#include "path.h";
/* MAIN ROOM -- Used by the housing handler to determine the main room. */
inherit PLAYER_HOUSE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/%N%livingroom");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("livingroom");
set_base_desc("a large, comfortable, and sunny livingroom");
add_surface("floor", "finished pine board" );
add_surface("ceiling", "plain plaster" );
add_surface("%0% wall", "plain plaster");
add_surface("%2% wall", "plain plaster");
add_surface("%4% wall", "plain plaster");
add_surface("%6% wall", "plain plaster");
/* EXITS */
add_exit("out", %out%, "door");
modify_exit("out", ({"door short", "front door"}));
add_exit("%7%", PATH+"%N%diningroom", "corridor");
add_exit("%0%", PATH + "%N%kitchen", "corridor");
add_exit("up", PATH + "%N%landing1", "corridor");
modify_exit("up", ({"upgrade", 9}));
modify_exit("out", ({"message", "$N leaves the house.",
"enter",
({ 1,
"$N enters from a house.",
"$N enter from a house." }),
"closed", 1,
"door long", "This is the front door to a house. "
"It has the numerals '%N%' in brass lettering.\n",
}) );
}