ds2.1.1/bin/
ds2.1.1/extra/wolfpaw/
ds2.1.1/lib/cmds/admins/
ds2.1.1/lib/cmds/common/
ds2.1.1/lib/cmds/creators/include/
ds2.1.1/lib/cmds/creators/include/SCCS/
ds2.1.1/lib/daemon/services/
ds2.1.1/lib/doc/
ds2.1.1/lib/doc/efun/all/
ds2.1.1/lib/doc/efun/arrays/
ds2.1.1/lib/doc/efun/buffers/
ds2.1.1/lib/doc/efun/compile/
ds2.1.1/lib/doc/efun/floats/
ds2.1.1/lib/doc/efun/functions/
ds2.1.1/lib/doc/efun/general/
ds2.1.1/lib/doc/efun/mixed/
ds2.1.1/lib/doc/efun/numbers/
ds2.1.1/lib/doc/efun/parsing/
ds2.1.1/lib/doc/faq/
ds2.1.1/lib/doc/hbook/
ds2.1.1/lib/doc/help/classes/
ds2.1.1/lib/doc/lpc/basic/
ds2.1.1/lib/doc/lpc/concepts/
ds2.1.1/lib/doc/lpc/constructs/
ds2.1.1/lib/doc/lpc/etc/
ds2.1.1/lib/doc/lpc/intermediate/
ds2.1.1/lib/doc/lpc/types/
ds2.1.1/lib/doc/misc/
ds2.1.1/lib/doc/old/
ds2.1.1/lib/domains/Ylsrim/
ds2.1.1/lib/domains/Ylsrim/adm/
ds2.1.1/lib/domains/Ylsrim/armor/
ds2.1.1/lib/domains/Ylsrim/broken/
ds2.1.1/lib/domains/Ylsrim/fish/
ds2.1.1/lib/domains/Ylsrim/meal/
ds2.1.1/lib/domains/Ylsrim/npc/
ds2.1.1/lib/domains/Ylsrim/obj/
ds2.1.1/lib/domains/Ylsrim/virtual/
ds2.1.1/lib/domains/Ylsrim/weapon/
ds2.1.1/lib/domains/campus/adm/
ds2.1.1/lib/domains/campus/etc/
ds2.1.1/lib/domains/campus/meals/
ds2.1.1/lib/domains/campus/npc/
ds2.1.1/lib/domains/campus/txt/ai/charles/
ds2.1.1/lib/domains/campus/txt/ai/charles/bak2/
ds2.1.1/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.1.1/lib/domains/campus/txt/ai/charly/
ds2.1.1/lib/domains/campus/txt/ai/charly/bak/
ds2.1.1/lib/domains/campus/txt/jenny/
ds2.1.1/lib/domains/default/creator/
ds2.1.1/lib/domains/default/doors/
ds2.1.1/lib/domains/default/etc/
ds2.1.1/lib/domains/default/weap/
ds2.1.1/lib/domains/town/doors/
ds2.1.1/lib/domains/town/txt/
ds2.1.1/lib/domains/town/txt/shame/
ds2.1.1/lib/domains/town/virtual/
ds2.1.1/lib/lib/comp/
ds2.1.1/lib/lib/lvs/
ds2.1.1/lib/lib/user/
ds2.1.1/lib/lib/virtual/
ds2.1.1/lib/log/
ds2.1.1/lib/obj/book_source/
ds2.1.1/lib/obj/include/
ds2.1.1/lib/realms/template/
ds2.1.1/lib/realms/template/area/armor/
ds2.1.1/lib/realms/template/area/npc/
ds2.1.1/lib/realms/template/area/obj/
ds2.1.1/lib/realms/template/area/room/
ds2.1.1/lib/realms/template/area/weap/
ds2.1.1/lib/realms/template/bak/
ds2.1.1/lib/realms/template/cmds/
ds2.1.1/lib/save/kills/o/
ds2.1.1/lib/secure/cfg/
ds2.1.1/lib/secure/cfg/classes/
ds2.1.1/lib/secure/cfg/races/SCCS/
ds2.1.1/lib/secure/cmds/creators/include/
ds2.1.1/lib/secure/cmds/players/
ds2.1.1/lib/secure/cmds/players/include/
ds2.1.1/lib/secure/daemon/include/
ds2.1.1/lib/secure/lib/
ds2.1.1/lib/secure/lib/include/
ds2.1.1/lib/secure/lib/net/
ds2.1.1/lib/secure/lib/net/include/
ds2.1.1/lib/secure/lib/std/
ds2.1.1/lib/secure/modules/
ds2.1.1/lib/secure/npc/
ds2.1.1/lib/secure/obj/include/
ds2.1.1/lib/secure/room/
ds2.1.1/lib/secure/save/
ds2.1.1/lib/secure/save/boards/
ds2.1.1/lib/secure/verbs/creators/
ds2.1.1/lib/shadows/
ds2.1.1/lib/spells/
ds2.1.1/lib/verbs/admins/include/
ds2.1.1/lib/verbs/common/
ds2.1.1/lib/verbs/common/include/
ds2.1.1/lib/verbs/creators/
ds2.1.1/lib/verbs/creators/include/
ds2.1.1/lib/verbs/players/include/SCCS/
ds2.1.1/lib/verbs/rooms/
ds2.1.1/lib/verbs/rooms/include/
ds2.1.1/lib/www/errors/
ds2.1.1/lib/www/images/
ds2.1.1/v22.2b14/
ds2.1.1/v22.2b14/ChangeLog.old/
ds2.1.1/v22.2b14/Win32/
ds2.1.1/v22.2b14/compat/
ds2.1.1/v22.2b14/compat/simuls/
ds2.1.1/v22.2b14/include/
ds2.1.1/v22.2b14/testsuite/
ds2.1.1/v22.2b14/testsuite/clone/
ds2.1.1/v22.2b14/testsuite/command/
ds2.1.1/v22.2b14/testsuite/data/
ds2.1.1/v22.2b14/testsuite/etc/
ds2.1.1/v22.2b14/testsuite/include/
ds2.1.1/v22.2b14/testsuite/inherit/
ds2.1.1/v22.2b14/testsuite/inherit/master/
ds2.1.1/v22.2b14/testsuite/log/
ds2.1.1/v22.2b14/testsuite/single/
ds2.1.1/v22.2b14/testsuite/single/tests/compiler/
ds2.1.1/v22.2b14/testsuite/single/tests/efuns/
ds2.1.1/v22.2b14/testsuite/single/tests/operators/
ds2.1.1/v22.2b14/testsuite/u/
ds2.1.1/v22.2b14/tmp/
ds2.1.1/win32/
/* It works now, no define needed.
 * make sure someone does "setmc" or it won't do much.
 * setmc can only be done once, first come, first get i guess ;)
 * by Boy@frontiers.
 * Major corrections and modifications by Crat 25jul05
 */
#include <lib.h>
#include <vendor_types.h>
inherit LIB_STORAGE;

