#include <lib.h> inherit LIB_ROOM; string LongDesc(){ string desc = "This is a well-traveled road, leading east into town and west away from it. An old, humpbacked bridge is west of here."; if(this_object()->GetExit("north")) desc += " A road north leads up to a plateau where a fortress stands in the distance."; return desc; } static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("West Village road"); SetLong((: LongDesc :)); SetItems(([ ({ "fort", "fortress", "fortress in the distance" }) : "It can't be seen well from here, but far north is what appears to be a large fortress built on a high plateau.", ({ "road", "roads" }) : "This is a simple east-west road that goes east into town and west away from it. Another road, paved with cobblestones, intersects here to the north and leads high toward a fortress in the distance.", "cobblestone road" : "This is where a cobblestone road begins that is built on an steep incline and rises up as it leads north to a high plateau.", ])); SetExits( ([ "west" : "/domains/town/room/bridge", "east" : "/domains/town/room/road1", ]) ); if(mud_name() == "Dead Souls") AddExit("north","/domains/fort/room/f_road4.c"); } void init(){ ::init(); }