#include <virtual.h>
void dest_me() { destruct( this_object() ); }
void create()
{
seteuid( (string)"/secure/master"->creator_file( file_name( this_object() ) ) );
} /* create() */
object create_virtual_ob() {
object clone;
clone = (object)SERVER->create_virtual_object( "/obj/weapon.c", 1 );
clone->add_property( VIRTUAL_NAME_PROP, "/obj/weapons/knives/dagger.wep#1" );
call_other( clone, "set_name", "dagger" );
call_other( clone, "set_short", "dagger" );
call_other( clone, "add_adjective", ({ }) );
call_other( clone, "add_alias", ({ }) );
call_other( clone, "add_plural", ({ "daggers" }) );
call_other( clone, "set_long", "This is a largish looking knife.\n" );
call_other( clone, "set_material", "steel" );
call_other( clone, "set_weight", 10 );
call_other( clone, "set_length", 11 );
call_other( clone, "set_width", 2 );
call_other( clone, "set_value", 200 );
call_other( clone, "new_weapon", 12800 );
call_other( clone, "set_damage_chance", 5 );
call_other( clone, "add_attack", "slash", 75, ({ 10, 5, 15 }), "sharp", "sharp" );
call_other( clone, "add_attack", "stab", 50, ({ 10, 2, 25 }), "pierce", "pierce" );
return clone;
} /* create_virtual_ob() */