/**************************************************************************
* # # # ## # # ### ## ## ### http://www.lyonesse.it *
* # # # # # ## # # # # # *
* # # # # # ## ## # # ## ## ## # # ## *
* # # # # # ## # # # # # # # # # # # *
* ### # ## # # ### ## ## ### # # #### ## Ver. 1.0 *
* *
* -Based on CircleMud & Smaug- Copyright (c) 2001-2002 by Mithrandir *
* *
* ********************************************************************** */
/* ************************************************************************
* File: db.c Part of CircleMUD *
* Usage: Loading/saving chars, booting/resetting world, internal funcs *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#define __DB_C__
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "comm.h"
#include "handler.h"
#include "spells.h"
#include "mail.h"
#include "interpreter.h"
#include "house.h"
#include "constants.h"
#include "shop.h"
/**************************************************************************
* declarations of most of the 'global' variables *
**************************************************************************/
ROOM_DATA *World[ROOM_HASH]; /* hash table of rooms */
CHAR_DATA *character_list = NULL; /* global linked list of chars */
CHAR_DATA *mob_proto; /* prototypes for mobs */
OBJ_DATA *first_object = NULL; /* global linked list of objs */
OBJ_DATA *last_object = NULL; /* global linked list of objs */
OBJ_DATA *obj_proto; /* prototypes for objs */
INDEX_DATA *mob_index; /* index table for mobile file */
INDEX_DATA *obj_index; /* index table for object file */
ZONE_DATA *zone_table; /* zone table */
PLR_INDEX_ELEM *player_table = NULL; /* index to plr file */
HELP_INDEX_ELEM *help_table = NULL; /* the help table */
SURVEY_DATA *survey_table = NULL; /* survey descriptions */
ROOM_AFFECT *raff_list = NULL; /* global list of room affections */
TERRAIN_DATA *terrain_type[MAX_SECT];
int top_of_world = 0; /* ref to top element of world */
mob_rnum top_of_mobt = 0; /* top of mobile index table */
obj_rnum top_of_objt = 0; /* top of object index table */
zone_rnum top_of_zone_table = 0; /* top element of zone tab */
int top_of_helpt = 0; /* top of help index table */
int top_of_p_table = 0; /* ref to top of table */
int no_mail = 0; /* mail disabled? */
int mini_mud = 0; /* mini-mud mode? */
int circle_restrict = 0; /* level of game restriction */
long top_idnum = 0; /* highest idnum in use */
time_t boot_time = 0; /* time of mud boot */
ROOM_DATA *r_mortal_start_room; /* rnum of mortal start room */
ROOM_DATA *r_immort_start_room; /* rnum of immort start room */
ROOM_DATA *r_frozen_start_room; /* rnum of frozen start room */
int Sunlight; /* What state the sun is at */
int MoonPhase; /* What state the moon is at */
char *credits = NULL; /* game credits */
char *news = NULL; /* mud news */
char *motd = NULL; /* message of the day - mortals */
char *imotd = NULL; /* message of the day - immorts */
char *GREETINGS = NULL; /* opening credits screen */
char *help = NULL; /* help screen */
char *info = NULL; /* info page */
char *wizlist = NULL; /* list of higher gods */
char *immlist = NULL; /* list of peon gods */
char *background = NULL; /* background story */
char *handbook = NULL; /* handbook for new immortals */
char *policies = NULL; /* policies page */
char *newspaper = NULL; /* Trade Newspaper */
MESSAGE_LIST fight_messages[MAX_MESSAGES]; /* fighting messages */
TIME_INFO_DATA time_info; /* the infomation about the time */
PLAYER_SPECIAL dummy_mob; /* dummy spec area for mobs */
RESET_Q_TYPE reset_q; /* queue of zones to be reset */
/* local functions */
int check_object_spell_number(OBJ_DATA *obj, int val);
int check_object_level(OBJ_DATA *obj, int val);
void setup_dir(FILE *fl, ROOM_DATA *pRoom, int dir);
void setup_wild_exit(FILE *fl, ROOM_DATA *pRoom, int door);
void setup_zone_exit(FILE *fl, ROOM_DATA *pRoom, int door);
void index_boot(int mode);
void discrete_load(FILE *fl, int mode, char *filename);
int check_object(OBJ_DATA *);
void parse_room(FILE *fl, int virtual_nr);
void parse_mobile(FILE *mob_f, int nr);
char *parse_object(FILE *obj_f, int nr);
void load_zones(FILE *fl, char *zonename);
void load_help(FILE *fl);
void assign_mobiles(void);
void assign_objects(void);
void assign_rooms(void);
void assign_the_shopkeepers(void);
void build_player_index(void);
int is_empty(zone_rnum zone_nr);
void reset_zone(zone_rnum zone);
int file_to_string(const char *name, char *buf);
int file_to_string_alloc(const char *name, char **buf);
void reboot_wizlists(void);
ACMD(do_reboot);
void boot_world(void);
int count_alias_records(FILE *fl);
int count_hash_records(FILE *fl);
bitvector_t asciiflag_conv(char *flag);
void parse_simple_mob(FILE *mob_f, int i, int nr);
void interpret_espec(const char *keyword, const char *value, int i, int nr);
void parse_espec(char *buf, int i, int nr);
void parse_enhanced_mob(FILE *mob_f, int i, int nr);
void get_one_line(FILE *fl, char *buf);
void check_start_rooms(void);
void renum_world( void );
void renum_zone_table(void);
void log_zone_error(zone_rnum zone, int cmd_no, const char *message);
void reset_time(void);
long get_ptable_by_name(const char *name);
void create_survey_table( void );
/* external functions */
TIME_INFO_DATA *mud_time_passed(time_t t2, time_t t1);
OBJ_DATA *load_rand_obj(int type, int level);
int hsort(const void *a, const void *b);
int find_first_step(ROOM_DATA *src, ROOM_DATA *target);
int find_eq_pos(CHAR_DATA *ch, OBJ_DATA *obj, char *arg);
int parse_trap_dam( char *damname );
void paginate_string(char *str, DESCRIPTOR_DATA *d);
void free_alias(ALIAS_DATA *a);
void load_messages(void);
void weather_and_time(int mode);
void mag_assign_spells(void);
void boot_social_messages(void);
void sort_commands(void);
void sort_spells(void);
void load_banned(void);
void Read_Invalid_List(void);
void boot_the_shops(FILE *shop_f, char *filename, int rec_count);
void LoadPortalStones(void);
void WeatherInit(void);
void ChangeMoon(void);
void LoadVehiclesTable(void);
void LoadStableRentIndex(void);
void load_shop_nonnative(shop_vnum shop_num, CHAR_DATA *keeper);
void LoadGoodTypes(void);
void LoadGoods(void);
void sort_goods_table();
void LoadTradingPost(void);
void BootMarkets(void);
void init_clans(void);
void setup_trigger(ROOM_DATA *pRoom, FILE *fl);
void load_base_life(void);
/* Ships */
void load_ports(void);
void load_ship_table(void);
void LoadShips(void);
void LoadFerryboats(void);
/* wilderness */
ROOM_DATA *create_wild_room(COORD_DATA *coord, bool Static);
WILD_DATA *load_wildmap_sector(COORD_DATA *coord);
COORD_DATA *check_next_step(COORD_DATA *step, int dir);
int get_sect(COORD_DATA *coord);
void put_sect(int y, int x, int nSect, bool upMap);
void setup_wild_static(ROOM_DATA *wRoom, ROOM_DATA *zRoom);
void load_sectors(void);
/* Buildings */
void LoadBldTemplate(void);
void LoadBuildings(void);
/* external vars */
extern DESCRIPTOR_DATA *descriptor_list;
extern SHOP_DATA *shop_index;
extern SPELL_INFO_DATA spell_info[];
extern const char *unused_spellname;
extern int no_specials;
extern int scheck;
extern int top_shop;
extern room_vnum mortal_start_room;
extern room_vnum immort_start_room;
extern room_vnum frozen_start_room;
extern room_vnum donation_room_1;
#define READ_SIZE 256
/*************************************************************************
* routines for booting the system *
*************************************************************************/
/* this is necessary for the autowiz system */
void reboot_wizlists(void)
{
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
}
/*
* Too bad it doesn't check the return values to let the user
* know about -1 values. This will result in an 'Okay.' to a
* 'reload' command even when the string was not replaced.
* To fix later, if desired. -gg 6/24/99
*/
ACMD(do_reboot)
{
int i;
one_argument(argument, arg);
if (!str_cmp(arg, "all") || *arg == '*')
{
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
file_to_string_alloc(NEWSPAPER_FILE, &newspaper);
}
else if (!str_cmp(arg, "wizlist"))
file_to_string_alloc(WIZLIST_FILE, &wizlist);
else if (!str_cmp(arg, "immlist"))
file_to_string_alloc(IMMLIST_FILE, &immlist);
else if (!str_cmp(arg, "news"))
file_to_string_alloc(NEWS_FILE, &news);
else if (!str_cmp(arg, "credits"))
file_to_string_alloc(CREDITS_FILE, &credits);
else if (!str_cmp(arg, "motd"))
file_to_string_alloc(MOTD_FILE, &motd);
else if (!str_cmp(arg, "imotd"))
file_to_string_alloc(IMOTD_FILE, &imotd);
else if (!str_cmp(arg, "help"))
file_to_string_alloc(HELP_PAGE_FILE, &help);
else if (!str_cmp(arg, "info"))
file_to_string_alloc(INFO_FILE, &info);
else if (!str_cmp(arg, "policy"))
file_to_string_alloc(POLICIES_FILE, &policies);
else if (!str_cmp(arg, "handbook"))
file_to_string_alloc(HANDBOOK_FILE, &handbook);
else if (!str_cmp(arg, "background"))
file_to_string_alloc(BACKGROUND_FILE, &background);
else if (!str_cmp(arg, "greetings"))
{
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
}
else if (!str_cmp(arg, "xhelp"))
{
if (help_table)
{
for (i = 0; i <= top_of_helpt; i++)
{
if (help_table[i].keyword)
free(help_table[i].keyword);
if (help_table[i].entry && !help_table[i].duplicate)
free(help_table[i].entry);
}
free(help_table);
}
top_of_helpt = 0;
index_boot(DB_BOOT_HLP);
}
else
{
send_to_char("Unknown reload option.\r\n", ch);
return;
}
send_to_char(OK, ch);
}
void boot_world(void)
{
log("Loading the Wilderness.");
load_sectors();
log("Loading default Encounter Chart.");
load_base_life();
log("Loading zone table.");
index_boot(DB_BOOT_ZON);
log("Loading rooms.");
index_boot(DB_BOOT_WLD);
log("Renumbering rooms.");
renum_world();
log("Checking start rooms.");
check_start_rooms();
log("Loading mobs and generating index.");
index_boot(DB_BOOT_MOB);
log("Loading objs and generating index.");
index_boot(DB_BOOT_OBJ);
log("Renumbering zone table.");
renum_zone_table();
log("Generating survey table.");
create_survey_table();
log("Loading buildings templates.");
LoadBldTemplate();
log("Loading ports table.");
load_ports();
log("Loading ships data.");
load_ship_table();
log("Loading ships.");
LoadShips();
log("Loading ferryboats.");
LoadFerryboats();
if (!no_specials)
{
log("Loading shops.");
index_boot(DB_BOOT_SHP);
}
}
/* body of the booting system */
void boot_db(void)
{
zone_rnum i;
log("Boot db -- BEGIN.");
log("Resetting the game time:");
reset_time();
log("Reading news, credits, help, bground, info & motds.");
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
file_to_string_alloc(NEWSPAPER_FILE, &newspaper);
log("Loading spell definitions.");
mag_assign_spells();
boot_world();
log("Loading help entries.");
index_boot(DB_BOOT_HLP);
log("Generating player index.");
build_player_index();
log("Loading fight messages.");
load_messages();
log("Loading social messages.");
boot_social_messages();
log("Assigning function pointers:");
if (!no_specials)
{
log(" Mobiles.");
assign_mobiles();
log(" Shopkeepers.");
assign_the_shopkeepers();
log(" Objects.");
assign_objects();
log(" Rooms.");
assign_rooms();
}
log("Assigning spell and skill levels.");
init_spell_levels();
log("Sorting command list and spells.");
sort_commands();
sort_spells();
log("Booting mail system.");
if (!scan_file()) {
log(" Mail boot failed -- Mail system disabled");
no_mail = 1;
}
log("Reading banned site and invalid-name list.");
load_banned();
Read_Invalid_List();
/* Economy code */
log("Initializing Economy module.");
log(" Loading Markets.");
BootMarkets();
log(" Loading Goods.");
LoadGoodTypes();
LoadGoods();
sort_goods_table();
log(" Loading Trading Posts.");
LoadTradingPost();
log(" Done.");
/* Buildings module */
log("Loading Buildings.");
LoadBuildings();
log("Booting clans.");
init_clans();
log("Loading Vehicle Prototypes.");
LoadVehiclesTable();
log("Loading Stables.");
LoadStableRentIndex();
log("Loading Portal Stones.");
LoadPortalStones();
/* Moved here so the object limit code works. -gg 6/24/98 */
if (!mini_mud)
{
log("Booting houses.");
House_boot();
}
for (i = 0; i <= top_of_zone_table; i++)
{
log("Resetting #%d: %s (rooms %d-%d).", zone_table[i].number,
zone_table[i].name, zone_table[i].bot, zone_table[i].top);
reset_zone(i);
}
reset_q.head = reset_q.tail = NULL;
boot_time = time(0);
log("Boot db -- DONE.");
}
/* reset the time in the game from file */
void reset_time(void)
{
FILE *bgtime;
time_t beginning_of_time = 0;
if ((bgtime = fopen(TIME_FILE, "r")) == NULL)
log("SYSERR: Can't read from '%s' time file.", TIME_FILE);
else
{
fscanf(bgtime, "%ld\n", &beginning_of_time);
fclose(bgtime);
}
if (beginning_of_time == 0)
beginning_of_time = 650336715;
time_info = *mud_time_passed(time(0), beginning_of_time);
ChangeMoon();
if (time_info.hours == 4)
{
if (MoonPhase != MOON_NEW)
Sunlight = MOON_SET;
else
Sunlight = SUN_DARK;
}
else if (time_info.hours == 5) Sunlight = SUN_RISE;
else if (time_info.hours <= 20) Sunlight = SUN_LIGHT;
else if (time_info.hours == 21) Sunlight = SUN_SET;
else if (time_info.hours <= 23) Sunlight = SUN_DARK;
else if (time_info.hours == 24)
{
if (MoonPhase != MOON_NEW)
Sunlight = MOON_RISE;
}
else
{
if (MoonPhase != MOON_NEW)
Sunlight = MOON_LIGHT;
}
log(" Current Gametime: %dH %dD %dM %dY.", time_info.hours,
time_info.day, time_info.month, time_info.year);
WeatherInit();
}
/* Write the time in 'when' to the MUD-time file. */
void save_mud_time(TIME_INFO_DATA *when)
{
FILE *bgtime;
if ((bgtime = fopen(TIME_FILE, "w")) == NULL)
log("SYSERR: Can't write to '%s' time file.", TIME_FILE);
else
{
fprintf(bgtime, "%ld\n", mud_time_to_secs(when));
fclose(bgtime);
}
}
/*
* Thanks to Andrey (andrey@alex-ua.com) for this bit of code, although I
* did add the 'goto' and changed some "while()" into "do { } while()".
