/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
* *
* Code Adapted and Improved by Abandoned Realms Mud *
* and Aabahran: The Forsaken Lands Mud by Virigoth *
* *
* Continued Production of this code is available at www.flcodebase.com *
***************************************************************************/
#ifndef _ANSI_
#define _ANSI_
#define ANSI_ESCAPE "[0"
#define ANSI_NORMAL ";0"
#define ANSI_UNDERL ";4"
#define ANSI_BLINK ";5"
#define ANSI_INVERS ";7"
#define ANSI_BLACK ";30"
#define ANSI_RED ";31"
#define ANSI_GREEN ";32"
#define ANSI_YELLOW ";33"
#define ANSI_BLUE ";34"
#define ANSI_PURPLE ";35"
#define ANSI_CYAN ";36"
#define ANSI_WHITE ";37"
#define ANSI_BOLD_BLACK ";1;30"
#define ANSI_BOLD_RED ";1;31"
#define ANSI_BOLD_GREEN ";1;32"
#define ANSI_BOLD_YELLOW ";1;33"
#define ANSI_BOLD_BLUE ";1;34"
#define ANSI_BOLD_PURPLE ";1;35"
#define ANSI_BOLD_CYAN ";1;36"
#define ANSI_BOLD_WHITE ";1;37"
#define ANSI_BLINK_BLACK ";5;30"
#define ANSI_BLINK_RED ";5;31"
#define ANSI_BLINK_GREEN ";5;32"
#define ANSI_BLINK_YELLOW ";5;33"
#define ANSI_BLINK_BLUE ";5;34"
#define ANSI_BLINK_PURPLE ";5;35"
#define ANSI_BLINK_CYAN ";5;36"
#define ANSI_BLINK_WHITE ";5;37"
#define ANSI_BLINK_BOLD_BLACK ";1;5;30"
#define ANSI_BLINK_BOLD_RED ";1;5;31"
#define ANSI_BLINK_BOLD_GREEN ";1;5;32"
#define ANSI_BLINK_BOLD_YELLOW ";1;5;33"
#define ANSI_BLINK_BOLD_BLUE ";1;5;34"
#define ANSI_BLINK_BOLD_PURPLE ";1;5;35"
#define ANSI_BLINK_BOLD_CYAN ";1;5;36"
#define ANSI_BLINK_BOLD_WHITE ";1;5;37"
#define ANSI_UNDER_BLACK ";4;30"
#define ANSI_UNDER_RED ";4;31"
#define ANSI_UNDER_GREEN ";4;32"
#define ANSI_UNDER_YELLOW ";4;33"
#define ANSI_UNDER_BLUE ";4;34"
#define ANSI_UNDER_PURPLE ";4;35"
#define ANSI_UNDER_CYAN ";4;36"
#define ANSI_UNDER_WHITE ";4;37"
#define ANSI_UNDER_BOLD_BLACK ";1;4;30"
#define ANSI_UNDER_BOLD_RED ";1;4;31"
#define ANSI_UNDER_BOLD_GREEN ";1;4;32"
#define ANSI_UNDER_BOLD_YELLOW ";1;4;33"
#define ANSI_UNDER_BOLD_BLUE ";1;4;34"
#define ANSI_UNDER_BOLD_PURPLE ";1;4;35"
#define ANSI_UNDER_BOLD_CYAN ";1;4;36"
#define ANSI_UNDER_BOLD_WHITE ";1;4;37"