#define DEFAULT_BOUNCE_ROOM "/domains/town/room/adv_guild"
string bounce_room ;		/* File name of the bounce room */
string *voters ;		/* Array of names of users who have voted */
string *agenda ;		/* Array of agenda item strings.  */
mapping votes ;			/* Keys are names, data are votes cast */
string vote_str ;		/* The proposition being voted on  */
int endtime ;			/* Time at which the speaker/vote ends  */
int votelog ;			/* 1 if votes are being announced, else 0 */

string speaker;
string mc;
int x;
object ob;
static void create() {
    storage::create();
    SetShort("a podium");
    SetLong("This is the speaker's podium. It is about four feet tall "+
      "and made of some expensive-looking, deep grain wood. This podium "+
      "facilitates the running of meetings by giving the speaker the power "+
      "to recognize individual people to speak at a time. There is "+
      "some space in the podium to store things in, perhaps there is something "+
      "in there now. For more "+
      "details on running a meeting with the podium, type: help podium.");
    SetMass(10);
    SetId( ({"podium", "speaker's podium", "podium.c"}) );
    SetDollarCost(-110);
    SetKeyName("podium");
    SetId(({"podium","handler"}));
    SetAdjectives(({"wood","wooden","meeting","speaker's","Speaker's"}));
    SetDamagePoints(1000);
    SetPreventGet("You can't get that.");
    SetMaxCarry(20);
    
    SetInventory(([
      ]));
    
    mc = "";
    x = 0;
    speaker = "";
    
    vote_str = "none" ;
    voters = ({ }) ;
    votes = ([ ]) ;
    agenda = ({ }) ;
    bounce_room = DEFAULT_BOUNCE_ROOM ;
    
}
void init() {
    ::init();
    add_action("eventSay", "say",1);
    add_action("eventRaise", "raise");
    add_action("eventCallOn", "recognize");
    add_action("shaddap", "yell");
    add_action("shaddap", "shout");
    add_action("shaddap", "emote");
    add_action("help", "help");
    add_action("quiet", "quiet");
    add_action("changemc", "changemc");
    add_action("SetMc", "setmc");
    add_action ("echo", "echo") ;
    add_action ("vote", "vote") ;
    add_action ("call_for_vote", "call") ;
    add_action ("call_for_roll", "rollcall") ;
    add_action ("permit_entry", "permit") ;
    add_action ("localtime", "time") ;
    add_action ("reset_clock", "reset") ;
    add_action ("show_agenda", "agenda") ;
    add_action ("add_items", "add") ;
    add_action ("remove_item", "remove") ;
    add_action ("clear_items", "clear") ;
    add_action ("eject_player", "eject") ;
    add_action ("privacy", "privacy");
    add_action ("privacy", "priv");
    add_action ("localupdate", "update") ;
    add_action ("step_down", "step" );
}
mixed CanGet(object ob) { return "The podium does not budge.";}



int eventSay(string args) {
    string foo;
    
    args = replace_string(args,"\n","");
    if (mc == this_player()->GetKeyName()) {
	this_player()->eventPrint("You say %^CYAN%^\"" + capitalize(args) + "\"");
	say(this_player()->GetName() + " says %^CYAN%^\"" + capitalize(args) + "\"");
	return 1;
    }
    if ( mc != "" && this_player()-> GetKeyName() != speaker ) {
	this_player()->eventPrint("%^RED%^It is not polite to talk out of order.");
	this_player()->eventPrint("Raise your hand if you'd like to speak.");
	return 1;
    }
    if ((!args) || (args == " ")) {
	write ("You mutter to yourself.\n") ;
	return 1 ;
    }
    foo = (string)this_player()->GetCapName() + 
    " says: %^CYAN%^\"" + capitalize(args)+"\"";
    say (foo) ;
    write("You say: %^CYAN%^\"" + capitalize(args)+"\"");
    return 1;
    
}


int eventCallOn(string args) {
    if (present((object)args)) {
	if (mc == this_player()->GetKeyName()) {
	    speaker = args;
	    write("You have called on " + speaker+".\n");
	    find_living(args)->eventPrint("%^CYAN%^" + capitalize(mc) + " has called on you, you may speak.");
	    return 1;
	}
	else {
	    this_player()->eventPrint("Only the speaker can do that.");
	    return 1;
	}
    }
    else {
	write("%^CYAN%^This person is not here to be called on.");
	return 1;
    }
}	


int eventRaise() {
    string dude;
    dude=this_player()->GetKeyName();
    if(dude != mc && dude != speaker) {
	tell_room(environment(this_player()),
	  this_player()->GetName()+" raises "+
	  possessive(this_player())+
	  " hand.", ({this_player()}) );
	this_player()->eventPrint("%^CYAN%^You raise your hand.");
	return 1;
    }
    else {
	write("You can speak already. Say what's on your mind.");
	return 1;
    }
}


int shaddap() {
    if(mc != "" && this_player()->GetKeyName() != speaker){
	write("%^RED%^It would be impolite to do that at this time.");
	return 1;
    }
}


int help(string args) {
    if (args != "podium") {
	return 0;
    }
    else {
	write("%^GREEN%^This is the speakers podium, it is where the "
	  "speaker stands during a speech.  This podium "
	  "has special properties, it can prevent others "
	  "from speaking out of turn, if you are the "+
	  "speaker.%^RESET%^");
	if (this_player()->GetKeyName() == mc) {
	    write("%^RED%^Available commands:");
	    write("%^YELLOW%^recognize %^RESET%^: Calls on another to speak.");		
	    write("%^YELLOW%^say %^RESET%^: As the speaker, you can say things whenever you like.");
	    write("%^YELLOW%^quiet %^RESET%^: Revokes the speaking privilege to the person you last called on.");
	    write("%^YELLOW%^changemc %^RESET%^: Removes yourself as mc, and let someone else take over.");
	    write("%^YELLOW%^add <string>%^RESET%^: Add agenda item <string> to the bottom of the agenda.");
	    write("%^YELLOW%^remove <int>%^RESET%^: Remove agenda item <int> from the agenda.");
	    write("%^YELLOW%^clear agenda%^RESET%^: Clear the agenda.");
	    write("%^YELLOW%^permit <name>%^RESET%^: Permit player <name> to enter the meeting room when locked.");
	    write("%^YELLOW%^eject <name>%^RESET%^: Eject player <name> from the meeting room.");
	    write("%^YELLOW%^time <num> [minutes/seconds]%^RESET%^: Set the clock to <num> minutes or seconds.");
	    write("%^YELLOW%^reset clock%^RESET%^: Clear the clock.");
	    write("%^YELLOW%^step down%^RESET%^: Step down as head speaker.");
	    write("%^YELLOW%^rollcall <num> [minutes/seconds] <subject>%^RESET%^: Call for a roll call vote,\n"
	      "\tlasting num minutes or seconds, on <subject>.");
	    write("%^YELLOW%^add after <int> <string>%^RESET%^: Add agenda item <string> after agenda item #<int>.\n"
	      "\tadd after 0 <string> adds to the top of the list.");
	    write("%^YELLOW%^call <num> [minutes/seconds] <subject>%^RESET%^: Call for a vote, lasting num minutes\n"
	      "\tor seconds, on <subject>.");
	    return 1;
	}
	else {
	    write("%^RED%^Available commands:");
	    write("%^YELLOW%^raise %^RESET%^: Raise your hand, to motion to the speaker that you would like to speak.");
	    write("%^YELLOW%^say %^RESET%^ : Say something, you only may do this if the speaker has called on you.");
	    if (x == 0) {
		write("%^YELLOW%^setmc%^RESET%^ : There is no mc currently, use this command to set one.");
	    }
	    return 1;
	}
    }
}


int quiet() {
    if (mc == this_player()->GetKeyName()) {
	write("%^CYAN%^You thank " + capitalize(speaker) + " for speaking.");
	find_living(speaker)->eventPrint("%^CYAN%^" + capitalize(mc) + " thanks you for you speaking.");
	speaker = mc;
	return 1;
    }
    write ("Only the mc may use this command.\n") ;
    return 1;
}


int changemc(string args) {
    if (args != 0) {
	if ( this_player()->GetKeyName() != mc ) {
	    write("%^RED%^You are not the mc to begin with, you cannot give that position away.");
	    return 1;
	}
	else {
	    if (!present(args)) {
		write("%^CYAN%^" + args + " is not present, and therefore cannot be mc.");
		return 1;
	    }
	    else {
		write("%^CYAN%^You hand the podium over to " + args);
		mc = args;
		say("%^CYAN%^" + capitalize(args) + " is the new head speaker.");
		find_living(mc)->eventPrint("%^BLUE%^You are the new head speaker!");
		find_living(mc)->eventPrint("The command \"help podium\" can help you, if you don't know what to do.");
		return 1;
	    }
	}
    }
    else {
	write("%^CYAN%^Syntax:");
	write("changemc <player>");
	return 1;
    }
}