* -gg 6/24/98 (technically 6/25/98, but I care not.)
*/
int count_alias_records(FILE *fl)
{
char key[READ_SIZE], next_key[READ_SIZE];
char line[READ_SIZE], *scan;
int total_keywords = 0;
/* get the first keyword line */
get_one_line(fl, key);
while (*key != '$')
{
/* skip the text */
do
{
get_one_line(fl, line);
if (feof(fl))
goto ackeof;
} while (*line != '#');
/* now count keywords */
scan = key;
do
{
scan = one_word(scan, next_key);
if (*next_key)
++total_keywords;
} while (*next_key);
/* get next keyword line (or $) */
get_one_line(fl, key);
if (feof(fl))
goto ackeof;
}
return (total_keywords);
/* No, they are not evil. -gg 6/24/98 */
ackeof:
log("SYSERR: Unexpected end of help file.");
exit(1); /* Some day we hope to handle these things better... */
}
/* function to count how many hash-mark delimited records exist in a file */
int count_hash_records(FILE *fl)
{
char buf[128];
int count = 0;
while (fgets(buf, 128, fl))
if (*buf == '#')
count++;
return (count);
}
void index_boot(int mode)
{
FILE *index, *db_file;
const char *index_filename, *prefix = NULL; /* NULL or egcs 1.1 complains */
int rec_count = 0, size[2];
switch (mode)
{
case DB_BOOT_WLD:
prefix = WLD_PREFIX;
break;
case DB_BOOT_MOB:
prefix = MOB_PREFIX;
break;
case DB_BOOT_OBJ:
prefix = OBJ_PREFIX;
break;
case DB_BOOT_ZON:
prefix = ZON_PREFIX;
break;
case DB_BOOT_SHP:
prefix = SHP_PREFIX;
break;
case DB_BOOT_HLP:
prefix = HLP_PREFIX;
break;
default:
log("SYSERR: Unknown subcommand %d to index_boot!", mode);
exit(1);
}
if (mini_mud)
index_filename = MINDEX_FILE;
else
index_filename = INDEX_FILE;
sprintf(buf2, "%s%s", prefix, index_filename);
if (!(index = fopen(buf2, "r")))
{
log("SYSERR: opening index file '%s': %s", buf2, strerror(errno));
exit(1);
}
/* first, count the number of records in the file so we can malloc */
fscanf(index, "%s\n", buf1);
while (*buf1 != '$')
{
sprintf(buf2, "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r")))
{
log("SYSERR: File '%s' listed in '%s/%s': %s", buf2, prefix,
index_filename, strerror(errno));
fscanf(index, "%s\n", buf1);
continue;
}
else
{
if (mode == DB_BOOT_ZON)
rec_count++;
else if (mode == DB_BOOT_HLP)
rec_count += count_alias_records(db_file);
else
rec_count += count_hash_records(db_file);
}
fclose(db_file);
fscanf(index, "%s\n", buf1);
}
/* Exit if 0 records, unless this is shops */
if (!rec_count)
{
if (mode == DB_BOOT_SHP)
return;
log("SYSERR: boot error - 0 records counted in %s/%s.", prefix,
index_filename);
exit(1);
}
/*
* NOTE: "bytes" does _not_ include strings or other later malloc'd things.
*/
switch (mode)
{
case DB_BOOT_WLD:
size[0] = sizeof(ROOM_DATA) * rec_count;
log(" %d rooms, %d bytes.", rec_count, size[0]);
break;
case DB_BOOT_MOB:
CREATE(mob_proto, CHAR_DATA, rec_count);
CREATE(mob_index, INDEX_DATA, rec_count);
size[0] = sizeof(INDEX_DATA) * rec_count;
size[1] = sizeof(CHAR_DATA) * rec_count;
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break;
case DB_BOOT_OBJ:
CREATE(obj_proto, OBJ_DATA, rec_count);
CREATE(obj_index, INDEX_DATA, rec_count);
size[0] = sizeof(INDEX_DATA) * rec_count;
size[1] = sizeof(OBJ_DATA) * rec_count;
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break;
case DB_BOOT_ZON:
CREATE(zone_table, ZONE_DATA, rec_count);
size[0] = sizeof(ZONE_DATA) * rec_count;
log(" %d zones, %d bytes.", rec_count, size[0]);
break;
case DB_BOOT_HLP:
CREATE(help_table, HELP_INDEX_ELEM, rec_count);
size[0] = sizeof(HELP_INDEX_ELEM) * rec_count;
log(" %d entries, %d bytes.", rec_count, size[0]);
break;
}
rewind(index);
fscanf(index, "%s\n", buf1);
while (*buf1 != '$')
{
sprintf(buf2, "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r")))
{
log("SYSERR: %s: %s", buf2, strerror(errno));
exit(1);
}
switch (mode)
{
case DB_BOOT_WLD:
case DB_BOOT_OBJ:
case DB_BOOT_MOB:
discrete_load(db_file, mode, buf2);
break;
case DB_BOOT_ZON:
load_zones(db_file, buf2);
break;
case DB_BOOT_HLP:
/*
* If you think about it, we have a race here. Although, this is the
* "point-the-gun-at-your-own-foot" type of race.
*/
load_help(db_file);
break;
case DB_BOOT_SHP:
boot_the_shops(db_file, buf2, rec_count);
break;
}
fclose(db_file);
fscanf(index, "%s\n", buf1);
}
fclose(index);
/* sort the help index */
if (mode == DB_BOOT_HLP)
{
qsort(help_table, top_of_helpt, sizeof(HELP_INDEX_ELEM), hsort);
top_of_helpt--;
}
}
void discrete_load(FILE *fl, int mode, char *filename)
{
int nr = -1, last;
char line[READ_SIZE];
const char *modes[] = {"world", "mob", "obj"};
for (;;)
{
/*
* we have to do special processing with the obj files because they have
* no end-of-record marker :(
*/
if (mode != DB_BOOT_OBJ || nr < 0)
{
if (!get_line(fl, line))
{
if (nr == -1)
log("SYSERR: %s file %s is empty!", modes[mode], filename);
else
{
log("SYSERR: Format error in %s after %s #%d\n"
"...expecting a new %s, but file ended!\n"
"(maybe the file is not terminated with '$'?)", filename,
modes[mode], nr, modes[mode]);
}
exit(1);
}
}
if (*line == '$')
return;
if (*line == '#')
{
last = nr;
if (sscanf(line, "#%d", &nr) != 1)
{
log("SYSERR: Format error after %s #%d", modes[mode], last);
exit(1);
}
/* NB: MAX 99999 ZONES!!! */
if (nr >= 9999999)
return;
else
{
switch (mode)
{
case DB_BOOT_WLD:
parse_room(fl, nr);
break;
case DB_BOOT_MOB:
parse_mobile(fl, nr);
break;
case DB_BOOT_OBJ:
strcpy(line, parse_object(fl, nr));
break;
}
}
}
else
{
log("SYSERR: Format error in %s file %s near %s #%d", modes[mode],
filename, modes[mode], nr);
log("SYSERR: ... offending line: '%s'", line);
exit(1);
}
}
}
bitvector_t asciiflag_conv(char *flag)
{
bitvector_t flags = 0;
int is_number = 1;
char *p;
for (p = flag; *p; p++)
{
if (islower(*p))
flags |= 1 << (*p - 'a');
else if (isupper(*p))
flags |= 1 << (26 + (*p - 'A'));
if (!isdigit(*p))
is_number = 0;
}
if (is_number)
flags = atol(flag);
return (flags);
}
ROOM_DATA *new_room( void )
{
ROOM_DATA *pRoom;
CREATE( pRoom, ROOM_DATA, 1 );
pRoom->affections = NULL;
pRoom->first_content = NULL;
pRoom->last_content = NULL;
pRoom->coord = NULL;
pRoom->description = NULL;
pRoom->ex_description = NULL;
pRoom->first_exit = NULL;
pRoom->func = NULL;
pRoom->last_exit = NULL;
pRoom->name = NULL;
pRoom->next = NULL;
pRoom->people = NULL;
pRoom->portal_stone = NULL;
pRoom->action = NULL;
pRoom->buildings = NULL;
pRoom->ships = NULL;
pRoom->vehicles = NULL;
pRoom->ferryboat = NULL;
pRoom->trigger = NULL;
pRoom->light = 0;
pRoom->room_flags = 0;
pRoom->number = NOWHERE;
pRoom->sector_type = NOWHERE;
pRoom->zone = NOWHERE;
return ( pRoom );
}
/* load the rooms */
void parse_room(FILE *fl, int virtual_nr)
{
ROOM_DATA *pRoom = NULL;
EXTRA_DESCR *new_descr;
static int room_nr = 0, zone = 0;
int t[10], iHash;
char line[READ_SIZE], flags[128];
sprintf(buf2, "room #%d", virtual_nr);
if (virtual_nr < zone_table[zone].bot)
{
log("SYSERR: Room #%d is below zone %d.", virtual_nr, zone);
exit(1);
}
while (virtual_nr > zone_table[zone].top)
{
if (++zone > top_of_zone_table)
{
log("SYSERR: Room %d is outside of any zone.", virtual_nr);
exit(1);
}
}
if ( get_room( virtual_nr ) != NULL )
{
log( "Load_rooms: vnum %d duplicated.", virtual_nr );
exit( 1 );
}
pRoom = new_room();
pRoom->zone = zone;
pRoom->number = virtual_nr;
pRoom->name = fread_string(fl, buf2);
pRoom->description = fread_string(fl, buf2);
if (!get_line(fl, line))
{
log("SYSERR: Expecting roomflags/sector type of room #%d but file ended!",
virtual_nr);
exit(1);
}
if (sscanf(line, " %d %s %d ", t, flags, t + 2) != 3)
{
log("SYSERR: Format error in roomflags/sector type of room #%d",
virtual_nr);
exit(1);
}
/* t[0] is the zone number; ignored with the zone-file system */
pRoom->room_flags = asciiflag_conv(flags);
pRoom->sector_type = t[2];
sprintf(buf,"SYSERR: Format error in room #%d (expecting D/E/S)",virtual_nr);
for (;;)
{
if (!get_line(fl, line))
{
log("%s", buf);
exit(1);
}
if ( *line == 'S' )
break;
switch (*line)
{
case 'D':
setup_dir(fl, pRoom, atoi(line + 1));
break;
/* exit to the wilderness -- setup all rooms around */
case 'W':
setup_wild_exit(fl, pRoom, atoi(line + 1));
break;
/* one way exit to the wilderness -- no entrance from the wilderness */
case 'X':
setup_zone_exit(fl, pRoom, atoi(line + 1));
break;
case 'E':
CREATE(new_descr, EXTRA_DESCR, 1);
new_descr->keyword = fread_string(fl, buf2);
new_descr->description = fread_string(fl, buf2);
new_descr->next = pRoom->ex_description;
pRoom->ex_description = new_descr;
break;
// Room Trigger
case 'T':
setup_trigger( pRoom, fl );
break;
default:
log("%s", buf);
exit(1);
}
}
iHash = virtual_nr % ROOM_HASH;
pRoom->next = World[iHash];
World[iHash] = pRoom;
top_of_world++;
}
/* read direction data */
void setup_dir(FILE *fl, ROOM_DATA *pRoom, int dir)
{
EXIT_DATA *pexit;
int t[5];
char line[READ_SIZE], dflags[128];
if ( dir < 0 || dir > NUM_OF_DIRS )
{
log( "SYSERR: setup_dir(): vnum %d has bad door number %d.", pRoom->number, dir );
exit( 1 );
}
sprintf(buf2, "room #%d, direction D%d", pRoom->number, dir);
pexit = make_exit(pRoom, NULL, dir);
pexit->vdir = dir;
pexit->description = fread_string(fl, buf2);
pexit->keyword = fread_string(fl, buf2);
if (!get_line(fl, line))
{
log("SYSERR: Format error, %s", buf2);
exit(1);
}
if (sscanf(line, " %s %d %d ", dflags, t + 1, t + 2) != 3)
{
log("SYSERR: Format error, %s", buf2);
exit(1);
}
pexit->exit_info = asciiflag_conv(dflags);
/*
if (t[0] == 1)
pexit->exit_info = EX_ISDOOR;
else if (t[0] == 2)
pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
else
pexit->exit_info = 0;
*/
/* sanity check */
if ( pexit->exit_info && !EXIT_FLAGGED( pexit, EX_ISDOOR ) )
SET_BIT( pexit->exit_info, EX_ISDOOR );
pexit->key = t[1];
pexit->vnum = t[2];
}
/* controlla che l'uscita sia piazzata sul bordo della zona.. */
int check_wild_zone_border(zone_rnum zone, int y, int x )
{
if ( zone_table[zone].wild.z_start.y == 0 && zone_table[zone].wild.z_start.x == 0 &&
zone_table[zone].wild.z_end.y == 0 && zone_table[zone].wild.z_end.x == 0 )
return (TRUE);
if (y != zone_table[zone].wild.z_start.y && y != zone_table[zone].wild.z_end.y &&
x != zone_table[zone].wild.z_start.x && x != zone_table[zone].wild.z_end.x)
return (FALSE);
return (TRUE);
}
void setup_wild_exit(FILE *fl, ROOM_DATA *pRoom, int door)
{
ROOM_DATA *wRoom;
EXIT_DATA *pexit;
char flags[128];
char *ln;
int x1, x2, x3;
if ( door < 0 || door > NUM_OF_DIRS )
{
log( "SYSERR: setup_wild_exit(): vnum %d has bad door number %d.", pRoom->number, door );
exit( 1 );
}
pexit = make_exit( pRoom, NULL, door );
pexit->description = fread_string( fl, buf2 );
pexit->keyword = fread_string( fl, buf2 );
pexit->exit_info = 0;
ln = fread_line( fl );
x1=x2=x3=0;
sscanf( ln, "%s %d %d %d ", &flags, &x1, &x2, &x3 );
if ( !check_coord( x2, x3 ) )
{
log( "SYSERR: setup_wild_exit(): invalid coordinates in wild exit for room %d", pRoom->number);
