ds2.1.1/bin/
ds2.1.1/extra/wolfpaw/
ds2.1.1/lib/cmds/admins/
ds2.1.1/lib/cmds/common/
ds2.1.1/lib/cmds/creators/include/
ds2.1.1/lib/cmds/creators/include/SCCS/
ds2.1.1/lib/daemon/services/
ds2.1.1/lib/doc/
ds2.1.1/lib/doc/efun/all/
ds2.1.1/lib/doc/efun/arrays/
ds2.1.1/lib/doc/efun/buffers/
ds2.1.1/lib/doc/efun/compile/
ds2.1.1/lib/doc/efun/floats/
ds2.1.1/lib/doc/efun/functions/
ds2.1.1/lib/doc/efun/general/
ds2.1.1/lib/doc/efun/mixed/
ds2.1.1/lib/doc/efun/numbers/
ds2.1.1/lib/doc/efun/parsing/
ds2.1.1/lib/doc/faq/
ds2.1.1/lib/doc/hbook/
ds2.1.1/lib/doc/help/classes/
ds2.1.1/lib/doc/lpc/basic/
ds2.1.1/lib/doc/lpc/concepts/
ds2.1.1/lib/doc/lpc/constructs/
ds2.1.1/lib/doc/lpc/etc/
ds2.1.1/lib/doc/lpc/intermediate/
ds2.1.1/lib/doc/lpc/types/
ds2.1.1/lib/doc/misc/
ds2.1.1/lib/doc/old/
ds2.1.1/lib/domains/Ylsrim/
ds2.1.1/lib/domains/Ylsrim/adm/
ds2.1.1/lib/domains/Ylsrim/armor/
ds2.1.1/lib/domains/Ylsrim/broken/
ds2.1.1/lib/domains/Ylsrim/fish/
ds2.1.1/lib/domains/Ylsrim/meal/
ds2.1.1/lib/domains/Ylsrim/npc/
ds2.1.1/lib/domains/Ylsrim/obj/
ds2.1.1/lib/domains/Ylsrim/virtual/
ds2.1.1/lib/domains/Ylsrim/weapon/
ds2.1.1/lib/domains/campus/adm/
ds2.1.1/lib/domains/campus/etc/
ds2.1.1/lib/domains/campus/meals/
ds2.1.1/lib/domains/campus/npc/
ds2.1.1/lib/domains/campus/txt/ai/charles/
ds2.1.1/lib/domains/campus/txt/ai/charles/bak2/
ds2.1.1/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.1.1/lib/domains/campus/txt/ai/charly/
ds2.1.1/lib/domains/campus/txt/ai/charly/bak/
ds2.1.1/lib/domains/campus/txt/jenny/
ds2.1.1/lib/domains/default/creator/
ds2.1.1/lib/domains/default/doors/
ds2.1.1/lib/domains/default/etc/
ds2.1.1/lib/domains/default/weap/
ds2.1.1/lib/domains/town/doors/
ds2.1.1/lib/domains/town/txt/
ds2.1.1/lib/domains/town/txt/shame/
ds2.1.1/lib/domains/town/virtual/
ds2.1.1/lib/lib/comp/
ds2.1.1/lib/lib/lvs/
ds2.1.1/lib/lib/user/
ds2.1.1/lib/lib/virtual/
ds2.1.1/lib/log/
ds2.1.1/lib/obj/book_source/
ds2.1.1/lib/obj/include/
ds2.1.1/lib/realms/template/
ds2.1.1/lib/realms/template/area/armor/
ds2.1.1/lib/realms/template/area/npc/
ds2.1.1/lib/realms/template/area/obj/
ds2.1.1/lib/realms/template/area/room/
ds2.1.1/lib/realms/template/area/weap/
ds2.1.1/lib/realms/template/bak/
ds2.1.1/lib/realms/template/cmds/
ds2.1.1/lib/save/kills/o/
ds2.1.1/lib/secure/cfg/
ds2.1.1/lib/secure/cfg/classes/
ds2.1.1/lib/secure/cfg/races/SCCS/
ds2.1.1/lib/secure/cmds/creators/include/
ds2.1.1/lib/secure/cmds/players/
ds2.1.1/lib/secure/cmds/players/include/
ds2.1.1/lib/secure/daemon/include/
ds2.1.1/lib/secure/lib/
ds2.1.1/lib/secure/lib/include/
ds2.1.1/lib/secure/lib/net/
ds2.1.1/lib/secure/lib/net/include/
ds2.1.1/lib/secure/lib/std/
ds2.1.1/lib/secure/modules/
ds2.1.1/lib/secure/npc/
ds2.1.1/lib/secure/obj/include/
ds2.1.1/lib/secure/room/
ds2.1.1/lib/secure/save/
ds2.1.1/lib/secure/save/boards/
ds2.1.1/lib/secure/verbs/creators/
ds2.1.1/lib/shadows/
ds2.1.1/lib/spells/
ds2.1.1/lib/verbs/admins/include/
ds2.1.1/lib/verbs/common/
ds2.1.1/lib/verbs/common/include/
ds2.1.1/lib/verbs/creators/
ds2.1.1/lib/verbs/creators/include/
ds2.1.1/lib/verbs/players/include/SCCS/
ds2.1.1/lib/verbs/rooms/
ds2.1.1/lib/verbs/rooms/include/
ds2.1.1/lib/www/errors/
ds2.1.1/lib/www/images/
ds2.1.1/v22.2b14/
ds2.1.1/v22.2b14/ChangeLog.old/
ds2.1.1/v22.2b14/Win32/
ds2.1.1/v22.2b14/compat/
ds2.1.1/v22.2b14/compat/simuls/
ds2.1.1/v22.2b14/include/
ds2.1.1/v22.2b14/testsuite/
ds2.1.1/v22.2b14/testsuite/clone/
ds2.1.1/v22.2b14/testsuite/command/
ds2.1.1/v22.2b14/testsuite/data/
ds2.1.1/v22.2b14/testsuite/etc/
ds2.1.1/v22.2b14/testsuite/include/
ds2.1.1/v22.2b14/testsuite/inherit/
ds2.1.1/v22.2b14/testsuite/inherit/master/
ds2.1.1/v22.2b14/testsuite/log/
ds2.1.1/v22.2b14/testsuite/single/
ds2.1.1/v22.2b14/testsuite/single/tests/compiler/
ds2.1.1/v22.2b14/testsuite/single/tests/efuns/
ds2.1.1/v22.2b14/testsuite/single/tests/operators/
ds2.1.1/v22.2b14/testsuite/u/
ds2.1.1/v22.2b14/tmp/
ds2.1.1/win32/
#include <lib.h>
#include <daemons.h>

