swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
 /*********************************************************************************** 
 *                                                                                  *
 *          _______.____    __    ____       _______                  _______       *
 *         /       |\   \  /  \  /   /  _   |   ____|          __    |   ____|      *
 *        |   (----` \   \/    \/   /  (_)  |  |__    ____   _/  |_  |  |__         *
 *         \   \      \            /    _   |   __|  /  _ \  \   __\ |   __|        *
 *     .----)   |      \    /\    /    (_)  |  |    (  <_> )  |  |   |  |____       *
 *     |_______/        \__/  \__/          |__|     \____/   |__|   |_______|      *
 *                                                                                  *
 * SWFotE v2.0 (FotE v1.1 cleaned up and considerably modded)  by:                  *
 * Greg (Keberus) Mosley                                                            *
 * Roman (Trelar) Arnold                                                            *
 *                                                                                  *
 * SWFotE v1 & v1.1 copyright (c) 2002 was created by                               *
 * Chris 'Tawnos' Dary (cadary@uwm.edu),                                            *
 * Korey 'Eleven' King (no email),                                                  *
 * Matt 'Trillen' White (mwhite17@ureach.com),                                      *
 * Daniel 'Danimal' Berrill (danimal924@yahoo.com),                                 *
 * Richard 'Bambua' Berrill (email unknown),                                        *
 * Stuart 'Ackbar' Unknown (email unknown)                                          *
 *                                                                                  *
 * SWR 1.0 copyright (c) 1997, 1998 was created by Sean Cooper                      *
 * based on a concept and ideas from the original SWR immortals:                    *
 * Himself (Durga), Mark Matt (Merth), Jp Coldarone (Exar), Greg Baily (Thrawn),    *
 * Ackbar, Satin, Streen and Bib as well as much input from our other builders      *
 * and players.                                                                     *
 *                                                                                  *
 * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag,                *
 * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard,                *
 * Grishnakh, Fireblade, and Nivek.                                                 *
 *                                                                                  *
 * Original MERC 2.1 code by Hatchet, Furey, and Kahn.                              *
 *                                                                                  *
 * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,              *
 * Michael Seifert, and Sebastian Hammer.                                           *
 *                                                                                  *
 ***********************************************************************************/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <sys/stat.h>
#ifdef CYGWIN //CYGWIN support added by Keberus
  #include <sys/dirent.h> //Thanks Xie for the help
#else
  #include <sys/dir.h>
#endif
#include "mud.h"

/*
 * Increment with every major format change.
 */
#define SAVEVERSION	5


/*
 * Array to keep track of equipment temporarily.		-Thoric
 */
OBJ_DATA *save_equipment[MAX_WEAR][MAX_LAYERS];
CHAR_DATA *quitting_char, *loading_char, *saving_char;

int file_ver;

/*
 * Externals
 */
void fwrite_comments( CHAR_DATA *ch, FILE *fp );
void fread_comment( CHAR_DATA *ch, FILE *fp );

/*
 * Array of containers read for proper re-nesting of objects.
 */
static	OBJ_DATA *	rgObjNest	[MAX_NEST];

/*
 * Local functions.
 */
void	fwrite_char	args( ( CHAR_DATA *ch, FILE *fp ) );
void	fread_char	args( ( CHAR_DATA *ch, FILE *fp, bool preload) );
void	write_corpses	args( ( CHAR_DATA *ch, char *name ) );

void save_home( CHAR_DATA *ch )
{
    if ( ch->plr_home )
    {
       	FILE *fp;
       	char filename[256];
       	sh_int templvl;
       	OBJ_DATA *contents;


       	sprintf( filename, "%s%c/%s.home", PLAYER_DIR, tolower(ch->name[0]),
				 capitalize( ch->name ) );
    	if ( ( fp = fopen( filename, "w" ) ) == NULL )
    	{
    	}
    	else
    	{
		templvl = ch->top_level;
		ch->top_level = LEVEL_HERO;		/* make sure EQ doesn't get lost */
        	contents = ch->plr_home->last_content;
        	if (contents)
	  	  fwrite_obj(ch, contents, fp, 0, OS_CARRY );
		fprintf( fp, "#END\n" );
		ch->top_level = templvl;
    		fclose( fp );
    	}
    }
}

/*
 * Un-equip character before saving to ensure proper	-Thoric
 * stats are saved in case of changes to or removal of EQ
 */
void de_equip_char( CHAR_DATA *ch )
{
    char buf[MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    int x,y;

    for ( x = 0; x < MAX_WEAR; x++ )
	for ( y = 0; y < MAX_LAYERS; y++ )
	    save_equipment[x][y] = NULL;
    for ( obj = ch->first_carrying; obj; obj = obj->next_content )
	if ( obj->wear_loc > -1 && obj->wear_loc < MAX_WEAR )
	{
	    
		for ( x = 0; x < MAX_LAYERS; x++ )
		   if ( !save_equipment[obj->wear_loc][x] )
		   {
			save_equipment[obj->wear_loc][x] = obj;
			break;
		   }
		if ( x == MAX_LAYERS )
		{
		    sprintf( buf, "%s had on more than %d layers of clothing in one location (%d): %s",
			ch->name, MAX_LAYERS, obj->wear_loc, obj->name );
		    bug( buf, 0 );
		}
	    
	    unequip_char(ch, obj);
	}
}

/*
 * Re-equip character					-Thoric
 */
void re_equip_char( CHAR_DATA *ch )
{
    int x,y;

    for ( x = 0; x < MAX_WEAR; x++ )
	for ( y = 0; y < MAX_LAYERS; y++ )
	   if ( save_equipment[x][y] != NULL )
	   {
		if ( quitting_char != ch )
		   equip_char(ch, save_equipment[x][y], x);
		save_equipment[x][y] = NULL;
	   }
	   else
		break;
}


/*
 * Save a character and inventory.
 * Would be cool to save NPC's too for quest purposes,
 *   some of the infrastructure is provided.
 */
void save_char_obj( CHAR_DATA *ch )
{
    char strsave[MAX_INPUT_LENGTH];
    char strback[MAX_INPUT_LENGTH];
    FILE *fp;

    if ( !ch )
    {
	bug( "Save_char_obj: null ch!", 0 );
	return;
    }

    if ( IS_NPC(ch) || NOT_AUTHED(ch) )
	return;

    saving_char = ch;
    /* save pc's clan's data while we're at it to keep the data in sync */
    if ( !IS_NPC(ch) && ch->pcdata->clan )
	save_clan( ch->pcdata->clan );

    if ( ch->desc && ch->desc->original )
	ch = ch->desc->original;

    ch->save_time = current_time;
    sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(ch->name[0]),
				 capitalize( ch->name ) );

    /*
     * Auto-backup pfile (can cause lag with high disk access situtations
     */
    if ( IS_SET( sysdata.save_flags, SV_BACKUP ) )
    {
	sprintf( strback, "%s%c/%s", BACKUP_DIR, tolower(ch->name[0]),
				 capitalize( ch->name ) );
	rename( strsave, strback );
    }

    de_equip_char( ch );

    /*
     * Save immortal stats, level & vnums for wizlist		-Thoric
     * and do_vnums command
     *
     * Also save the player flags so we the wizlist builder can see
     * who is a guest and who is retired.
     */
    if ( get_trust(ch) > LEVEL_IMMORTAL - 1 )
    {
      sprintf( strback, "%s%s", GOD_DIR, capitalize( ch->name ) );

      if ( ( fp = fopen( strback, "w" ) ) == NULL )
      {
	bug( "Save_god_level: fopen", 0 );
	perror( strback );
      }
      else
      {
	fprintf( fp, "Level        %d\n", ch->top_level );
	fprintf( fp, "Pcflags      %d\n", ch->pcdata->flags );
	if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi )
	  fprintf( fp, "RoomRange    %d %d\n", ch->pcdata->r_range_lo,
	  				       ch->pcdata->r_range_hi	);
	if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi )
	  fprintf( fp, "ObjRange     %d %d\n", ch->pcdata->o_range_lo,
	  				       ch->pcdata->o_range_hi	);
	if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi )
	  fprintf( fp, "MobRange     %d %d\n", ch->pcdata->m_range_lo,
	  				       ch->pcdata->m_range_hi	);
	fclose( fp );
      }
    }

    if ( ( fp = fopen( strsave, "w" ) ) == NULL )
    {
	bug( "Save_char_obj: fopen", 0 );
	perror( strsave );
    }
    else
    {
	fwrite_char( ch, fp );
	if ( ch->first_carrying )
	  fwrite_obj( ch, ch->last_carrying, fp, 0, OS_CARRY );
	if ( ch->comments )                 /* comments */
	  fwrite_comments( ch, fp );        /* comments */
	fprintf( fp, "#END\n" );
	fclose( fp );
    }


    re_equip_char( ch );

    write_corpses(ch, NULL);
    quitting_char = NULL;
    saving_char   = NULL;
    return;
}

void save_clone( CHAR_DATA *ch )
{
    char strsave[MAX_INPUT_LENGTH];
    char strback[MAX_INPUT_LENGTH];
    FILE *fp;

    if ( !ch )
    {
	bug( "Save_char_obj: null ch!", 0 );
	return;
    }

    if ( IS_NPC(ch) || NOT_AUTHED(ch) )
	return;

    if ( ch->desc && ch->desc->original )
	ch = ch->desc->original;

    de_equip_char( ch );

    ch->save_time = current_time;
    SET_BIT(ch->pcdata->act2, ACT_EXEMPT);
    sprintf( strsave, "%s%c/%s.clone", PLAYER_DIR, tolower(ch->name[0]),
				 capitalize( ch->name ) );

    /*
     * Auto-backup pfile (can cause lag with high disk access situtations
     */
    if ( IS_SET( sysdata.save_flags, SV_BACKUP ) )
    {
	sprintf( strback, "%s%c/%s", BACKUP_DIR, tolower(ch->name[0]),
				 capitalize( ch->name ) );
	rename( strsave, strback );
    }

    if ( ( fp = fopen( strsave, "w" ) ) == NULL )
    {
	bug( "Save_char_obj: fopen", 0 );
	perror( strsave );
    }
    else
    {
	fwrite_char( ch, fp );
	if ( ch->comments )                 /* comments */
	  fwrite_comments( ch, fp );        /* comments */
	fprintf( fp, "#END\n" );
	fclose( fp );
    }

    re_equip_char( ch );

    write_corpses(ch, NULL);
    quitting_char = NULL;
    saving_char   = NULL;
    REMOVE_BIT(ch->pcdata->act2, ACT_EXEMPT);
    return;
}



