/************************************************************************** * # # # ## # # ### ## ## ### http://www.lyonesse.it * * # # # # # ## # # # # # * * # # # # # ## ## # # ## ## ## # # ## * * # # # # # ## # # # # # # # # # # # * * ### # ## # # ### ## ## ### # # #### ## Ver. 1.0 * * * * -Based on CircleMud & Smaug- Copyright (c) 2001-2002 by Mithrandir * * * * ********************************************************************** */ /* ************************************************************************ * File: db.c Part of CircleMUD * * Usage: Loading/saving chars, booting/resetting world, internal funcs * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #define __DB_C__ #include "conf.h" #include "sysdep.h" #include "structs.h" #include "utils.h" #include "db.h" #include "comm.h" #include "handler.h" #include "spells.h" #include "mail.h" #include "interpreter.h" #include "house.h" #include "constants.h" #include "shop.h" /************************************************************************** * declarations of most of the 'global' variables * **************************************************************************/ ROOM_DATA *World[ROOM_HASH]; /* hash table of rooms */ CHAR_DATA *character_list = NULL; /* global linked list of chars */ CHAR_DATA *mob_proto; /* prototypes for mobs */ OBJ_DATA *first_object = NULL; /* global linked list of objs */ OBJ_DATA *last_object = NULL; /* global linked list of objs */ OBJ_DATA *obj_proto; /* prototypes for objs */ INDEX_DATA *mob_index; /* index table for mobile file */ INDEX_DATA *obj_index; /* index table for object file */ ZONE_DATA *zone_table; /* zone table */ PLR_INDEX_ELEM *player_table = NULL; /* index to plr file */ HELP_INDEX_ELEM *help_table = NULL; /* the help table */ SURVEY_DATA *survey_table = NULL; /* survey descriptions */ ROOM_AFFECT *raff_list = NULL; /* global list of room affections */ TERRAIN_DATA *terrain_type[MAX_SECT]; int top_of_world = 0; /* ref to top element of world */ mob_rnum top_of_mobt = 0; /* top of mobile index table */ obj_rnum top_of_objt = 0; /* top of object index table */ zone_rnum top_of_zone_table = 0; /* top element of zone tab */ int top_of_helpt = 0; /* top of help index table */ int top_of_p_table = 0; /* ref to top of table */ int no_mail = 0; /* mail disabled? */ int mini_mud = 0; /* mini-mud mode? */ int circle_restrict = 0; /* level of game restriction */ long top_idnum = 0; /* highest idnum in use */ time_t boot_time = 0; /* time of mud boot */ ROOM_DATA *r_mortal_start_room; /* rnum of mortal start room */ ROOM_DATA *r_immort_start_room; /* rnum of immort start room */ ROOM_DATA *r_frozen_start_room; /* rnum of frozen start room */ int Sunlight; /* What state the sun is at */ int MoonPhase; /* What state the moon is at */ char *credits = NULL; /* game credits */ char *news = NULL; /* mud news */ char *motd = NULL; /* message of the day - mortals */ char *imotd = NULL; /* message of the day - immorts */ char *GREETINGS = NULL; /* opening credits screen */ char *help = NULL; /* help screen */ char *info = NULL; /* info page */ char *wizlist = NULL; /* list of higher gods */ char *immlist = NULL; /* list of peon gods */ char *background = NULL; /* background story */ char *handbook = NULL; /* handbook for new immortals */ char *policies = NULL; /* policies page */ char *newspaper = NULL; /* Trade Newspaper */ MESSAGE_LIST fight_messages[MAX_MESSAGES]; /* fighting messages */ TIME_INFO_DATA time_info; /* the infomation about the time */ PLAYER_SPECIAL dummy_mob; /* dummy spec area for mobs */ RESET_Q_TYPE reset_q; /* queue of zones to be reset */ /* local functions */ int check_object_spell_number(OBJ_DATA *obj, int val); int check_object_level(OBJ_DATA *obj, int val); void setup_dir(FILE *fl, ROOM_DATA *pRoom, int dir); void setup_wild_exit(FILE *fl, ROOM_DATA *pRoom, int door); void setup_zone_exit(FILE *fl, ROOM_DATA *pRoom, int door); void index_boot(int mode); void discrete_load(FILE *fl, int mode, char *filename); int check_object(OBJ_DATA *); void parse_room(FILE *fl, int virtual_nr); void parse_mobile(FILE *mob_f, int nr); char *parse_object(FILE *obj_f, int nr); void load_zones(FILE *fl, char *zonename); void load_help(FILE *fl); void assign_mobiles(void); void assign_objects(void); void assign_rooms(void); void assign_the_shopkeepers(void); void build_player_index(void); int is_empty(zone_rnum zone_nr); void reset_zone(zone_rnum zone); int file_to_string(const char *name, char *buf); int file_to_string_alloc(const char *name, char **buf); void reboot_wizlists(void); ACMD(do_reboot); void boot_world(void); int count_alias_records(FILE *fl); int count_hash_records(FILE *fl); bitvector_t asciiflag_conv(char *flag); void parse_simple_mob(FILE *mob_f, int i, int nr); void interpret_espec(const char *keyword, const char *value, int i, int nr); void parse_espec(char *buf, int i, int nr); void parse_enhanced_mob(FILE *mob_f, int i, int nr); void get_one_line(FILE *fl, char *buf); void check_start_rooms(void); void renum_world( void ); void renum_zone_table(void); void log_zone_error(zone_rnum zone, int cmd_no, const char *message); void reset_time(void); long get_ptable_by_name(const char *name); void create_survey_table( void ); /* external functions */ TIME_INFO_DATA *mud_time_passed(time_t t2, time_t t1); OBJ_DATA *load_rand_obj(int type, int level); int hsort(const void *a, const void *b); int find_first_step(ROOM_DATA *src, ROOM_DATA *target); int find_eq_pos(CHAR_DATA *ch, OBJ_DATA *obj, char *arg); int parse_trap_dam( char *damname ); void paginate_string(char *str, DESCRIPTOR_DATA *d); void free_alias(ALIAS_DATA *a); void load_messages(void); void weather_and_time(int mode); void mag_assign_spells(void); void boot_social_messages(void); void sort_commands(void); void sort_spells(void); void load_banned(void); void Read_Invalid_List(void); void boot_the_shops(FILE *shop_f, char *filename, int rec_count); void LoadPortalStones(void); void WeatherInit(void); void ChangeMoon(void); void LoadVehiclesTable(void); void LoadStableRentIndex(void); void load_shop_nonnative(shop_vnum shop_num, CHAR_DATA *keeper); void LoadGoodTypes(void); void LoadGoods(void); void sort_goods_table(); void LoadTradingPost(void); void BootMarkets(void); void init_clans(void); void setup_trigger(ROOM_DATA *pRoom, FILE *fl); void load_base_life(void); /* Ships */ void load_ports(void); void load_ship_table(void); void LoadShips(void); void LoadFerryboats(void); /* wilderness */ ROOM_DATA *create_wild_room(COORD_DATA *coord, bool Static); WILD_DATA *load_wildmap_sector(COORD_DATA *coord); COORD_DATA *check_next_step(COORD_DATA *step, int dir); int get_sect(COORD_DATA *coord); void put_sect(int y, int x, int nSect, bool upMap); void setup_wild_static(ROOM_DATA *wRoom, ROOM_DATA *zRoom); void load_sectors(void); /* Buildings */ void LoadBldTemplate(void); void LoadBuildings(void); /* external vars */ extern DESCRIPTOR_DATA *descriptor_list; extern SHOP_DATA *shop_index; extern SPELL_INFO_DATA spell_info[]; extern const char *unused_spellname; extern int no_specials; extern int scheck; extern int top_shop; extern room_vnum mortal_start_room; extern room_vnum immort_start_room; extern room_vnum frozen_start_room; extern room_vnum donation_room_1; #define READ_SIZE 256 /************************************************************************* * routines for booting the system * *************************************************************************/ /* this is necessary for the autowiz system */ void reboot_wizlists(void) { file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); } /* * Too bad it doesn't check the return values to let the user * know about -1 values. This will result in an 'Okay.' to a * 'reload' command even when the string was not replaced. * To fix later, if desired. -gg 6/24/99 */ ACMD(do_reboot) { int i; one_argument(argument, arg); if (!str_cmp(arg, "all") || *arg == '*') { if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0) prune_crlf(GREETINGS); file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); file_to_string_alloc(NEWS_FILE, &news); file_to_string_alloc(CREDITS_FILE, &credits); file_to_string_alloc(MOTD_FILE, &motd); file_to_string_alloc(IMOTD_FILE, &imotd); file_to_string_alloc(HELP_PAGE_FILE, &help); file_to_string_alloc(INFO_FILE, &info); file_to_string_alloc(POLICIES_FILE, &policies); file_to_string_alloc(HANDBOOK_FILE, &handbook); file_to_string_alloc(BACKGROUND_FILE, &background); file_to_string_alloc(NEWSPAPER_FILE, &newspaper); } else if (!str_cmp(arg, "wizlist")) file_to_string_alloc(WIZLIST_FILE, &wizlist); else if (!str_cmp(arg, "immlist")) file_to_string_alloc(IMMLIST_FILE, &immlist); else if (!str_cmp(arg, "news")) file_to_string_alloc(NEWS_FILE, &news); else if (!str_cmp(arg, "credits")) file_to_string_alloc(CREDITS_FILE, &credits); else if (!str_cmp(arg, "motd")) file_to_string_alloc(MOTD_FILE, &motd); else if (!str_cmp(arg, "imotd")) file_to_string_alloc(IMOTD_FILE, &imotd); else if (!str_cmp(arg, "help")) file_to_string_alloc(HELP_PAGE_FILE, &help); else if (!str_cmp(arg, "info")) file_to_string_alloc(INFO_FILE, &info); else if (!str_cmp(arg, "policy")) file_to_string_alloc(POLICIES_FILE, &policies); else if (!str_cmp(arg, "handbook")) file_to_string_alloc(HANDBOOK_FILE, &handbook); else if (!str_cmp(arg, "background")) file_to_string_alloc(BACKGROUND_FILE, &background); else if (!str_cmp(arg, "greetings")) { if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0) prune_crlf(GREETINGS); } else if (!str_cmp(arg, "xhelp")) { if (help_table) { for (i = 0; i <= top_of_helpt; i++) { if (help_table[i].keyword) free(help_table[i].keyword); if (help_table[i].entry && !help_table[i].duplicate) free(help_table[i].entry); } free(help_table); } top_of_helpt = 0; index_boot(DB_BOOT_HLP); } else { send_to_char("Unknown reload option.\r\n", ch); return; } send_to_char(OK, ch); } void boot_world(void) { log("Loading the Wilderness."); load_sectors(); log("Loading default Encounter Chart."); load_base_life(); log("Loading zone table."); index_boot(DB_BOOT_ZON); log("Loading rooms."); index_boot(DB_BOOT_WLD); log("Renumbering rooms."); renum_world(); log("Checking start rooms."); check_start_rooms(); log("Loading mobs and generating index."); index_boot(DB_BOOT_MOB); log("Loading objs and generating index."); index_boot(DB_BOOT_OBJ); log("Renumbering zone table."); renum_zone_table(); log("Generating survey table."); create_survey_table(); log("Loading buildings templates."); LoadBldTemplate(); log("Loading ports table."); load_ports(); log("Loading ships data."); load_ship_table(); log("Loading ships."); LoadShips(); log("Loading ferryboats."); LoadFerryboats(); if (!no_specials) { log("Loading shops."); index_boot(DB_BOOT_SHP); } } /* body of the booting system */ void boot_db(void) { zone_rnum i; log("Boot db -- BEGIN."); log("Resetting the game time:"); reset_time(); log("Reading news, credits, help, bground, info & motds."); file_to_string_alloc(NEWS_FILE, &news); file_to_string_alloc(CREDITS_FILE, &credits); file_to_string_alloc(MOTD_FILE, &motd); file_to_string_alloc(IMOTD_FILE, &imotd); file_to_string_alloc(HELP_PAGE_FILE, &help); file_to_string_alloc(INFO_FILE, &info); file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); file_to_string_alloc(POLICIES_FILE, &policies); file_to_string_alloc(HANDBOOK_FILE, &handbook); file_to_string_alloc(BACKGROUND_FILE, &background); if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0) prune_crlf(GREETINGS); file_to_string_alloc(NEWSPAPER_FILE, &newspaper); log("Loading spell definitions."); mag_assign_spells(); boot_world(); log("Loading help entries."); index_boot(DB_BOOT_HLP); log("Generating player index."); build_player_index(); log("Loading fight messages."); load_messages(); log("Loading social messages."); boot_social_messages(); log("Assigning function pointers:"); if (!no_specials) { log(" Mobiles."); assign_mobiles(); log(" Shopkeepers."); assign_the_shopkeepers(); log(" Objects."); assign_objects(); log(" Rooms."); assign_rooms(); } log("Assigning spell and skill levels."); init_spell_levels(); log("Sorting command list and spells."); sort_commands(); sort_spells(); log("Booting mail system."); if (!scan_file()) { log(" Mail boot failed -- Mail system disabled"); no_mail = 1; } log("Reading banned site and invalid-name list."); load_banned(); Read_Invalid_List(); /* Economy code */ log("Initializing Economy module."); log(" Loading Markets."); BootMarkets(); log(" Loading Goods."); LoadGoodTypes(); LoadGoods(); sort_goods_table(); log(" Loading Trading Posts."); LoadTradingPost(); log(" Done."); /* Buildings module */ log("Loading Buildings."); LoadBuildings(); log("Booting clans."); init_clans(); log("Loading Vehicle Prototypes."); LoadVehiclesTable(); log("Loading Stables."); LoadStableRentIndex(); log("Loading Portal Stones."); LoadPortalStones(); /* Moved here so the object limit code works. -gg 6/24/98 */ if (!mini_mud) { log("Booting houses."); House_boot(); } for (i = 0; i <= top_of_zone_table; i++) { log("Resetting #%d: %s (rooms %d-%d).", zone_table[i].number, zone_table[i].name, zone_table[i].bot, zone_table[i].top); reset_zone(i); } reset_q.head = reset_q.tail = NULL; boot_time = time(0); log("Boot db -- DONE."); } /* reset the time in the game from file */ void reset_time(void) { FILE *bgtime; time_t beginning_of_time = 0; if ((bgtime = fopen(TIME_FILE, "r")) == NULL) log("SYSERR: Can't read from '%s' time file.", TIME_FILE); else { fscanf(bgtime, "%ld\n", &beginning_of_time); fclose(bgtime); } if (beginning_of_time == 0) beginning_of_time = 650336715; time_info = *mud_time_passed(time(0), beginning_of_time); ChangeMoon(); if (time_info.hours == 4) { if (MoonPhase != MOON_NEW) Sunlight = MOON_SET; else Sunlight = SUN_DARK; } else if (time_info.hours == 5) Sunlight = SUN_RISE; else if (time_info.hours <= 20) Sunlight = SUN_LIGHT; else if (time_info.hours == 21) Sunlight = SUN_SET; else if (time_info.hours <= 23) Sunlight = SUN_DARK; else if (time_info.hours == 24) { if (MoonPhase != MOON_NEW) Sunlight = MOON_RISE; } else { if (MoonPhase != MOON_NEW) Sunlight = MOON_LIGHT; } log(" Current Gametime: %dH %dD %dM %dY.", time_info.hours, time_info.day, time_info.month, time_info.year); WeatherInit(); } /* Write the time in 'when' to the MUD-time file. */ void save_mud_time(TIME_INFO_DATA *when) { FILE *bgtime; if ((bgtime = fopen(TIME_FILE, "w")) == NULL) log("SYSERR: Can't write to '%s' time file.", TIME_FILE); else { fprintf(bgtime, "%ld\n", mud_time_to_secs(when)); fclose(bgtime); } } /* * Thanks to Andrey (andrey@alex-ua.com) for this bit of code, although I * did add the 'goto' and changed some "while()" into "do { } while()". * -gg 6/24/98 (technically 6/25/98, but I care not.) */ int count_alias_records(FILE *fl) { char key[READ_SIZE], next_key[READ_SIZE]; char line[READ_SIZE], *scan; int total_keywords = 0; /* get the first keyword line */ get_one_line(fl, key); while (*key != '$') { /* skip the text */ do { get_one_line(fl, line); if (feof(fl)) goto ackeof; } while (*line != '#'); /* now count keywords */ scan = key; do { scan = one_word(scan, next_key); if (*next_key) ++total_keywords; } while (*next_key); /* get next keyword line (or $) */ get_one_line(fl, key); if (feof(fl)) goto ackeof; } return (total_keywords); /* No, they are not evil. -gg 6/24/98 */ ackeof: log("SYSERR: Unexpected end of help file."); exit(1); /* Some day we hope to handle these things better... */ } /* function to count how many hash-mark delimited records exist in a file */ int count_hash_records(FILE *fl) { char buf[128]; int count = 0; while (fgets(buf, 128, fl)) if (*buf == '#') count++; return (count); } void index_boot(int mode) { FILE *index, *db_file; const char *index_filename, *prefix = NULL; /* NULL or egcs 1.1 complains */ int rec_count = 0, size[2]; switch (mode) { case DB_BOOT_WLD: prefix = WLD_PREFIX; break; case DB_BOOT_MOB: prefix = MOB_PREFIX; break; case DB_BOOT_OBJ: prefix = OBJ_PREFIX; break; case DB_BOOT_ZON: prefix = ZON_PREFIX; break; case DB_BOOT_SHP: prefix = SHP_PREFIX; break; case DB_BOOT_HLP: prefix = HLP_PREFIX; break; default: log("SYSERR: Unknown subcommand %d to index_boot!", mode); exit(1); } if (mini_mud) index_filename = MINDEX_FILE; else index_filename = INDEX_FILE; sprintf(buf2, "%s%s", prefix, index_filename); if (!(index = fopen(buf2, "r"))) { log("SYSERR: opening index file '%s': %s", buf2, strerror(errno)); exit(1); } /* first, count the number of records in the file so we can malloc */ fscanf(index, "%s\n", buf1); while (*buf1 != '$') { sprintf(buf2, "%s%s", prefix, buf1); if (!(db_file = fopen(buf2, "r"))) { log("SYSERR: File '%s' listed in '%s/%s': %s", buf2, prefix, index_filename, strerror(errno)); fscanf(index, "%s\n", buf1); continue; } else { if (mode == DB_BOOT_ZON) rec_count++; else if (mode == DB_BOOT_HLP) rec_count += count_alias_records(db_file); else rec_count += count_hash_records(db_file); } fclose(db_file); fscanf(index, "%s\n", buf1); } /* Exit if 0 records, unless this is shops */ if (!rec_count) { if (mode == DB_BOOT_SHP) return; log("SYSERR: boot error - 0 records counted in %s/%s.", prefix, index_filename); exit(1); } /* * NOTE: "bytes" does _not_ include strings or other later malloc'd things. */ switch (mode) { case DB_BOOT_WLD: size[0] = sizeof(ROOM_DATA) * rec_count; log(" %d rooms, %d bytes.", rec_count, size[0]); break; case DB_BOOT_MOB: CREATE(mob_proto, CHAR_DATA, rec_count); CREATE(mob_index, INDEX_DATA, rec_count); size[0] = sizeof(INDEX_DATA) * rec_count; size[1] = sizeof(CHAR_DATA) * rec_count; log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]); break; case DB_BOOT_OBJ: CREATE(obj_proto, OBJ_DATA, rec_count); CREATE(obj_index, INDEX_DATA, rec_count); size[0] = sizeof(INDEX_DATA) * rec_count; size[1] = sizeof(OBJ_DATA) * rec_count; log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]); break; case DB_BOOT_ZON: CREATE(zone_table, ZONE_DATA, rec_count); size[0] = sizeof(ZONE_DATA) * rec_count; log(" %d zones, %d bytes.", rec_count, size[0]); break; case DB_BOOT_HLP: CREATE(help_table, HELP_INDEX_ELEM, rec_count); size[0] = sizeof(HELP_INDEX_ELEM) * rec_count; log(" %d entries, %d bytes.", rec_count, size[0]); break; } rewind(index); fscanf(index, "%s\n", buf1); while (*buf1 != '$') { sprintf(buf2, "%s%s", prefix, buf1); if (!(db_file = fopen(buf2, "r"))) { log("SYSERR: %s: %s", buf2, strerror(errno)); exit(1); } switch (mode) { case DB_BOOT_WLD: case DB_BOOT_OBJ: case DB_BOOT_MOB: discrete_load(db_file, mode, buf2); break; case DB_BOOT_ZON: load_zones(db_file, buf2); break; case DB_BOOT_HLP: /* * If you think about it, we have a race here. Although, this is the * "point-the-gun-at-your-own-foot" type of race. */ load_help(db_file); break; case DB_BOOT_SHP: boot_the_shops(db_file, buf2, rec_count); break; } fclose(db_file); fscanf(index, "%s\n", buf1); } fclose(index); /* sort the help index */ if (mode == DB_BOOT_HLP) { qsort(help_table, top_of_helpt, sizeof(HELP_INDEX_ELEM), hsort); top_of_helpt--; } } void discrete_load(FILE *fl, int mode, char *filename) { int nr = -1, last; char line[READ_SIZE]; const char *modes[] = {"world", "mob", "obj"}; for (;;) { /* * we have to do special processing with the obj files because they have * no end-of-record marker :( */ if (mode != DB_BOOT_OBJ || nr < 0) { if (!get_line(fl, line)) { if (nr == -1) log("SYSERR: %s file %s is empty!", modes[mode], filename); else { log("SYSERR: Format error in %s after %s #%d\n" "...expecting a new %s, but file ended!\n" "(maybe the file is not terminated with '$'?)", filename, modes[mode], nr, modes[mode]); } exit(1); } } if (*line == '$') return; if (*line == '#') { last = nr; if (sscanf(line, "#%d", &nr) != 1) { log("SYSERR: Format error after %s #%d", modes[mode], last); exit(1); } /* NB: MAX 99999 ZONES!!! */ if (nr >= 9999999) return; else { switch (mode) { case DB_BOOT_WLD: parse_room(fl, nr); break; case DB_BOOT_MOB: parse_mobile(fl, nr); break; case DB_BOOT_OBJ: strcpy(line, parse_object(fl, nr)); break; } } } else { log("SYSERR: Format error in %s file %s near %s #%d", modes[mode], filename, modes[mode], nr); log("SYSERR: ... offending line: '%s'", line); exit(1); } } } bitvector_t asciiflag_conv(char *flag) { bitvector_t flags = 0; int is_number = 1; char *p; for (p = flag; *p; p++) { if (islower(*p)) flags |= 1 << (*p - 'a'); else if (isupper(*p)) flags |= 1 << (26 + (*p - 'A')); if (!isdigit(*p)) is_number = 0; } if (is_number) flags = atol(flag); return (flags); } ROOM_DATA *new_room( void ) { ROOM_DATA *pRoom; CREATE( pRoom, ROOM_DATA, 1 ); pRoom->affections = NULL; pRoom->first_content = NULL; pRoom->last_content = NULL; pRoom->coord = NULL; pRoom->description = NULL; pRoom->ex_description = NULL; pRoom->first_exit = NULL; pRoom->func = NULL; pRoom->last_exit = NULL; pRoom->name = NULL; pRoom->next = NULL; pRoom->people = NULL; pRoom->portal_stone = NULL; pRoom->action = NULL; pRoom->buildings = NULL; pRoom->ships = NULL; pRoom->vehicles = NULL; pRoom->ferryboat = NULL; pRoom->trigger = NULL; pRoom->light = 0; pRoom->room_flags = 0; pRoom->number = NOWHERE; pRoom->sector_type = NOWHERE; pRoom->zone = NOWHERE; return ( pRoom ); } /* load the rooms */ void parse_room(FILE *fl, int virtual_nr) { ROOM_DATA *pRoom = NULL; EXTRA_DESCR *new_descr; static int room_nr = 0, zone = 0; int t[10], iHash; char line[READ_SIZE], flags[128]; sprintf(buf2, "room #%d", virtual_nr); if (virtual_nr < zone_table[zone].bot) { log("SYSERR: Room #%d is below zone %d.", virtual_nr, zone); exit(1); } while (virtual_nr > zone_table[zone].top) { if (++zone > top_of_zone_table) { log("SYSERR: Room %d is outside of any zone.", virtual_nr); exit(1); } } if ( get_room( virtual_nr ) != NULL ) { log( "Load_rooms: vnum %d duplicated.", virtual_nr ); exit( 1 ); } pRoom = new_room(); pRoom->zone = zone; pRoom->number = virtual_nr; pRoom->name = fread_string(fl, buf2); pRoom->description = fread_string(fl, buf2); if (!get_line(fl, line)) { log("SYSERR: Expecting roomflags/sector type of room #%d but file ended!", virtual_nr); exit(1); } if (sscanf(line, " %d %s %d ", t, flags, t + 2) != 3) { log("SYSERR: Format error in roomflags/sector type of room #%d", virtual_nr); exit(1); } /* t[0] is the zone number; ignored with the zone-file system */ pRoom->room_flags = asciiflag_conv(flags); pRoom->sector_type = t[2]; sprintf(buf,"SYSERR: Format error in room #%d (expecting D/E/S)",virtual_nr); for (;;) { if (!get_line(fl, line)) { log("%s", buf); exit(1); } if ( *line == 'S' ) break; switch (*line) { case 'D': setup_dir(fl, pRoom, atoi(line + 1)); break; /* exit to the wilderness -- setup all rooms around */ case 'W': setup_wild_exit(fl, pRoom, atoi(line + 1)); break; /* one way exit to the wilderness -- no entrance from the wilderness */ case 'X': setup_zone_exit(fl, pRoom, atoi(line + 1)); break; case 'E': CREATE(new_descr, EXTRA_DESCR, 1); new_descr->keyword = fread_string(fl, buf2); new_descr->description = fread_string(fl, buf2); new_descr->next = pRoom->ex_description; pRoom->ex_description = new_descr; break; // Room Trigger case 'T': setup_trigger( pRoom, fl ); break; default: log("%s", buf); exit(1); } } iHash = virtual_nr % ROOM_HASH; pRoom->next = World[iHash]; World[iHash] = pRoom; top_of_world++; } /* read direction data */ void setup_dir(FILE *fl, ROOM_DATA *pRoom, int dir) { EXIT_DATA *pexit; int t[5]; char line[READ_SIZE], dflags[128]; if ( dir < 0 || dir > NUM_OF_DIRS ) { log( "SYSERR: setup_dir(): vnum %d has bad door number %d.", pRoom->number, dir ); exit( 1 ); } sprintf(buf2, "room #%d, direction D%d", pRoom->number, dir); pexit = make_exit(pRoom, NULL, dir); pexit->vdir = dir; pexit->description = fread_string(fl, buf2); pexit->keyword = fread_string(fl, buf2); if (!get_line(fl, line)) { log("SYSERR: Format error, %s", buf2); exit(1); } if (sscanf(line, " %s %d %d ", dflags, t + 1, t + 2) != 3) { log("SYSERR: Format error, %s", buf2); exit(1); } pexit->exit_info = asciiflag_conv(dflags); /* if (t[0] == 1) pexit->exit_info = EX_ISDOOR; else if (t[0] == 2) pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; else pexit->exit_info = 0; */ /* sanity check */ if ( pexit->exit_info && !EXIT_FLAGGED( pexit, EX_ISDOOR ) ) SET_BIT( pexit->exit_info, EX_ISDOOR ); pexit->key = t[1]; pexit->vnum = t[2]; } /* controlla che l'uscita sia piazzata sul bordo della zona.. */ int check_wild_zone_border(zone_rnum zone, int y, int x ) { if ( zone_table[zone].wild.z_start.y == 0 && zone_table[zone].wild.z_start.x == 0 && zone_table[zone].wild.z_end.y == 0 && zone_table[zone].wild.z_end.x == 0 ) return (TRUE); if (y != zone_table[zone].wild.z_start.y && y != zone_table[zone].wild.z_end.y && x != zone_table[zone].wild.z_start.x && x != zone_table[zone].wild.z_end.x) return (FALSE); return (TRUE); } void setup_wild_exit(FILE *fl, ROOM_DATA *pRoom, int door) { ROOM_DATA *wRoom; EXIT_DATA *pexit; char flags[128]; char *ln; int x1, x2, x3; if ( door < 0 || door > NUM_OF_DIRS ) { log( "SYSERR: setup_wild_exit(): vnum %d has bad door number %d.", pRoom->number, door ); exit( 1 ); } pexit = make_exit( pRoom, NULL, door ); pexit->description = fread_string( fl, buf2 ); pexit->keyword = fread_string( fl, buf2 ); pexit->exit_info = 0; ln = fread_line( fl ); x1=x2=x3=0; sscanf( ln, "%s %d %d %d ", &flags, &x1, &x2, &x3 ); if ( !check_coord( x2, x3 ) ) { log( "SYSERR: setup_wild_exit(): invalid coordinates in wild exit for room %d", pRoom->number); exit(1); } if ( !check_wild_zone_border( pRoom->zone, x2, x3 ) ) { log("SYSERR: setup_wild_exit() - exit to wild from room %d is not placed in zone %d border", pRoom->number, zone_table[pRoom->zone].number ); exit(1); } pexit->key = x1; CREATE( pexit->coord, COORD_DATA, 1 ); pexit->coord->y = x2; pexit->coord->x = x3; pexit->vnum = NOWHERE; pexit->vdir = door; pexit->exit_info = asciiflag_conv( flags ); /* sanity check */ if ( pexit->exit_info && !EXIT_FLAGGED( pexit, EX_ISDOOR ) ) SET_BIT( pexit->exit_info, EX_ISDOOR ); /* carichiamo il settore wild */ load_wildmap_sector( pexit->coord ); /* controlliamo che l'uscita non dia su un settore non valido.. */ if ( !check_next_step( pexit->coord, door ) ) { log( "SYSERR: setup_wild_exit(): cannot place wild exit from room %d", pRoom->number); exit(1); } /* creiamo la stanza wild che contiene l'uscita */ wRoom = create_wild_room( pexit->coord, TRUE ); if ( SECT(wRoom) != SECT_WILD_EXIT ) { put_sect( wRoom->coord->y, wRoom->coord->x, SECT_WILD_EXIT, TRUE ); SECT(wRoom) = SECT_WILD_EXIT; } setup_wild_static( wRoom, pRoom ); pexit->to_room = find_wild_room( wRoom, door, FALSE ); pexit->coord->y = pexit->to_room->coord->y; pexit->coord->x = pexit->to_room->coord->x; } /* create an one-way exit from a zone to the wilderness */ void setup_zone_exit(FILE *fl, ROOM_DATA *pRoom, int door) { ROOM_DATA *wRoom; EXIT_DATA *pexit; COORD_DATA *rdest; char flags[128]; char *ln; int x1, x2, x3; if ( door < 0 || door > NUM_OF_DIRS ) { log( "SYSERR: setup_zone_exit(): vnum %d has bad door number %d.", pRoom->number, door ); exit( 1 ); } pexit = make_exit( pRoom, NULL, door ); pexit->description = fread_string( fl, buf2 ); pexit->keyword = fread_string( fl, buf2 ); pexit->exit_info = 0; ln = fread_line( fl ); x1=x2=x3=0; sscanf( ln, "%s %d %d %d ", &flags, &x1, &x2, &x3 ); if ( !check_coord( x2, x3 ) ) { log( "SYSERR: setup_zone_exit(): invalid coordinates in wild exit for room %d", pRoom->number); exit(1); } pexit->key = x1; CREATE( pexit->coord, COORD_DATA, 1 ); pexit->coord->y = x2; pexit->coord->x = x3; pexit->vnum = NOWHERE; pexit->vdir = door; pexit->exit_info = asciiflag_conv( flags ); /* sanity check */ if ( pexit->exit_info && !EXIT_FLAGGED( pexit, EX_ISDOOR ) ) SET_BIT( pexit->exit_info, EX_ISDOOR ); /* carichiamo il settore wild */ load_wildmap_sector( pexit->coord ); /* controlliamo che l'uscita non dia su un settore non valido.. */ if (!(rdest = check_next_step(pexit->coord, door))) { log( "SYSERR: setup_zone_exit(): cannot place wild exit from room %d", pRoom->number); exit(1); } /* creiamo la stanza wild che contiene l'uscita */ wRoom = create_wild_room( pexit->coord, TRUE ); /* if ( SECT(wRoom) != SECT_WILD_EXIT ) { put_sect( wRoom->coord->y, wRoom->coord->x, SECT_WILD_EXIT, TRUE ); SECT(wRoom) = SECT_WILD_EXIT; } */ //pexit->to_room = find_wild_room( wRoom, door, FALSE ); pexit->to_room = create_wild_room(rdest, TRUE); pexit->coord->y = pexit->to_room->coord->y; pexit->coord->x = pexit->to_room->coord->x; } /* make sure the start rooms exist & resolve their vnums to rnums */ void check_start_rooms(void) { if (!(r_mortal_start_room = get_room(mortal_start_room))) { log("SYSERR: Mortal start room does not exist. Change in config.c."); exit(1); } if (!(r_immort_start_room = get_room(immort_start_room))) { if (!mini_mud) log("SYSERR: Warning: Immort start room does not exist. Change in config.c."); r_immort_start_room = r_mortal_start_room; } if (!(r_frozen_start_room = get_room(frozen_start_room))) { if (!mini_mud) log("SYSERR: Warning: Frozen start room does not exist. Change in config.c."); r_frozen_start_room = r_mortal_start_room; } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void renum_world( void ) { ROOM_DATA *pRoom; EXIT_DATA *pexit, *pexit_next, *rev_exit; int iHash; for ( iHash = 0; iHash < ROOM_HASH; iHash++ ) { for ( pRoom = World[iHash]; pRoom; pRoom = pRoom->next ) { bool fexit; fexit = FALSE; for ( pexit = pRoom->first_exit; pexit; pexit = pexit_next ) { pexit_next = pexit->next; pexit->rvnum = pRoom->number; if ( EXIT_FLAGGED( pexit, EX_FALSE ) ) continue; if (( pexit->vnum <= 0 || ( pexit->to_room = get_room( pexit->vnum ) ) == NULL ) && pexit->coord == NULL ) { if ( pexit->vnum == NOWHERE ) SET_BIT( pexit->exit_info, EX_FALSE ); else { log( "Fix_exits: room %d, exit %s leads to bad vnum (%d)", pRoom->number, dirs[pexit->vdir], pexit->vnum ); log( "Deleting %s exit in room %d", dirs[pexit->vdir], pRoom->number ); extract_exit( pRoom, pexit ); } } else fexit = TRUE; } if ( !fexit ) SET_BIT( pRoom->room_flags, ROOM_NOMOB ); } } /* Set all the rexit pointers -Thoric */ for ( iHash = 0; iHash < ROOM_HASH; iHash++ ) { for ( pRoom = World[iHash]; pRoom; pRoom = pRoom->next ) { for ( pexit = pRoom->first_exit; pexit; pexit = pexit->next ) { if ( EXIT_FLAGGED( pexit, EX_FALSE ) ) continue; if ( pexit->to_room && !pexit->rexit ) { rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoom->number ); if ( rev_exit ) { pexit->rexit = rev_exit; rev_exit->rexit = pexit; } } } } } return; } #define ZCMD zone_table[zone].cmd[cmd_no] #define ZWILD zone_table[zone].wild /* resulve vnums into rnums in the zone reset tables */ void renum_zone_table(void) { int cmd_no; room_vnum a, b, c, olda, oldb, oldc; zone_rnum zone; char buf[128]; for (zone = 0; zone <= top_of_zone_table; zone++) { /* * gestione della visualizzazione delle zone nella wild... * * le zone sono rappresentate come black box, mentre i confini sono * rappresentati da I bianche brillanti */ if (ZWILD.z_start.y == 0 && ZWILD.z_start.x == 0 && ZWILD.z_end.y == 0 && ZWILD.z_end.x == 0) { if (ZWILD.dist != -1) log("WILD: zone [%d] '%s' has no place in wild map.", zone_table[zone].number, zone_table[zone].name); } else if (ZWILD.z_start.y != ZWILD.z_end.y || ZWILD.z_start.x != ZWILD.z_end.x) { ROOM_DATA *pRoom; COORD_DATA coord; if (!check_coord(ZWILD.z_start.y, ZWILD.z_start.x)) { log("SYSERR: invalid wild start coordinates for zone %d", zone_table[zone].number); exit(1); } if (!check_coord(ZWILD.z_end.y, ZWILD.z_end.x)) { log("SYSERR: invalid wild end coordinates for zone %d", zone_table[zone].number); exit(1); } for ( coord.y = ZWILD.z_start.y; coord.y <= ZWILD.z_end.y; coord.y++ ) { for ( coord.x = ZWILD.z_start.x; coord.x <= ZWILD.z_end.x; coord.x++ ) { pRoom = get_wild_room( &coord ); // saltiamo le uscite... if ( get_sect( &coord ) == SECT_WILD_EXIT ) { if ( pRoom && SECT(pRoom) != SECT_WILD_EXIT ) SECT(pRoom) = SECT_WILD_EXIT; continue; } // primo caso: le righe superiori ed inferiori.. if (coord.y == ZWILD.z_start.y || coord.y == ZWILD.z_end.y || coord.x == ZWILD.z_start.x || coord.x == ZWILD.z_end.x) { if ( get_sect( &coord ) != SECT_ZONE_BORDER ) put_sect( coord.y, coord.x, SECT_ZONE_BORDER, TRUE ); if ( pRoom && SECT(pRoom) != SECT_ZONE_BORDER ) SECT(pRoom) = SECT_ZONE_BORDER; } // ultimo caso: l'interno else { if ( get_sect( &coord ) != SECT_ZONE_INSIDE ) put_sect( coord.y, coord.x, SECT_ZONE_INSIDE, TRUE ); if ( pRoom && SECT(pRoom) != SECT_ZONE_INSIDE ) SECT(pRoom) = SECT_ZONE_INSIDE; } } } } /* fine gestione della visualizzazione delle zone nella wild...*/ for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) { a = b = c = 0; olda = ZCMD.arg1; oldb = ZCMD.arg2; oldc = ZCMD.arg3; switch (ZCMD.command) { case 'M': a = ZCMD.arg1 = real_mobile(ZCMD.arg1); if (ZCMD.arg3 != NOWHERE) c = ZCMD.arg3; break; case 'O': a = ZCMD.arg1 = real_object(ZCMD.arg1); if (ZCMD.arg3 != NOWHERE) c = ZCMD.arg3; break; case 'G': a = ZCMD.arg1 = real_object(ZCMD.arg1); break; case 'E': a = ZCMD.arg1 = real_object(ZCMD.arg1); break; case 'P': a = ZCMD.arg1 = real_object(ZCMD.arg1); c = ZCMD.arg3 = real_object(ZCMD.arg3); break; case 'D': if (ZCMD.arg1 != NOWHERE) a = ZCMD.arg1; break; case 'R': /* rem obj from room */ if (ZCMD.arg1 != NOWHERE) a = ZCMD.arg1; b = ZCMD.arg2 = real_object(ZCMD.arg2); break; case 'H': if (ZCMD.arg3 != NOWHERE) a = ZCMD.arg3; break; } if (a == NOWHERE || b == NOWHERE || c == NOWHERE) { if (!mini_mud) { sprintf(buf, "Invalid vnum %d, cmd disabled", a == NOWHERE ? olda : b == NOWHERE ? oldb : oldc); log_zone_error(zone, cmd_no, buf); } ZCMD.command = '*'; } } } } void parse_simple_mob(FILE *mob_f, int i, int nr) { int j, t[10]; char line[READ_SIZE]; mob_proto[i].real_abils.str = 11; mob_proto[i].real_abils.intel = 11; mob_proto[i].real_abils.wis = 11; mob_proto[i].real_abils.dex = 11; mob_proto[i].real_abils.con = 11; mob_proto[i].real_abils.cha = 11; mob_proto[i].mob_specials.maxfactor = 25; if (!get_line(mob_f, line)) { log("SYSERR: Format error in mob #%d, file ended after S flag!", nr); exit(1); } if (sscanf(line, " %d %d %d %dd%d+%d %dd%d+%d ", t, t+1, t+2, t+3, t+4, t+5, t+6, t+7, t+8) != 9) { log("SYSERR: Format error in mob #%d, first line after S flag\n" "...expecting line of form '# # # #d#+# #d#+#'", nr); exit(1); } GET_LEVEL(mob_proto + i) = t[0]; GET_HITROLL(mob_proto + i) = 20 - t[1]; GET_AC(mob_proto + i) = 10 * t[2]; /* max hit = 0 is a flag that H, M, V is xdy+z */ GET_MAX_HIT(mob_proto + i) = 0; GET_MAX_MANA(mob_proto + i) = 10; GET_MAX_MOVE(mob_proto + i) = 50; GET_HIT(mob_proto + i) = t[3]; GET_MANA(mob_proto + i) = t[4]; GET_MOVE(mob_proto + i) = t[5]; GET_NDD(mob_proto + i) = t[6]; GET_SDD(mob_proto + i) = t[7]; GET_DAMROLL(mob_proto + i) = t[8]; if (!get_line(mob_f, line)) { log("SYSERR: Format error in mob #%d, second line after S flag\n" "...expecting line of form '# #', but file ended!", nr); exit(1); } if (sscanf(line, " %d %d ", t, t + 1) != 2) { log("SYSERR: Format error in mob #%d, second line after S flag\n" "...expecting line of form '# #'", nr); exit(1); } GET_GOLD(mob_proto + i) = t[0]; GET_EXP(mob_proto + i) = t[1]; if (!get_line(mob_f, line)) { log("SYSERR: Format error in last line of mob #%d\n" "...expecting line of form '# # #', but file ended!", nr); exit(1); } if (sscanf(line, " %d %d %d %d ", t, t + 1, t + 2, t + 3) != 3) { log("SYSERR: Format error in last line of mob #%d\n" "...expecting line of form '# # #'", nr); exit(1); } GET_POS(mob_proto + i) = t[0]; GET_DEFAULT_POS(mob_proto + i) = t[1]; GET_SEX(mob_proto + i) = t[2]; GET_CLASS(mob_proto + i) = 0; GET_RACE(mob_proto + i) = 0; GET_WEIGHT(mob_proto + i) = 200; GET_HEIGHT(mob_proto + i) = 198; /* * these are now save applies; base save numbers for MOBs are now from * the warrior save table. */ for (j = 0; j < 5; j++) GET_SAVE(mob_proto + i, j) = 0; } /* * interpret_espec is the function that takes espec keywords and values * and assigns the correct value to the mob as appropriate. Adding new * e-specs is absurdly easy -- just add a new CASE statement to this * function! No other changes need to be made anywhere in the code. * * CASE : Requires a parameter through 'value'. * BOOL_CASE : Being specified at all is its value. */ #define CASE(test) \ if (value && !matched && !str_cmp(keyword, test) && (matched = TRUE)) #define BOOL_CASE(test) \ if (!value && !matched && !str_cmp(keyword, test) && (matched = TRUE)) #define RANGE(low, high) \ (num_arg = MAX((low), MIN((high), (num_arg)))) void interpret_espec(const char *keyword, const char *value, int i, int nr) { int num_arg = 0, matched = FALSE; /* * If there isn't a colon, there is no value. While Boolean options are * possible, we don't actually have any. Feel free to make some. */ if (value) num_arg = atoi(value); CASE("BareHandAttack") { RANGE(0, 99); GET_ATTACK(mob_proto + i) = num_arg; } CASE("Str") { RANGE(3, 25); mob_proto[i].real_abils.str = num_arg; } CASE("Int") { RANGE(3, 25); mob_proto[i].real_abils.intel = num_arg; } CASE("Wis") { RANGE(3, 25); mob_proto[i].real_abils.wis = num_arg; } CASE("Dex") { RANGE(3, 25); mob_proto[i].real_abils.dex = num_arg; } CASE("Con") { RANGE(3, 25); mob_proto[i].real_abils.con = num_arg; } CASE("Cha") { RANGE(3, 25); mob_proto[i].real_abils.cha = num_arg; } CASE("MaxFactor") { RANGE(1, 255); mob_proto[i].mob_specials.maxfactor = num_arg; } CASE("NpcClass") { } if (!matched) { log("SYSERR: Warning: unrecognized espec keyword %s in mob #%d", keyword, nr); } } #undef CASE #undef BOOL_CASE #undef RANGE void parse_espec(char *buf, int i, int nr) { char *ptr; if ((ptr = strchr(buf, ':')) != NULL) { *(ptr++) = '\0'; while (isspace(*ptr)) ptr++; } interpret_espec(buf, ptr, i, nr); } void parse_enhanced_mob(FILE *mob_f, int i, int nr) { char line[READ_SIZE]; parse_simple_mob(mob_f, i, nr); while (get_line(mob_f, line)) { if (!strcmp(line, "E")) /* end of the enhanced section */ return; else if (*line == '#') /* we've hit the next mob, maybe? */ { log("SYSERR: Unterminated E section in mob #%d", nr); exit(1); } else parse_espec(line, i, nr); } log("SYSERR: Unexpected end of file reached after mob #%d", nr); exit(1); } void parse_mobile(FILE *mob_f, int nr) { static int i = 0; int j, t[10]; char line[READ_SIZE], *tmpptr, letter; char f1[128], f2[128]; mob_index[i].vnum = nr; mob_index[i].number = 0; mob_index[i].func = NULL; clear_char(mob_proto + i); /* * Mobiles should NEVER use anything in the 'player_specials' structure. * The only reason we have every mob in the game share this copy of the * structure is to save newbie coders from themselves. -gg 2/25/98 */ mob_proto[i].player_specials = &dummy_mob; sprintf(buf2, "mob vnum %d", nr); /***** String data *****/ GET_PC_NAME(mob_proto + i) = fread_string(mob_f, buf2); tmpptr = GET_SDESC(mob_proto + i) = fread_string(mob_f, buf2); if (tmpptr && *tmpptr) { if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") || !str_cmp(fname(tmpptr), "the")) *tmpptr = LOWER(*tmpptr); } GET_LDESC(mob_proto + i) = fread_string(mob_f, buf2); GET_DDESC(mob_proto + i) = fread_string(mob_f, buf2); GET_TITLE(mob_proto + i) = NULL; /* *** Numeric data *** */ if (!get_line(mob_f, line)) { log("SYSERR: Format error after string section of mob #%d\n" "...expecting line of form '# # # {S | E}', but file ended!", nr); exit(1); } if (sscanf(line, "%s %s %d %c", f1, f2, t + 2, &letter) != 4) { log("SYSERR: Format error after string section of mob #%d\n" "...expecting line of form '# # # {S | E}'", nr); exit(1); } MOB_FLAGS(mob_proto + i) = asciiflag_conv(f1); SET_BIT(MOB_FLAGS(mob_proto + i), MOB_ISNPC); AFF_FLAGS(mob_proto + i) = asciiflag_conv(f2); GET_ALIGNMENT(mob_proto + i) = t[2]; /* Rather bad to load mobiles with this bit already set. */ if (MOB_FLAGGED(mob_proto + i, MOB_NOTDEADYET)) { log("SYSERR: Mob #%d has reserved bit MOB_NOTDEADYET set.", nr); REMOVE_BIT(MOB_FLAGS(mob_proto + i), MOB_NOTDEADYET); } /* AGGR_TO_ALIGN is ignored if the mob is AGGRESSIVE. */ if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_GOOD | MOB_AGGR_EVIL | MOB_AGGR_NEUTRAL)) log("SYSERR: Mob #%d both Aggressive and Aggressive_to_Alignment.", nr); switch (UPPER(letter)) { case 'S': /* Simple monsters */ parse_simple_mob(mob_f, i, nr); break; case 'E': /* Circle3 Enhanced monsters */ parse_enhanced_mob(mob_f, i, nr); break; /* add new mob types here.. */ default: log("SYSERR: Unsupported mob type '%c' in mob #%d", letter, nr); exit(1); } mob_proto[i].aff_abils = mob_proto[i].real_abils; for (j = 0; j < NUM_WEARS; j++) mob_proto[i].equipment[j] = NULL; mob_proto[i].nr = i; mob_proto[i].desc = NULL; top_of_mobt = i++; } /* read all objects from obj file; generate index and prototypes */ char *parse_object(FILE *obj_f, int nr) { EXTRA_DESCR *new_descr; static int i = 0; static char line[READ_SIZE]; int t[10], j, retval; char *tmpptr; char f1[READ_SIZE], f2[READ_SIZE], f3[READ_SIZE], f4[READ_SIZE]; obj_index[i].vnum = nr; obj_index[i].number = 0; obj_index[i].func = NULL; clear_object(obj_proto + i); obj_proto[i].item_number = i; sprintf(buf2, "object #%d", nr); /* *** string data *** */ if ((obj_proto[i].name = fread_string(obj_f, buf2)) == NULL) { log("SYSERR: Null obj name or format error at or near %s", buf2); exit(1); } tmpptr = obj_proto[i].short_description = fread_string(obj_f, buf2); if (tmpptr && *tmpptr) { if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") || !str_cmp(fname(tmpptr), "the")) *tmpptr = LOWER(*tmpptr); } tmpptr = obj_proto[i].description = fread_string(obj_f, buf2); if (tmpptr && *tmpptr) CAP(tmpptr); obj_proto[i].action_description = fread_string(obj_f, buf2); /* *** numeric data *** */ if (!get_line(obj_f, line)) { log("SYSERR: Expecting first numeric line of %s, but file ended!", buf2); exit(1); } if ((retval = sscanf(line, " %d %s %s %s %s", t, f1, f2, f3, f4)) != 5) { log("SYSERR: Format error in first numeric line (expecting 5 args, got %d), %s", retval, buf2); exit(1); } GET_OBJ_TYPE(obj_proto + i) = t[0]; GET_OBJ_EXTRA(obj_proto + i) = asciiflag_conv(f1); GET_OBJ_WEAR(obj_proto + i) = asciiflag_conv(f2); GET_OBJ_PERM(obj_proto + i) = asciiflag_conv(f3); GET_OBJ_ANTI(obj_proto + i) = asciiflag_conv(f4); if (!get_line(obj_f, line)) { log("SYSERR: Expecting second numeric line of %s, but file ended!", buf2); exit(1); } if ((retval = sscanf(line, "%d %d %d %d", t, t + 1, t + 2, t + 3)) != 4) { log("SYSERR: Format error in second numeric line (expecting 4 args, got %d), %s", retval, buf2); exit(1); } GET_OBJ_VAL(obj_proto + i, 0) = t[0]; GET_OBJ_VAL(obj_proto + i, 1) = t[1]; GET_OBJ_VAL(obj_proto + i, 2) = t[2]; GET_OBJ_VAL(obj_proto + i, 3) = t[3]; if (!get_line(obj_f, line)) { log("SYSERR: Expecting third numeric line of %s, but file ended!", buf2); exit(1); } if ((retval = sscanf(line, "%d %d %d %d %d %d", t, t+1, t+2, t+3, t+4, t+5)) != 6) { log("SYSERR: Format error in third numeric line (expecting 6 args, got %d), %s", retval, buf2); exit(1); } GET_OBJ_WEIGHT(obj_proto + i) = t[0]; GET_OBJ_COST(obj_proto + i) = t[1]; GET_OBJ_RENT(obj_proto + i) = t[2]; GET_OBJ_LEVEL(obj_proto + i) = t[3]; GET_OBJ_COND(obj_proto + i) = t[4]; GET_OBJ_MAXCOND(obj_proto + i) = t[5]; /* check to make sure that weight of containers exceeds curr. quantity */ if (GET_OBJ_TYPE(obj_proto + i) == ITEM_DRINKCON || GET_OBJ_TYPE(obj_proto + i) == ITEM_FOUNTAIN) { if (GET_OBJ_WEIGHT(obj_proto + i) < GET_OBJ_VAL(obj_proto + i, 1)) GET_OBJ_WEIGHT(obj_proto + i) = GET_OBJ_VAL(obj_proto + i, 1) + 5; } /* *** extra descriptions and affect fields *** */ for (j = 0; j < MAX_OBJ_AFF; j++) { obj_proto[i].affected[j].location = APPLY_NONE; obj_proto[i].affected[j].modifier = 0; } strcat(buf2, ", after numeric constants\n" "...expecting 'E', 'A', '$', or next object number"); j = 0; for (;;) { if (!get_line(obj_f, line)) { log("SYSERR: Format error in %s", buf2); exit(1); } switch (*line) { case 'E': CREATE(new_descr, EXTRA_DESCR, 1); new_descr->keyword = fread_string(obj_f, buf2); new_descr->description = fread_string(obj_f, buf2); new_descr->next = obj_proto[i].ex_description; obj_proto[i].ex_description = new_descr; break; case 'A': if (j >= MAX_OBJ_AFF) { log("SYSERR: Too many A fields (%d max), %s", MAX_OBJ_AFF, buf2); exit(1); } if (!get_line(obj_f, line)) { log("SYSERR: Format error in 'A' field, %s\n" "...expecting 2 numeric constants but file ended!", buf2); exit(1); } if ((retval = sscanf(line, " %d %d ", t, t + 1)) != 2) { log("SYSERR: Format error in 'A' field, %s\n" "...expecting 2 numeric arguments, got %d\n" "...offending line: '%s'", buf2, retval, line); exit(1); } obj_proto[i].affected[j].location = t[0]; obj_proto[i].affected[j].modifier = t[1]; j++; break; case 'S': /* Weapon Spells */ { OBJ_SPELLS_DATA *ospell, *spells_list = NULL; if ( obj_proto[i].special ) { if ( !OBJ_FLAGGED((obj_proto + i), ITEM_HAS_SPELLS) ) { log("SYSERR: Object %d already has special data attached.", nr); exit(1); } spells_list = (OBJ_SPELLS_DATA *) obj_proto[i].special; } if (!get_line(obj_f,line)) { log("SYSERR: Format error in 'S' field, %s. Expecting numeric constants, but file ended!",buf2); exit(1); } if ( (retval = sscanf(line, " %d %d %d ", t, t+1, t+2)) != 3 ) { log("SYSERR: Format error in 'S' field, %s expecting 3 numeric args, got %d. line: '%s'", buf2, retval, line); exit(1); } CREATE(ospell, OBJ_SPELLS_DATA, 1); ospell->spellnum = t[0]; ospell->level = t[1]; ospell->percent = t[2]; ospell->next = spells_list; spells_list = ospell; obj_proto[i].special= spells_list; SET_BIT(GET_OBJ_EXTRA(obj_proto + i), ITEM_HAS_SPELLS); break; } /* * