/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
* *
* Code Adapted and Improved by Abandoned Realms Mud *
* and Aabahran: The Forsaken Lands Mud by Virigoth *
* *
* Continued Production of this code is available at www.flcodebase.com *
***************************************************************************/
/* path for the bounty file */
#define SAVEBOUNTY_DIR "../bounty/"
#define SAVEBOUNTY_FILE "bounties.sav"
#define BOUNTY_LIFETIME 604800 //7 days
#define BOUNTY_WAITTIME 43200 //12 hours
/* main bounty structure */
/* moved to merc.h
typedef struct bounty_data BOUNTY_DATA;
typedef struct bbid_data BBID_DATA;
*/
struct bbid_data{
BOUNTY_DATA* bounty; //bounty this belongs to
BBID_DATA* next; //next bid on the list
char* name; //name of bidder
int level; //level of bidder
CABAL_DATA* pCabal; //cabal if any of the bidder
int cp; //cp bid
long gp; //gold bid
OBJ_DATA* obj; //objects bid
};
struct bounty_data {
BOUNTY_DATA* next;
bool valid;
time_t time_stamp; //time when this was created
char* name; //name of the bounty target
BBID_DATA* bids; //bounty bid list
};
/* functions */
void free_bbid ( BBID_DATA* pBb );
void obj_from_bbid ( OBJ_DATA* obj );
BOUNTY_DATA* get_bounty ( char* name );
void save_bounties ( );
void load_bounties ( );
CABAL_DATA* is_bounty_priority ( BOUNTY_DATA* bounty, CABAL_DATA* pCabal );
bool can_collect ( BOUNTY_DATA* bounty, CHAR_DATA* ch );
bool rem_bounty ( BOUNTY_DATA* pb );
void free_bounty ( BOUNTY_DATA *bounty );
bool check_rouge_bounty ( CHAR_DATA* och, int pen );