/*
 * Write the char.
 */
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
    AFFECT_DATA *paf;
    int sn, track, drug;
    BUG_DATA *bug;
    SKILLTYPE *skill;
    SHIP_DATA *ship;
    CONTRACT_DATA *contract;
    FELLOW_DATA *fellow;

    fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"		);

    fprintf( fp, "Name         %s~\n",	ch->name		);
    fprintf( fp, "Version      %d\n",   SAVEVERSION		);
	fprintf( fp, "Comfreq      %s~\n",  ch->comfreq   );
    if ( ch->short_descr && ch->short_descr[0] != '\0' )
      fprintf( fp, "ShortDescr   %s~\n",	ch->short_descr	);
    if ( ch->long_descr && ch->long_descr[0] != '\0' )
      fprintf( fp, "LongDescr    %s~\n",	ch->long_descr	);
    if ( ch->description && ch->description[0] != '\0' )
      fprintf( fp, "Description  %s~\n",	ch->description	);
    fprintf( fp, "Sex          %d\n",	ch->sex			);
    fprintf( fp, "Race         %d\n",	ch->race		);
    fprintf( fp, "MainAbility  %d\n",	ch->main_ability	);
    fprintf( fp, "SecondAbility  %d\n",	ch->secondary_ability	);
    fprintf( fp, "Languages    %d %d\n", ch->speaks, ch->speaking );
    fprintf( fp, "Toplevel     %d\n",	ch->top_level		);
    if ( ch->trust )
      fprintf( fp, "Trust        %d\n",	ch->trust		);
    fprintf( fp, "Pheight      %d\n",	ch->pheight		);
    fprintf( fp, "Build        %d\n",	ch->build		);
    fprintf( fp, "Played       %d\n",
	ch->played + (int) (current_time - ch->logon)		);
	
    if (ch->in_room && (ship = ship_from_room (ch->in_room->vnum))) {
      fprintf(fp, "Ship          %s~\n", ship->name);
/*        for ( sRoom = ship->first_room ; sRoom ; sRoom = sRoom->next_in_ship ) 
          if ( ch->in_room == sRoom )*/
      fprintf(fp, "ShipNum          %d\n", ch->in_room->exvnum);
    }
    else {
      fprintf(fp, "Ship            ~\n");
      fprintf(fp, "ShipNum         0\n");      	           
    }
    fprintf( fp, "Room         %d\n",
	(  ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
	&& ch->was_in_room )
	    ? ch->was_in_room->vnum
	    : ch->in_room->vnum );
    if ( ch->plr_home != NULL )
       fprintf( fp, "PlrHome      %d\n",          ch->plr_home->vnum );

    fprintf( fp, "HpManaMove   %d %d 0 0 %d %d\n",
	ch->hit, ch->max_hit, ch->move, ch->max_move );
    fprintf( fp, "Force        %d %d %d %d\n", ch->perm_frc, 0, ch->mana, ch->max_mana );
    fprintf( fp, "ForceControl %d\n",ch->force_control );
    fprintf( fp, "ForceSense   %d\n",ch->force_sense );
    fprintf( fp, "ForceAlter   %d\n",ch->force_alter );
    fprintf( fp, "ForceChance   %d\n",ch->force_chance );
    fprintf( fp, "ForceId      %d\n",ch->force_identified );
    fprintf( fp, "ForceAlign   %d\n",ch->force_align );
    fprintf( fp, "ForceConverted   %d\n",ch->force_converted );
    fprintf( fp, "ForceType      %d\n",ch->force_type );
    fprintf( fp, "ForceLvlStatus %d\n",ch->force_level_status );
    if ( ch->force_master && ch->force_master[0] != '\0' )
      fprintf( fp, "ForceMaster  %s~\n",	ch->force_master	);
    {
    	int ability;
    for(ability = 0; ability < MAX_FORCE_SKILL; ability++)
        fprintf( fp, "ForceSkill   %d %d\n",ability,ch->force_skill[ability]);
    }
    fprintf( fp, "Gold         %d\n",	ch->gold		);
    fprintf( fp, "Bank         %ld\n",	ch->pcdata->bank		);
    fprintf( fp, "Salary       %d\n",	ch->pcdata->salary		);
    { 
       int ability;
       for ( ability = 0 ; ability < MAX_ABILITY ; ability++ )
           fprintf( fp, "Ability        %d %d %ld %d\n",	
              ability , ch->skill_level[ability] , ch->experience[ability], ch->bonus[ability] );
    }
    if ( ch->act )
      fprintf( fp, "Act          %d\n", ch->act			);
    if ( ch->pcdata->act2 )
      fprintf( fp, "Act2          %d\n", ch->pcdata->act2			);
      
    if ( ch->affected_by )
      fprintf( fp, "AffectedBy   %d\n",	ch->affected_by		);
    fprintf( fp, "Position     %d\n",
        ch->position == POS_FIGHTING ? POS_STANDING : ch->position );

    fprintf( fp, "SavingThrows %d %d %d %d %d\n",
    		  ch->saving_poison_death,
		  ch->saving_wand,
    		  ch->saving_para_petri,
    		  ch->saving_breath,
    		  ch->saving_spell_staff			);
    fprintf( fp, "Alignment    %d\n",	ch->alignment		);
    fprintf( fp, "Glory        %d\n",   ch->pcdata->quest_curr  );
    fprintf( fp, "MGlory       %d\n",   ch->pcdata->quest_accum );
    fprintf( fp, "Hitroll      %d\n",	ch->hitroll		);
    fprintf( fp, "Damroll      %d\n",	ch->damroll		);
    fprintf( fp, "Armor        %d\n",	ch->armor		);
    if ( ch->rppoints )
      fprintf( fp, "Rppoints   %d\n",	ch->rppoints		);
    else
      fprintf( fp, "Rppoints   0\n"				);
    if ( ch->wimpy )
      fprintf( fp, "Wimpy        %d\n",	ch->wimpy		);
    if ( ch->deaf )
      fprintf( fp, "Deaf         %d\n",	ch->deaf		);
    if ( ch->resistant )
      fprintf( fp, "Resistant    %d\n",	ch->resistant		);
    if ( ch->immune )
      fprintf( fp, "Immune       %d\n",	ch->immune		);
    if ( ch->susceptible )
      fprintf( fp, "Susceptible  %d\n",	ch->susceptible		);
    if ( ch->pcdata && ch->pcdata->outcast_time )
      fprintf( fp, "Outcast_time %ld\n",ch->pcdata->outcast_time );
    if ( ch->pcdata && ch->pcdata->restore_time )
      fprintf( fp, "Restore_time %ld\n",ch->pcdata->restore_time );
    if ( ch->mental_state != -10 )
      fprintf( fp, "Mentalstate  %d\n",	ch->mental_state	);

    if ( IS_NPC(ch) )
    {
	fprintf( fp, "Vnum         %d\n",	ch->pIndexData->vnum	);
        fprintf( fp, "Mobinvis     %d\n",	ch->mobinvis		);
    }
    else
    {
	fprintf( fp, "Password     %s~\n",	ch->pcdata->pwd		);
	fprintf( fp, "Lastplayed   %d\n",
        	(int)current_time );
	if ( ch->pcdata->bamfin && ch->pcdata->bamfin[0] != '\0' )
	  fprintf( fp, "Bamfin       %s~\n",	ch->pcdata->bamfin	);
	if ( ch->pcdata->email && ch->pcdata->email[0] != '\0' )
	  fprintf( fp, "Email       %s~\n",	ch->pcdata->email	);
	if ( ch->pcdata->bamfout && ch->pcdata->bamfout[0] != '\0' )
	  fprintf( fp, "Bamfout      %s~\n",	ch->pcdata->bamfout	);
	if ( ch->rank && ch->rank[0] != '\0' )
	  fprintf( fp, "Rank         %s~\n",	ch->rank	);
	if ( ch->pcdata->fiance && ch->pcdata->fiance[0] != '\0' )
	  fprintf( fp, "Fiance         %s~\n",	ch->pcdata->fiance	);

/*** Now Defunct. Still loads if seen, does not save.
	if ( ch->pcdata->last_name && ch->pcdata->last_name[0] != '\0' )
	  fprintf( fp, "Lastname         %s~\n",	ch->pcdata->last_name	);
***/
	if ( ch->pcdata->spouse && ch->pcdata->spouse[0] != '\0' )
	  fprintf( fp, "Spouse         %s~\n",	ch->pcdata->spouse	);
	if (ch->pcdata->forcerank)
	  fprintf( fp, "forcerank  %d\n", 	ch->pcdata->forcerank );
	if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
	  fprintf( fp, "Bestowments  %s~\n", 	ch->pcdata->bestowments );
	fprintf( fp, "Title        %s~\n",	ch->pcdata->title	);
	if ( ch->pcdata->disguise && ch->pcdata->disguise[0] != '\0' )
	 fprintf( fp, "Disguise     %s~\n",	ch->pcdata->disguise	);
	if ( ch->pcdata->homepage && ch->pcdata->homepage[0] != '\0' )
	  fprintf( fp, "Homepage     %s~\n",	ch->pcdata->homepage	);
	if ( ch->pcdata->screenname && ch->pcdata->screenname[0] != '\0' )
	  fprintf( fp, "Screenname   %s~\n",	ch->pcdata->screenname	);
	if ( ch->pcdata->image && ch->pcdata->image[0] != '\0' )
	  fprintf( fp, "Image        %s~\n",	ch->pcdata->image	);
	if ( ch->pcdata->bio && ch->pcdata->bio[0] != '\0' )
	  fprintf( fp, "Bio          %s~\n",	ch->pcdata->bio 	);
	if ( ch->pcdata->authed_by && ch->pcdata->authed_by[0] != '\0' )
	  fprintf( fp, "AuthedBy     %s~\n",	ch->pcdata->authed_by	);
	if ( ch->pcdata->min_snoop )
	  fprintf( fp, "Minsnoop     %d\n",	ch->pcdata->min_snoop	);
	if ( ch->pcdata->prompt && *ch->pcdata->prompt )
	  fprintf( fp, "Prompt       %s~\n",	ch->pcdata->prompt	);
	if ( ch->pcdata->pagerlen != 24 )
	  fprintf( fp, "Pagerlen     %d\n",	ch->pcdata->pagerlen	);
	fprintf( fp, "Addiction   ");
	for ( drug = 0 ; drug <=9 ; drug++ )
	  fprintf( fp, " %d",	ch->pcdata->addiction[drug] );
	fprintf( fp, "\n");
	fprintf( fp, "Druglevel   ");
	for ( drug = 0 ; drug <=9 ; drug++ )
	  fprintf( fp, " %d",	ch->pcdata->drug_level[drug] );
	fprintf( fp, "\n");
	if ( ch->pcdata->wanted_flags )
	  fprintf( fp, "Wanted       %d\n",	ch->pcdata->wanted_flags );
	
	if ( IS_IMMORTAL( ch ) || ch->pcdata->area )
	{
	  fprintf( fp, "WizInvis     %d\n", ch->pcdata->wizinvis );
	  if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi )
	    fprintf( fp, "RoomRange    %d %d\n", ch->pcdata->r_range_lo,
	  					 ch->pcdata->r_range_hi	);
	  if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi )
	    fprintf( fp, "ObjRange     %d %d\n", ch->pcdata->o_range_lo,
	  					 ch->pcdata->o_range_hi	);
	  if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi )
	    fprintf( fp, "MobRange     %d %d\n", ch->pcdata->m_range_lo,
	  					 ch->pcdata->m_range_hi	);
	}
	if ( ch->pcdata->clan_name && ch->pcdata->clan_name[0] != '\0' )
	  fprintf( fp, "Clan         %s~\n",	ch->pcdata->clan_name	);
        fprintf( fp, "Flags        %d\n",	ch->pcdata->flags	);
        if ( ch->pcdata->release_date > current_time )
            fprintf( fp, "Helled       %d %s~\n",
        	(int)ch->pcdata->release_date, ch->pcdata->helled_by );
	if ( ch->pcdata->pkills )
	  fprintf( fp, "PKills       %d\n",	ch->pcdata->pkills	);
	if ( ch->pcdata->pdeaths )
	  fprintf( fp, "PDeaths      %d\n",	ch->pcdata->pdeaths	);
 	if ( get_timer( ch , TIMER_PKILLED)       
         && ( get_timer( ch , TIMER_PKILLED) > 0 ) )
         fprintf( fp, "PTimer       %d\n",     get_timer(ch, TIMER_PKILLED));
        fprintf( fp, "MKills       %d\n",	ch->pcdata->mkills	);
	fprintf( fp, "MDeaths      %d\n",	ch->pcdata->mdeaths	);
	if ( ch->pcdata->illegal_pk )
	  fprintf( fp, "IllegalPK    %d\n",	ch->pcdata->illegal_pk	);
	fprintf( fp, "AttrPerm     %d %d %d %d %d %d %d\n",
	    ch->perm_str,
	    ch->perm_int,
	    ch->perm_wis,
	    ch->perm_dex,
	    ch->perm_con,
	    ch->perm_cha,
	    ch->perm_lck );