inherit LIB_DAEMON;

int cmd(string str) {
    string type, key;
    float rate, infl, wt;

    if( !str ) {
	string *tmp;
	string curr;

	tmp = ({ "Currency        Rate    Infl    Mass" });
	foreach( curr in (string *)ECONOMY_D->__QueryCurrencies() )
	tmp += ({ sprintf("%:-15s %:-7s %:-7s %f",
	    curr, currency_rate(curr) + "" ,
	    currency_inflation(curr) + "",
	    (float)ECONOMY_D->__Query(curr, "weight")) });
	this_player()->more(tmp, "system");
	return 1;
    }
    if(!archp(previous_object())) return 0;
    log_file("economy", (string)previous_object()->GetCapName()+": " +
      str+" ("+ctime(time())+")\n");
    if(sscanf(str, "add %s %f %f %f", type, rate, infl, wt) == 4) {
	ECONOMY_D->add_currency(type, rate, infl, wt);
	message("info", "Currency "+type+" added!", this_player());
    }
    else if(sscanf(str, "change %s for %s to %f", key, type, wt) == 3) {
	ECONOMY_D->change_currency(type, key, wt);
	message("info", "Changed: "+key+" for "+type+" to "+wt, this_player());
    }
    else return 0;
    return 1;
}

void help() {
    message("help", "Syntax: <economy add [type] [exchange rate] "
      "[inflation rate] [weight]>\n"
      "        <economy change [what] for [currency] to [value]>\n\n"
      "This allows only approval people to modify the economic settings for "
      "the mud.  The add parameter signifies that the arch intends to add "
      "a new currency to the game.  The change parameter instead signifies "
      "that the arch is changing something in a currenct currency.  Examples:\n"
      "<economy add gold 1.0 0.03 0.1>\n<economy change rate for gold to 1.1>\n"
      "The exchange rate parameter is multiplied by the value of "
      "query(\"value\") in mud objects to give the value in the currency of "
      "an object.  The inflation rate parameter of the add command sets "
      "the percentage rate by which the value of the currency "
      "will inflate (or deflate) over the course of a mud year.  The weight "
      "paramter sets how much one piece of the currency will weigh in "
      "standard mud weight units.  Finally, changing values for current "
      "currencies use the parameters: rate, inflation, weight.", this_player()
    );
}