#include "path.h";
inherit PLAYER_HOUSE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/%N%diningroom");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("spacious dining room");
set_base_desc("a spacious dining room");
add_surface( "floor", "finished pine board" );
add_surface( "ceiling", "plain plaster" );
add_surface( "%0% wall", "plain plaster" );
add_surface( "%2% wall", "plain plaster" );
add_surface( "%4% wall", "plain plaster" );
add_surface( "%6% wall", "plain plaster" );
/* EXITS */
add_exit("%3%", PATH+"%N%livingroom", "corridor");
add_exit("%2%", PATH+"%N%kitchen", "corridor");
add_exit("window", PATH+"%N%garden", "window");
}