	fprintf( fp, "AttrMod      %d %d %d %d %d %d %d\n",
	    ch->mod_str, 
	    ch->mod_int, 
	    ch->mod_wis,
	    ch->mod_dex, 
	    ch->mod_con,
	    ch->mod_cha, 
	    ch->mod_lck );

	fprintf( fp, "Condition    %d %d %d %d\n",
	    ch->pcdata->condition[0],
	    ch->pcdata->condition[1],
	    ch->pcdata->condition[2],
	    ch->pcdata->condition[3] );
	if ( ch->desc && ch->desc->host )
            fprintf( fp, "Site         %s\n", ch->desc->host );
	else
            fprintf( fp, "Site         (Link-Dead)\n" );
	
	for ( sn = 1; sn < top_sn; sn++ )
	{
	    if ( skill_table[sn]->name && ch->pcdata->learned[sn] > 0 )
		switch( skill_table[sn]->type )
		{
		    default:
			fprintf( fp, "Skill        %d '%s'\n",
			  ch->pcdata->learned[sn], skill_table[sn]->name );
			break;
		    case SKILL_SPELL:
			fprintf( fp, "Spell        %d '%s'\n",
			  ch->pcdata->learned[sn], skill_table[sn]->name );
			break;
		    case SKILL_WEAPON:
			fprintf( fp, "Weapon       %d '%s'\n",
			  ch->pcdata->learned[sn], skill_table[sn]->name );
			break;
		    case SKILL_TONGUE:
			fprintf( fp, "Tongue       %d '%s'\n",
			  ch->pcdata->learned[sn], skill_table[sn]->name );
			break;
		}
	}
    }
    for(bug=ch->first_bug;bug;bug=bug->next_in_bug)
    	fprintf( fp, "Bugged	%s~\n", bug->name);
     
    for(contract=ch->first_contract;contract;contract=contract->next_in_contract)
        fprintf( fp, "Contract    %s %d\n", contract->target, contract->amount);

    for(fellow=ch->first_fellow;fellow;fellow=fellow->next)
        fprintf( fp, "Fellow        %s %s~\n", fellow->victim, fellow->knownas);
       
    for ( paf = ch->first_affect; paf; paf = paf->next )
    {
	if ( paf->type >= 0 && (skill=get_skilltype(paf->type)) == NULL )
	    continue;

	if ( paf->type >= 0 && paf->type < TYPE_PERSONAL )
	  fprintf( fp, "AffectData   '%s' %3d %3d %3d %10d\n",
	    skill->name,
	    paf->duration,
	    paf->modifier,
	    paf->location,
	    paf->bitvector
	    );
	else
	  fprintf( fp, "Affect       %3d %3d %3d %3d %10d\n",
	    paf->type,
	    paf->duration,
	    paf->modifier,
	    paf->location,
	    paf->bitvector
	    );
    }

    track = URANGE( 2, ((ch->top_level+3) * MAX_KILLTRACK)/LEVEL_AVATAR, MAX_KILLTRACK );
    for ( sn = 0; sn < track; sn++ )
    {
	if ( ch->pcdata->killed[sn].vnum == 0 )
	  break;
	fprintf( fp, "Killed       %d %d\n",
		ch->pcdata->killed[sn].vnum,
		ch->pcdata->killed[sn].count );
    }
    /* Save color values - Samson 9-29-98 */
    { 
	int x;
      fprintf( fp, "MaxColors    %d\n",     MAX_COLORS            );
      fprintf( fp, "Colors       " );
        for ( x = 0; x < MAX_COLORS ; x++ )
            fprintf( fp, "%d ", ch->colors[x] );
      fprintf( fp, "\n" );
    }

    fprintf( fp, "End\n\n" );
    return;
}



/*
 * Write an object and its contents.
 */
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest,
		 sh_int os_type )
{
    EXTRA_DESCR_DATA *ed;
    AFFECT_DATA *paf;
    sh_int wear, wear_loc, x;

    if ( iNest >= MAX_NEST )
    {
	bug( "fwrite_obj: iNest hit MAX_NEST %d", iNest );
	return;
    }

    /*
     * Slick recursion to write lists backwards,
     *   so loading them will load in forwards order.
     */
    if ( obj->prev_content && os_type != OS_CORPSE )
        fwrite_obj( ch, obj->prev_content, fp, iNest, OS_CARRY );

    /*
     * Catch deleted objects					-Thoric
     */
    if ( obj_extracted(obj) )
	return;

    /*
     * Do NOT save prototype items!				-Thoric
     */
    if ( IS_OBJ_STAT( obj, ITEM_PROTOTYPE ) )
	return;

    /* Corpse saving. -- Altrag */
    fprintf( fp, (os_type == OS_CORPSE  ? "#CORPSE\n" : "#OBJECT\n") );

    if ( iNest )
	fprintf( fp, "Nest         %d\n",	iNest		     );
    if ( obj->count > 1 )
	fprintf( fp, "Count        %d\n",	obj->count	     );

   if( obj->name && ( !obj->pIndexData->name  || str_cmp( obj->name, obj->pIndexData->name ) ) )
      fprintf( fp, "Name         %s~\n", obj->name );
   if( obj->short_descr && ( !obj->pIndexData->short_descr || str_cmp( obj->short_descr, obj->pIndexData->short_descr ) ) )
      fprintf( fp, "ShortDescr   %s~\n", obj->short_descr );
   if( obj->description && ( !obj->pIndexData->description || str_cmp( obj->description, obj->pIndexData->description ) ) )
      fprintf( fp, "Description  %s~\n", obj->description );
   if( obj->action_desc && ( !obj->pIndexData->action_desc || str_cmp( obj->action_desc, obj->pIndexData->action_desc ) ) )
      fprintf( fp, "ActionDesc   %s~\n", obj->action_desc );

    fprintf( fp, "Vnum         %d\n",	obj->pIndexData->vnum	     );
    if ( os_type == OS_CORPSE && obj->in_room )
      fprintf( fp, "Room         %d\n",   obj->in_room->vnum         );
    if ( obj->extra_flags != obj->pIndexData->extra_flags )
	fprintf( fp, "ExtraFlags   %d\n",	obj->extra_flags     );
    if ( obj->wear_flags != obj->pIndexData->wear_flags )
	fprintf( fp, "WearFlags    %d\n",	obj->wear_flags	     );
    wear_loc = -1;
    for ( wear = 0; wear < MAX_WEAR; wear++ )
	for ( x = 0; x < MAX_LAYERS; x++ )
	   if ( obj == save_equipment[wear][x] )
	   {
		wear_loc = wear;
		break;
	   }
	   else
	   if ( !save_equipment[wear][x] )
		break;
    if ( wear_loc != -1 )
	fprintf( fp, "WearLoc      %d\n",	wear_loc	     );
    if ( obj->item_type != obj->pIndexData->item_type )
	fprintf( fp, "ItemType     %d\n",	obj->item_type	     );
    if ( obj->weight != obj->pIndexData->weight )
      fprintf( fp, "Weight       %d\n",	obj->weight		     );
    if ( obj->level )
      fprintf( fp, "Level        %d\n",	obj->level		     );
    if ( obj->timer )
      fprintf( fp, "Timer        %d\n",	obj->timer		     );
    if ( obj->cost != obj->pIndexData->cost )
      fprintf( fp, "Cost         %d\n",	obj->cost		     );
    if ( obj->value[0] || obj->value[1] || obj->value[2]
    ||   obj->value[3] || obj->value[4] || obj->value[5] )
      fprintf( fp, "Values       %d %d %d %d %d %d\n",
	obj->value[0], obj->value[1], obj->value[2],
	obj->value[3], obj->value[4], obj->value[5]     );

    switch ( obj->item_type )
    {
    case ITEM_PILL: /* was down there with staff and wand, wrongly - Scryn */
    case ITEM_POTION:
	if ( IS_VALID_SN(obj->value[1]) )
	    fprintf( fp, "Spell 1      '%s'\n",
		skill_table[obj->value[1]]->name );

	if ( IS_VALID_SN(obj->value[2]) )
	    fprintf( fp, "Spell 2      '%s'\n",
		skill_table[obj->value[2]]->name );

	if ( IS_VALID_SN(obj->value[3]) )
	    fprintf( fp, "Spell 3      '%s'\n",
		skill_table[obj->value[3]]->name );

	break;

    case ITEM_DEVICE:
	if ( IS_VALID_SN(obj->value[3]) )
	    fprintf( fp, "Spell 3      '%s'\n",
		skill_table[obj->value[3]]->name );

	break;
    case ITEM_SALVE:
	if ( IS_VALID_SN(obj->value[4]) )
	    fprintf( fp, "Spell 4      '%s'\n",
		skill_table[obj->value[4]]->name );

	if ( IS_VALID_SN(obj->value[5]) )
	    fprintf( fp, "Spell 5      '%s'\n",
		skill_table[obj->value[5]]->name );
	break;
    }

    for ( paf = obj->first_affect; paf; paf = paf->next )
    {
	/*
	 * Save extra object affects				-Thoric
	 */
	if ( paf->type < 0 || paf->type >= top_sn )
	{
	  fprintf( fp, "Affect       %d %d %d %d %d\n",
	    paf->type,
	    paf->duration,
	     ((paf->location == APPLY_WEAPONSPELL
	    || paf->location == APPLY_WEARSPELL
	    || paf->location == APPLY_REMOVESPELL
	    || paf->location == APPLY_STRIPSN)
	    && IS_VALID_SN(paf->modifier))
	    ? skill_table[paf->modifier]->slot : paf->modifier,
	    paf->location,
	    paf->bitvector
	    );
	}
	else
	  fprintf( fp, "AffectData   '%s' %d %d %d %d\n",
	    skill_table[paf->type]->name,
	    paf->duration,
	     ((paf->location == APPLY_WEAPONSPELL
	    || paf->location == APPLY_WEARSPELL
	    || paf->location == APPLY_REMOVESPELL
	    || paf->location == APPLY_STRIPSN)
	    && IS_VALID_SN(paf->modifier))
	    ? skill_table[paf->modifier]->slot : paf->modifier,
	    paf->location,
	    paf->bitvector
	    );
    }

    for ( ed = obj->first_extradesc; ed; ed = ed->next )
	fprintf( fp, "ExtraDescr   %s~ %s~\n",
	    ed->keyword, ed->description );

    fprintf( fp, "End\n\n" );

    if ( obj->first_content )
	fwrite_obj( ch, obj->last_content, fp, iNest + 1, OS_CARRY );

    return;
}



/*
 * Load a char and inventory into a new ch structure.
 */
bool load_char_obj( DESCRIPTOR_DATA *d, char *name, bool preload )
{
    char strsave[MAX_INPUT_LENGTH];
    CHAR_DATA *ch;
    FILE *fp;
    bool found;
    struct stat fst;
    int i, x;
    extern FILE *fpArea;
    extern char strArea[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    
    CREATE( ch, CHAR_DATA, 1 );
    for ( x = 0; x < MAX_WEAR; x++ )
	for ( i = 0; i < MAX_LAYERS; i++ )
	    save_equipment[x][i] = NULL;
    clear_char( ch );
    loading_char = ch;