exit(1);
}
if ( !check_wild_zone_border( pRoom->zone, x2, x3 ) )
{
log("SYSERR: setup_wild_exit() - exit to wild from room %d is not placed in zone %d border", pRoom->number, zone_table[pRoom->zone].number );
exit(1);
}
pexit->key = x1;
CREATE( pexit->coord, COORD_DATA, 1 );
pexit->coord->y = x2;
pexit->coord->x = x3;
pexit->vnum = NOWHERE;
pexit->vdir = door;
pexit->exit_info = asciiflag_conv( flags );
/* sanity check */
if ( pexit->exit_info && !EXIT_FLAGGED( pexit, EX_ISDOOR ) )
SET_BIT( pexit->exit_info, EX_ISDOOR );
/* carichiamo il settore wild */
load_wildmap_sector( pexit->coord );
/* controlliamo che l'uscita non dia su un settore non valido.. */
if ( !check_next_step( pexit->coord, door ) )
{
log( "SYSERR: setup_wild_exit(): cannot place wild exit from room %d", pRoom->number);
exit(1);
}
/* creiamo la stanza wild che contiene l'uscita */
wRoom = create_wild_room( pexit->coord, TRUE );
if ( SECT(wRoom) != SECT_WILD_EXIT )
{
put_sect( wRoom->coord->y, wRoom->coord->x, SECT_WILD_EXIT, TRUE );
SECT(wRoom) = SECT_WILD_EXIT;
}
setup_wild_static( wRoom, pRoom );
pexit->to_room = find_wild_room( wRoom, door, FALSE );
pexit->coord->y = pexit->to_room->coord->y;
pexit->coord->x = pexit->to_room->coord->x;
}
/* create an one-way exit from a zone to the wilderness */
void setup_zone_exit(FILE *fl, ROOM_DATA *pRoom, int door)
{
ROOM_DATA *wRoom;
EXIT_DATA *pexit;
COORD_DATA *rdest;
char flags[128];
char *ln;
int x1, x2, x3;
if ( door < 0 || door > NUM_OF_DIRS )
{
log( "SYSERR: setup_zone_exit(): vnum %d has bad door number %d.", pRoom->number, door );
exit( 1 );
}
pexit = make_exit( pRoom, NULL, door );
pexit->description = fread_string( fl, buf2 );
pexit->keyword = fread_string( fl, buf2 );
pexit->exit_info = 0;
ln = fread_line( fl );
x1=x2=x3=0;
sscanf( ln, "%s %d %d %d ", &flags, &x1, &x2, &x3 );
if ( !check_coord( x2, x3 ) )
{
log( "SYSERR: setup_zone_exit(): invalid coordinates in wild exit for room %d", pRoom->number);
exit(1);
}
pexit->key = x1;
CREATE( pexit->coord, COORD_DATA, 1 );
pexit->coord->y = x2;
pexit->coord->x = x3;
pexit->vnum = NOWHERE;
pexit->vdir = door;
pexit->exit_info = asciiflag_conv( flags );
/* sanity check */
if ( pexit->exit_info && !EXIT_FLAGGED( pexit, EX_ISDOOR ) )
SET_BIT( pexit->exit_info, EX_ISDOOR );
/* carichiamo il settore wild */
load_wildmap_sector( pexit->coord );
/* controlliamo che l'uscita non dia su un settore non valido.. */
if (!(rdest = check_next_step(pexit->coord, door)))
{
log( "SYSERR: setup_zone_exit(): cannot place wild exit from room %d", pRoom->number);
exit(1);
}
/* creiamo la stanza wild che contiene l'uscita */
wRoom = create_wild_room( pexit->coord, TRUE );
/*
if ( SECT(wRoom) != SECT_WILD_EXIT )
{
put_sect( wRoom->coord->y, wRoom->coord->x, SECT_WILD_EXIT, TRUE );
SECT(wRoom) = SECT_WILD_EXIT;
}
*/
//pexit->to_room = find_wild_room( wRoom, door, FALSE );
pexit->to_room = create_wild_room(rdest, TRUE);
pexit->coord->y = pexit->to_room->coord->y;
pexit->coord->x = pexit->to_room->coord->x;
}
/* make sure the start rooms exist & resolve their vnums to rnums */
void check_start_rooms(void)
{
if (!(r_mortal_start_room = get_room(mortal_start_room)))
{
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if (!(r_immort_start_room = get_room(immort_start_room)))
{
if (!mini_mud)
log("SYSERR: Warning: Immort start room does not exist. Change in config.c.");
r_immort_start_room = r_mortal_start_room;
}
if (!(r_frozen_start_room = get_room(frozen_start_room)))
{
if (!mini_mud)
log("SYSERR: Warning: Frozen start room does not exist. Change in config.c.");
r_frozen_start_room = r_mortal_start_room;
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void renum_world( void )
{
ROOM_DATA *pRoom;
EXIT_DATA *pexit, *pexit_next, *rev_exit;
int iHash;
for ( iHash = 0; iHash < ROOM_HASH; iHash++ )
{
for ( pRoom = World[iHash]; pRoom; pRoom = pRoom->next )
{
bool fexit;
fexit = FALSE;
for ( pexit = pRoom->first_exit; pexit; pexit = pexit_next )
{
pexit_next = pexit->next;
pexit->rvnum = pRoom->number;
if ( EXIT_FLAGGED( pexit, EX_FALSE ) )
continue;
if (( pexit->vnum <= 0 ||
( pexit->to_room = get_room( pexit->vnum ) ) == NULL ) &&
pexit->coord == NULL )
{
if ( pexit->vnum == NOWHERE )
SET_BIT( pexit->exit_info, EX_FALSE );
else
{
log( "Fix_exits: room %d, exit %s leads to bad vnum (%d)",
pRoom->number, dirs[pexit->vdir], pexit->vnum );
log( "Deleting %s exit in room %d", dirs[pexit->vdir],
pRoom->number );
extract_exit( pRoom, pexit );
}
}
else
fexit = TRUE;
}
if ( !fexit )
SET_BIT( pRoom->room_flags, ROOM_NOMOB );
}
}
/* Set all the rexit pointers -Thoric */
for ( iHash = 0; iHash < ROOM_HASH; iHash++ )
{
for ( pRoom = World[iHash]; pRoom; pRoom = pRoom->next )
{
for ( pexit = pRoom->first_exit; pexit; pexit = pexit->next )
{
if ( EXIT_FLAGGED( pexit, EX_FALSE ) )
continue;
if ( pexit->to_room && !pexit->rexit )
{
rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoom->number );
if ( rev_exit )
{
pexit->rexit = rev_exit;
rev_exit->rexit = pexit;
}
}
}
}
}
return;
}
#define ZCMD zone_table[zone].cmd[cmd_no]
#define ZWILD zone_table[zone].wild
/* resulve vnums into rnums in the zone reset tables */
void renum_zone_table(void)
{
int cmd_no;
room_vnum a, b, c, olda, oldb, oldc;
zone_rnum zone;
char buf[128];
for (zone = 0; zone <= top_of_zone_table; zone++)
{
/*
* gestione della visualizzazione delle zone nella wild...
*
* le zone sono rappresentate come black box, mentre i confini sono
* rappresentati da I bianche brillanti
*/
if (ZWILD.z_start.y == 0 && ZWILD.z_start.x == 0 && ZWILD.z_end.y == 0 && ZWILD.z_end.x == 0)
{
if (ZWILD.dist != -1)
log("WILD: zone [%d] '%s' has no place in wild map.", zone_table[zone].number,
zone_table[zone].name);
}
else if (ZWILD.z_start.y != ZWILD.z_end.y || ZWILD.z_start.x != ZWILD.z_end.x)
{
ROOM_DATA *pRoom;
COORD_DATA coord;
if (!check_coord(ZWILD.z_start.y, ZWILD.z_start.x))
{
log("SYSERR: invalid wild start coordinates for zone %d", zone_table[zone].number);
exit(1);
}
if (!check_coord(ZWILD.z_end.y, ZWILD.z_end.x))
{
log("SYSERR: invalid wild end coordinates for zone %d", zone_table[zone].number);
exit(1);
}
for ( coord.y = ZWILD.z_start.y; coord.y <= ZWILD.z_end.y; coord.y++ )
{
for ( coord.x = ZWILD.z_start.x; coord.x <= ZWILD.z_end.x; coord.x++ )
{
pRoom = get_wild_room( &coord );
// saltiamo le uscite...
if ( get_sect( &coord ) == SECT_WILD_EXIT )
{
if ( pRoom && SECT(pRoom) != SECT_WILD_EXIT )
SECT(pRoom) = SECT_WILD_EXIT;
continue;
}
// primo caso: le righe superiori ed inferiori..
if (coord.y == ZWILD.z_start.y || coord.y == ZWILD.z_end.y ||
coord.x == ZWILD.z_start.x || coord.x == ZWILD.z_end.x)
{
if ( get_sect( &coord ) != SECT_ZONE_BORDER )
put_sect( coord.y, coord.x, SECT_ZONE_BORDER, TRUE );
if ( pRoom && SECT(pRoom) != SECT_ZONE_BORDER )
SECT(pRoom) = SECT_ZONE_BORDER;
}
// ultimo caso: l'interno
else
{
if ( get_sect( &coord ) != SECT_ZONE_INSIDE )
put_sect( coord.y, coord.x, SECT_ZONE_INSIDE, TRUE );
if ( pRoom && SECT(pRoom) != SECT_ZONE_INSIDE )
SECT(pRoom) = SECT_ZONE_INSIDE;
}
}
}
}
/* fine gestione della visualizzazione delle zone nella wild...*/
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++)
{
a = b = c = 0;
olda = ZCMD.arg1;
oldb = ZCMD.arg2;
oldc = ZCMD.arg3;
switch (ZCMD.command)
{
case 'M':
a = ZCMD.arg1 = real_mobile(ZCMD.arg1);
if (ZCMD.arg3 != NOWHERE)
c = ZCMD.arg3;
break;
case 'O':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
if (ZCMD.arg3 != NOWHERE)
c = ZCMD.arg3;
break;
case 'G':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
break;
case 'E':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
break;
case 'P':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
c = ZCMD.arg3 = real_object(ZCMD.arg3);
break;
case 'D':
if (ZCMD.arg1 != NOWHERE)
a = ZCMD.arg1;
break;
case 'R': /* rem obj from room */
if (ZCMD.arg1 != NOWHERE)
a = ZCMD.arg1;
b = ZCMD.arg2 = real_object(ZCMD.arg2);
break;
case 'H':
if (ZCMD.arg3 != NOWHERE)
a = ZCMD.arg3;
break;
}
if (a == NOWHERE || b == NOWHERE || c == NOWHERE)
{
if (!mini_mud)
{
sprintf(buf, "Invalid vnum %d, cmd disabled",
a == NOWHERE ? olda : b == NOWHERE ? oldb : oldc);
log_zone_error(zone, cmd_no, buf);
}
ZCMD.command = '*';
}
}
}
}
void parse_simple_mob(FILE *mob_f, int i, int nr)
{
int j, t[10];
char line[READ_SIZE];
mob_proto[i].real_abils.str = 11;
mob_proto[i].real_abils.intel = 11;
mob_proto[i].real_abils.wis = 11;
mob_proto[i].real_abils.dex = 11;
mob_proto[i].real_abils.con = 11;
mob_proto[i].real_abils.cha = 11;
mob_proto[i].mob_specials.maxfactor = 25;
if (!get_line(mob_f, line))
{
log("SYSERR: Format error in mob #%d, file ended after S flag!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d %dd%d+%d %dd%d+%d ",
t, t+1, t+2, t+3, t+4, t+5, t+6, t+7, t+8) != 9)
{
log("SYSERR: Format error in mob #%d, first line after S flag\n"
"...expecting line of form '# # # #d#+# #d#+#'", nr);
exit(1);
}
GET_LEVEL(mob_proto + i) = t[0];
GET_HITROLL(mob_proto + i) = 20 - t[1];
GET_AC(mob_proto + i) = 10 * t[2];
/* max hit = 0 is a flag that H, M, V is xdy+z */
GET_MAX_HIT(mob_proto + i) = 0;
GET_MAX_MANA(mob_proto + i) = 10;
GET_MAX_MOVE(mob_proto + i) = 50;
GET_HIT(mob_proto + i) = t[3];
GET_MANA(mob_proto + i) = t[4];
GET_MOVE(mob_proto + i) = t[5];
GET_NDD(mob_proto + i) = t[6];
GET_SDD(mob_proto + i) = t[7];
GET_DAMROLL(mob_proto + i) = t[8];
if (!get_line(mob_f, line))
{
log("SYSERR: Format error in mob #%d, second line after S flag\n"
"...expecting line of form '# #', but file ended!", nr);
exit(1);
}
if (sscanf(line, " %d %d ", t, t + 1) != 2)
{
log("SYSERR: Format error in mob #%d, second line after S flag\n"
"...expecting line of form '# #'", nr);
exit(1);
}
GET_GOLD(mob_proto + i) = t[0];
GET_EXP(mob_proto + i) = t[1];
if (!get_line(mob_f, line))
{
log("SYSERR: Format error in last line of mob #%d\n"
"...expecting line of form '# # #', but file ended!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d %d ", t, t + 1, t + 2, t + 3) != 3)
{
log("SYSERR: Format error in last line of mob #%d\n"
"...expecting line of form '# # #'", nr);
exit(1);
}
GET_POS(mob_proto + i) = t[0];
GET_DEFAULT_POS(mob_proto + i) = t[1];
GET_SEX(mob_proto + i) = t[2];
GET_CLASS(mob_proto + i) = 0;
GET_RACE(mob_proto + i) = 0;
GET_WEIGHT(mob_proto + i) = 200;
GET_HEIGHT(mob_proto + i) = 198;
/*
* these are now save applies; base save numbers for MOBs are now from
* the warrior save table.
*/
for (j = 0; j < 5; j++)
GET_SAVE(mob_proto + i, j) = 0;
}
/*
* interpret_espec is the function that takes espec keywords and values
* and assigns the correct value to the mob as appropriate. Adding new
* e-specs is absurdly easy -- just add a new CASE statement to this
* function! No other changes need to be made anywhere in the code.