int step_down(string args){
    if (args == "down") {
	if ( this_player()->GetKeyName() != mc ) {
	    write("%^RED%^You are not the mc to begin with, you cannot give that position away.");
	    return 1;
	}
	say("%^CYAN%^" + capitalize(mc) + " has stepped down as the head speaker.");
	write ( "You step down as the head speaker" );
	mc = "";
	x--;
	load_object(base_name(environment(this_object())))->AutoDeactivate();    
	return 1;
    }
    else {
	write("%^CYAN%^Syntax:");
	write("<step down>");
	return 1;
    }
    
}

int SetMc(string args) {
    if (x==0) {
	if (args != 0) {
	    if (present(args) ) {
		mc = args;
		say("%^CYAN%^" + capitalize(mc) + " is the speaker.");	
		write("You set " + capitalize(args) + " as the speaker.");
		find_living(mc)->eventPrint("The command \"help podium\" can help you, if you don't know what to do.");
		x++;
		return 1;
	    }
	    else {
		write("You cannot set him/her as the speaker, he/she is not here!");
		return 1;
	    }
	}
	else {
	    write("%^CYAN%^Syntax:");
	    write("setmc <player>");
	    return 1;
	}
    }
    else {
	write("There is already a speaker, you cannot set another one.");
	return 1;
    }
}

int privacy(string str){
    
    if ( mc != this_player()->GetKeyName() ) {
	write ("Only the mc may use the shield.\n") ;
	return 1 ;
    }
    if(str=="on" || str == "1"){
	load_object(base_name(environment(this_object())))->set_privacy( 1 );
	write("You enable the privacy shield.\n");
	say(this_player()->GetName()+" enables a privacy force field around the room.");
	return 1;
    }
    if(str=="off" || str == "0"){
	load_object(base_name(environment(this_object())))->AutoDeactivate();
	write("You disable the privacy shield.\n");
	say(this_player()->GetName()+" disables a privacy force field around the room.");
	return 1;
    }
}

// Echoing is always forbidden. It's just too much of a hassle.
int echo (string str) {
    write ("Echoing is forbidden in the conference room at all times.\n") ;
    return 1 ;
}

// Permit_entry lets the mc bring someone into the conference room
// when it is locked.
int permit_entry (string name) {
    
    object user ;
    int oldlock ;
    
    if ( mc != this_player()->GetKeyName() ) {
	write ("Only the mc may permit entry into a locked conference.\n") ;
	return 1 ;
    }
    user = find_player(name) ;
    if (!user) {
	write ("There is no user by that name.\n") ;
	return 1 ;
    }
    if (present(user,environment(this_object()))) {
	write (capitalize(name)+" is already here!\n") ;
	return 1 ;
    }
    // We save the old locked status of the room, and restore it when we're
    // done. You can "permit" entry into an unlocked conference if you want
    // to: it saves the person the trouble of walking.
    oldlock = load_object(base_name(environment(this_object())))->get_privacy() ;
    load_object(base_name(environment(this_object())))->set_privacy( 0 );
    user -> eventMove(environment(this_object())) ;
    load_object(base_name(environment(this_object())))->set_privacy( oldlock );
    write ("You bring "+capitalize(name)+" into the conference.\n") ;
    tell_object (user, capitalize(mc)+" permits you to enter.\n") ;
    say (capitalize(name)+" has been permitted to enter the conference.\n", user) ;
    return 1 ;
}