    CREATE( ch->pcdata, PC_DATA, 1 );
    d->character			= ch;
    ch->desc				= d;
    ch->name				= STRALLOC( name );
    ch->act				= PLR_BLANK
					| PLR_COMBINE
					| PLR_PROMPT;
    ch->perm_str			= 10;
    ch->perm_int			= 10;
    ch->perm_wis			= 10;
    ch->perm_dex			= 10;
    ch->perm_con			= 10;
    ch->perm_cha			= 10;
    ch->perm_lck			= 10;
    ch->pcdata->condition[COND_THIRST]	= 48;
    ch->pcdata->condition[COND_FULL]	= 48;
    ch->pcdata->condition[COND_BLOODTHIRST] = 10;
    ch->pcdata->wizinvis		= 0;
    ch->mental_state			= -10;
    ch->mobinvis			= 0;
    for(i = 0; i < MAX_SKILL; i++)
        ch->pcdata->learned[i]		= 0;
    ch->pcdata->release_date		= 0;
    ch->pcdata->helled_by		= NULL;
    ch->saving_poison_death 		= 0;
    ch->saving_wand			= 0;
    ch->saving_para_petri		= 0;
    ch->saving_breath			= 0;
    ch->saving_spell_staff		= 0;
    ch->comments                        = NULL;    /* comments */
    ch->pcdata->pagerlen		= 24;
    ch->mob_clan                        = STRALLOC( "" );
    ch->was_sentinel                    = NULL;
    ch->plr_home                        = NULL;
    ch->pheight				= 0;
    ch->build				= 0;
    found = FALSE;
    sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(name[0]),
			capitalize( name ) );
    if ( stat( strsave, &fst ) != -1 )
    {
      if ( fst.st_size == 0 )
      {
	sprintf( strsave, "%s%c/%s", BACKUP_DIR, tolower(name[0]),
			capitalize( name ) );
	send_to_char( "Restoring your backup player file...", ch );
      }
      else
      {
	sprintf( buf, "%s player data for: %s (%dK)",
	  preload ? "Preloading" : "Loading", ch->name,
	  (int) fst.st_size/1024 );
	//log_string_plus( buf, LOG_COMM, LEVEL_GREATER );
      }
    }
    /* else no player file */

    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	int iNest;

	for ( iNest = 0; iNest < MAX_NEST; iNest++ )
	    rgObjNest[iNest] = NULL;

	found = TRUE;
	/* Cheat so that bug will show line #'s -- Altrag */
	fpArea = fp;
	strcpy(strArea, strsave);
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_char_obj: # not found.", 0 );
		bug( name, 0 );
		break;
	    }

	    word = fread_word( fp );
	    if ( !str_cmp( word, "PLAYER" ) )
	    {
		fread_char ( ch, fp, preload );
		if ( preload )
		  break;
	    }
	    else
	    if ( !str_cmp( word, "OBJECT" ) )	/* Objects	*/
		fread_obj  ( ch, fp, OS_CARRY );
	    else
	    if ( !str_cmp( word, "COMMENT") )
		fread_comment(ch, fp );		/* Comments	*/
	    else
	    if ( !str_cmp( word, "END"    ) )	/* Done		*/
		break;
	    else
	    {
		bug( "Load_char_obj: bad section.", 0 );
		bug( name, 0 );
		break;
	    }
	}
	fclose( fp );
	fpArea = NULL;
	strcpy(strArea, "$");
    }

    
    if ( !found )
    {
	ch->short_descr			= STRALLOC( "" );
	ch->long_descr			= STRALLOC( "" );
	ch->description			= STRALLOC( "" );
	ch->editor			= NULL;
	ch->pcdata->clan_name		= STRALLOC( "" );
	ch->pcdata->clan		= NULL;
	ch->pcdata->pwd			= str_dup( "" );
	ch->pcdata->email		= str_dup( "" );
	ch->pcdata->bamfin		= str_dup( "" );
	ch->pcdata->bamfout		= str_dup( "" );
	ch->rank			= str_dup( "" );
	ch->pcdata->shipname		= STRALLOC( "" );
	ch->pcdata->bestowments		= str_dup( "" );
	ch->pcdata->title		= STRALLOC( "" );
	ch->pcdata->disguise		= STRALLOC( "" );
	ch->pcdata->homepage		= str_dup( "" );
	ch->pcdata->screenname		= str_dup( "" );
	ch->pcdata->image		= str_dup( "" );
	ch->pcdata->bio 		= STRALLOC( "" );
	ch->pcdata->authed_by		= STRALLOC( "" );
	ch->pcdata->prompt		= STRALLOC( "" );
	ch->pcdata->r_range_lo		= 0;
	ch->pcdata->r_range_hi		= 0;
	ch->pcdata->m_range_lo		= 0;
	ch->pcdata->m_range_hi		= 0;
	ch->pcdata->o_range_lo		= 0;
	ch->pcdata->o_range_hi		= 0;
	ch->pcdata->wizinvis		= 0;
        ch->pcdata->wanted_flags        = 0;
    }
    else
    {
	if ( !ch->pcdata->clan_name )
	{
	  ch->pcdata->clan_name	= STRALLOC( "" );
	  ch->pcdata->clan	= NULL;
	}
        if ( !ch->pcdata->bio )
          ch->pcdata->bio	 = STRALLOC( "" );

	if ( !ch->pcdata->authed_by )
	  ch->pcdata->authed_by	 = STRALLOC( "" );

	if ( !IS_NPC( ch ) && get_trust( ch ) > LEVEL_AVATAR )
	{
	  if ( ch->pcdata->wizinvis < 2 )
	    ch->pcdata->wizinvis = ch->top_level;
 	  assign_area( ch );
	}
	if ( file_ver > 1 ){
	  for ( i = 0; i < MAX_WEAR; i++ )
	    for ( x = 0; x < MAX_LAYERS; x++ )
		if ( save_equipment[i][x] )
		{
		    equip_char( ch, save_equipment[i][x], i );
		    save_equipment[i][x] = NULL;
		}
		else
		    break;
	}

    }
            
    loading_char = NULL;
    return found;
}



/*
 * Read in a char.
 */

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )					\
				if ( !str_cmp( word, literal ) )	\
				{					\
				    field  = value;			\
				    fMatch = TRUE;			\
				    break;				\
				}

void fread_char( CHAR_DATA *ch, FILE *fp, bool preload )
{
    char buf[MAX_STRING_LENGTH];
    char *line;
    char *word;
    int x1, x2, x3, x4, x5, x6, x7, x8, x9, x0;
    sh_int killcnt;
    bool fMatch;
    int max_colors = 0; /* Color code */
    time_t lastplayed;
    int sn, extra;
    char acrobuf[MSL];
         
    file_ver = 0;
    killcnt = 0;
    /* Setup color values in case player has none set - Samson */
    memcpy( &ch->colors, &default_set, sizeof(default_set) );

    for ( ; ; )
    {
      word = ( feof( fp ) ? "End" : fread_word( fp ) );

      if( word[0] == '\0' )
      {
         bug( "%s: EOF encountered reading file!", __FUNCTION__ );
         word = "End";
      }
      fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

	case 'A':
	    KEY( "Act",		ch->act,		fread_number( fp ) );
            if ( IS_SET(ch->act, ACT_MOUNTED ) ) 
                REMOVE_BIT(ch->act, ACT_MOUNTED); 
	    KEY( "Act2",	ch->pcdata->act2,		fread_number( fp ) );
	    KEY( "AffectedBy",	ch->affected_by,	fread_number( fp ) );
	    KEY( "Alignment",	ch->alignment,		fread_number( fp ) );
	    KEY( "Armor",	ch->armor,		fread_number( fp ) );
            
            if ( !str_cmp( word, "Addiction"  ) )
	    {
		line = fread_line( fp );
		x0=x1=x2=x3=x4=x5=x6=x7=x8=x9=0;
		sscanf( line, "%d %d %d %d %d %d %d %d %d %d",
		      &x0, &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8, &x9 );
		ch->pcdata->addiction[0] = x0;
		ch->pcdata->addiction[1] = x1;
		ch->pcdata->addiction[2] = x2;
		ch->pcdata->addiction[3] = x3;
		ch->pcdata->addiction[4] = x4;
		ch->pcdata->addiction[5] = x5;
		ch->pcdata->addiction[6] = x6;
		ch->pcdata->addiction[7] = x7;
		ch->pcdata->addiction[8] = x8;
		ch->pcdata->addiction[9] = x9;
		fMatch = TRUE;
		break;
	    }
            
            if ( !str_cmp( word, "Ability"  ) )
	    {
		line = fread_line( fp );
		x0=x1=x2=x3=0;
		sscanf( line, "%d %d %d %d",
		      &x0, &x1, &x2, &x3 );
		if ( x0 >= 0 && x0 < MAX_ABILITY )
		{
		      ch->skill_level[x0] = x1;
		      ch->experience[x0] = x2;
		      ch->bonus[x0] = x3;
		}
		fMatch = TRUE;
		break;
	    }
 
             
	    if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
	    {
		AFFECT_DATA *paf;

		if ( preload )
		{
		    fMatch = TRUE;
		    fread_to_eol( fp );
		    break;
		}
		CREATE( paf, AFFECT_DATA, 1 );
		if ( !str_cmp( word, "Affect" ) )
		{
		    paf->type	= fread_number( fp );
		}
		else
		{
		    int sn;
		    char *sname = fread_word(fp);

		    if ( (sn=skill_lookup(sname)) < 0 )
		    {
			if ( (sn=herb_lookup(sname)) < 0 )
			    bug( "Fread_char: unknown skill.", 0 );
			else
			    sn += TYPE_HERB;
		    }
		    paf->type = sn;
		}

		paf->duration	= fread_number( fp );
		paf->modifier	= fread_number( fp );
		paf->location	= fread_number( fp );
		paf->bitvector	= fread_number( fp );
		LINK(paf, ch->first_affect, ch->last_affect, next, prev );
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "AttrMod"  ) )
	    {
		line = fread_line( fp );
		x1=x2=x3=x4=x5=x6=x7=13;
		sscanf( line, "%d %d %d %d %d %d %d",
		      &x1, &x2, &x3, &x4, &x5, &x6, &x7 );
		ch->mod_str = x1;
		ch->mod_int = x2;
		ch->mod_wis = x3;
		ch->mod_dex = x4;
		ch->mod_con = x5;
		ch->mod_cha = x6;
		ch->mod_lck = x7;
		if (!x7)
		ch->mod_lck = 0;
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "AttrPerm" ) )
	    {
		line = fread_line( fp );
		x1=x2=x3=x4=x5=x6=x7=0;
		sscanf( line, "%d %d %d %d %d %d %d",
		      &x1, &x2, &x3, &x4, &x5, &x6, &x7 );
		ch->perm_str = x1;
		ch->perm_int = x2;
		ch->perm_wis = x3;
		ch->perm_dex = x4;
		ch->perm_con = x5;
		ch->perm_cha = x6;
		ch->perm_lck = x7;
		if (!x7 || x7 == 0)
		  ch->perm_lck = 13;
		fMatch = TRUE;
		break;
	    }
	    KEY( "AuthedBy",	ch->pcdata->authed_by,	fread_string( fp ) );
	    break;

