#pragma save_binary #include <lib.h> #include <daemons.h> #include <modules.h> #include <rooms.h> #include <commands.h> inherit LIB_VERB; static void create() { verb::create(); SetVerb("resurrect"); SetRules("OBJ", "here"); SetErrorMessage("resurrect what?"); SetHelp("Syntax: <resurrect OBJ>\n\n" "Bring back to life a dead player or creator.\n" "\nSee also: zap"); } mixed can_resurrect_obj(string str) { if(!creatorp(this_player())) return "This command is only available to builders and creators."; else return 1; } mixed do_resurrect_obj(object ob) { if(!interactive(ob)) { write("You may only resurrect dead players."); return 1; } if(!ob->GetGhost()) { write("You can't resurrect the living."); return 1; } if(environment(ob) != environment(this_player())) { write(capitalize(ob->GetKeyName())+" isn't here."); return 1; } tell_player(this_player(),"You wave your hand, and with a flash "+ "of light, "+ob->GetCapName()+" comes back to life!"); tell_player(ob,capitalize(this_player()->GetKeyName())+" waves "+ possessive(this_player())+ " hand, and with a flash of light, you come back from the dead!"); tell_room(environment(this_player()),this_player()->GetCapName()+" waves "+ possessive(this_player())+ " hand, and with a flash of light, "+ob->GetCapName()+" comes back to life!", ({ob, this_player()}) ); ob->eventRevive(); ob->eventMoveLiving(ROOM_START); return 1; }