ds2.1.1/bin/
ds2.1.1/extra/wolfpaw/
ds2.1.1/lib/cmds/admins/
ds2.1.1/lib/cmds/common/
ds2.1.1/lib/cmds/creators/include/
ds2.1.1/lib/cmds/creators/include/SCCS/
ds2.1.1/lib/daemon/services/
ds2.1.1/lib/doc/
ds2.1.1/lib/doc/efun/all/
ds2.1.1/lib/doc/efun/arrays/
ds2.1.1/lib/doc/efun/buffers/
ds2.1.1/lib/doc/efun/compile/
ds2.1.1/lib/doc/efun/floats/
ds2.1.1/lib/doc/efun/functions/
ds2.1.1/lib/doc/efun/general/
ds2.1.1/lib/doc/efun/mixed/
ds2.1.1/lib/doc/efun/numbers/
ds2.1.1/lib/doc/efun/parsing/
ds2.1.1/lib/doc/faq/
ds2.1.1/lib/doc/hbook/
ds2.1.1/lib/doc/help/classes/
ds2.1.1/lib/doc/lpc/basic/
ds2.1.1/lib/doc/lpc/concepts/
ds2.1.1/lib/doc/lpc/constructs/
ds2.1.1/lib/doc/lpc/etc/
ds2.1.1/lib/doc/lpc/intermediate/
ds2.1.1/lib/doc/lpc/types/
ds2.1.1/lib/doc/misc/
ds2.1.1/lib/doc/old/
ds2.1.1/lib/domains/Ylsrim/
ds2.1.1/lib/domains/Ylsrim/adm/
ds2.1.1/lib/domains/Ylsrim/armor/
ds2.1.1/lib/domains/Ylsrim/broken/
ds2.1.1/lib/domains/Ylsrim/fish/
ds2.1.1/lib/domains/Ylsrim/meal/
ds2.1.1/lib/domains/Ylsrim/npc/
ds2.1.1/lib/domains/Ylsrim/obj/
ds2.1.1/lib/domains/Ylsrim/virtual/
ds2.1.1/lib/domains/Ylsrim/weapon/
ds2.1.1/lib/domains/campus/adm/
ds2.1.1/lib/domains/campus/etc/
ds2.1.1/lib/domains/campus/meals/
ds2.1.1/lib/domains/campus/npc/
ds2.1.1/lib/domains/campus/txt/ai/charles/
ds2.1.1/lib/domains/campus/txt/ai/charles/bak2/
ds2.1.1/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.1.1/lib/domains/campus/txt/ai/charly/
ds2.1.1/lib/domains/campus/txt/ai/charly/bak/
ds2.1.1/lib/domains/campus/txt/jenny/
ds2.1.1/lib/domains/default/creator/
ds2.1.1/lib/domains/default/doors/
ds2.1.1/lib/domains/default/etc/
ds2.1.1/lib/domains/default/weap/
ds2.1.1/lib/domains/town/doors/
ds2.1.1/lib/domains/town/txt/
ds2.1.1/lib/domains/town/txt/shame/
ds2.1.1/lib/domains/town/virtual/
ds2.1.1/lib/lib/comp/
ds2.1.1/lib/lib/lvs/
ds2.1.1/lib/lib/user/
ds2.1.1/lib/lib/virtual/
ds2.1.1/lib/log/
ds2.1.1/lib/obj/book_source/
ds2.1.1/lib/obj/include/
ds2.1.1/lib/realms/template/
ds2.1.1/lib/realms/template/area/armor/
ds2.1.1/lib/realms/template/area/npc/
ds2.1.1/lib/realms/template/area/obj/
ds2.1.1/lib/realms/template/area/room/
ds2.1.1/lib/realms/template/area/weap/
ds2.1.1/lib/realms/template/bak/
ds2.1.1/lib/realms/template/cmds/
ds2.1.1/lib/save/kills/o/
ds2.1.1/lib/secure/cfg/
ds2.1.1/lib/secure/cfg/classes/
ds2.1.1/lib/secure/cfg/races/SCCS/
ds2.1.1/lib/secure/cmds/creators/include/
ds2.1.1/lib/secure/cmds/players/
ds2.1.1/lib/secure/cmds/players/include/
ds2.1.1/lib/secure/daemon/include/
ds2.1.1/lib/secure/lib/
ds2.1.1/lib/secure/lib/include/
ds2.1.1/lib/secure/lib/net/
ds2.1.1/lib/secure/lib/net/include/
ds2.1.1/lib/secure/lib/std/
ds2.1.1/lib/secure/modules/
ds2.1.1/lib/secure/npc/
ds2.1.1/lib/secure/obj/include/
ds2.1.1/lib/secure/room/
ds2.1.1/lib/secure/save/
ds2.1.1/lib/secure/save/boards/
ds2.1.1/lib/secure/verbs/creators/
ds2.1.1/lib/shadows/
ds2.1.1/lib/spells/
ds2.1.1/lib/verbs/admins/include/
ds2.1.1/lib/verbs/common/
ds2.1.1/lib/verbs/common/include/
ds2.1.1/lib/verbs/creators/
ds2.1.1/lib/verbs/creators/include/
ds2.1.1/lib/verbs/players/include/SCCS/
ds2.1.1/lib/verbs/rooms/
ds2.1.1/lib/verbs/rooms/include/
ds2.1.1/lib/www/errors/
ds2.1.1/lib/www/images/
ds2.1.1/v22.2b14/
ds2.1.1/v22.2b14/ChangeLog.old/
ds2.1.1/v22.2b14/Win32/
ds2.1.1/v22.2b14/compat/
ds2.1.1/v22.2b14/compat/simuls/
ds2.1.1/v22.2b14/include/
ds2.1.1/v22.2b14/testsuite/
ds2.1.1/v22.2b14/testsuite/clone/
ds2.1.1/v22.2b14/testsuite/command/
ds2.1.1/v22.2b14/testsuite/data/
ds2.1.1/v22.2b14/testsuite/etc/
ds2.1.1/v22.2b14/testsuite/include/
ds2.1.1/v22.2b14/testsuite/inherit/
ds2.1.1/v22.2b14/testsuite/inherit/master/
ds2.1.1/v22.2b14/testsuite/log/
ds2.1.1/v22.2b14/testsuite/single/
ds2.1.1/v22.2b14/testsuite/single/tests/compiler/
ds2.1.1/v22.2b14/testsuite/single/tests/efuns/
ds2.1.1/v22.2b14/testsuite/single/tests/operators/
ds2.1.1/v22.2b14/testsuite/u/
ds2.1.1/v22.2b14/tmp/
ds2.1.1/win32/
chapter 37 "QCS: Modifying things and stuff"

