/**
* Based on the original "pub.c" code, this version allows you to buy an
* actual drink (inna glass) instead of just forcefeeding you with whatever
* you purchase. You can also create food and serve it on plates, in boxes,
* or whatever.
* <p>
* The items on sale are either cloned from the armoury, cloned from a file
* or cloned in the "create_item()" code in the pub code itself. Containers
* for these items are done in the same way, using the "create_container()"
* function. This is the same as the "create_object()" system in
* "item_shop.c". You can also buy items for other people (or groups of
* other people) in the pub.
* <p>
* There are several standard glasses and plates available for drinks and
* food in the "pub_shop.h" header file, if you don't want to create the
* glasses and plates yourself. These plates use the "/obj/misc/plate.c"
* inheritable file.
* <p>
* A "counter" will automatically be placed in the pub. If any item cannot
* be moved into the person who ordered it (i.e they are carrying too much )
* it will be placed on the counter. Empty glasses and so on will be
* cleared from the counter after 3 seconds. To ensure that this happens,
* make sure that the container object you use has the property "pub item"
* added to it. Items will only be cleared if they are empty.
* @author Lemming
* @started 23/10/1999
* @see /std/shops/inherit/pub.c
* @see /include/shops/pub_shop.h
* @see /include/volumes.h
*
* Added help file as requested by Gin on August 2001
*/
inherit "/std/room/basic_room";
inherit "/std/shops/inherit/pub";
/** @ignore */
void create() {
add_help_file("pub_shop");
do_setup++;
basic_room::create();
pub::create();
do_setup--;
if (!do_setup) {
this_object()->setup();
this_object()->reset();
}
} /* create() */
/** @ignore */
void init() {
basic_room::init();
pub::init();
} /* init() */
/** @ignore */
void dest_me() {
pub::dest_me();
basic_room::dest_me();
} /* dest_me() */