	case 'B':
	    if (!str_cmp(word, "Bugged")){
	    	BUG_DATA *bug;
	    	CREATE(bug, BUG_DATA, 1);
	    	bug->name = fread_string( fp );
	    	LINK(bug, ch->first_bug, ch->last_bug, next_in_bug, prev_in_bug);
		fMatch = TRUE;
	    	break;
	    }
	    KEY( "Bamfin",	ch->pcdata->bamfin,	fread_string_nohash( fp ) );
	    KEY( "Bamfout",	ch->pcdata->bamfout,	fread_string_nohash( fp ) );
	    KEY( "Bestowments", ch->pcdata->bestowments, fread_string_nohash( fp ) );
	    KEY( "Bio",		ch->pcdata->bio,	fread_string( fp ) );
	    KEY( "Bank",	ch->pcdata->bank,	fread_number( fp ) );
	    KEY( "Build",	ch->build,		fread_number( fp ) );
	    break;

	case 'C':
		if ( !str_cmp( word, "Comfreq"))
		{
		 ch->comfreq = fread_string(fp);
		 fMatch = TRUE;
		 break;
		}

	    if ( !str_cmp( word, "Clan" ) )
	    {
		ch->pcdata->clan_name = fread_string( fp );

		if ( !preload
		&&   ch->pcdata->clan_name[0] != '\0'
		&& ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name )) == NULL )
		{
		  sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r",
		           ch->pcdata->clan_name );
		  send_to_char( buf, ch );
		  STRFREE( ch->pcdata->clan_name );
		  ch->pcdata->clan_name = STRALLOC( "" );
		}
		fMatch = TRUE;
		break;
	    }


	    if ( !str_cmp( word, "Condition" ) )
	    {
		line = fread_line( fp );
		sscanf( line, "%d %d %d %d",
		      &x1, &x2, &x3, &x4 );
		ch->pcdata->condition[0] = x1;
		ch->pcdata->condition[1] = x2;
		ch->pcdata->condition[2] = x3;
		ch->pcdata->condition[3] = x4;
		fMatch = TRUE;
		break;
	    }

          /* Load color values - Samson 9-29-98 */
          {
		int x;
		if ( !str_cmp( word, "Colors" ) )
            {
               for ( x = 0; x < max_colors; x++ )
                  ch->colors[x] = fread_number( fp );
               fMatch = TRUE;
               break;
            }
          }

            if (!str_cmp(word, "Contract"))
                {
                char *s1;
		int s2;
                CONTRACT_DATA *contract;
		s1 = fread_word(fp);
		s2 = fread_number(fp);
                CREATE(contract, CONTRACT_DATA, 1);
                contract->target = str_dup(s1);
                contract->amount = s2;
                LINK(contract, ch->first_contract, ch->last_contract, next_in_contract, prev_in_contract);
                fMatch = TRUE;
                break;
            }
	    break;

	case 'D':
	    KEY( "Damroll",	ch->damroll,		fread_number( fp ) );
	    KEY( "Deaf",	ch->deaf,		fread_number( fp ) );
	    KEY( "Description",	ch->description,	fread_string( fp ) );
	    KEY( "Disguise",	ch->pcdata->disguise,	fread_string( fp ) );
	    if ( !str_cmp( word, "Druglevel"  ) )
	    {
		line = fread_line( fp );
		x0=x1=x2=x3=x4=x5=x6=x7=x8=x9=0;
		sscanf( line, "%d %d %d %d %d %d %d %d %d %d",
		      &x0, &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8, &x9 );
		ch->pcdata->drug_level[0] = x0;
		ch->pcdata->drug_level[1] = x1;
		ch->pcdata->drug_level[2] = x2;
		ch->pcdata->drug_level[3] = x3;
		ch->pcdata->drug_level[4] = x4;
		ch->pcdata->drug_level[5] = x5;
		ch->pcdata->drug_level[6] = x6;
		ch->pcdata->drug_level[7] = x7;
		ch->pcdata->drug_level[8] = x8;
		ch->pcdata->drug_level[9] = x9;
		fMatch = TRUE;
		break;
	    }
	    break;

	/* 'E' was moved to after 'S' */
        case 'F':
	    KEY( "Flags",	ch->pcdata->flags,	fread_number( fp ) );
            KEY( "ForceControl",ch->force_control,      fread_number( fp ) );
            KEY( "ForceSense",ch->force_sense,          fread_number( fp ) );
            KEY( "ForceAlter",ch->force_alter,          fread_number( fp ) );
            KEY( "ForceChance",ch->force_chance,          fread_number( fp ) );
            KEY( "ForceId",ch->force_identified,          fread_number( fp ) );
            KEY( "ForceType",ch->force_type,          fread_number( fp ) );
            KEY( "ForceAlign",ch->force_align,          fread_number( fp ) );
            KEY( "ForceConverted",ch->force_converted,          fread_number( fp ) );
            KEY( "ForceLvlStatus",ch->force_level_status,          fread_number( fp ) );
	    KEY( "ForceMaster",	ch->force_master,	fread_string( fp ) );
            if ( !str_cmp( word, "Force" ) )
	    {
		line = fread_line( fp );
		x1=x2=x3=x4=x5=x6=0;
		sscanf( line, "%d %d %d %d",
		      &x1, &x2, &x3, &x4);
		ch->perm_frc = x1;
		ch->mana = x3;
		ch->max_mana = x4;
		fMatch = TRUE;
		break;
	    }
            if( !str_cmp( word, "ForceSkill" ) )
            {
            	line = fread_line( fp );
            	sscanf( line, "%d %d", &x1, &x2);
            	if(x1 < MAX_FORCE_SKILL)
            	  ch->force_skill[x1] = x2;
                fMatch = TRUE;
                break;
            }
	    KEY( "forcerank",	ch->pcdata->forcerank,	fread_number( fp ) );
	    KEY( "Fiance",	ch->pcdata->fiance,	fread_string( fp ) );
            if (!str_cmp(word, "Fellow"))
            {
		char *victim;
		char *knownas;
                FELLOW_DATA *fellow;
                victim = fread_word( fp );
                knownas = fread_string( fp );
		//sprintf(buf, "Player %s knows %s as %s.", ch->name, victim, knownas);
		//log_string(buf);

                CREATE(fellow, FELLOW_DATA, 1);
                fellow->victim = STRALLOC(victim);
                fellow->knownas = knownas;
                LINK(fellow, ch->first_fellow, ch->last_fellow, next, prev);
                fMatch = TRUE;
                break;
            }

            break;

	case 'G':
	    KEY( "Glory",       ch->pcdata->quest_curr, fread_number( fp ) );
	    KEY( "Gold",	ch->gold,		fread_number( fp ) );
	    /* temporary measure */
	    if ( !str_cmp( word, "Guild" ) )
	    {
		ch->pcdata->clan_name = fread_string( fp );

		if ( !preload
		&&   ch->pcdata->clan_name[0] != '\0'
		&& ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name )) == NULL )
		{
		  sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r",
		           ch->pcdata->clan_name );
		  send_to_char( buf, ch );
		  STRFREE( ch->pcdata->clan_name );
		  ch->pcdata->clan_name = STRALLOC( "" );
		}
		fMatch = TRUE;
		break;
	    }
            break;

	case 'H':
	    if ( !str_cmp(word, "Helled") )
	    {
	      ch->pcdata->release_date = fread_number(fp);
	      ch->pcdata->helled_by = fread_string(fp);
	      if ( ch->pcdata->release_date < current_time )
	      {
	        STRFREE(ch->pcdata->helled_by);
	        ch->pcdata->helled_by = NULL;
	        ch->pcdata->release_date = 0;
	      }
	      fMatch = TRUE;
	      break;
	    }

	    KEY( "Hitroll",	ch->hitroll,		fread_number( fp ) );
	    KEY( "Homepage",	ch->pcdata->homepage,	fread_string_nohash( fp ) );

	    if ( !str_cmp( word, "HpManaMove" ) )
	    {
		line = fread_line( fp );
		x1=x2=x3=x4=x5=x6=0;
		sscanf( line, "%d %d %d %d %d %d",
		      &x1, &x2, &x3, &x4, &x5, &x6 );
		ch->hit = x1;
		ch->max_hit = x2;
		ch->move = x5;
		ch->max_move = x6;
                if ( x4 >= 100 )
                {
                   ch->perm_frc = number_range( 1 , 20 );
                   ch->max_mana = x4;
                   ch->mana     = x4;
                }
                else if ( x4 >= 10 )
                {
                   ch->perm_frc = 1;
		   ch->max_mana = x4;
		}
		fMatch = TRUE;
		break;
	    }
	    
	    break;

	case 'I':
	    KEY( "IllegalPK",	ch->pcdata->illegal_pk,	fread_number( fp ) );
	    KEY( "Image",	ch->pcdata->image,	fread_string_nohash( fp ) );
	    KEY( "Immune",	ch->immune,		fread_number( fp ) );
	    break;

	case 'K':
	    if ( !str_cmp( word, "Killed" ) )
	    {
		fMatch = TRUE;
		if ( killcnt >= MAX_KILLTRACK )
		    bug( "fread_char: killcnt (%d) >= MAX_KILLTRACK", killcnt );
		else
		{
		    ch->pcdata->killed[killcnt].vnum    = fread_number( fp );
		    ch->pcdata->killed[killcnt++].count = fread_number( fp );
		}
	    }
	    break;

	case 'L':
	    KEY( "Lastname",	ch->pcdata->last_name,	fread_string( fp ) );
	    if ( !str_cmp(word, "Lastplayed") )
	    {
	      lastplayed = fread_number(fp);
	      fMatch = TRUE;
	      break;
	    }
	    KEY( "LongDescr",	ch->long_descr,		fread_string( fp ) );
	    if ( !str_cmp( word, "Languages" ) )
	    {
	    	ch->speaks = fread_number( fp );
	    	ch->speaking = fread_number( fp );
	    	fMatch = TRUE;
	    }
	    break;

	case 'M':
	    KEY( "MainAbility",	ch->main_ability,	fread_number( fp ) );
	    KEY( "MaxColors",   max_colors,             fread_number( fp ) );
	    KEY( "MDeaths",	ch->pcdata->mdeaths,	fread_number( fp ) );
	    KEY( "Mentalstate", ch->mental_state,	fread_number( fp ) );
	    KEY( "MGlory",      ch->pcdata->quest_accum,fread_number( fp ) );
	    KEY( "Minsnoop",	ch->pcdata->min_snoop,	fread_number( fp ) );
	    KEY( "MKills",	ch->pcdata->mkills,	fread_number( fp ) );
	    KEY( "Mobinvis",	ch->mobinvis,		fread_number( fp ) );
	    if ( !str_cmp( word, "MobRange" ) )
	    {
		ch->pcdata->m_range_lo = fread_number( fp );
		ch->pcdata->m_range_hi = fread_number( fp );
		fMatch = TRUE;
	    }
	    break;

