/* -*- LPC -*- */
/*
* $Locker: $
* $Id: thieves.c,v 1.6 2003/02/19 06:54:24 ceres Exp $
*
*
*/
/* Added no teleport property- 26-06-98- Shalla */
#include "path.h"
inherit PATH + "inside";
void setup() {
set_short( "Thieves' Gazebo" );
set_light( 75 );
add_property("no teleport", 1);
set_long( "You carefully sneak into this small gazebo. You're not "
"really sure why, but you don't feel comfortable in here. You "
"hope to make it out, without anyone noticing you. Sneaking a "
"quick glance around here you see piles of stolen items from the "
"citizens of Ankh-Morpork. There is a small sign cowering in "
"a corner. If you 'read sign' maybe you'll be able to find "
"out a bit more about this dangerous profession.\n"
"A small notice resembling the backside of a receipt states that "
"this is not actually the place where you join the guild.\n" );
set_zone( "Newbie" );
add_item( ({ "item" }), "There "
"are many items around the room, but their function is beyond "
"you for the most part." );
add_item( ({ "notice" }),
"This small notice looks like the backside of a receipt of some "
"kind.\n" );
add_sign( "This poor sign sits huddled in a dark corner of this "
"foreboding room.\n", "This guild specializes in stealing all "
"they can from the citizens and player killers of Ankh-Morpork. They "
"will teach you the fine art of thieving - how to steal from your "
"friends and enemies. Not only is this a dangerous profession, "
"but it is also a great way to get some pocket change. Picking "
"pockets is just one of the things you will get to learn from "
"this bunch of Authorized Income Redistributors.",
0, 0, "general");
/* Make it so you cannot godmother out of here */
add_property("no godmother", 1);
add_exit( "garden", PATH +"guilds_foyer", "gate" );
} /* setup() */