ALIGNMENT_OK(1) ALIGNMENT_OK(1) NNAAMMEE _a_l_i_g_n_m_e_n_t___o_k_(_) - returns true if a player is inside alignment restrictions SSYYNNOOPPSSIISS int alignment_ok(object ob) DDEESSCCRRIIPPTTIIOONN If the object passed as the argument is within alignment restrictions for the player's class, then the function returns true. Otherwise it returns false. EEXXAAMMPPLLEESS +o _a_l_i_g_n_m_e_n_t___o_k(_t_h_i_s___p_l_a_y_e_r_(_)) returns false if I am an evil cleric, or true if I am a good monk, or always true as a fighter LLOOCCAATTIIOONN /secure/SimulEfun/alignment.c AAuutthhoorr Descartes of Borg 1