin authority at<br>
LPUniversity, and he has created a <a
 href="http://lpuni.muddomain.net/index.php?option=com_simpleboard&amp;Itemid=47&amp;func=showcat&amp;catid=20">Dead
Souls forum</a> just<br>
for us! W00t! Congratulations, Alex. I'm certain you will<br>
do an excellent job.<br>
<br>
&nbsp;&nbsp;&nbsp; I've released a new article dealing with <a
 href="http://dead-souls.net/articles/copyright.html">Dead Souls<br>
and intellectual property</a>, which tends toward the dry side,<br>
but it addresses issues that Dead Souls admins may have<br>
brought up to them. It's intended as a reference for the<br>
"official" position of Dead Souls on such matters.<br>
<br>
&nbsp;&nbsp;&nbsp; You may have noticed a sexy new CSS style format for<br>
some of the pages on the DS site. This is thanks to <br>
<a href="http://www.mudmagic.com/community/pages/kelvin/">Kelvin's</a>
efforts. He took my challenge of "if you don't <br>
like the site's look, do something about it" seriously,<br>
and boy, it sure is easier to read, isn't it? Thank you,<br>
Kelvin. <br>
<br>
<br>
</div>
</div>
<span style="font-weight: bold;"><a name="22May06"></a>22May06</span> <br>
<br>
&nbsp;&nbsp;&nbsp; If there's one thing that bugs me it's news pages for<br>
projects that turn into personal blogs. I can't promise it<br>
won't happen here, but I'll make the effort.<br>
<br>
&nbsp;&nbsp;&nbsp; I've updated the front page a bit for clarity. It was<br>
getting so *I* couldn't read it. I'm a fan of simple readable<br>
text, and I hope it's easier to get what you need from it.<br>
&nbsp;&nbsp;&nbsp; Also added a cute little favicon. <br>
<br>
&nbsp;&nbsp;&nbsp; As of the current version, 2.0r22, Dead Souls is now
a<br>
single download package...just one file to download whether<br>
you run the Windows version or the UNIX/source code version.<br>
&nbsp;&nbsp;&nbsp; The same is true for the patch. One file to rule
them.<br>
<br>
&nbsp;&nbsp;&nbsp; I've been asked by people how they can give back to<br>
the Dead Souls community. Easy. Evangelize. Tell people what<br>
you honestly think of the lib. If someone's in doubt as<br>
to which codebase to choose, point them our way.<br>
<br>
&nbsp;&nbsp;&nbsp; If you can help me promote the lib, you've done a<br>
good service. The more people use Dead Souls, the stronger<br>
we are as a community. Join the MUD forums and spread the<br>
word, or if that's not your style, lurk until the opportunity<br>
presents itself to give us a good old shameless plug.<br>
<br>
&nbsp;&nbsp;&nbsp; Also, spend some time on the <a
 href="http://lpuni.muddomain.net/index.php?option=com_simpleboard">LPUniversity
forums</a>.<br>
Create a login, and chat a bit. Liven the place up.<br>
<br>
<br>
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