// Eject_player lets the mc banish a player from the room and dump
// him in the bounce room. Not very effective if the room is unlocked,
// except perhaps as a warning.
int eject_player (string str) {
    
    object ob ;
    
    if ( mc != this_player()->GetKeyName() ) {
	write ("Only the mc may eject players.\n") ;
	return 1 ;
    }
    ob = find_player(str) ;
    if (!ob || !present (ob, environment(this_object()))) {
	write ("There is no player named "+capitalize(str)+" here.\n") ;
	return 1 ;
    }
    write ("You eject "+capitalize(str)+" from the room!\n") ;
    tell_object (ob, "You have been ejected from the room.\n") ;
    say (capitalize(str)+" has been ejected from the room.\n") ;
    ob->eventMove(bounce_room) ;
    return 1 ;
}

// Localtime shows the user the amount of time left on the room clock.
// The name is chosen to avoid colliding with the time() efun.
// The mc may also use this function to set the time on the clock
// and start it running. See the help documents for more information on
// how the clock works.
varargs int localtime (string str) {
    
    int i, min, sec ;
    string foo ;
    
    // If no string, then we just indicate how much time is left on the clock.
    if (!str) {
	if (!endtime || endtime == 0) {
	    write ("Time is not running at the moment.\n") ;
	    return 1 ;
	}
	i = time() ;
	i = endtime - i ;
	min = (i/60) ;
	sec = i - (min*60) ;
	if (min==1) {
	    write ("The clock shows 1 minute and "+sec+" seconds remaining.\n") ;
	} else {
	    write ("The clock shows "+min+" minutes and "+sec+" seconds remaining.\n") ;
	}
	return 1 ;
    }
    // If there is a string, then the user is trying to set the clock to some
    // number of minutes or seconds.
    if ( mc != this_player()->GetKeyName() ) {
	write ("Only the mc may set the clock.\n") ;
	return 1 ;
    }
    // You cannot set a new time if the clock is running. This is for safety.
    // You must reset the clock first. See below.
    if (endtime!=0) {
	write ("The clock is running. You must reset the clock first.\n"
	) ;
	return 1 ;
    }
    if (sscanf(str, "%d min%s", i, foo) == 2) {
	i=i*60 ;
    } else {
	if (sscanf(str, "%d seconds", i) != 1) {
	    write ("You must set a number of minutes or seconds: ie, 3 minutes or 90 seconds.\n") ;
	    return 1 ;
	}
    }
    write ("You set the clock to "+str+".\n") ;
    say (capitalize(mc)+" sets the clock to "+str+".\n") ;
    endtime = time()+i ;
    // We call_out to a function that prints a message when time runs out.
    call_out ("expire_time", i) ;
    return 1 ;
}

// Reset_clock lets the mc clear the clock before setting a new time
// on it.
int reset_clock (string str) {
    if (!str || str!="clock") {
	notify_fail ("Reset what?\n") ;
	return 0 ;
    }
    if ( mc != this_player()->GetKeyName() ) {
	write ("Only the mc may reset the clock.\n") ;
	return 1 ;
    }
    if (endtime==0) {
	write ("The clock isn't running.\n") ;
	return 1 ;
    }
    endtime = 0 ;
    write ("You clear the clock.\n") ;
    say (capitalize(mc)+" clears the clock.\n") ;
    // Clear any pending call_outs that may be left behind.
    remove_call_out("expire_time") ;
    remove_call_out("expire_vote") ;
    return 1 ;
}

// Expire_time lets the conference room know that time has expired. It
// doesn't force the speaker to shut up or anything like that: that's left
// to the mcs discretion.
int expire_time() {
    tell_room (environment(this_object()),"The clock runs out.\n") ;
    endtime = 0 ;
}


// Show_agenda lets users see the current agenda.
int show_agenda() {
    
    int i ;
    
    if (!agenda || sizeof(agenda)==0) {
	write ("The agenda has not been set.\n") ;
	return 1 ;
    }
    write ("The current agenda is:\n") ;
    for (i=0;i<sizeof(agenda);i++) {
	write ((i+1)+". "+agenda[i]+"\n") ;
    }
    return 1 ;
}