	case 'N':
	    if ( !str_cmp( word, "Name" ) )
	    {
		/*
		 * Name already set externally.
		 */
		fread_to_eol( fp );
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'O':
	    KEY( "Outcast_time", ch->pcdata->outcast_time, fread_number( fp ) );
	    if ( !str_cmp( word, "ObjRange" ) )
	    {
		ch->pcdata->o_range_lo = fread_number( fp );
		ch->pcdata->o_range_hi = fread_number( fp );
		fMatch = TRUE;
	    }
	    break;

	case 'P':
	    KEY( "Pagerlen",	ch->pcdata->pagerlen,	fread_number( fp ) );
	    KEY( "Password",	ch->pcdata->pwd,	fread_string_nohash( fp ) );
	    KEY( "PDeaths",	ch->pcdata->pdeaths,	fread_number( fp ) );
	    KEY( "Pheight",	ch->pheight,		fread_number( fp ) );
	    KEY( "PKills",	ch->pcdata->pkills,	fread_number( fp ) );
	    KEY( "Played",	ch->played,		fread_number( fp ) );
	    KEY( "Position",	ch->position,		fread_number( fp ) );
	    KEY( "Practice",	extra,		fread_number( fp ) );
	    KEY( "Prompt",	ch->pcdata->prompt,	fread_string( fp ) );
	    if (!str_cmp ( word, "PTimer" ) )
	    {
		add_timer( ch , TIMER_PKILLED, fread_number(fp), NULL, 0 );	
		fMatch = TRUE;
		break;
	    }
	    if ( !str_cmp( word, "PlrHome" ) )
	    {
		ch->plr_home = get_room_index( fread_number( fp ) );
		if ( !ch->plr_home )
		    ch->plr_home = NULL;
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'R':
	    KEY( "Race",        ch->race,		fread_number( fp ) );
	    KEY( "Rank",        ch->rank,		fread_string_nohash( fp ) );
	    KEY( "Resistant",	ch->resistant,		fread_number( fp ) );
	    KEY( "Restore_time",ch->pcdata->restore_time, fread_number( fp ) );
	    KEY( "Rppoints",	ch->rppoints,		fread_number( fp ) );

	    if ( !str_cmp( word, "Room" ) )
	    {
		ch->in_room = get_room_index( fread_number( fp ) );
		if ( !ch->in_room )
		    ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
		fMatch = TRUE;
		break;
	    }
	    if ( !str_cmp( word, "RoomRange" ) )
	    {
		ch->pcdata->r_range_lo = fread_number( fp );
		ch->pcdata->r_range_hi = fread_number( fp );
		fMatch = TRUE;
	    }
	    break;

	case 'S':
	    KEY( "Salary",	ch->pcdata->salary,	fread_number( fp ) );
	    KEY( "Screenname",	ch->pcdata->screenname,	fread_string_nohash( fp ) );
	    KEY( "Sex",		ch->sex,		fread_number( fp ) );
	    KEY( "ShipNum",		ch->pcdata->shipnum,		fread_number( fp ) );
	    KEY( "Ship",		ch->pcdata->shipname,		fread_string( fp ) );
	    KEY( "SecondAbility",	ch->secondary_ability,		fread_number( fp ) );
	    KEY( "ShortDescr",	ch->short_descr,	fread_string( fp ) );
	    KEY( "Spouse",	ch->pcdata->spouse,		fread_string( fp ) );
	    KEY( "Susceptible",	ch->susceptible,	fread_number( fp ) );
	    if ( !str_cmp( word, "SavingThrow" ) )
	    {
		ch->saving_wand 	= fread_number( fp );
		ch->saving_poison_death = ch->saving_wand;
		ch->saving_para_petri 	= ch->saving_wand;
		ch->saving_breath 	= ch->saving_wand;
		ch->saving_spell_staff 	= ch->saving_wand;
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "SavingThrows" ) )
	    {
		ch->saving_poison_death = fread_number( fp );
		ch->saving_wand 	= fread_number( fp );
		ch->saving_para_petri 	= fread_number( fp );
		ch->saving_breath 	= fread_number( fp );
		ch->saving_spell_staff 	= fread_number( fp );
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "Site" ) )
	    {
		if ( !preload )
		{
		  sprintf( buf, "Last connected from: %s\n\r", fread_word( fp ) );
		  send_to_char( buf, ch );
		  if( file_ver < 4)
	          {
	          send_to_char("&R-=-=-=-=-=&WPLEASE READ&R=-=-=-=-=-\n\r", ch);
              
        	  sprintf(acrobuf, "&WIn an effort to boost player interactivity, we at %s have decided to provide each player with 20,000 credits. This will only be given once, and if you wish the muds economy to be stronger, remember that if the credits are kept with the players, there is a larger chance of you getting credits back when you're selling a product or 'service' for you assassins and bounty hunters. So enjoy, and don't let the money go to your head. :)\n\r", sysdata.mud_acronym);
                  send_to_pager(acrobuf, ch);
       		  send_to_pager("&R-=-=-=-=-=&WPLEASE READ&R=-=-=-=-=-\n\r", ch);
	          ch->gold = ch->gold + 20000;
		  WAIT_STATE(ch, 20*PULSE_PER_SECOND);
		  }
		}
		else
		  fread_to_eol( fp );
		fMatch = TRUE;
		if ( preload )
		  word = "End";
		else
		  break;
	    }

	    if ( !str_cmp( word, "Skill" ) )
	    {
		int value;

		if ( preload )
		  word = "End";
		else
		{
		  value = fread_number( fp );
		  if ( file_ver < 3 )
		    sn = skill_lookup( fread_word( fp ) );
		  else
		    sn = bsearch_skill_exact( fread_word( fp ), gsn_first_skill, gsn_first_weapon-1 );
		  if ( sn < 0 )
		    bug( "Fread_char: unknown skill.", 0 );
		  else
		  {
		    ch->pcdata->learned[sn] = value;
		    
		  }
		  fMatch = TRUE;
		  break;
		}
	    }

	    if ( !str_cmp( word, "Spell" ) )
	    {
		int sn;
		int value;

		if ( preload )
		  word = "End";
		else
		{
		  value = fread_number( fp );

		  sn = bsearch_skill_exact( fread_word( fp ), gsn_first_spell, gsn_first_skill-1 );
		  if ( sn < 0 )
		    bug( "Fread_char: unknown spell.", 0 );
		  else
		  {
		    ch->pcdata->learned[sn] = value;
		    
		  }
		  fMatch = TRUE;
		  break;
		}
	    }
	    if ( str_cmp( word, "End" ) )
		break;

	case 'E':
	    if ( !str_cmp( word, "End" ) )
	    {
		if (!ch->short_descr)
		  ch->short_descr	= STRALLOC( "" );
		if (!ch->long_descr)
		  ch->long_descr	= STRALLOC( "" );
		if (!ch->description)
		  ch->description	= STRALLOC( "" );
		if (!ch->pcdata->pwd)
		  ch->pcdata->pwd	= str_dup( "" );
		if (!ch->pcdata->shipname)
		  ch->pcdata->shipname  = STRALLOC( "" );
		if (!ch->pcdata->email)
		  ch->pcdata->email	= str_dup( "" );
		if (!ch->pcdata->bamfin)
		  ch->pcdata->bamfin	= str_dup( "" );
		if (!ch->pcdata->bamfout)
		  ch->pcdata->bamfout	= str_dup( "" );
		if (!ch->pcdata->bio)
		  ch->pcdata->bio	= STRALLOC( "" );
		if (!ch->rank)
		  ch->rank		= str_dup( "" );
		if (!ch->pcdata->bestowments)
		  ch->pcdata->bestowments = str_dup( "" );
		if (!ch->pcdata->title)
		  ch->pcdata->title	= STRALLOC( "" );
		if (!ch->pcdata->disguise)
		  ch->pcdata->disguise	= STRALLOC( "" );
		if (!ch->pcdata->homepage)
		  ch->pcdata->homepage	= str_dup( "" );
		if (!ch->pcdata->screenname)
		  ch->pcdata->screenname	= str_dup( "" );
		if (!ch->pcdata->image)
		  ch->pcdata->image	= str_dup( "" );
		if (!ch->pcdata->authed_by)
		  ch->pcdata->authed_by = STRALLOC( "" );
		if (!ch->pcdata->prompt )
		  ch->pcdata->prompt	= STRALLOC( "" );
		ch->editor		= NULL;
		killcnt = URANGE( 2, ((ch->top_level+3) * MAX_KILLTRACK)/LEVEL_AVATAR, MAX_KILLTRACK );
		if ( killcnt < MAX_KILLTRACK )
		  ch->pcdata->killed[killcnt].vnum = 0;
		{
		 int ability;
		 for ( ability = 0 ; ability < MAX_ABILITY ; ability++ )
		 {
		   if ( ch->skill_level[ability] == 0 && ability != FORCE_ABILITY)
		       ch->skill_level[ability] = 1;
		 }
		}
		if ( !IS_IMMORTAL( ch ) && !ch->speaking )
		/*	ch->speaking = LANG_BASIC;      */
			ch->speaking = race_table[ch->race].language;
		if ( IS_IMMORTAL( ch ) )
		{
			ch->speaks = ~0;
			if ( ch->speaking == 0 )
				ch->speaking = ~0;
		}
		if ( !ch->pcdata->prompt )
		  ch->pcdata->prompt = STRALLOC("");
		  
		if ( lastplayed != 0 )
		{
		   int hitgain;
		   hitgain = ( ( int ) ( current_time - lastplayed ) / 60 );
                   ch->hit = URANGE( 1 , ch->hit + hitgain , ch->max_hit );		   
		   ch->move = URANGE( 1 , ch->move + hitgain , ch->max_move );		   
		   if ( ch->skill_level[FORCE_ABILITY] > 1 )
		      ch->mana = URANGE( 0 , ch->mana + hitgain , ch->max_mana );		   
		   better_mental_state( ch , hitgain );
		}
                for ( sn = 0; sn < top_sn; sn++ )
		{       
	    	   if ( !skill_table[sn]->name )
		      break;

            	   if ( skill_table[sn]->guild < 0 || skill_table[sn]->guild >= MAX_ABILITY )
                      continue;
		
		   if ( ch->pcdata->learned[sn] > 0 && ch->skill_level[skill_table[sn]->guild] < skill_table[sn]->min_level )
                      ch->pcdata->learned[sn] = 0;
		}
		return;
	    }
	    KEY( "Email",	ch->pcdata->email,	fread_string_nohash( fp ) );
	    break;

	case 'T':
	    KEY( "Toplevel",	ch->top_level,		fread_number( fp ) );
	    if ( !str_cmp( word, "Tongue" ) )
	    {
		int sn;
		int value;

		if ( preload )
		  word = "End";
		else
		{
		  value = fread_number( fp );

		  sn = bsearch_skill_exact( fread_word( fp ), gsn_first_tongue, gsn_top_sn-1 );
/* temp fix -Tawnos */
		  if( sn < 0 )
		    sn = bsearch_skill_exact("basic", gsn_first_tongue, gsn_top_sn-1 );

		  if ( sn < 0 )
		    bug( "Fread_char: unknown tongue.", 0 );
		  else
		  {
		    ch->pcdata->learned[sn] = value;
		    
		  }
		  fMatch = TRUE;
		}
		break;
	    }
	    KEY( "Trust", ch->trust, fread_number( fp ) );
            /* Let no character be trusted higher than one below maxlevel -- Narn */
	    ch->trust = UMIN( ch->trust, MAX_LEVEL - 1 );

	    if ( !str_cmp( word, "Title" ) )
	    {
		ch->pcdata->title = fread_string( fp );
		if ( isalpha(ch->pcdata->title[0])
		||   isdigit(ch->pcdata->title[0]) )
		{
		    sprintf( buf, " %s", ch->pcdata->title );
		    if ( ch->pcdata->title )
		      STRFREE( ch->pcdata->title );
		    ch->pcdata->title = STRALLOC( buf );
		}
		fMatch = TRUE;
		break;
	    }

	    break;

	case 'V':
	    if( !str_cmp( word, "Version" ) )
            {
                file_ver = fread_number( fp );
                ch->pcdata->version = file_ver;
                fMatch = TRUE;
                break;
            }
	    break;

	case 'W':
	    if ( !str_cmp( word, "Weapon" ) )
	    {
		int sn;
		int value;

		if ( preload )
		  word = "End";
		else
		{
		  value = fread_number( fp );

		  sn = bsearch_skill_exact( fread_word( fp ), gsn_first_weapon, gsn_first_tongue-1 );
		  if ( sn < 0 )
		    bug( "Fread_char: unknown weapon.", 0 );
		  else
		  {
		    ch->pcdata->learned[sn] = value;
		    
		  }
		  fMatch = TRUE;
		}
		break;
	    }
	    KEY( "Wimpy",	ch->wimpy,		fread_number( fp ) );
	    KEY( "WizInvis",	ch->pcdata->wizinvis,	fread_number( fp ) );
	    KEY( "Wanted",	ch->pcdata->wanted_flags,  fread_number( fp ) );
	    break;
	}

	if ( !fMatch )
	{
	    sprintf( buf, "Fread_char: no match: %s", word );
	    bug( buf, 0 );
	}
    }
}


void fread_obj( CHAR_DATA *ch, FILE *fp, sh_int os_type )
{
    OBJ_DATA *obj;
    char *word;
    int iNest;
    bool fMatch;
    bool fNest;
    bool fVnum;
    ROOM_INDEX_DATA *room;

    CREATE( obj, OBJ_DATA, 1 );
    obj->count		= 1;
    obj->wear_loc	= -1;
    obj->weight		= 1;

    fNest		= TRUE;		/* Requiring a Nest 0 is a waste */
    fVnum		= TRUE;
    iNest		= 0;

    for ( ; ; )
    {
      word = ( feof( fp ) ? "End" : fread_word( fp ) );

      if( word[0] == '\0' )
      {
         bug( "%s: EOF encountered reading file!", __FUNCTION__ );
         word = "End";
      }
      fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

	case 'A':
	    if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
	    {
		AFFECT_DATA *paf;
		int pafmod;

		CREATE( paf, AFFECT_DATA, 1 );
		if ( !str_cmp( word, "Affect" ) )
		{
		    paf->type	= fread_number( fp );
		}
		else
		{
		    int sn;

		    sn = skill_lookup( fread_word( fp ) );
		    if ( sn < 0 )
			bug( "Fread_obj: unknown skill.", 0 );
		    else
			paf->type = sn;
		}
		paf->duration	= fread_number( fp );
		pafmod		= fread_number( fp );
		paf->location	= fread_number( fp );
		paf->bitvector	= fread_number( fp );
		if ( paf->location == APPLY_WEAPONSPELL
		||   paf->location == APPLY_WEARSPELL
		||   paf->location == APPLY_REMOVESPELL )
		  paf->modifier		= slot_lookup( pafmod );
		else
		  paf->modifier		= pafmod;
		LINK(paf, obj->first_affect, obj->last_affect, next, prev );
		fMatch				= TRUE;
		break;
	    }
	    KEY( "Actiondesc",	obj->action_desc,	fread_string( fp ) );
	    break;

	case 'C':
	    KEY( "Cost",	obj->cost,		fread_number( fp ) );
	    KEY( "Count",	obj->count,		fread_number( fp ) );
	    break;

	case 'D':
	    KEY( "Description",	obj->description,	fread_string( fp ) );
	    break;

	case 'E':
	    KEY( "ExtraFlags",	obj->extra_flags,	fread_number( fp ) );

	    if ( !str_cmp( word, "ExtraDescr" ) )
	    {
		EXTRA_DESCR_DATA *ed;

		CREATE( ed, EXTRA_DESCR_DATA, 1 );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		LINK(ed, obj->first_extradesc, obj->last_extradesc, next, prev );
		fMatch 				= TRUE;
	    }

	    if ( !str_cmp( word, "End" ) )
	    {
		if ( !fNest || !fVnum )
		{
		    bug( "Fread_obj: incomplete object.", 0 );
		    if ( obj->name )
		      STRFREE( obj->name        );
		    if ( obj->description )
		      STRFREE( obj->description );
		    if ( obj->short_descr )
		      STRFREE( obj->short_descr );
		    DISPOSE( obj );
		    return;
		}
		else
		{
		    sh_int wear_loc = obj->wear_loc;

		    if ( !obj->name )
			obj->name = QUICKLINK( obj->pIndexData->name );
		    if ( !obj->description )
			obj->description = QUICKLINK( obj->pIndexData->description );
		    if ( !obj->short_descr )
			obj->short_descr = QUICKLINK( obj->pIndexData->short_descr );
		    if ( !obj->action_desc )
			obj->action_desc = QUICKLINK( obj->pIndexData->action_desc );
		    LINK(obj, first_object, last_object, next, prev );
		    obj->pIndexData->count += obj->count;
		    if ( !obj->serial )
		    {
			cur_obj_serial = UMAX((cur_obj_serial + 1 ) & (BV30-1), 1);
			obj->serial = obj->pIndexData->serial = cur_obj_serial;
		    }
		    if ( fNest )
		      rgObjNest[iNest] = obj;
		    numobjsloaded += obj->count;
		    ++physicalobjects;
		    if ( file_ver > 1 || obj->wear_loc < -1
		    ||   obj->wear_loc >= MAX_WEAR )
		      obj->wear_loc = -1;
		    /* Corpse saving. -- Altrag */
		    if ( os_type == OS_CORPSE )
		    {
		        if ( !room )
		        {
		          bug( "Fread_obj: Corpse without room", 0);
		          room = get_room_index(ROOM_VNUM_LIMBO);
		        }
		        obj = obj_to_room( obj, room );
		    }
		    else if ( iNest == 0 || rgObjNest[iNest] == NULL )
		    {
			int slot;
			bool reslot = FALSE;

			if ( file_ver > 1
			&&   wear_loc > -1
			&&   wear_loc < MAX_WEAR )
			{
			   int x;

			   for ( x = 0; x < MAX_LAYERS; x++ )
			      if ( !save_equipment[wear_loc][x] )
			      {
				  save_equipment[wear_loc][x] = obj;
				  slot = x;
				  reslot = TRUE;
				  break;
			      }
			   if ( x == MAX_LAYERS )
				bug( "Fread_obj: too many layers %d", wear_loc );
			}
			obj = obj_to_char( obj, ch );
			if ( reslot )
			  save_equipment[wear_loc][slot] = obj;
		    }
		    else
		    {
			if ( rgObjNest[iNest-1] )
			{
			   separate_obj( rgObjNest[iNest-1] );
			   obj = obj_to_obj( obj, rgObjNest[iNest-1] );
			}
			else
			   bug( "Fread_obj: nest layer missing %d", iNest-1 );
		    }
		    if ( fNest )
		      rgObjNest[iNest] = obj;
		    return;
		}
	    }
	    break;

	case 'I':
	    KEY( "ItemType",	obj->item_type,		fread_number( fp ) );
	    break;

	case 'L':
	    KEY( "Level",	obj->level,		fread_number( fp ) );
	    break;

	case 'N':
	    KEY( "Name",	obj->name,		fread_string( fp ) );

	    if ( !str_cmp( word, "Nest" ) )
	    {
		iNest = fread_number( fp );
		if ( iNest < 0 || iNest >= MAX_NEST )
		{
		    bug( "Fread_obj: bad nest %d.", iNest );
		    iNest = 0;
		    fNest = FALSE;
		}
		fMatch = TRUE;
	    }
	    break;
	    
	case 'R':
	    KEY( "Room", room, get_room_index(fread_number(fp)) );

	case 'S':
	    KEY( "ShortDescr",	obj->short_descr,	fread_string( fp ) );

	    if ( !str_cmp( word, "Spell" ) )
	    {
		int iValue;
		int sn;

		iValue = fread_number( fp );
		sn     = skill_lookup( fread_word( fp ) );
		if ( iValue < 0 || iValue > 5 )
		    bug( "Fread_obj: bad iValue %d.", iValue );
		else if ( sn < 0 )
		    bug( "Fread_obj: unknown skill.", 0 );
		else
		    obj->value[iValue] = sn;
		fMatch = TRUE;
		break;
	    }

	    break;

	case 'T':
	    KEY( "Timer",	obj->timer,		fread_number( fp ) );
	    break;

	case 'V':
	    if ( !str_cmp( word, "Values" ) )
	    {
		int x1,x2,x3,x4,x5,x6;
		char *ln = fread_line( fp );

		x1=x2=x3=x4=x5=x6=0;
		sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 );

		obj->value[0]	= x1;
		obj->value[1]	= x2;
		obj->value[2]	= x3;
		obj->value[3]	= x4;
		obj->value[4]	= x5;
		obj->value[5]	= x6;
		fMatch		= TRUE;
		break;
	    }

	    if ( !str_cmp( word, "Vnum" ) )
	    {
		int vnum;

		vnum = fread_number( fp );
		if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
		{
		    fVnum = FALSE;
		    bug( "Fread_obj: bad vnum %d.", vnum ); 
		}
		else
		{
		    fVnum = TRUE;
		    obj->cost = obj->pIndexData->cost;
		    obj->weight = obj->pIndexData->weight;
		    obj->item_type = obj->pIndexData->item_type;
		    obj->wear_flags = obj->pIndexData->wear_flags;
		    obj->extra_flags = obj->pIndexData->extra_flags;
		}
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'W':
	    KEY( "WearFlags",	obj->wear_flags,	fread_number( fp ) );
	    KEY( "WearLoc",	obj->wear_loc,		fread_number( fp ) );
	    KEY( "Weight",	obj->weight,		fread_number( fp ) );
	    break;

