#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(0); SetShort("Town Well"); SetLong("This is the bottom of the old town well. It is " "quite dark and unpleasant down here. Years " "of disuse after drainage have provided a " "haven for vermin, dirt, and dust here."); SetItems( ([ ({ "bottom","well" }) : "Dirty, musty, " "and unpleasant.", "haven" : "A nice place for vermin.", ({"dirt","dust"}) : "There's plenty of that " "here. Empty wells rarely get much " "priority on cleaning day.", ({"vermin","rats","bugs"}) : "Looks " "like they're hiding from you at the " "moment." ]) ); SetExits( ([ "out" : "/domains/town/room/south_road1", "up" : "/domains/town/room/south_road1" ]) ); SetObviousExits("up"); }