// Clear_speakers erases the speakers list or agenda, depending on argument.
int clear_items (string str) {
    if ( mc != this_player()->GetKeyName() ) {
	write ("Only the mc may clear the agenda.\n") ;
	return 1 ;
    }
    if (!str || str!="agenda") {
	write ("Usage: clear [agenda]\n") ;
	return 1 ;
    }
    agenda = ({ }) ;
    write ("The agenda has been cleared.\n") ;
    say ("The agenda has been cleared.\n") ;
    return 1 ;
}

// Add_agenda_item lets the mc add an agenda item. If the argument
// is of the form "after <int> <string>", then string is added to the
// agenda AFTER item int. Agenda items are numbered 1-N rather than 0-(N-1).
int add_items (string str) {
    
    int post ;
    string prop ;
    
    if ( mc != this_player()->GetKeyName() ) {
	notify_fail ("Only the mc may add agenda items.\n") ;
	return 0 ;
    }
    if (!str) {
	write ("Usage: add item  or  add after N item\n") ;
	return 1 ;
    }
    if (sscanf(str,"after %d %s", post, prop)!=2) {
	agenda += ({ str }) ;
	write ("Added the following item to the agenda\n"+str+"\n") ;
	return 1 ;
    }
    if (post<0 || post>=sizeof(agenda)) {
	notify_fail ("Item number out of range.\n") ;
	return 0 ;
    }
    if (post==0) agenda = ({ prop }) + agenda ; else
	agenda = agenda[0..post-1] + ({ prop }) + agenda[post..sizeof(agenda)] ;
    write ("Added the following agenda item after item "+post+":\n"+
      prop+"\n") ;
    return 1 ;
}

// Remove_item lets the mc take an item off the agenda.
int remove_item (string str) {
    
    int agitem ;
    
    if (!str) {
	notify_fail ("Usage: remove <number of agenda item>\n") ;
	return 0 ;
    }
    if (sscanf(str,"%d",agitem)!=1) {
	notify_fail ("Usage: remove <number of agenda item>\n") ;
	return 0 ;
    }
    if (agitem<0 || agitem>sizeof(agenda)) {
	write ("Item number out of range.\n") ;
	return 0 ;
    }
    // Convert to 0-(N-1) numbering.
    agitem = agitem-1 ;
    write (agitem+"\n") ;
    write ("Removing the following agenda item:\n"+agenda[agitem]+"\n") ;
    if (agitem==0) {
	agenda = agenda[1..sizeof(agenda)-1] ;
    } else {
	if (agitem == sizeof(agenda)-1) {
	    agenda = agenda[0..sizeof(agenda)-2] ;
	} else {
	    agenda = agenda[0..agitem-1] + agenda[agitem+1..sizeof(agenda)-1] ;
	}
    }
    return 1 ;
}

// Vote lets a player cast a vote on the proposed issue. See the help
// document for details on how voting works.
int vote (string str) {
    // With no argument, we print the proposal, if there is one.
    if (!str) {
	if (!vote_str || vote_str=="none") {
	    write ("No vote is in progress.\n") ;
	    return 1 ;
	}
	write ("Voting on: "+vote_str+"\n") ;
	return 1 ;
    }
    // If there is a argument, we interpret that string as a vote cast.
    if (!vote_str || vote_str=="none") {
	write ("No vote is in progress at this time.\n") ;
	return 1 ;
    }
    if (str!="yes" && str!="no" && str!="abstain") {
	write ("Please vote yes, no, or abstain..\n") ;
	return 1 ;
    }
    if (member_array( this_player()->GetName(),voters)!=-1) {
	write ("You have already voted!\n") ;
	return 1 ;
    }
    voters += ({ this_player()->GetName() }) ;
    votes[str] = votes[str]+1 ;
    write ("You vote "+str+" on "+vote_str+".\n") ;
    // If this is a roll call vote - ie, the votes are being logged - we announce
    // the vote to the log file and to the room.
    if (votelog) {
	say (capitalize(this_player()->GetName())+" votes "+capitalize(str)+".\n") ;
    }
    return 1 ;
}

