#include "path.h";
inherit PLAYER_HOUSE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/%N%landing1");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("landing");
set_base_desc( "a landing at the top of the stairs" );
add_surface( "floor", "finished pine board" );
add_surface( "ceiling", "plain plaster" );
add_surface( "%0% wall", "plain plaster" );
add_surface( "%4% wall", "plain plaster" );
add_surface( "%6% wall", "plain plaster" );
/* EXITS */
add_exit( "%0%", PATH +"%N%masterbed", "door" );
modify_exit("%0%", ({ "door short", "bedroom door" }));
add_exit( "%4%", PATH +"%N%bed2", "door" );
modify_exit("%4%", ({ "door short", "bedroom door" }));
add_exit("%2%", PATH+"%N%landing2", "corridor");
add_exit("down", PATH+"%N%livingroom", "corridor");
modify_exit("down", ({"downgrade", 9 }));
}