#include "path.h";
inherit PLAYER_HOUSE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/%N%livingroom");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("livingroom");
set_base_desc("a comfortable livingroom");
add_surface("floor", "finished pine board" );
add_surface("ceiling", "plain plaster" );
add_surface("%0% wall", "plain plaster");
add_surface("%2% wall", "plain plaster");
add_surface("%4% wall", "plain plaster");
add_surface("%6% wall", "plain plaster");
/* EXITS */
add_exit("%4%", PATH+"%N%hall", "door");
modify_exit("%4%", ({"door short", "hallway door"}));
add_exit("up", PATH+"%N%bed", "stair");
modify_exit("up", ({ "upgrade", 9 }));
}