/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
* *
* Code Adapted and Improved by Abandoned Realms Mud *
* and Aabahran: The Forsaken Lands Mud by Virigoth *
* *
* Continued Production of this code is available at www.flcodebase.com *
***************************************************************************/
#define CLAN_DIR "../clans/"
#define CLAN_TMP_FILE "temp_clan"
#define MAX_CLANS 32
#define MAX_INACTIVE 604800
#define CLAN_APPLY_WIN 604800
/* data types */
typedef struct clan_data CLAN_DATA;
typedef struct clan_member CLAN_MEMBER;
/* macros */
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, member, value ) \
if (!str_cmp(word, literal)){ \
member = value; \
fMatch = TRUE; \
break; \
} \
#if defined(KEYS)
#undef KEYS
#endif
#define KEYS(literal, member, value) \
if (!str_cmp(word, literal)){ \
member = value; \
fMatch = TRUE; \
break; \
}
/* structs */
struct clan_member{
CLAN_MEMBER* next;
char* name;
int race;
int class;
int level;
int rank;
int pts;
long joined;
long last_logon;
long allowed;
};
struct clan_data{
char* name;
CLAN_MEMBER members;
int max;
};
/* INTERFACE */
void ClanSave( int handle );
void SaveClans();
void LoadClans();
int GetClanHandle( char* name );
char* GetClanName( int handle );
void SynchClanData( CHAR_DATA* ch );
CLAN_MEMBER* GetClanMember( int handle, char* name );
void CharFromClan( CHAR_DATA* ch );
void CharToClan( CHAR_DATA* ch, int handle );
bool ClanApplicationCheck( CHAR_DATA* ch, CABAL_DATA* pCab);
void ClanEcho( int handle, char* string );
int ClanSecondsToApply( CHAR_DATA* ch );
bool ClanRename(int handle, char* current, char* new );