FlCodebase3.1/
FlCodebase3.1/bounty/
FlCodebase3.1/challenge/
FlCodebase3.1/clans/
FlCodebase3.1/gods/
FlCodebase3.1/mobprogs/
FlCodebase3.1/player/
FlCodebase3.1/savemud/
>fight_prog 20~
if rand(15)
	nerve
else
if rand(35)
	blindness
else
if rand(50)
	poison
else
if rand(70)
	cas iku
endif
endif
endif
endif
~
>death_prog 100~
at 78 load mob 10603
~
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