EmberMUD/
EmberMUD/clan/
EmberMUD/classes/
EmberMUD/gods/
EmberMUD/log/
EmberMUD/player/
EmberMUD/player/temp/
EmberMUD/src/MSVC/
EmberMUD/src/Sleep/
EmberMUD/src/StartMUD/
EmberMUD/src/Win32Common/
#if defined(WIN32)
#include <windows.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"

DECLARE_DO_FUN(do_save);
void do_marry( CHAR_DATA *ch, char *argument)
{

    char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *victim2;
/*    char buf[MAX_STRING_LENGTH];*/
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
   if ((ch->level >= LEVEL_IMMORTAL))
   {
    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
        send_to_char( "Syntax: marry <char1> <char2>\n\r",ch);
        return;
    }
    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
        send_to_char( "The first person mentioned isn't playing.\n\r", ch );
        return;
    }

    if ( ( victim2 = get_char_world( ch, arg2 ) ) == NULL)
    {
        send_to_char( "The second person mentioned isn't playing.\n\r", ch);
        return;
    }

    if ( IS_NPC(victim) || IS_NPC(victim2))
    {
     send_to_char("I don't think they want to be Married to the Mob.\n\r", ch);
     return;
    }

    if (!IS_SET(victim->act, PLR_CONSENT) || !IS_SET(victim2->act, PLR_CONSENT))
    {
     send_to_char( "They do not give consent.\n\r", ch);
     return;
    }

if( !is_name(victim->pcdata->spouse,"(none)") || !is_name(victim2->pcdata->spouse,"(none)"))
    {
       send_to_char( "They are already married! \n\r", ch);
       return;
    }


    if (victim->level < 1 || victim2->level < 1)
      {
       send_to_char( "They are not of the proper level to marry.\n\r", ch);
       return;
      }

    send_to_char( "You pronounce them man and wife!\n\r", ch);
    send_to_char( "You say the big 'I do.'\n\r", victim);
    send_to_char( "You say the big 'I do.'\n\r", victim2);
    victim->pcdata->spousec += 1;
    victim2->pcdata->spousec += 1;
    free_string( victim->pcdata->spouse );
    victim->pcdata->spouse = str_dup( victim2->name);
    free_string( victim2->pcdata->spouse );
    victim2->pcdata->spouse = str_dup( victim->name);
    do_save(victim,"");
    do_save(victim2,"");
/*    victim->pcdata->spouse = victim2->name;
    victim2->pcdata->spouse = victim->name;*/
    return;

   }
/*   else
   {
    send_to_char( "You do not have marrying power.\n\r", ch);
    return;
   }*/
}

void do_divorce( CHAR_DATA *ch, char *argument)
{

    char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *victim2;
/*    char buf[MAX_STRING_LENGTH];*/

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

   if (ch->level >= LEVEL_IMMORTAL)
   {
    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
        send_to_char( "Syntax: divorce <char1> <char2>\n\r",ch);
        return;
    }
    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
        send_to_char( "The first person mentioned isn't playing.\n\r", ch );
        return;
    }

    if ( ( victim2 = get_char_world( ch, arg2 ) ) == NULL )
    {
        send_to_char( "The second person mentioned isn't playing.\n\r", ch);
        return;
    }

    if ( IS_NPC(victim) || IS_NPC(victim2))
    {
     send_to_char("I don't think they're Married to the Mob...\n\r", ch);
     return;
    }

    if (!IS_SET(victim->act, PLR_CONSENT) || !IS_SET(victim2->act, PLR_CONSENT))
    {
     send_to_char( "They do not give consent.\n\r", ch);
     return;
    }

    if( !is_name(victim->pcdata->spouse, victim2->name)) 
    {
     send_to_char( "They aren't even married!!\n\r",ch);
     return;
    }

    send_to_char( "You hand them their papers.\n\r", ch);
    send_to_char( "Your divorce is final.\n\r", victim);
    send_to_char( "Your divorce is final.\n\r", victim2);
    victim->pcdata->spousec -= 1 ;
    victim2->pcdata->spousec -= 1 ;
    free_string( victim->pcdata->spouse );
    victim->pcdata->spouse = str_dup( "(none)");
    free_string( victim2->pcdata->spouse );
    victim2->pcdata->spouse = str_dup("(none)");
    do_save(victim,"");
    do_save(victim2,"");
/*
    victim->pcdata->spouse = str_dup("none") ;
    victim2->pcdata->spouse = str_dup("none");*/
    return;

   }
   else
   {
    send_to_char( "You do not have divorcing power.\n\r", ch);
    return;
   }
}

void do_consent( CHAR_DATA *ch )
{
   if (IS_NPC(ch))
    return;

   if ( IS_SET(ch->act, PLR_CONSENT) )
   {
    send_to_char( "You no longer give consent.\n\r", ch);
    REMOVE_BIT(ch->act, PLR_CONSENT);
    return;
   }

   send_to_char( "You now give consent to be Married!\n\r", ch);
   SET_BIT(ch->act, PLR_CONSENT);
   return;
}