#include "path.h";
inherit PLAYER_HOUSE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/%N%livingroom");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("livingroom");
set_base_desc("a small cramped livingroom");
add_surface("floor", "stone paving" );
add_surface("ceiling", "roughly finished wood" );
add_surface("%0% wall", "roughly finished wood" );
add_surface("%2% wall", "roughly finished wood" );
add_surface("%4% wall", "roughly finished wood" );
add_surface("%6% wall", "roughly finished wood" );
/* EXITS */
add_exit("out", %out%, "door");
modify_exit("out", ({"door short", "front door",
"exit mess", "$N leaves the hut.",
"closed", 1,
"enter mess",
({ 1,
"$N enters from a hut.",
"$N enter from a hut."
}),
}) );
add_exit("%0%", PATH+"%N%bed", "door");
modify_exit("%0%", ({"door short", "bedroom door"}));
}