*
* CASE : Requires a parameter through 'value'.
* BOOL_CASE : Being specified at all is its value.
*/
#define CASE(test) \
if (value && !matched && !str_cmp(keyword, test) && (matched = TRUE))
#define BOOL_CASE(test) \
if (!value && !matched && !str_cmp(keyword, test) && (matched = TRUE))
#define RANGE(low, high) \
(num_arg = MAX((low), MIN((high), (num_arg))))
void interpret_espec(const char *keyword, const char *value, int i, int nr)
{
int num_arg = 0, matched = FALSE;
/*
* If there isn't a colon, there is no value. While Boolean options are
* possible, we don't actually have any. Feel free to make some.
*/
if (value)
num_arg = atoi(value);
CASE("BareHandAttack")
{
RANGE(0, 99);
GET_ATTACK(mob_proto + i) = num_arg;
}
CASE("Str")
{
RANGE(3, 25);
mob_proto[i].real_abils.str = num_arg;
}
CASE("Int")
{
RANGE(3, 25);
mob_proto[i].real_abils.intel = num_arg;
}
CASE("Wis")
{
RANGE(3, 25);
mob_proto[i].real_abils.wis = num_arg;
}
CASE("Dex")
{
RANGE(3, 25);
mob_proto[i].real_abils.dex = num_arg;
}
CASE("Con")
{
RANGE(3, 25);
mob_proto[i].real_abils.con = num_arg;
}
CASE("Cha")
{
RANGE(3, 25);
mob_proto[i].real_abils.cha = num_arg;
}
CASE("MaxFactor")
{
RANGE(1, 255);
mob_proto[i].mob_specials.maxfactor = num_arg;
}
CASE("NpcClass")
{
}
if (!matched)
{
log("SYSERR: Warning: unrecognized espec keyword %s in mob #%d",
keyword, nr);
}
}
#undef CASE
#undef BOOL_CASE
#undef RANGE
void parse_espec(char *buf, int i, int nr)
{
char *ptr;
if ((ptr = strchr(buf, ':')) != NULL)
{
*(ptr++) = '\0';
while (isspace(*ptr))
ptr++;
}
interpret_espec(buf, ptr, i, nr);
}
void parse_enhanced_mob(FILE *mob_f, int i, int nr)
{
char line[READ_SIZE];
parse_simple_mob(mob_f, i, nr);
while (get_line(mob_f, line))
{
if (!strcmp(line, "E")) /* end of the enhanced section */
return;
else if (*line == '#') /* we've hit the next mob, maybe? */
{
log("SYSERR: Unterminated E section in mob #%d", nr);
exit(1);
}
else
parse_espec(line, i, nr);
}
log("SYSERR: Unexpected end of file reached after mob #%d", nr);
exit(1);
}
void parse_mobile(FILE *mob_f, int nr)
{
static int i = 0;
int j, t[10];
char line[READ_SIZE], *tmpptr, letter;
char f1[128], f2[128];
mob_index[i].vnum = nr;
mob_index[i].number = 0;
mob_index[i].func = NULL;
clear_char(mob_proto + i);
/*
* Mobiles should NEVER use anything in the 'player_specials' structure.
* The only reason we have every mob in the game share this copy of the
* structure is to save newbie coders from themselves. -gg 2/25/98
*/
mob_proto[i].player_specials = &dummy_mob;
sprintf(buf2, "mob vnum %d", nr);
/***** String data *****/
GET_PC_NAME(mob_proto + i) = fread_string(mob_f, buf2);
tmpptr = GET_SDESC(mob_proto + i) = fread_string(mob_f, buf2);
if (tmpptr && *tmpptr)
{
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = LOWER(*tmpptr);
}
GET_LDESC(mob_proto + i) = fread_string(mob_f, buf2);
GET_DDESC(mob_proto + i) = fread_string(mob_f, buf2);
GET_TITLE(mob_proto + i) = NULL;
/* *** Numeric data *** */
if (!get_line(mob_f, line))
{
log("SYSERR: Format error after string section of mob #%d\n"
"...expecting line of form '# # # {S | E}', but file ended!", nr);
exit(1);
}
if (sscanf(line, "%s %s %d %c", f1, f2, t + 2, &letter) != 4)
{
log("SYSERR: Format error after string section of mob #%d\n"
"...expecting line of form '# # # {S | E}'", nr);
exit(1);
}
MOB_FLAGS(mob_proto + i) = asciiflag_conv(f1);
SET_BIT(MOB_FLAGS(mob_proto + i), MOB_ISNPC);
AFF_FLAGS(mob_proto + i) = asciiflag_conv(f2);
GET_ALIGNMENT(mob_proto + i) = t[2];
/* Rather bad to load mobiles with this bit already set. */
if (MOB_FLAGGED(mob_proto + i, MOB_NOTDEADYET))
{
log("SYSERR: Mob #%d has reserved bit MOB_NOTDEADYET set.", nr);
REMOVE_BIT(MOB_FLAGS(mob_proto + i), MOB_NOTDEADYET);
}
/* AGGR_TO_ALIGN is ignored if the mob is AGGRESSIVE. */
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_GOOD | MOB_AGGR_EVIL | MOB_AGGR_NEUTRAL))
log("SYSERR: Mob #%d both Aggressive and Aggressive_to_Alignment.", nr);
switch (UPPER(letter))
{
case 'S': /* Simple monsters */
parse_simple_mob(mob_f, i, nr);
break;
case 'E': /* Circle3 Enhanced monsters */
parse_enhanced_mob(mob_f, i, nr);
break;
/* add new mob types here.. */
default:
log("SYSERR: Unsupported mob type '%c' in mob #%d", letter, nr);
exit(1);
}
mob_proto[i].aff_abils = mob_proto[i].real_abils;
for (j = 0; j < NUM_WEARS; j++)
mob_proto[i].equipment[j] = NULL;
mob_proto[i].nr = i;
mob_proto[i].desc = NULL;
top_of_mobt = i++;
}
/* read all objects from obj file; generate index and prototypes */
char *parse_object(FILE *obj_f, int nr)
{
EXTRA_DESCR *new_descr;
static int i = 0;
static char line[READ_SIZE];
int t[10], j, retval;
char *tmpptr;
char f1[READ_SIZE], f2[READ_SIZE], f3[READ_SIZE], f4[READ_SIZE];
obj_index[i].vnum = nr;
obj_index[i].number = 0;
obj_index[i].func = NULL;
clear_object(obj_proto + i);
obj_proto[i].item_number = i;
sprintf(buf2, "object #%d", nr);
/* *** string data *** */
if ((obj_proto[i].name = fread_string(obj_f, buf2)) == NULL)
{
log("SYSERR: Null obj name or format error at or near %s", buf2);
exit(1);
}
tmpptr = obj_proto[i].short_description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
{
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = LOWER(*tmpptr);
}
tmpptr = obj_proto[i].description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
CAP(tmpptr);
obj_proto[i].action_description = fread_string(obj_f, buf2);
/* *** numeric data *** */
if (!get_line(obj_f, line))
{
log("SYSERR: Expecting first numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, " %d %s %s %s %s", t, f1, f2, f3, f4)) != 5)
{
log("SYSERR: Format error in first numeric line (expecting 5 args, got %d), %s", retval, buf2);
exit(1);
}
GET_OBJ_TYPE(obj_proto + i) = t[0];
GET_OBJ_EXTRA(obj_proto + i) = asciiflag_conv(f1);
GET_OBJ_WEAR(obj_proto + i) = asciiflag_conv(f2);
GET_OBJ_PERM(obj_proto + i) = asciiflag_conv(f3);
GET_OBJ_ANTI(obj_proto + i) = asciiflag_conv(f4);
if (!get_line(obj_f, line))
{
log("SYSERR: Expecting second numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%d %d %d %d", t, t + 1, t + 2, t + 3)) != 4)
{
log("SYSERR: Format error in second numeric line (expecting 4 args, got %d), %s", retval, buf2);
exit(1);
}
GET_OBJ_VAL(obj_proto + i, 0) = t[0];
GET_OBJ_VAL(obj_proto + i, 1) = t[1];
GET_OBJ_VAL(obj_proto + i, 2) = t[2];
GET_OBJ_VAL(obj_proto + i, 3) = t[3];
if (!get_line(obj_f, line))
{
log("SYSERR: Expecting third numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%d %d %d %d %d %d", t, t+1, t+2, t+3, t+4, t+5)) != 6)
{
log("SYSERR: Format error in third numeric line (expecting 6 args, got %d), %s", retval, buf2);
exit(1);
}
GET_OBJ_WEIGHT(obj_proto + i) = t[0];
GET_OBJ_COST(obj_proto + i) = t[1];
GET_OBJ_RENT(obj_proto + i) = t[2];
GET_OBJ_LEVEL(obj_proto + i) = t[3];
GET_OBJ_COND(obj_proto + i) = t[4];
GET_OBJ_MAXCOND(obj_proto + i) = t[5];
/* check to make sure that weight of containers exceeds curr. quantity */
if (GET_OBJ_TYPE(obj_proto + i) == ITEM_DRINKCON || GET_OBJ_TYPE(obj_proto + i) == ITEM_FOUNTAIN)
{
if (GET_OBJ_WEIGHT(obj_proto + i) < GET_OBJ_VAL(obj_proto + i, 1))
GET_OBJ_WEIGHT(obj_proto + i) = GET_OBJ_VAL(obj_proto + i, 1) + 5;
}
/* *** extra descriptions and affect fields *** */
for (j = 0; j < MAX_OBJ_AFF; j++)
{
obj_proto[i].affected[j].location = APPLY_NONE;
obj_proto[i].affected[j].modifier = 0;
}
strcat(buf2, ", after numeric constants\n"
"...expecting 'E', 'A', '$', or next object number");
j = 0;
for (;;)
{
if (!get_line(obj_f, line))
{
log("SYSERR: Format error in %s", buf2);
exit(1);
}
switch (*line)
{
case 'E':
CREATE(new_descr, EXTRA_DESCR, 1);
new_descr->keyword = fread_string(obj_f, buf2);
new_descr->description = fread_string(obj_f, buf2);
new_descr->next = obj_proto[i].ex_description;
obj_proto[i].ex_description = new_descr;
break;
case 'A':
if (j >= MAX_OBJ_AFF)
{
log("SYSERR: Too many A fields (%d max), %s", MAX_OBJ_AFF, buf2);
exit(1);
}
if (!get_line(obj_f, line))
{
log("SYSERR: Format error in 'A' field, %s\n"
"...expecting 2 numeric constants but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, " %d %d ", t, t + 1)) != 2)
{
log("SYSERR: Format error in 'A' field, %s\n"
"...expecting 2 numeric arguments, got %d\n"
"...offending line: '%s'", buf2, retval, line);
exit(1);
}
obj_proto[i].affected[j].location = t[0];
obj_proto[i].affected[j].modifier = t[1];
j++;
break;
case 'S': /* Weapon Spells */
{
OBJ_SPELLS_DATA *ospell, *spells_list = NULL;
if ( obj_proto[i].special )
{
if ( !OBJ_FLAGGED((obj_proto + i), ITEM_HAS_SPELLS) )
{
log("SYSERR: Object %d already has special data attached.", nr);
exit(1);
}
spells_list = (OBJ_SPELLS_DATA *) obj_proto[i].special;
}
if (!get_line(obj_f,line))
{
log("SYSERR: Format error in 'S' field, %s. Expecting numeric constants, but file ended!",buf2);
exit(1);
}
if ( (retval = sscanf(line, " %d %d %d ", t, t+1, t+2)) != 3 )
{
log("SYSERR: Format error in 'S' field, %s expecting 3 numeric args, got %d. line: '%s'", buf2, retval, line);
exit(1);
}
CREATE(ospell, OBJ_SPELLS_DATA, 1);
ospell->spellnum = t[0];
ospell->level = t[1];
ospell->percent = t[2];
ospell->next = spells_list;
spells_list = ospell;
obj_proto[i].special= spells_list;
SET_BIT(GET_OBJ_EXTRA(obj_proto + i), ITEM_HAS_SPELLS);
break;
}
/*
* Trap set on object
*
* Format:
*
* T
* <action> <dam type> <charges> <whole_room>
*
* action : the trigger ( see structs.h )
* dam type : type of damage (name, not number)
* charges : how many charges the trap has
* whole_room : 1 (TRUE) affect everybody in the room,
* 0 (FALSE) affect only the char that activate the trap
*
* Example:
*
* T
* df fire 2 1
*
* this is a trap that:
* - is triggered by GET or DROP
* - damage type is FIRE
* - has 2 charges
* - affects everybody in the room
*/
case 'T':
{
OBJ_TRAP_DATA *trap, *traps_list = NULL;
if ( obj_proto[i].special )
{
if ( !OBJ_FLAGGED((obj_proto + i), ITEM_HAS_TRAPS) )
{
log("SYSERR: Object %d already has special data attached.", nr);
exit(1);
}
traps_list = (OBJ_TRAP_DATA *) obj_proto[i].special;
}
if (!get_line(obj_f, line))
{
log("SYSERR: Format error in 'T' field, %s\n...expecting 3 constants but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%s %s %d %d", f1, f2, t, t+1)) != 4)
{
log("SYSERR: Format error in 'T' field, %s\n...expecting 4 args, got %d", buf2, retval);
exit(1);
}
CREATE(trap, OBJ_TRAP_DATA, 1);
trap->action = asciiflag_conv(f1);
trap->dam_type = parse_trap_dam(f2);
trap->charges = URANGE(1, t[0], 10);
trap->whole_room = ( t[1] == 0 ? FALSE : TRUE );
trap->next = traps_list;
traps_list = trap;
obj_proto[i].special= traps_list;
SET_BIT(GET_OBJ_EXTRA(obj_proto + i), ITEM_HAS_TRAPS);
break;
}
case '$':
case '#':
check_object(obj_proto + i);
top_of_objt = i++;
return (line);
default:
log("SYSERR: Format error in (%c): %s", *line, buf2);
exit(1);
}
}
}
#define Z zone_table[zone]
#define ZONE_WORDS "MOGEPDRHIJZ"
#define ZONE_SKIPLINE 5
/* load the zone table and command tables */
void load_zones(FILE *fl, char *zonename)
{
static zone_rnum zone = 0;
int cmd_no, num_of_cmds = 0, line_num = 0, tmp, error;
char *ptr, buf[READ_SIZE], zname[READ_SIZE];
strcpy(zname, zonename);
/* Skip first ZONE_SKIPLINE lines lest we mistake the zone name for a command. */
for (tmp = 0; tmp < ZONE_SKIPLINE; tmp++)
get_line(fl, buf);
/* More accurate count. Previous was always 4 or 5 too high. -gg 2001/1/17
* Note that if a new zone command is added to reset_zone(), this string
* will need to be updated to suit. - ae.