// Call_for_vote allows the mc to call for a secret-ballot vote on
// a proposal.
int call_for_vote (string str) {
    
    string timestr, subjstr ;
    int i ;
    
    if ( mc != this_player()->GetKeyName() ) {
	write ("Only the mc may call for votes.\n") ;
	return 1 ;
    }
    // Must specify an amount of time for which votes may be cast, and a subject
    // which people are voting on.
    if (!str) {
	write ("Usage: call <num> <minutes|seconds> <subject>\n") ;
	return 1 ;
    }
    if (sscanf(str,"%d %s %s",i,timestr,subjstr)!=3) {
	write ("Usage: call <num> <minutes|seconds> <subject>\n") ;
	return 1 ;
    }
    // This is going to reset the clock: so we want to force the mc to
    // clear the clock first.
    if (endtime!=0) {
	write ("The clock is running. You must reset the clock first.\n") ;
	return 1 ;
    }
    if (timestr=="minutes") {
	i = i * 60 ;
    } else {
	if (timestr!="seconds") {
	    write ("Enter the time in minutes or seconds.\n") ;
	    return 1 ;
	}
    }
    vote_str = subjstr ;
    // This is a secret ballot so we don't want to log the votes.
    votelog = 0 ;
    write ("You call for a vote on "+vote_str+".\n") ;
    say (capitalize(mc)+" calls for a vote on "+vote_str+".\n") ;
    say (capitalize(mc)+" sets the clock to "+str+".\n") ;
    endtime = time()+i ;
    // Call out to a function which totals the votes at the end of the vote time.
    call_out ("expire_vote",i) ;
    return 1 ;
}

// Call_for_roll is exactly like call_for_vote EXCEPT that it calls for
// a roll-call vote: that is, all votes are announced and logged.
int call_for_roll (string str) {
    
    string timestr, subjstr ;
    int i ;
    
    if ( mc != this_player()->GetKeyName() ) {
	write ("Only the mc may call for votes.\n") ;
	return 1 ;
    }
    if (!str) {
	write ("Usage: rollcall <num> <minutes|seconds> <subject>\n") ;
	return 1 ;
    }
    if (sscanf(str,"%d %s %s",i,timestr,subjstr)!=3) {
	write ("Usage: rollcall <num> <minutes|seconds> <subject>\n") ;
	return 1 ;
    }
    if (endtime!=0) {
	write ("The clock is running. You must reset the clock first.\n") ;
	return 1 ;
    }
    if (timestr=="minutes") {
	i = i * 60 ;
    } else {
	if (timestr!="seconds") {
	    write ("Enter the time in minutes or seconds.\n") ;
	    return 1 ;
	}
    }
    vote_str = subjstr ;
    // This is a roll call vote so we log the votes and announce them.
    votelog = 1 ;
    write ("You call for a roll call vote on "+vote_str+".\n") ;
    say (capitalize(mc)+" calls for a roll call vote on "+vote_str+".\n") ;
    say (capitalize(mc)+" sets the clock to "+str+".\n") ;
    endtime = time()+i ;
    call_out ("expire_vote",i) ;
    return 1 ;
}

// Expire_vote finishes the vote and tabulates the results. It does not
// announce the outcome because some votes required 2/3 or 3/4 to pass
// rather than a simple majority.
int expire_vote() {
    tell_room (environment(this_object()), "The clock runs out. Voting is over.\n") ;
    endtime = 0 ;
    tell_room (environment(this_object()), "The results of the vote were:\n"+
      "Yes:  "+votes["yes"]+"     No:   "+votes["no"]+"       Abstain:  "+
      votes["abstain"]+"\n") ;
    voters = ({ }) ;
    votes["yes"] = 0 ;
    votes["no"] = 0 ;
    votes["abstain"] = 0 ;
    vote_str="none" ;
}

int localupdate() {
    write ("You may not update objects while in the conference room.\n") ;
    return 1 ;
}