    You should have a firm grasp now on how QCS works
in relation to manipulable objects. Let's look at the
settings for a few special kinds of items:

chairs
------

%^GREEN%^modify stool maxsitters 1%^RESET%^

%^GREEN%^modify stool setmaxcarry 200%^RESET%^


beds
----

%^GREEN%^modify sofa maxsitters 2%^RESET%^

%^GREEN%^modify sofa maxliers 1%^RESET%^

%^GREEN%^modify sofa maxcarry 400%^RESET%^


containers 
----------

%^GREEN%^modify box canclose 1%^RESET%^

%^GREEN%^modify box closed 1%^RESET%^

%^GREEN%^modify box locked 1%^RESET%^

%^GREEN%^modify box key magic_skeleton_key%^RESET%^

%^GREEN%^modify box maxcarry 200%^RESET%^

%^GREEN%^modify box setmoney gold 15%^RESET%^


tables
------

%^GREEN%^modify altar maxcarry 300%^RESET%^

%^GREEN%^modify altar maxliers 1%^RESET%^


meals/drinks
------------

%^GREEN%^modify burger mealtype food%^RESET%^

%^GREEN%^modify schlitz mealtype alcohol%^RESET%^

%^GREEN%^modify apple mealstrength 10%^RESET%^


books
-----

%^GREEN%^modify journal title The Orc Within%^RESET%^

%^GREEN%^modify journal source /domains/Orcland/etc/books/journal%^RESET%^


Readable things:
----------------

If you want to be able to "read thing", for example, "read sign":

%^GREEN%^modify sign defaultread This is a message written on the sign.%^RESET%^

If you want to make a thing on a thing readable, as in
"read inscription on ring":

%^GREEN%^modify ring item%^RESET%^

%^GREEN%^inscription%^RESET%^

%^GREEN%^.%^RESET%^

%^GREEN%^This is an inscription on the ring. Try 'read inscription on ring'%^RESET%^

%^GREEN%^modify ring read%^RESET%^

%^GREEN%^inscription%^RESET%^

%^GREEN%^.%^RESET%^

%^GREEN%^So! We, the spear-Danes%^RESET%^

By default, readabale items are readable by anyone, regardless
of the languages they know. If, however, your item should
only be readable by someone who understands the elvish tongue:

%^GREEN%^modify ring language edhellen%^RESET%^


Miscellaneous:
--------------

To make a key have a 50% chance of breaking when it's used:

%^GREEN%^modify golden key disablechance 50%^RESET%^


To make a room or object immune to resets:

%^GREEN%^modify sentry noclean 1%^RESET%^


To make sure there is only one instance of an object or
NPC loaded at any given time:

%^GREEN%^modify tiamat unique 1%^RESET%^


To make a thing or room immune to the QCS (except for this
command):

%^GREEN%^modify workroom nomodify 1%^RESET%^


To specify what kind of vendor should be allowed to traffic
in this item:

%^GREEN%^modify necklace vendortype treasure%^RESET%^