*/
while (get_line(fl, buf))
{
if ((strchr(ZONE_WORDS, buf[0]) && buf[1] == ' ') || (buf[0] == 'S' && buf[1] == '\0'))
num_of_cmds++;
}
rewind(fl);
if (num_of_cmds == 0)
{
log("SYSERR: %s is empty!", zname);
exit(1);
}
else
CREATE(Z.cmd, RESET_COM, num_of_cmds);
line_num += get_line(fl, buf);
if (sscanf(buf, "#%hd", &Z.number) != 1)
{
log("SYSERR: Format error in %s, line %d", zname, line_num);
exit(1);
}
sprintf(buf2, "beginning of zone #%d", Z.number);
line_num += get_line(fl, buf);
if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
*ptr = '\0';
Z.name = str_dup(buf);
Z.wild.survey = fread_string_nospace( fl );
Z.wild.flyto = fread_string_nospace( fl );
line_num++;
line_num += get_line(fl, buf);
if (sscanf(buf, " %d %hd %hd %hd %hd ",
&Z.wild.dist,
&Z.wild.z_start.y, &Z.wild.z_start.x,
&Z.wild.z_end.y, &Z.wild.z_end.x ) != 5)
{
log("SYSERR: Format error in 5-constant line of %s", zname);
exit(1);
}
line_num += get_line(fl, buf);
if (sscanf(buf, " %hd %hd %d %d ", &Z.bot, &Z.top, &Z.lifespan, &Z.reset_mode) != 4) {
log("SYSERR: Format error in numeric constant line of %s", zname);
exit(1);
}
if (Z.bot > Z.top)
{
log("SYSERR: Zone %d bottom (%d) > top (%d).", Z.number, Z.bot, Z.top);
exit(1);
}
cmd_no = 0;
for (;;)
{
if ((tmp = get_line(fl, buf)) == 0)
{
log("SYSERR: Format error in %s - premature end of file", zname);
exit(1);
}
line_num += tmp;
ptr = buf;
skip_spaces(&ptr);
if ((ZCMD.command = *ptr) == '*')
continue;
ptr++;
if (ZCMD.command == 'S' || ZCMD.command == '$')
{
ZCMD.command = 'S';
break;
}
error = 0;
if (strchr("MOEPDH", ZCMD.command) == NULL)
{ /* a 3-arg command */
if (sscanf(ptr, " %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2) != 3)
error = 1;
}
else
{
if (sscanf(ptr, " %d %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2, &ZCMD.arg3) != 4)
error = 1;
}
ZCMD.if_flag = tmp;
if (error)
{
log("SYSERR: Format error in %s, line %d: '%s'", zname, line_num, buf);
exit(1);
}
ZCMD.line = line_num;
cmd_no++;
}
if (num_of_cmds != cmd_no + 1)
{
log("SYSERR: Zone command count mismatch for %s. Estimated: %d, Actual: %d", zname, num_of_cmds, cmd_no + 1);
exit(1);
}
top_of_zone_table = zone++;
}
#undef Z
void get_one_line(FILE *fl, char *buf)
{
if (fgets(buf, READ_SIZE, fl) == NULL)
{
log("SYSERR: error reading help file: not terminated with $?");
exit(1);
}
buf[strlen(buf) - 1] = '\0'; /* take off the trailing \n */
}
void load_help(FILE *fl)
{
HELP_INDEX_ELEM el;
char key[READ_SIZE+1], next_key[READ_SIZE+1], entry[32384];
char line[READ_SIZE+1], *scan;
/* get the first keyword line */
get_one_line(fl, key);
while (*key != '$')
{
/* read in the corresponding help entry */
strcpy(entry, strcat(key, "\r\n"));
get_one_line(fl, line);
while (*line != '#')
{
strcat(entry, strcat(line, "\r\n"));
get_one_line(fl, line);
}
/* now, add the entry to the index with each keyword on the keyword line */
el.duplicate = 0;
el.entry = str_dup(entry);
scan = one_word(key, next_key);
while (*next_key)
{
el.keyword = str_dup(next_key);
help_table[top_of_helpt++] = el;
el.duplicate++;
scan = one_word(scan, next_key);
}
/* get next keyword line (or $) */
get_one_line(fl, key);
}
}
int hsort(const void *a, const void *b)
{
const HELP_INDEX_ELEM *a1, *b1;
a1 = (const HELP_INDEX_ELEM *) a;
b1 = (const HELP_INDEX_ELEM *) b;
return (str_cmp(a1->keyword, b1->keyword));
}
/*************************************************************************
* procedures for resetting, both play-time and boot-time *
*************************************************************************/
int vnum_mobile(char *searchname, CHAR_DATA *ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_mobt; nr++)
{
if (isname(searchname, GET_PC_NAME(mob_proto + nr)))
{
sprintf(buf, "%3d. [%5d] %s\r\n", ++found,
mob_index[nr].vnum,
GET_SDESC(mob_proto + nr));
send_to_char(buf, ch);
}
}
return (found);
}
int vnum_object(char *searchname, CHAR_DATA *ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_objt; nr++)
{
if (isname(searchname, obj_proto[nr].name))
{
sprintf(buf, "%3d. [%5d] %s\r\n", ++found,
obj_index[nr].vnum,
obj_proto[nr].short_description);
send_to_char(buf, ch);
}
}
return (found);
}
int vnum_weapon(int attacktype, CHAR_DATA *ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_objt; nr++)
{
if (obj_proto[nr].obj_flags.type_flag == ITEM_WEAPON && obj_proto[nr].obj_flags.value[3] == attacktype)
{
sprintf(buf, "%3d. [%5d] %s\r\n", ++found,
obj_index[nr].vnum,
obj_proto[nr].short_description);
send_to_char(buf, ch);
}
}
return (found);
}
/* create a character, and add it to the char list */
CHAR_DATA *create_char(void)
{
CHAR_DATA *ch;
CREATE(ch, CHAR_DATA, 1);
clear_char(ch);
ch->next = character_list;
character_list = ch;
return (ch);
}
/* create a new mobile from a prototype */
CHAR_DATA *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
{
mob_rnum i;
CHAR_DATA *mob;
if (type == VIRTUAL)
{
if ((i = real_mobile(nr)) < 0)
{
log("WARNING: Mobile vnum %d does not exist in database.", nr);
return (NULL);
}
}
else
i = nr;
CREATE(mob, CHAR_DATA, 1);
clear_char(mob);
*mob = mob_proto[i];
mob->next = character_list;
character_list = mob;
if (!mob->points.max_hit)
{
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
mob->points.move;
}
else
mob->points.max_hit = number(mob->points.hit, mob->points.mana);
mob->points.hit = mob->points.max_hit;
mob->points.mana = mob->points.max_mana;
mob->points.move = mob->points.max_move;
mob->player.time.birth = time(0);
mob->player.time.played = 0;
mob->player.time.logon = time(0);
mob_index[i].number++;
return (mob);
}
/* create an object, and add it to the object list */
OBJ_DATA *create_obj(void)
{
OBJ_DATA *obj;
CREATE(obj, OBJ_DATA, 1);
clear_object(obj);
LINK(obj, first_object, last_object, next, prev);
return (obj);
}
/* create a new object from a prototype */
OBJ_DATA *read_object(obj_vnum nr, int type) /* and obj_rnum */
{
OBJ_DATA *obj;
obj_rnum i;
if (nr < 0)
{
log("SYSERR: Trying to create obj with negative (%d) num!", nr);
return (NULL);
}
if (type == VIRTUAL)
{
if ((i = real_object(nr)) < 0)
{
log("Object (V) %d does not exist in database.", nr);
return (NULL);
}
}
else
i = nr;
CREATE(obj, OBJ_DATA, 1);
clear_object(obj);
*obj = obj_proto[i];
LINK(obj, first_object, last_object, next, prev);
obj_index[i].number++;
return (obj);
}
void make_maze(zone_vnum zone)
{
ROOM_DATA *pRoom, *pNextRoom;
room_vnum room, next_room;
int card[400], temp, x, y, dir;
int num, test, r_back;
int vnum = zone_table[zone].number;
for (test = 0; test < 400; test++)
{
card[test] = test;
temp = test;
dir = temp / 100;
temp = temp - (dir * 100);
x = temp / 10;
temp = temp - (x * 10);
y = temp;
room = (vnum * 100) + (x * 10) + y;
pRoom = get_room( room );
if ((x == 0) && (dir == 0))
continue;
if ((y == 9) && (dir == 1))
continue;
if ((x == 9) && (dir == 2))
continue;
if ((y == 0) && (dir == 3))
continue;
if ( get_exit( pRoom, dir ) )
extract_exit( pRoom, get_exit( pRoom, dir ) );
REMOVE_BIT(ROOM_FLAGS(pRoom), ROOM_NOTRACK);
}
for (x = 0; x < 399; x++)
{
y = number(0, 399);
temp = card[y];
card[y] = card[x];
card[x] = temp;
}
for (num = 0; num < 400; num++)
{
temp = card[num];
dir = temp / 100;
temp = temp - (dir * 100);
x = temp / 10;
temp = temp - (x * 10);
y = temp;
room = (vnum * 100) + (x * 10) + y;
pRoom = get_room( room );
r_back = room;
if ((x == 0) && (dir == 0))
continue;
if ((y == 9) && (dir == 1))
continue;
if ((x == 9) && (dir == 2))
continue;
if ((y == 0) && (dir == 3))
continue;
if ( get_exit( pRoom, dir ) )
continue;
switch(dir)
{
case 0:
next_room = r_back - 10;
break;
case 1:
next_room = r_back + 1;
break;
case 2:
next_room = r_back + 10;
break;
case 3:
next_room = r_back - 1;
break;
}
pNextRoom = get_room( next_room );
test = find_first_step( pRoom, pNextRoom );
switch (test)
{
case BFS_ERROR:
log("Maze making error.");
break;
case BFS_ALREADY_THERE:
log("Maze making error.");
break;
case BFS_NO_PATH:
make_exit( pRoom, pNextRoom, dir );
make_exit( pNextRoom, pRoom, rev_dir[dir] );
break;
}
}
for ( num = 0; num < 100; num++ )
{
room = (vnum * 100) + num;
pRoom = get_room( room );
/*
* Remove the next line if you want to be able to track your way through
* the maze
*/
SET_BIT(ROOM_FLAGS(pRoom), ROOM_NOTRACK);
REMOVE_BIT(ROOM_FLAGS(pRoom), ROOM_BFS_MARK);
}
}
#define ZO_DEAD 999
/* update zone ages, queue for reset if necessary, and dequeue when possible */
void zone_update(void)
{
RESET_Q_ELEM *update_u, *temp;
static int timer = 0;
int i;
char buf[128];
/* jelson 10/22/92 */
if (((++timer * PULSE_ZONE) / PASSES_PER_SEC) >= 60)
{
/* one minute has passed */
/*
* NOT accurate unless PULSE_ZONE is a multiple of PASSES_PER_SEC or a
* factor of 60
*/
timer = 0;
/* since one minute has passed, increment zone ages */
for (i = 0; i <= top_of_zone_table; i++)
{
if (zone_table[i].age < zone_table[i].lifespan &&
zone_table[i].reset_mode)
(zone_table[i].age)++;
if (zone_table[i].age >= zone_table[i].lifespan &&
zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode)
{
/* enqueue zone */
CREATE(update_u, RESET_Q_ELEM, 1);
update_u->zone_to_reset = i;
update_u->next = 0;
if (!reset_q.head)
reset_q.head = reset_q.tail = update_u;
else
{
reset_q.tail->next = update_u;
reset_q.tail = update_u;
}
zone_table[i].age = ZO_DEAD;
}
}
} /* end - one minute has passed */
/* dequeue zones (if possible) and reset */
/* this code is executed every 10 seconds (i.e. PULSE_ZONE) */
for (update_u = reset_q.head; update_u; update_u = update_u->next)
{
if (zone_table[update_u->zone_to_reset].reset_mode == 2 ||
is_empty(update_u->zone_to_reset))
{
reset_zone(update_u->zone_to_reset);
sprintf(buf, "Auto zone reset: %s", zone_table[update_u->zone_to_reset].name);
mudlog(buf, CMP, LVL_GOD, FALSE);
/* dequeue */
if (update_u == reset_q.head)
reset_q.head = reset_q.head->next;
else
{
for (temp = reset_q.head; temp->next != update_u;
temp = temp->next);
if (!update_u->next)
reset_q.tail = temp;
temp->next = update_u->next;
}
free(update_u);
break;
}
}
}
void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
{
char buf[256];
sprintf(buf, "SYSERR: zone file: %s", message);
mudlog(buf, NRM, LVL_GOD, TRUE);
sprintf(buf, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d",
ZCMD.command, zone_table[zone].number, ZCMD.line);
mudlog(buf, NRM, LVL_GOD, TRUE);
}
#define ZONE_ERROR(message) \
{ log_zone_error(zone, cmd_no, message); last_cmd = 0; }
/* execute the reset command table of a given zone */
void reset_zone(zone_rnum zone)
{
CHAR_DATA *mob = NULL;
OBJ_DATA *obj, *obj_to;
ROOM_DATA *pRoom;
EXIT_DATA *pexit;
int cmd_no, last_cmd = 0;
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++)
{
if (ZCMD.if_flag && !last_cmd)
continue;
/* This is the list of actual zone commands. If any new
* zone commands are added to the game, be certain to update
* the list of commands in load_zone() so that the counting
* will still be correct. - ae.
