#include <lib.h> #include <daemons.h> #include <modules.h> #include <rooms.h> #include <commands.h> mixed mx; object next; object *dudes; string filename, args; varargs mixed reload(mixed ob, int recursive) { mapping StringFellows = ([]); int stringed; object env; mx = 0; if(!ob) return 0; if(objectp(ob) && environment(ob)) env = environment(ob); if(stringp(ob)) { stringed = 1; filename = ob; if(!grepp(filename,"#") && last(filename,2) != ".c") filename += ".c"; ob = find_object(filename); if(!ob) ob = load_object(filename); } if(!ob || !objectp(ob)) { write("No such object."); return 0; } if(ob->GetDoor() && sizeof(ob->GetDoor())) ob = load_object(ob->GetDoor()); if(!file_exists(base_name(ob))) filename = base_name(ob)+".c"; else filename = base_name(ob); if(recursive) args = "-a -r "; else args = "-a "; if(!grepp(unguarded( (: read_file(filename) :) ),"void init()" || !grepp(unguarded( (: read_file(filename) :) ),"::init()"))) { write("This object lacks a working init function. Please run initfix on it as soon as possible."); } if(inherits(LIB_ROOM,ob)){ dudes = get_livings(ob,1); if(dudes) { foreach(object fellow in dudes){ string ubi = fellow->GetProperty("LastLocation"); if(ubi) StringFellows[fellow->GetKeyName()] = ubi; } } unguarded( (: mx = catch(load_object(CMD_UPDATE)->cmd(args + filename)) :) ); if(mx) { write("There appears to be a problem updating one or more files."); write("Reload failed."); } else { if(dudes) { dudes->eventMove(filename); foreach(object fellow in dudes){ if(sizeof(StringFellows[fellow->GetKeyName()])){ fellow->SetProperty("LastLocation",StringFellows[fellow->GetKeyName()]); } } } write("Reload complete."); } StringFellows = ([]); return 1; } unguarded( (: mx = load_object(CMD_UPDATE)->cmd(args + filename) :) ); if(!mx || !intp(mx) || mx == 0) { write("There appears to be a problem updating one or more files."); write("Reload failed."); return 0; } if(ob && !inherits(LIB_DOOR, ob) && !stringed && env) { unguarded( (: next = new(filename) :) ); ob->eventMove(ROOM_FURNACE); next->eventMove(env); } write("Reload complete."); return 1; }