<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>Dead Souls 2.1</title> <meta name="Author" content=""> <meta name="GENERATOR" content="Mozilla/3.0Gold (Win95; I) [Netscape]"> <link rel="icon" href="./favicon.ico" type="image/x-icon"> <link rel="shortcut icon" href="./favicon.ico" type="image/x-icon"> </head> <body> <center style="font-family: courier new,courier,monospace;"> <hr width="100%"></center> <center style="font-family: courier new,courier,monospace;"> <div style="text-align: left;"> <div style="text-align: center;"> <div style="text-align: center;"><big style="font-weight: bold;"><big><big>Dead Souls 2.1</big></big></big><br> </div> <hr style="width: 100%; height: 2px;"></div> <br> Dead Souls 2.1 is the realization of the potential in Dead Souls 1.1. Since I am human, I'm sure a few bugs still lurk here and there. Still, I'm happy and proud to say that the vast majority of bugs and functionality shortcomings that were present in 1.1 no longer limit the use of Dead Souls as a foundation for your MUD.<br> <br> Dead Souls 2.1 is as great as it is because it builds on the work of Descartes and his team. It's their achievement in assembling Dead Souls 1.1 that made it possible. It's also thanks to the work of the MudOS development community that DS runs in the first place. And of course, without the indulgence and support of the online Dead Souls community this day would not have come so soon. I thank you all.<br> <br> For people used to the frenetic pace of lib patches that marked ds2.0, you'll need to get used to a much slower patch cycle. Only major security bugs will be handled with the old-style urgency. At this point my focus with Dead Souls 2.1 is stability.<br> <br> The main flaw that remains in ds2.1 is that I have not been able to fill in all the documentation gaps. This is one of the projects I'll be working on, and new documentation will be downloadable from the Dead Souls site periodically.<br> <br> I will continue working on Dead Souls lib, but my work may not be as public. From this point on my focus will be on developing new stuff, such as a multi-lib compatibility system, vehicles/mounts, etc. The idea is that what I work on from this point on will be as modular as possible, so that if people do eventually decide to use it, it will have minimal impact on the systems they currently use.<br> <br> <big style="font-weight: bold;"><span style="font-weight: bold;"></span></big> <hr style="width: 100%; height: 2px;"></div> </center> <center style="font-family: courier new,courier,monospace;"><a style="font-weight: bold;" href="http://dead-souls.net/"><span style="text-decoration: underline;">Dead Souls Home</span></a><span style="font-weight: bold;"> </span> </center> </body> </html>