*/
switch (ZCMD.command)
{
case '*': /* ignore command */
last_cmd = 0;
break;
case 'M': /* read a mobile */
if (mob_index[ZCMD.arg1].number < ZCMD.arg2)
{
int shop_nr;
if (!(mob = read_mobile(ZCMD.arg1, REAL)))
{
log("SYSERR: cannot load mob %d in zone %d",
mob_index[ZCMD.arg1].number, zone_table[zone].number);
ZCMD.command = '*';
last_cmd = 0;
break;
}
if (!(pRoom = get_room(ZCMD.arg3)))
{
log("SYSERR: cannot get room %d for 'M' command in zone %d, mob %d",
ZCMD.arg3, zone_table[zone].number, mob_index[ZCMD.arg1].number);
ZCMD.command = '*';
last_cmd = 0;
break;
}
char_to_room(mob, pRoom);
last_cmd = 1;
/*
* Parts for loading non-native items in shops, if mob
* load was true, see if this mob is a shopkeeper, if it
* is then we should try the load function
*/
for (shop_nr = 0; shop_nr <= top_shop; shop_nr++)
{
if (shop_index[shop_nr].keeper == mob->nr)
break;
}
if (shop_nr < top_shop)
load_shop_nonnative(shop_nr, mob);
}
else
last_cmd = 0;
break;
case 'O': /* read an object */
if (obj_index[ZCMD.arg1].number < ZCMD.arg2)
{
if (ZCMD.arg3 >= 0)
{
if (!(obj = read_object(ZCMD.arg1, REAL)))
{
log("SYSERR: cannot load obj %d in zone %d, cmd 'O'",
obj_index[ZCMD.arg1].number, zone_table[zone].number);
ZCMD.command = '*';
last_cmd = 0;
break;
}
if (!(pRoom = get_room(ZCMD.arg3)))
{
log("SYSERR: cannot get room %d for 'O' command in zone %d, obj %d",
ZCMD.arg3, zone_table[zone].number, obj_index[ZCMD.arg1].number);
ZCMD.command = '*';
last_cmd = 0;
break;
}
if ( pRoom->number == donation_room_1 )
SET_BIT(GET_OBJ_EXTRA(obj), ITEM_DONATED);
obj = obj_to_room(obj, pRoom);
last_cmd = 1;
}
else
{
obj = read_object(ZCMD.arg1, REAL);
obj->in_room = NULL;
last_cmd = 1;
}
}
else
last_cmd = 0;
break;
case 'P': /* object to object */
if (obj_index[ZCMD.arg1].number < ZCMD.arg2)
{
if (!(obj = read_object(ZCMD.arg1, REAL)))
{
log("SYSERR: cannot load obj %d in zone %d, cmd 'P'",
obj_index[ZCMD.arg1].number, zone_table[zone].number);
ZCMD.command = '*';
last_cmd = 0;
break;
}
if (!(obj_to = get_obj_num(ZCMD.arg3)))
{
ZONE_ERROR("target obj not found, command disabled");
ZCMD.command = '*';
last_cmd = 0;
break;
}
obj = obj_to_obj(obj, obj_to);
last_cmd = 1;
}
else
last_cmd = 0;
break;
case 'G': /* obj_to_char */
if (!mob)
{
ZONE_ERROR("attempt to give obj to non-existant mob, command disabled");
ZCMD.command = '*';
break;
}
if (obj_index[ZCMD.arg1].number < ZCMD.arg2)
{
obj = read_object(ZCMD.arg1, REAL);
obj = obj_to_char(obj, mob);
last_cmd = 1;
}
else
last_cmd = 0;
break;
case 'E': /* object to equipment list */
if (!mob)
{
ZONE_ERROR("trying to equip non-existant mob, command disabled");
ZCMD.command = '*';
break;
}
if (obj_index[ZCMD.arg1].number < ZCMD.arg2)
{
if (ZCMD.arg3 < 0 || ZCMD.arg3 >= NUM_WEARS)
{
ZONE_ERROR("invalid equipment pos number");
}
else
{
obj = read_object(ZCMD.arg1, REAL);
equip_char(mob, obj, ZCMD.arg3);
last_cmd = 1;
}
}
else
last_cmd = 0;
break;
case 'R': /* rem obj from room */
if ( !( pRoom = get_room( ZCMD.arg1 ) ) )
{
last_cmd = 0;
break;
}
if ((obj = get_obj_in_list_num(ZCMD.arg2, pRoom->first_content)) != NULL)
extract_obj(obj);
last_cmd = 1;
break;
case 'D': /* set state of door */
if ( !( pRoom = get_room( ZCMD.arg1 ) ) )
{
last_cmd = 0;
break;
}
if (ZCMD.arg2 < 0 || ZCMD.arg2 >= NUM_OF_DIRS || !( pexit = find_exit( pRoom, ZCMD.arg2 ) ) )
{
ZONE_ERROR("exit does not exist, command disabled");
ZCMD.command = '*';
}
else
{
switch (ZCMD.arg3)
{
case 0:
REMOVE_BIT(EXIT_FLAGS(pexit), EX_LOCKED);
REMOVE_BIT(EXIT_FLAGS(pexit), EX_CLOSED);
break;
case 1:
SET_BIT(EXIT_FLAGS(pexit), EX_CLOSED);
REMOVE_BIT(EXIT_FLAGS(pexit), EX_LOCKED);
break;
case 2:
SET_BIT(EXIT_FLAGS(pexit), EX_LOCKED);
SET_BIT(EXIT_FLAGS(pexit), EX_CLOSED);
break;
case 3:
SET_BIT(EXIT_FLAGS(pexit), EX_HIDDEN);
break;
}
}
last_cmd = 1;
break;
/* load a random obj in room x */
case 'H':
if (ZCMD.arg3 >= 0)
{
if ( ( pRoom = get_room( ZCMD.arg3 ) ) )
{
if ( ( obj = load_rand_obj(ZCMD.arg1, ZCMD.arg2) ) )
{
if ( pRoom->number == donation_room_1 )
SET_BIT(GET_OBJ_EXTRA(obj), ITEM_DONATED);
obj = obj_to_room(obj, pRoom);
}
}
last_cmd = 1;
}
else
{
obj = load_rand_obj(ZCMD.arg1, ZCMD.arg2);
obj->in_room = NULL;
last_cmd = 1;
}
break;
/* random obj to char */
case 'I':
if (!mob)
{
ZONE_ERROR("trying to equip non-existant mob, command disabled");
ZCMD.command = '*';
break;
}
if ( ( obj = load_rand_obj(ZCMD.arg1, GET_LEVEL(mob)) ) )
obj = obj_to_char(obj, mob);
last_cmd = 1;
break;
/* Random Obj to char equip */
case 'J':
if (!mob)
{
ZONE_ERROR("trying to equip non-existant mob, command disabled");
ZCMD.command = '*';
break;
}
if ( ( obj = load_rand_obj(ZCMD.arg1, GET_LEVEL(mob)) ) )
equip_char(mob, obj, find_eq_pos(mob, obj, NULL));
last_cmd = 1;
break;
case 'Z':
make_maze(zone);
break;
default:
ZONE_ERROR("unknown cmd in reset table; cmd disabled");
ZCMD.command = '*';
break;
}
}
zone_table[zone].age = 0;
}
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
int is_empty(zone_rnum zone_nr)
{
DESCRIPTOR_DATA *i;
for (i = descriptor_list; i; i = i->next)
{
if (STATE(i) != CON_PLAYING)
continue;
if (IN_ROOM(i->character) == NULL)
continue;
if (GET_LEVEL(i->character) >= LVL_IMMORT)
continue;
if (i->character->in_room->zone != zone_nr)
continue;
return (0);
}
return (1);
}
/************************************************************************
* stuff related to the player table *
*************************************************************************/
long get_ptable_by_name(const char *name)
{
register long i;
for (i = 0; i <= top_of_p_table; i++)
if (!str_cmp((player_table + i)->name, name))
return (i);
return (-1);
}
long get_id_by_name(const char *name)
{
int i;
for (i = 0; i <= top_of_p_table; i++)
if (!strcmp(player_table[i].name, name))
return (player_table[i].id);
return (-1);
}
char *get_name_by_id(long id)
{
int i;
for (i = 0; i <= top_of_p_table; i++)
if (player_table[i].id == id)
return (player_table[i].name);
return (NULL);
}
/*
* Create a new entry in the in-memory index table for the player file.
* If the name already exists, by overwriting a deleted character, then
* we re-use the old position.
*/
int create_entry(char *name)
{
int i, pos;
/* no table */
if (top_of_p_table == -1)
{
CREATE(player_table, PLR_INDEX_ELEM, 1);
pos = top_of_p_table = 0;
}
/* new name */
else if ((pos = get_ptable_by_name(name)) == -1)
{
i = ++top_of_p_table + 1;
RECREATE(player_table, PLR_INDEX_ELEM, i);
pos = top_of_p_table;
}
CREATE(player_table[pos].name, char, strlen(name) + 1);
// copy lowercase equivalent of name to table field
for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++);
return (pos);
}
/* generate index table for the player file */
void build_player_index(void)
{
FILE *plr_index;
int rec_count = 0, i;
char index_name[40], line[256];//, bits[64];
char arg2[80];
sprintf(index_name, "%s", PLR_INDEX_FILE);
if ( !( plr_index = fopen( index_name, "r" ) ) )
{
top_of_p_table = -1;
log( "No player index file! First new char will be IMP!" );
return;
}
while ( get_line( plr_index, line ) )
{
if ( *line != '~' )
rec_count++;
}
rewind(plr_index);
if ( rec_count == 0 )
{
player_table = NULL;
return;
}
CREATE(player_table, PLR_INDEX_ELEM, rec_count);
for ( i = 0; i < rec_count; i++ )
{
get_line(plr_index, line);
sscanf(line, "%ld %s", &player_table[i].id, arg2);
CREATE(player_table[i].name, char, strlen(arg2) + 1);
strcpy(player_table[i].name, arg2);
top_idnum = MAX(top_idnum, player_table[i].id);
}
top_of_p_table = rec_count - 1;
fclose(plr_index);
}
/* This function necessary to save a seperate ascii player index */
void save_player_index(void)
{
FILE *index_file;
int i;
if ( !( index_file = fopen(PLR_INDEX_FILE, "w") ) )
{
log("SYSERR: Could not write player index file");
return;
}
for (i = 0; i <= top_of_p_table; i++)
{
if (*player_table[i].name)
{
fprintf(index_file, "%ld %s\n",
player_table[i].id,
player_table[i].name);
}
}
fprintf(index_file, "~\n");
fclose(index_file);
}
void remove_player(int pfilepos)
{
char pfile_name[128];
if (!*player_table[pfilepos].name)
return;
/* delete char file */
if ( get_filename(player_table[pfilepos].name, pfile_name, PLR_FILE) )
remove(pfile_name);
/* delete char objs file */
if ( get_filename(player_table[pfilepos].name, pfile_name, OBJS_FILE) )
remove(pfile_name);
/* delete char alias file */
if ( get_filename(player_table[pfilepos].name, pfile_name, ALIAS_FILE) )
remove(pfile_name);
/* Unlink any other player-owned files here if you have them */
player_table[pfilepos].name[0] = '\0';
save_player_index();
}
/************************************************************************
* funcs of a (more or less) general utility nature *
************************************************************************/
/*
* Read a string from file fp using str_dup
*/
char *fread_string_nospace( FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *plast;
char c;
int ln;
plast = buf;
buf[0] = '\0';
ln = 0;
/*
* Skip blanks.
* Read first char.
*/
do
{
if ( feof(fp) )
{
log("fread_string_no_hash: EOF encountered on read.\r\n");
return ( str_dup("") );
}
c = getc( fp );
} while ( isspace(c) );
if ( ( *plast++ = c ) == '~' )
return ( str_dup( "" ) );
for ( ;; )
{
if ( ln >= (MAX_STRING_LENGTH - 1) )
{
log( "fread_string_nospace: string too long" );
*plast = '\0';
return ( str_dup( buf ) );
}
switch ( *plast = getc( fp ) )
{
default:
plast++; ln++;
break;
case EOF:
log( "Fread_string_nospace: EOF" );
*plast = '\0';
return ( str_dup(buf) );
break;
case '\n':
plast++; ln++;
*plast++ = '\r'; ln++;
break;
case '\r':
break;
case '~':
*plast = '\0';
return ( str_dup( buf ) );
}
}
}
/*
* Read a letter from a file.
*/
char fread_letter( FILE *fp )
{
char c;
do
{
if ( feof(fp) )
{
log("fread_letter: EOF encountered on read.");
return ('\0');
}
c = getc( fp );
} while ( isspace(c) );
return (c);
}
/*
* Read a number from a file.
*/
int fread_number( FILE *fp )
{
int number;
bool sign;
char c;
do
{
if ( feof(fp) )
{
log("fread_number: EOF encountered on read.");
return (0);
}
c = getc( fp );
} while ( isspace(c) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
}
if ( !isdigit(c) )
{
log( "Fread_number: bad format. (%c)", c );
return (0);
}
while ( isdigit(c) )
{
if ( feof(fp) )
{
log("fread_number: EOF encountered on read.");
return (number);
}
number = number * 10 + c - '0';
c = getc( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return (number);
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE *fp )
{
char c;
do
{
if ( feof(fp) )
{
log("fread_to_eol: EOF encountered on read.");
return;
}
c = getc( fp );
} while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Read to end of line into static buffer -Thoric
*/
char *fread_line( FILE *fp )
{
static char line[MAX_STRING_LENGTH];
char *pline;
char c;
int ln;
pline = line;
line[0] = '\0';
ln = 0;
/*
* Skip blanks.
* Read first char.
