/* /verbs/items/drink.c * from the Dead Souls Object Library * drink * drink OBJ * created by Descartes of Borg 951113 */ #pragma save_binary #include <lib.h> #include <rounds.h> #include "include/drink.h" inherit LIB_VERB; static void create() { verb::create(); SetVerb("drink"); SetRules("OBJ", "from OBJ"); SetErrorMessage("Drink what?"); SetHelp("Syntax: <drink LIQUID>\n" " <drink from THING>\n\n" "Allows you to drink a liquid substance. Often these " "substances come in the form of caffeine, alcohol, and just " "regular drinks. Different types of drinks have different " "effects on you which you will learn through experimentation.\n\n" "See also: bait, cast, eat, fish"); } mixed can_drink_obj(string verb) { return this_player()->CanManipulate(); } mixed can_drink_from_obj(string verb) { return this_player()->CanManipulate(); } mixed do_drink_obj(object ob) { if( (int)this_player()->GetInCombat() ) this_player()->SetAttack(0, (: eventDrink, this_player(), ob :), ROUND_OTHER); else eventDrink(this_player(), ob); return 1; } mixed do_drink_from_obj(object ob, string id) { if( (int)this_player()->GetInCombat() ) this_player()->SetAttack(0, (: eventDrink, this_player(), ob, id :), ROUND_OTHER); else eventDrink(this_player(), ob, id); return 1; } varargs void eventDrink(object who, object what, string id) { return (mixed)what->eventDrink(who, id); }