#include "path.h";
inherit PLAYER_HOUSE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/flat%N%");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("front room");
set_base_desc("a small and cosy front room" );
add_surface( "floor", "finished pine board" );
add_surface( "ceiling", "plain plaster" );
add_surface( "%0% wall", "plain plaster" );
add_surface( "%2% wall", "plain plaster" );
add_surface( "%4% wall", "plain plaster" );
add_surface( "%6% wall", "plain plaster" );
/* EXITS */
add_exit("out", %out%, "door");
modify_exit("out", ({ "door short", "front door"}));
add_exit("%2%", PATH+"flat%N%bed", "door");
modify_exit("%2%", ({ "door short", "bedroom door"}));
modify_exit("out", ({"exit mess", "$N leaves the flat.",
"enter mess",
({ 1,
"$N enters from a flat.",
"$N enter from a flat."
}),
}) );
modify_exit( "out", ({ "closed", 1 }) );
}