*/
do
{
if ( feof(fp) )
{
log("fread_line: EOF encountered on read.");
strcpy(line, "");
return (line);
}
c = getc( fp );
} while ( isspace(c) );
ungetc( c, fp );
do
{
if ( feof(fp) )
{
log("fread_line: EOF encountered on read.");
*pline = '\0';
return line;
}
c = getc( fp );
*pline++ = c; ln++;
if ( ln >= (MAX_STRING_LENGTH - 1) )
{
log( "fread_line: line too long" );
break;
}
} while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
} while ( c == '\n' || c == '\r' );
ungetc( c, fp );
*pline = '\0';
return (line);
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE *fp )
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
if ( feof(fp) )
{
log("fread_word: EOF encountered on read.");
word[0] = '\0';
return (word);
}
cEnd = getc( fp );
} while ( isspace( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word+1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
if ( feof(fp) )
{
log("fread_word: EOF encountered on read.");
*pword = '\0';
return (word);
}
*pword = getc( fp );
if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return (word);
}
}
log( "Fread_word: word too long" );
//exit(1);
return (NULL);
}
/* read and allocate space for a '~'-terminated string from a given file */
char *fread_string(FILE *fl, const char *error)
{
char buf[MAX_STRING_LENGTH], tmp[512], *rslt;
char *point;
int done = 0, length = 0, templength;
*buf = '\0';
do
{
if (!fgets(tmp, 512, fl))
{
log("SYSERR: fread_string: format error at or near %s", error);
exit(1);
}
/* If there is a '~', end the string; else put an "\r\n" over the '\n'. */
if ((point = strchr(tmp, '~')) != NULL)
{
*point = '\0';
done = 1;
}
else
{
point = tmp + strlen(tmp) - 1;
*(point++) = '\r';
*(point++) = '\n';
*point = '\0';
}
templength = strlen(tmp);
if (length + templength >= MAX_STRING_LENGTH)
{
log("SYSERR: fread_string: string too large (db.c)");
log("%s", error);
exit(1);
}
else
{
strcat(buf + length, tmp);
length += templength;
}
} while (!done);
/* allocate space for the new string and copy it */
if (strlen(buf) > 0)
{
CREATE(rslt, char, length + 1);
strcpy(rslt, buf);
}
else
rslt = NULL;
return (rslt);
}
/* release memory allocated for a char struct */
void free_char(CHAR_DATA *ch)
{
ALIAS_DATA *a;
int i;
if (ch->player_specials != NULL && ch->player_specials != &dummy_mob)
{
while ((a = GET_ALIASES(ch)) != NULL)
{
GET_ALIASES(ch) = (GET_ALIASES(ch))->next;
free_alias(a);
}
if (ch->player_specials->poofin)
free(ch->player_specials->poofin);
if (ch->player_specials->poofout)
free(ch->player_specials->poofout);
free(ch->player_specials);
if (IS_NPC(ch))
log("SYSERR: Mob %s (#%d) had player_specials allocated!", GET_NAME(ch), GET_MOB_VNUM(ch));
}
if (!IS_NPC(ch) || (IS_NPC(ch) && GET_MOB_RNUM(ch) == -1))
{
/* if this is a player, or a non-prototyped non-player, free all */
if (GET_PC_NAME(ch))
free(GET_PC_NAME(ch));
if (GET_TITLE(ch))
free(GET_TITLE(ch));
if (GET_SDESC(ch))
free(GET_SDESC(ch));
if (GET_LDESC(ch))
free(GET_LDESC(ch));
if (GET_DDESC(ch))
free(GET_DDESC(ch));
}
else if ((i = GET_MOB_RNUM(ch)) >= 0)
{
/* otherwise, free strings only if the string is not pointing at proto */
if (GET_PC_NAME(ch) && GET_PC_NAME(ch) != GET_PC_NAME(mob_proto + i))
free(GET_PC_NAME(ch));
if (GET_TITLE(ch) && GET_TITLE(ch) != GET_TITLE(mob_proto + i))
free(GET_TITLE(ch));
if (GET_SDESC(ch) && GET_SDESC(ch) != GET_SDESC(mob_proto + i))
free(GET_SDESC(ch));
if (GET_LDESC(ch) && GET_LDESC(ch) != GET_LDESC(mob_proto + i))
free(GET_LDESC(ch));
if (GET_DDESC(ch) && GET_DDESC(ch) != GET_DDESC(mob_proto + i))
free(GET_DDESC(ch));
}
while (ch->affected)
affect_remove(ch, ch->affected);
if (ch->desc)
ch->desc->character = NULL;
free(ch);
}
/* release memory allocated for an obj struct */
void free_obj(OBJ_DATA *obj)
{
EXTRA_DESCR *thisd, *next_one;
int nr;
if ((nr = GET_OBJ_RNUM(obj)) == -1)
{
if (obj->name)
free(obj->name);
if (obj->description)
free(obj->description);
if (obj->short_description)
free(obj->short_description);
if (obj->action_description)
free(obj->action_description);
if (obj->ex_description)
{
for (thisd = obj->ex_description; thisd; thisd = next_one)
{
next_one = thisd->next;
if (thisd->keyword)
free(thisd->keyword);
if (thisd->description)
free(thisd->description);
free(thisd);
}
}
}
else
{
if (obj->name && obj->name != obj_proto[nr].name)
free(obj->name);
if (obj->description && obj->description != obj_proto[nr].description)
free(obj->description);
if (obj->short_description && obj->short_description != obj_proto[nr].short_description)
free(obj->short_description);
if (obj->action_description && obj->action_description != obj_proto[nr].action_description)
free(obj->action_description);
if (obj->ex_description && obj->ex_description != obj_proto[nr].ex_description)
{
for (thisd = obj->ex_description; thisd; thisd = next_one)
{
next_one = thisd->next;
if (thisd->keyword)
free(thisd->keyword);
if (thisd->description)
free(thisd->description);
free(thisd);
}
}
}
free(obj);
}
/*
* Steps:
* 1: Make sure no one is using the pointer in paging.
* 2: Read contents of a text file.
* 3: Allocate space.
* 4: Point 'buf' to it.
*
* We don't want to free() the string that someone may be
* viewing in the pager. page_string() keeps the internal
* str_dup()'d copy on ->showstr_head and it won't care
* if we delete the original. Otherwise, strings are kept
* on ->showstr_vector but we'll only match if the pointer
* is to the string we're interested in and not a copy.
*
* If someone is reading a global copy we're trying to
* replace, give everybody using it a different copy so
* as to avoid special cases.
*/
int file_to_string_alloc(const char *name, char **buf)
{
DESCRIPTOR_DATA *in_use;
char temp[MAX_STRING_LENGTH];
int temppage;
/* Lets not free() what used to be there unless we succeeded. */
if (file_to_string(name, temp) < 0)
return (-1);
for (in_use = descriptor_list; in_use; in_use = in_use->next)
{
if (!in_use->showstr_count || *in_use->showstr_vector != *buf)
continue;
/* Let's be nice and leave them at the page they were on. */
temppage = in_use->showstr_page;
paginate_string((in_use->showstr_head = str_dup(*in_use->showstr_vector)), in_use);
in_use->showstr_page = temppage;
}
if (*buf)
free(*buf);
*buf = str_dup(temp);
return (0);
}
/* read contents of a text file, and place in buf */
int file_to_string(const char *name, char *buf)
{
FILE *fl;
char tmp[READ_SIZE + 3];
int len;
*buf = '\0';
if (!(fl = fopen(name, "r")))
{
log("SYSERR: reading %s: %s", name, strerror(errno));
return (-1);
}
for (;;)
{
if (!fgets(tmp, READ_SIZE, fl)) /* EOF check */
break;
if ((len = strlen(tmp)) > 0)
tmp[len - 1] = '\0'; /* take off the trailing \n */
strcat(tmp, "\r\n");
if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH)
{
log("SYSERR: %s: string too big (%d max)", name, MAX_STRING_LENGTH);
*buf = '\0';
fclose(fl);
return (-1);
}
strcat(buf, tmp);
}
fclose(fl);
return (0);
}
/* clear some of the the working variables of a char */
void reset_char(CHAR_DATA *ch)
{
int i;
for (i = 0; i < NUM_WEARS; i++)
GET_EQ(ch, i) = NULL;
ch->followers = NULL;
ch->master = NULL;
ch->in_room = NULL;
ch->in_obj = NULL;
ch->in_building = NULL;
ch->in_vehicle = NULL;
ch->first_carrying = NULL;
ch->last_carrying = NULL;
ch->next = NULL;
ch->next_fighting = NULL;
ch->next_in_room = NULL;
ch->next_in_obj = NULL;
ch->next_in_building = NULL;
ch->next_in_vehicle = NULL;
ch->action = NULL;
FIGHTING(ch) = NULL;
ch->player.position = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
ch->player.carry_weight = 0;
ch->player.carry_items = 0;
if (GET_HIT(ch) <= 0)
GET_HIT(ch) = 1;
if (GET_MOVE(ch) <= 0)
GET_MOVE(ch) = 1;
if (GET_MANA(ch) <= 0)
GET_MANA(ch) = 1;
GET_LAST_TELL(ch) = NOBODY;
}
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
void clear_char(CHAR_DATA *ch)
{
memset((char *) ch, 0, sizeof(CHAR_DATA));
ch->in_room = NULL;
ch->in_building = NULL;
ch->in_vehicle = NULL;
ch->in_obj = NULL;
GET_PFILEPOS(ch) = -1;
GET_MOB_RNUM(ch) = NOBODY;
GET_WAS_IN(ch) = NULL;
GET_POS(ch) = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
GET_AC(ch) = 100; /* Basic Armor */
if (ch->points.max_mana < 100)
ch->points.max_mana = 100;
}
void clear_object(OBJ_DATA *obj)
{
memset((char *) obj, 0, sizeof(OBJ_DATA));
obj->item_number = NOTHING;
obj->next = NULL;
obj->prev = NULL;
obj->in_room = NULL;
obj->in_vehicle = NULL;
obj->in_obj = NULL;
obj->people = NULL;
obj->first_content = NULL;
obj->last_content = NULL;
obj->next_content = NULL;
obj->prev_content = NULL;
obj->worn_on = NOWHERE;
obj->count = 1;
obj->action = NULL;
obj->special = NULL;
obj->obj_flags.owner_id = NOBODY;
/* every obj start at full condition (100/100) */
GET_OBJ_MAXCOND(obj) = 100;
GET_OBJ_COND(obj) = 100;
}
/* initialize a new character only if class is set */
void init_char(CHAR_DATA *ch)
{
int i;
/* create a player_special structure */
if (ch->player_specials == NULL)
CREATE(ch->player_specials, PLAYER_SPECIAL, 1);
/* *** if this is our first player --- he be God *** */
if (top_of_p_table == 0)
{
GET_EXP(ch) = 7000000;
GET_LEVEL(ch) = LVL_IMPL;
GET_TOT_LEVEL(ch) = LVL_IMPL * NUM_CLASSES;
for (i = 0; i < NUM_CLASSES; i++)
{
if (GET_CLASS(ch) == i)
continue;
SET_BIT(MULTICLASS(ch), (1 << i));
}
GET_MAX_HIT(ch) = 500;
GET_MAX_MANA(ch) = 500;
GET_MAX_MOVE(ch) = 500;
ch->real_abils.intel = 25;
ch->real_abils.wis = 25;
ch->real_abils.dex = 25;
ch->real_abils.str = 25;
ch->real_abils.con = 25;
ch->real_abils.cha = 25;
}
else
{
GET_MAX_HIT(ch) = 10;
GET_MAX_MANA(ch) = 100;
GET_MAX_MOVE(ch) = 80;
}
set_title(ch, NULL);
GET_SDESC(ch) = NULL;
GET_LDESC(ch) = NULL;
GET_DDESC(ch) = NULL;
ch->player.hometown = 1;
ch->player.time.birth = time(0);
ch->player.time.played = 0;
ch->player.time.logon = time(0);
for (i = 0; i < MAX_TONGUE; i++)
GET_TALK(ch, i) = 0;
/* make favors for sex */
if (ch->player.sex == SEX_MALE)
{
ch->player.weight = number(120, 180);
ch->player.height = number(160, 200);
}
else
{
ch->player.weight = number(100, 160);
ch->player.height = number(150, 180);
}
GET_HIT(ch) = GET_MAX_HIT(ch);
GET_MANA(ch) = GET_MAX_MANA(ch);
GET_MOVE(ch) = GET_MAX_MOVE(ch);
// setup armor class
GET_AC(ch) = 100;
if ((i = get_ptable_by_name(GET_NAME(ch))) != -1)
player_table[i].id = GET_IDNUM(ch) = ++top_idnum;
else
log("SYSERR: init_char: Character '%s' not found in player table.", GET_NAME(ch));
for (i = 1; i <= MAX_SKILLS; i++)
{
if (GET_LEVEL(ch) < LVL_IMPL)
SET_SKILL(ch, i, 0);
else
SET_SKILL(ch, i, 100);
}
ch->player.affected_by = 0;
for (i = 0; i < 5; i++)
GET_SAVE(ch, i) = 0;
for (i = 0; i < 3; i++)
GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24);
GET_LOADROOM(ch) = NOWHERE;
GET_LOADBUILDING(ch) = NOWHERE;
GET_LOADSHIP(ch) = NOWHERE;
GET_LOADCOORD(ch) = NULL;
GET_MOB_KILLS(ch) = 0;
GET_MOB_DEATHS(ch) = 0;
GET_PLR_KILLS(ch) = 0;
GET_PLR_DEATHS(ch) = 0;
}
ROOM_DATA *get_room(room_vnum vnum)
{
ROOM_DATA *pRoom;
int iHash;
if ( vnum < 0 )
return (NULL);
iHash = vnum % ROOM_HASH;
for ( pRoom = World[iHash]; pRoom; pRoom = pRoom->next )
{
if ( pRoom->number == vnum )
break;
}
return (pRoom);
}
/* returns the real number of the monster with given virtual number */
mob_rnum real_mobile(mob_vnum vnum)
{
mob_rnum bot, top, mid;
bot = 0;
top = top_of_mobt;
/* perform binary search on mob-table */
for (;;)
{
mid = (bot + top) / 2;
if ((mob_index + mid)->vnum == vnum)
return (mid);
if (bot >= top)
return (NOBODY);
if ((mob_index + mid)->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the object with given virtual number */
obj_rnum real_object(obj_vnum vnum)
{
obj_rnum bot, top, mid;
bot = 0;
top = top_of_objt;
/* perform binary search on obj-table */
for (;;)
{
mid = (bot + top) / 2;
if ((obj_index + mid)->vnum == vnum)
return (mid);
if (bot >= top)
return (NOTHING);
if ((obj_index + mid)->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the zone with given virtual number */
zone_rnum real_zone(room_vnum vnum)
{
zone_rnum bot, top, mid;
bot = 0;
top = top_of_zone_table;
/* perform binary search on zone-table */
for (;;)
{
mid = (bot + top) / 2;
if ((zone_table + mid)->number == vnum)
return (mid);
if (bot >= top)
return (NOWHERE);
if ((zone_table + mid)->number > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/*
* Extend later to include more checks.
*
* TODO: Add checks for unknown bitvectors.
