#include "path.h";
inherit CITYROOM;
void setup() {
set_short("Fruitbat Avenue");
set_long("This is the middle of Fruitbat Avenue just west of "
"Crumpt Circle.\n");
set_light( 80 );
add_exit("east", FRUITBAT + "fruitbat3", "road");
add_exit("west", FRUITBAT + "fruitbat1", "road");
add_exit("south", FRUITBAT + "general_store", "door");
set_monster(1, "city");
}