	}

	if ( !fMatch )
	{
	    EXTRA_DESCR_DATA *ed;
	    AFFECT_DATA *paf;

	    bug( "Fread_obj: no match.", 0 );
	    bug( word, 0 );
	    fread_to_eol( fp );
	    if ( obj->name )
		STRFREE( obj->name        );
	    if ( obj->description )
		STRFREE( obj->description );
	    if ( obj->short_descr )
		STRFREE( obj->short_descr );
	    while ( (ed=obj->first_extradesc) != NULL )
	    {
		STRFREE( ed->keyword );
		STRFREE( ed->description );
		UNLINK( ed, obj->first_extradesc, obj->last_extradesc, next, prev );
		DISPOSE( ed );
	    }
	    while ( (paf=obj->first_affect) != NULL )
	    {
		UNLINK( paf, obj->first_affect, obj->last_affect, next, prev );
		DISPOSE( paf );
	    }
	    DISPOSE( obj );
	    return;
	}
    }
}

void set_alarm( long seconds )
{
    alarm( seconds );
}

void do_last(CHAR_DATA * ch, char *argument)
{
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   char name[MAX_INPUT_LENGTH];
   struct stat fst;

   argument = one_argument(argument, arg);
   if (arg[0] == '\0')
   {
      send_to_char("Usage: last <playername>\n\r", ch);
      send_to_char("Usage: last <# of entries OR \'-1\' for all entries OR \'today\' for all of today's entries>\n\r", ch);
      send_to_char("Usage: last <playername> <count>\n\r", ch);
      return;
   }
   if (get_trust(ch) < LEVEL_ASCENDANT)
   {
      set_char_color(AT_IMMORT, ch);
      send_to_char("Their godly glow prevents you from getting a good look.\n\r", ch);
      return;
   }
   if (isdigit(arg[0]) || atoi(arg) == -1 || !str_cmp(arg, "today")) //View list instead of players
   {
      send_to_char("&w&RName                     Time                        Host/Ip\n\r&c&w---------------------------------------------------------------------------\n\r", ch);
      if (!str_cmp(arg, "today"))
         read_last_file(ch, -2, NULL);
      else
         read_last_file(ch, atoi(arg), NULL);
      return;
   }  
   strcpy(name, capitalize(arg));
   if (argument[0] != '\0')
   {
      send_to_char("&w&RName                     Time                        Host/Ip\n\r&c&w---------------------------------------------------------------------------\n\r", ch);
      read_last_file(ch, atoi(argument), name);
      return;
   }
   sprintf(buf, "%s%c/%s", PLAYER_DIR, tolower(arg[0]), name);
   
   if (stat(buf, &fst) != -1)
      sprintf(buf, "%s was last on: %s\r", name, ctime(&fst.st_mtime));
   else
      sprintf(buf, "%s was not found.\n\r", name);
   send_to_char(buf, ch);
}

void write_corpses( CHAR_DATA *ch, char *name )
{
  OBJ_DATA *corpse;
  FILE *fp = NULL;
  
  /* Name and ch support so that we dont have to have a char to save their
     corpses.. (ie: decayed corpses while offline) */
  if ( ch && IS_NPC(ch) )
  {
    bug( "Write_corpses: writing NPC corpse.", 0 );
    return;
  }
  if ( ch )
    name = ch->name;
  /* Go by vnum, less chance of screwups. -- Altrag */
  for ( corpse = first_object; corpse; corpse = corpse->next )
    if ( corpse->pIndexData->vnum == OBJ_VNUM_CORPSE_PC &&
         corpse->in_room != NULL &&
        !str_cmp(corpse->short_descr+14, name) )
    {
      if ( !fp )
      {
        char buf[127];
        
        sprintf(buf, "%s%s", CORPSE_DIR, capitalize(name));
        if ( !(fp = fopen(buf, "w")) )
        {
          bug( "Write_corpses: Cannot open file.", 0 );
          perror(buf);
          return;
        }
      }
      fwrite_obj(ch, corpse, fp, 0, OS_CORPSE);
    }
  if ( fp )
  {
    fprintf(fp, "#END\n\n");
    fclose(fp);
  }
  else
  {
    char buf[127];
    
    sprintf(buf, "%s%s", CORPSE_DIR, capitalize(name));
    remove(buf);
  }
  return;
}

void load_corpses( void )
{
  DIR *dp;
#ifdef CYGWIN //CYGWIN suport -->KeB
  struct dirent *de; //Thanks Xie
#else
  struct direct *de;
#endif
  extern FILE *fpArea;
  extern char strArea[MAX_INPUT_LENGTH];
  extern int falling;
  
  if ( !(dp = opendir(CORPSE_DIR)) )
  {
    bug( "Load_corpses: can't open CORPSE_DIR", 0);
    perror(CORPSE_DIR);
    return;
  }

  falling = 1; /* Arbitrary, must be >0 though. */
  while ( (de = readdir(dp)) != NULL )
  {
    if ( de->d_name[0] != '.' )
    {
      sprintf(strArea, "%s%s", CORPSE_DIR, de->d_name );
      fprintf(stderr, "Corpse -> %s\n", strArea);
      if ( !(fpArea = fopen(strArea, "r")) )
      {
        perror(strArea);
        continue;
      }
      for ( ; ; )
      {
        char letter;
        char *word;
        
        letter = fread_letter( fpArea );
        if ( letter == '*' )
        {
          fread_to_eol(fpArea);
          continue;
        }
        if ( letter != '#' )
        {
          bug( "Load_corpses: # not found.", 0 );
          break;
        }
        word = fread_word( fpArea );
        if ( !str_cmp(word, "CORPSE" ) )
          fread_obj( NULL, fpArea, OS_CORPSE );
        else if ( !str_cmp(word, "OBJECT" ) )
          fread_obj( NULL, fpArea, OS_CARRY );
        else if ( !str_cmp( word, "END" ) )
          break;
        else
        {
          bug( "Load_corpses: bad section.", 0 );
          break;
        }
      }
      fclose(fpArea);
    }
  }
  fpArea = NULL;
  strcpy(strArea, "$");
  closedir(dp);
  falling = 0;
  return;
}

void save_profile( CHAR_DATA *ch )
{
    char strprofile[MAX_INPUT_LENGTH];
    FILE *fp;

    if ( !ch )
    {
	bug( "save_profile: null ch!", 0 );
	return;
    }

    if ( IS_NPC(ch) || NOT_AUTHED(ch) )
	return;

    sprintf( strprofile, "%s%s.htm", PROFILE_DIR, capitalize( ch->name ) );

    
    if ( ( fp = fopen( strprofile, "w" ) ) == NULL )
    {
        bug( "Save_profile: fopen", 0 );
        perror( strprofile );
    }
    else
    {
	char image[MAX_INPUT_LENGTH];
	char sex[MAX_INPUT_LENGTH];
	char email[MAX_INPUT_LENGTH];
	char homepage[MAX_INPUT_LENGTH];
	char aimname[MAX_INPUT_LENGTH];
	char desc[MAX_STRING_LENGTH];
	char bio[MAX_STRING_LENGTH];
	bool pageurl=TRUE;
	bool emailurl=TRUE;
	bool aimurl=TRUE;

	if(ch->pcdata->image && ch->pcdata->image[0] != '\0')
	  sprintf(image, "%s", show_tilde(ch->pcdata->image));
	else
	  sprintf(image, "../grx/noimage.gif");

	if(ch->sex == 1)
	  sprintf(sex, "Male");
	else if(ch->sex == 2)
	  sprintf(sex, "Female");
	else
	  sprintf(sex, "Neutral");

	if(ch->pcdata->email && ch->pcdata->email[0] != '\0')
	  sprintf(email, "%s", ch->pcdata->email);
	else
	{
	  sprintf(email, "Not Specified.");
	  emailurl = FALSE;
	}
	if(ch->pcdata->homepage && ch->pcdata->homepage[0] != '\0')
	{
	  sprintf(homepage, "%s", show_tilde(ch->pcdata->homepage));
	}
	else
	{
	  sprintf(homepage, "Not Specified.");
	  pageurl = FALSE;
	}

	if(ch->pcdata->screenname && ch->pcdata->screenname[0] != '\0')
	  sprintf(aimname, "%s", ch->pcdata->screenname);
	else
	{
	  sprintf(aimname, "Not Specified.");
	  aimurl = FALSE;
	}

	if(ch->description && ch->description[0] != '\0')
	  sprintf(desc, "%s", ch->description);
	else
	  sprintf(desc, "Not Specified.");

	if(ch->pcdata->bio && ch->pcdata->bio[0] != '\0')
	  sprintf(bio, "%s", ch->pcdata->bio);
	else
	  sprintf(bio, "None.");


	fprintf(fp, "<HTML>\n");
	fprintf(fp, "<HEAD>\n");
	fprintf(fp, "<title>%s Player Database</title>", sysdata.mud_acronym);
	fprintf(fp, "<style type='text/css'>\n");
	fprintf(fp, "body{ font-family: Verdana;}\n");
	fprintf(fp, ".maintable{border: 1px solid #990000; font-size: 10pt;}\n");
	fprintf(fp, ".middletd{border-bottom: 1px solid #990000;}\n");
	fprintf(fp, ".imagetd{border-right: 1px solid #990000; border-bottom: 1px solid #990000;}\n");
	fprintf(fp, "a{ color: #FF0000;}\n");
	fprintf(fp, "a:hover{ text-decoration: underline }\n");
	fprintf(fp, "</style>\n");
	fprintf(fp, "</HEAD>\n");
	fprintf(fp, "<BODY bgcolor='black' text='white'>\n");
	fprintf(fp, "<table class='maintable' width='90%%' cellpadding='5' cellspacing='0'>\n");
	fprintf(fp, "<tr>\n");
	fprintf(fp, "<td class='imagetd' rowspan='6' width='205'><img src='%s' width='200'></td>\n", image);
	fprintf(fp, "<td class='middletd'> Name: %s</td>\n", ch->name);
	fprintf(fp, "</tr>\n<tr>\n");
	fprintf(fp, "<td class='middletd'> Race: %s </td>\n", race_table[ch->race].race_name);
	fprintf(fp, "</tr>\n<tr>\n");
	fprintf(fp, "<td class='middletd'> Sex: %s </td>\n", sex);
	fprintf(fp, "</tr>\n<tr>\n");
	if(emailurl)
	  fprintf(fp, "<td class='middletd'> Email: <a href='mailto:%s'>%s</a></td>\n", email, email);
	else
	  fprintf(fp, "<td class='middletd'> Email: Not Specified.</td>\n");
	fprintf(fp, "</tr>\n<tr>\n");
	if(pageurl)
 	  fprintf(fp, "<td class='middletd'> Homepage: <a href='%s' target='new'>%s</a></td>\n", homepage, homepage);
  	else
	  fprintf(fp, "<td class='middletd'> Homepage: Not Specified.</td>");
	fprintf(fp, "</tr>\n<tr>\n");
	if(aimurl)
	  fprintf(fp, "<td class='middletd'> AIM Screenname: <a href='aim:goim?screenname=%s'>%s</a></td>\n", aimname, aimname);
	else
	  fprintf(fp, "<td class='middletd'> AIM Screenname: Not Specified.</td>\n");
	fprintf(fp, "</tr>\n<tr>\n");
	fprintf(fp, "<td colspan='2' class='middletd'>\n");
	fprintf(fp, "Description: <PRE>%s</PRE>\n", htmlcolor(desc));
	fprintf(fp, "</td>\n</tr>\n<tr>\n");
	fprintf(fp, "<td colspan='2'>\n");
	fprintf(fp, "Biography: <PRE>%s</PRE>\n", htmlcolor(bio));
	fprintf(fp, "</td>\n</tr>\n</table>\n");
	fprintf(fp, "</BODY></HTML>");
	fclose(fp);
       }

return;
}