*/
int check_object(OBJ_DATA *obj)
{
int error = FALSE;
if (GET_OBJ_WEIGHT(obj) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) has negative weight (%d).",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_WEIGHT(obj));
if (GET_OBJ_RENT(obj) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) has negative cost/day (%d).",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_RENT(obj));
sprintbit(GET_OBJ_WEAR(obj), wear_bits, buf);
if (strstr(buf, "UNDEFINED") && (error = TRUE))
log("SYSERR: Object #%d (%s) has unknown wear flags.",
GET_OBJ_VNUM(obj), obj->short_description);
sprintbit(GET_OBJ_EXTRA(obj), extra_bits, buf);
if (strstr(buf, "UNDEFINED") && (error = TRUE))
log("SYSERR: Object #%d (%s) has unknown extra flags.",
GET_OBJ_VNUM(obj), obj->short_description);
sprintbit(obj->obj_flags.bitvector, affected_bits, buf);
if (strstr(buf, "UNDEFINED") && (error = TRUE))
log("SYSERR: Object #%d (%s) has unknown affection flags.",
GET_OBJ_VNUM(obj), obj->short_description);
switch (GET_OBJ_TYPE(obj))
{
case ITEM_DRINKCON:
{
char onealias[MAX_INPUT_LENGTH], *space = strrchr(obj->name, ' ');
strcpy(onealias, space ? space + 1 : obj->name);
if (search_block(onealias, drinknames, TRUE) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) doesn't have drink type as last alias. (%s)",
GET_OBJ_VNUM(obj), obj->short_description, obj->name);
}
/* Fall through. */
case ITEM_FOUNTAIN:
if (GET_OBJ_VAL(obj, 1) > GET_OBJ_VAL(obj, 0) && (error = TRUE))
log("SYSERR: Object #%d (%s) contains (%d) more than maximum (%d).",
GET_OBJ_VNUM(obj), obj->short_description,
GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 0));
break;
case ITEM_SCROLL:
case ITEM_POTION:
error |= check_object_level(obj, 0);
error |= check_object_spell_number(obj, 1);
error |= check_object_spell_number(obj, 2);
error |= check_object_spell_number(obj, 3);
break;
case ITEM_WAND:
case ITEM_STAFF:
error |= check_object_level(obj, 0);
error |= check_object_spell_number(obj, 3);
if (GET_OBJ_VAL(obj, 2) > GET_OBJ_VAL(obj, 1) && (error = TRUE))
log("SYSERR: Object #%d (%s) has more charges (%d) than maximum (%d).",
GET_OBJ_VNUM(obj), obj->short_description,
GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 1));
break;
}
return (error);
}
int check_object_spell_number(OBJ_DATA *obj, int val)
{
int error = FALSE;
const char *spellname;
if (GET_OBJ_VAL(obj, val) == -1) /* i.e.: no spell */
return (error);
/*
* Check for negative spells, spells beyond the top define, and any
* spell which is actually a skill.
*/
if (GET_OBJ_VAL(obj, val) < 0)
error = TRUE;
if (GET_OBJ_VAL(obj, val) > TOP_SPELL_DEFINE)
error = TRUE;
if (GET_OBJ_VAL(obj, val) > MAX_SPELLS && GET_OBJ_VAL(obj, val) <= MAX_SKILLS)
error = TRUE;
if (error)
log("SYSERR: Object #%d (%s) has out of range spell #%d.",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
/*
* This bug has been fixed, but if you don't like the special behavior...
*/
#if 0
if (GET_OBJ_TYPE(obj) == ITEM_STAFF && HAS_SPELL_ROUTINE(GET_OBJ_VAL(obj, val), MAG_AREAS | MAG_MASSES))
log("... '%s' (#%d) uses %s spell '%s'.",
obj->short_description, GET_OBJ_VNUM(obj),
HAS_SPELL_ROUTINE(GET_OBJ_VAL(obj, val), MAG_AREAS) ? "area" : "mass",
skill_name(GET_OBJ_VAL(obj, val)));
#endif
if (scheck) /* Spell names don't exist in syntax check mode. */
return (error);
/* Now check for unnamed spells. */
spellname = skill_name(GET_OBJ_VAL(obj, val));
if ((spellname == unused_spellname || !str_cmp("UNDEFINED", spellname)) && (error = TRUE))
log("SYSERR: Object #%d (%s) uses '%s' spell #%d.",
GET_OBJ_VNUM(obj), obj->short_description, spellname,
GET_OBJ_VAL(obj, val));
return (error);
}
int check_object_level(OBJ_DATA *obj, int val)
{
int error = FALSE;
if ((GET_OBJ_VAL(obj, val) < 0 || GET_OBJ_VAL(obj, val) > LVL_IMPL) && (error = TRUE))
log("SYSERR: Object #%d (%s) has out of range level #%d.",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
return (error);
}
void create_survey_table( void )
{
SURVEY_DATA *sd;
zone_rnum zn;
for (zn = 0; zn < top_of_zone_table; zn++)
{
if (!str_cmp(zone_table[zn].wild.survey, "undefined"))
continue;
if (zone_table[zn].wild.z_start.y == 0)
continue;
CREATE(sd, SURVEY_DATA, 1);
CREATE(sd->coord, COORD_DATA, 1);
sd->descriz = str_dup(zone_table[zn].wild.survey);
sd->coord->y = (zone_table[zn].wild.z_start.y + zone_table[zn].wild.z_end.y) / 2;
sd->coord->x = (zone_table[zn].wild.z_start.x + zone_table[zn].wild.z_end.x) / 2;
/* add to the global list */
sd->next = survey_table;
survey_table = sd;
}
}
/* ======================================================================= */
#define STRING_TERMINATOR '~'
/* write OBJECT files */
int save_objects(zone_rnum zone_num)
{
FILE *fp;
OBJ_DATA *obj;
EXTRA_DESCR *ex_desc;
char owear[128], oextra[128], oanti[128], oflags[128];
int counter, counter2, realcounter;
if (zone_num < 0 || zone_num > top_of_zone_table)
{
log("SYSERR: save_objects: Invalid real zone number %d. (0-%d)", zone_num, top_of_zone_table);
return (FALSE);
}
sprintf(buf, "%s/%d.new", OBJ_PREFIX, zone_table[zone_num].number);
if (!(fp = fopen(buf, "w+")))
{
mudlog("SYSERR: Cannot open objects file!", BRF, LVL_IMMORT, TRUE);
return (FALSE);
}
/* Start running through all objects in this zone. */
for (counter = zone_table[zone_num].number * 100; counter <= zone_table[zone_num].top; counter++)
{
if ((realcounter = real_object(counter)) >= 0)
{
if ((obj = &obj_proto[realcounter])->action_description)
{
buf1[MAX_STRING_LENGTH - 1] = '\0';
strncpy(buf1, obj->action_description, MAX_STRING_LENGTH - 1);
strip_cr(buf1);
}
else
*buf1 = '\0';
sprintascii( oextra, GET_OBJ_EXTRA(obj) );
sprintascii( owear, GET_OBJ_WEAR(obj) );
sprintascii( oflags, GET_OBJ_PERM(obj) );
sprintascii( oanti, GET_OBJ_ANTI(obj) );
fprintf(fp,
"#%d\n"
"%s~\n"
"%s~\n"
"%s~\n"
"%s~\n"
"%d %s %s %s %s\n"
"%d %d %d %d\n"
"%d %d %d %d %d %d\n",
GET_OBJ_VNUM(obj),
(obj->name && *obj->name) ? obj->name : "undefined",
(obj->short_description && *obj->short_description) ? obj->short_description : "undefined",
(obj->description && *obj->description) ? obj->description : "undefined",
buf1,
GET_OBJ_TYPE(obj), oextra, owear, oflags, oanti,
GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3),
GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj), GET_OBJ_RENT(obj), GET_OBJ_LEVEL(obj),
GET_OBJ_COND(obj), GET_OBJ_MAXCOND(obj)
);
/*
* Do we have extra descriptions?
*/
if (obj->ex_description)
{ /* Yes, save them too. */
for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next)
{
/*
* Sanity check to prevent nasty protection faults.
*/
if (!ex_desc->keyword || !ex_desc->description || !*ex_desc->keyword || !*ex_desc->description)
{
mudlog("SYSERR: save_objects: Corrupt ex_desc!", BRF, LVL_IMMORT, TRUE);
continue;
}
buf1[MAX_STRING_LENGTH - 1] = '\0';
strncpy(buf1, ex_desc->description, MAX_STRING_LENGTH - 1);
strip_cr(buf1);
fprintf(fp, "E\n"
"%s~\n"
"%s~\n", ex_desc->keyword, buf1);
}
}
/*
* Do we have affects?
*/
for (counter2 = 0; counter2 < MAX_OBJ_AFF; counter2++)
{
if (obj->affected[counter2].modifier)
fprintf(fp,
"A\n"
"%d %d\n",
obj->affected[counter2].location,
obj->affected[counter2].modifier);
}
if ( obj->special )
{
/* Do we have spells? */
if ( OBJ_FLAGGED(obj, ITEM_HAS_SPELLS))
{
OBJ_SPELLS_DATA *oSpell;
for (oSpell = (OBJ_SPELLS_DATA *) obj->special; oSpell; oSpell = oSpell->next)
if (oSpell->spellnum)
fprintf(fp,
"S\n"
"%d %d %d\n",
oSpell->spellnum,
oSpell->level,
oSpell->percent);
}
/*
* Do we have traps?
*/
if ( OBJ_FLAGGED(obj, ITEM_HAS_TRAPS) )
{
OBJ_TRAP_DATA *trap;
char f1[256];
for (trap = (OBJ_TRAP_DATA *) obj->special; trap; trap = trap->next)
{
sprintascii(f1, trap->action);
fprintf(fp,
"T\n"
"%s %s %d %d\n",
f1, trap_dam_descl[trap->dam_type],
trap->charges, ( trap->whole_room ? 1 : 0 ) );
}
}
}
}
}
/*
* Write the final line, close the file.
*/
fprintf(fp, "$~\n");
fclose(fp);
sprintf(buf2, "%s/%d.obj", OBJ_PREFIX, zone_table[zone_num].number);
remove(buf2);
rename(buf, buf2);
return (TRUE);
}
/*
ACMD(do_objsaveall)
{
zone_rnum zn;
for ( zn = 0; zn <= top_of_zone_table; zn++ )
save_objects(zn);
send_to_char(OK, ch);
}
*/
int write_mobile_espec(mob_vnum mvnum, CHAR_DATA *mob, FILE *fd)
{
if (GET_ATTACK(mob) != 0)
fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob));
if (GET_STR(mob) != 11)
fprintf(fd, "Str: %d\n", GET_STR(mob));
if (GET_DEX(mob) != 11)
fprintf(fd, "Dex: %d\n", GET_DEX(mob));
if (GET_INT(mob) != 11)
fprintf(fd, "Int: %d\n", GET_INT(mob));
if (GET_WIS(mob) != 11)
fprintf(fd, "Wis: %d\n", GET_WIS(mob));
fputs("E\n", fd);
return (TRUE);
}
int write_mobile_record(mob_vnum mvnum, CHAR_DATA *mob, FILE *fd)
{
char ldesc[MAX_STRING_LENGTH], ddesc[MAX_STRING_LENGTH];
char maffect[128], mflags[128];
ldesc[MAX_STRING_LENGTH - 1] = '\0';
ddesc[MAX_STRING_LENGTH - 1] = '\0';
strip_cr(strncpy(ldesc, GET_LDESC(mob), MAX_STRING_LENGTH - 1));
strip_cr(strncpy(ddesc, GET_DDESC(mob), MAX_STRING_LENGTH - 1));
sprintascii(mflags, MOB_FLAGS(mob));
sprintascii(maffect, AFF_FLAGS(mob));
fprintf(fd,
"#%d\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n",
mvnum,
GET_PC_NAME(mob), STRING_TERMINATOR,
GET_SDESC(mob), STRING_TERMINATOR,
ldesc, STRING_TERMINATOR,
ddesc, STRING_TERMINATOR
);
fprintf(fd,
"%s %s %d E\n"
"%d %d %d %dd%d+%d %dd%d+%d\n",
mflags, maffect, GET_ALIGNMENT(mob),
GET_LEVEL(mob), 20 - GET_HITROLL(mob), GET_AC(mob) / 10, GET_HIT(mob),
GET_MANA(mob), GET_MOVE(mob), GET_NDD(mob), GET_SDD(mob),
GET_DAMROLL(mob)
);
fprintf(fd,
"%d %d\n"
"%d %d %d\n",
GET_GOLD(mob), GET_EXP(mob),
GET_POS(mob), GET_DEFAULT_POS(mob), GET_SEX(mob)
);
if (write_mobile_espec(mvnum, mob, fd) < 0)
log("SYSERR: Error writing E-specs for mobile #%d.", mvnum);
return (TRUE);
}
void check_mobile_string(mob_vnum i, char **string, const char *dscr)
{
if (*string == NULL || **string == '\0')
{
char smbuf[128];
sprintf(smbuf, "SYSERR: Mob #%d has an invalid %s.", i, dscr);
mudlog(smbuf, BRF, LVL_GOD, TRUE);
if (*string)
free(*string);
*string = str_dup("An undefined string.");
}
}
void check_mobile_strings(CHAR_DATA *mob)
{
mob_vnum mvnum = mob_index[mob->nr].vnum;
check_mobile_string(mvnum, &GET_LDESC(mob), "long description");
check_mobile_string(mvnum, &GET_DDESC(mob), "detailed description");
check_mobile_string(mvnum, &GET_PC_NAME(mob), "alias list");
check_mobile_string(mvnum, &GET_SDESC(mob), "short description");
}
int save_mobiles(zone_rnum rznum)
{
zone_vnum vznum;
FILE *mobfd;
room_vnum i;
mob_rnum rmob;
int written;
char mobfname[64], usedfname[64];
if (rznum < 0 || rznum > top_of_zone_table)
{
log("SYSERR: save_mobiles: Invalid real zone number %d. (0-%d)", rznum, top_of_zone_table);
return FALSE;
}
vznum = zone_table[rznum].number;
sprintf(mobfname, "%s%d.new", MOB_PREFIX, vznum);
if ((mobfd = fopen(mobfname, "w")) == NULL)
{
mudlog("SYSERR: Cannot open mob file for writing.", BRF, LVL_GOD, TRUE);
return FALSE;
}
for (i = vznum * 100; i <= zone_table[rznum].top; i++)
{
if ((rmob = real_mobile(i)) == NOBODY)
continue;
check_mobile_strings(&mob_proto[rmob]);
if (write_mobile_record(i, &mob_proto[rmob], mobfd) < 0)
log("SYSERR: Error writing mobile #%d.", i);
}
fputs("$\n", mobfd);
written = ftell(mobfd);
fclose(mobfd);
sprintf(usedfname, "%s%d.mob", MOB_PREFIX, vznum);
remove(usedfname);
rename(mobfname, usedfname);
return (written);
}
/*
ACMD(do_mobsaveall)
{
zone_rnum zn;
for ( zn = 0; zn <= top_of_zone_table; zn++ )
save_mobiles(zn);
send_to_char(OK, ch);
}
*/