#define ANSI_BLINK_UNDER_BLACK ";5;4;30"
#define ANSI_BLINK_UNDER_RED ";5;4;31"
#define ANSI_BLINK_UNDER_GREEN ";5;4;32"
#define ANSI_BLINK_UNDER_YELLOW ";5;4;33"
#define ANSI_BLINK_UNDER_BLUE ";5;4;34"
#define ANSI_BLINK_UNDER_PURPLE ";5;4;35"
#define ANSI_BLINK_UNDER_CYAN ";5;4;36"
#define ANSI_BLINK_UNDER_WHITE ";5;4;37"
#define ANSI_BLINK_UNDER_BOLD_BLACK ";1;5;4;30"
#define ANSI_BLINK_UNDER_BOLD_RED ";1;5;4;31"
#define ANSI_BLINK_UNDER_BOLD_GREEN ";1;5;4;32"
#define ANSI_BLINK_UNDER_BOLD_YELLOW ";1;5;4;33"
#define ANSI_BLINK_UNDER_BOLD_BLUE ";1;5;4;34"
#define ANSI_BLINK_UNDER_BOLD_PURPLE ";1;5;4;35"
#define ANSI_BLINK_UNDER_BOLD_CYAN ";1;5;4;36"
#define ANSI_BLINK_UNDER_BOLD_WHITE ";1;5;4;37"
#define ANSI_CLS "[2J"
#define ANSI_HOME "[1;1H"
#endif
char *color_table[]=
{
ANSI_NORMAL,
ANSI_RED,
ANSI_GREEN,
ANSI_YELLOW,
ANSI_BLUE,
ANSI_PURPLE,
ANSI_CYAN,
ANSI_WHITE,
ANSI_BLACK,
ANSI_BOLD_RED,
ANSI_BOLD_GREEN,
ANSI_BOLD_YELLOW,
ANSI_BOLD_BLUE,
ANSI_BOLD_PURPLE,
ANSI_BOLD_CYAN,
ANSI_BOLD_WHITE,
ANSI_BOLD_BLACK,
ANSI_BLINK_RED,
ANSI_BLINK_GREEN,
ANSI_BLINK_YELLOW,
ANSI_BLINK_BLUE,
ANSI_BLINK_PURPLE,
ANSI_BLINK_CYAN,
ANSI_BLINK_WHITE,
ANSI_BLINK_BLACK,
ANSI_BLINK_BOLD_RED,
ANSI_BLINK_BOLD_GREEN,
ANSI_BLINK_BOLD_YELLOW,
ANSI_BLINK_BOLD_BLUE,
ANSI_BLINK_BOLD_PURPLE,
ANSI_BLINK_BOLD_CYAN,
ANSI_BLINK_BOLD_WHITE,
ANSI_BLINK_BOLD_BLACK,
ANSI_UNDER_RED,
ANSI_UNDER_GREEN,
ANSI_UNDER_YELLOW,
ANSI_UNDER_BLUE,
ANSI_UNDER_PURPLE,
ANSI_UNDER_CYAN,
ANSI_UNDER_WHITE,
ANSI_UNDER_BLACK,
ANSI_UNDER_BOLD_RED,
ANSI_UNDER_BOLD_GREEN,
ANSI_UNDER_BOLD_YELLOW,
ANSI_UNDER_BOLD_BLUE,
ANSI_UNDER_BOLD_PURPLE,
ANSI_UNDER_BOLD_CYAN,
ANSI_UNDER_BOLD_WHITE,
ANSI_UNDER_BOLD_BLACK,
ANSI_BLINK_UNDER_RED,
ANSI_BLINK_UNDER_GREEN,
ANSI_BLINK_UNDER_YELLOW,
ANSI_BLINK_UNDER_BLUE,
ANSI_BLINK_UNDER_PURPLE,
ANSI_BLINK_UNDER_CYAN,
ANSI_BLINK_UNDER_WHITE,
ANSI_BLINK_UNDER_BLACK,
ANSI_BLINK_UNDER_BOLD_RED,
ANSI_BLINK_UNDER_BOLD_GREEN,
ANSI_BLINK_UNDER_BOLD_YELLOW,
ANSI_BLINK_UNDER_BOLD_BLUE,
ANSI_BLINK_UNDER_BOLD_PURPLE,
ANSI_BLINK_UNDER_BOLD_CYAN,
ANSI_BLINK_UNDER_BOLD_WHITE,
ANSI_BLINK_UNDER_BOLD_BLACK,
0
};