/***********************************************************************************
* *
* _______.____ __ ____ _______ _______ *
* / )\ \ / \ / / _ | ____) __ | ____) *
* ( (----` \ \/ \/ / (_) | |__ ___ _/ |_ | |__ *
* \ \ \ / _ | __) / _ \ (_ __) | __) *
* .----) ) \ /\ / (_) | | ( (_) ) | | | |____ *
* (________/ \__/ \__/ |__| \___/ |__| |_______) *
* *
* SWFotE v2.0 (FotE v1.1 cleaned up and considerably modded) by *
* Greg (Keberus) Mosley *
* Roman (Trelar) Arnold *
* *
* SWFotE v1 & v1.1 copyright (c) 2002 was created by *
* Chris 'Tawnos' Dary (cadary@uwm.edu), *
* Korey 'Eleven' King (no email), *
* Matt 'Trillen' White (mwhite17@ureach.com), *
* Daniel 'Danimal' Berrill (danimal924@yahoo.com), *
* Richard 'Bambua' Berrill (email unknown), *
* Stuart 'Ackbar' Unknown (email unknown) *
* *
* SWR 1.0 copyright (c) 1997, 1998 was created by Sean Cooper *
* based on a concept and ideas from the original SWR immortals: *
* Himself (Durga), Mark Matt (Merth), Jp Coldarone (Exar), Greg Baily (Thrawn), *
* Ackbar, Satin, Streen and Bib as well as much input from our other builders *
* and players. *
* *
* Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, *
* Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, *
* Grishnakh, Fireblade, and Nivek. *
* *
* Original MERC 2.1 code by Hatchet, Furey, and Kahn. *
* *
* Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, *
* Michael Seifert, and Sebastian Hammer. *
* *
***********************************************************************************/
/****************************************************************************
* ^ +----- | / ^ ^ | | +-\ *
* / \ | | / |\ /| | | | \ *
* / \ +--- |< | \ / | | | | | *
* /-----\ | | \ | v | | | | / *
* / \ | | \ | | +-----+ +-/ *
****************************************************************************
* AFKMud (c)1997-2002 Alsherok. Contributors: Samson, Dwip, Whir, *
* Cyberfox, Karangi, Rathian, Cam, Raine, and Tarl. *
* *
* Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, *
* Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, *
* Grishnakh, Fireblade, and Nivek. *
* *
* Original MERC 2.1 code by Hatchet, Furey, and Kahn. *
* *
* Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, *
* Michael Seifert, and Sebastian Hammer. *
****************************************************************************
* Slay V2.0 - Online editable configurable slay options *
****************************************************************************/
/* Capability to create, edit and delete slaytypes added to original code by Samson 8-3-98 */
typedef struct slay_data SLAY_DATA;
extern SLAY_DATA *first_slay;
extern SLAY_DATA *last_slay;
/* Improved data structure for online slay editing - Samson 8-3-98 */
struct slay_data
{
SLAY_DATA *next;
SLAY_DATA *prev;
char *owner;
char *type;
int color;
char *cmsg;
char *vmsg;
char *rmsg;
};
#define SLAY_FILE SYSTEM_DIR "slay.dat" /* Slay data file for online editing - Samson 8-3-98 */
/* Maxslaytypes variable - 50 should be WAY more than enough :P */
#define MAX_SLAY_TYPES 50
void load_slays( void );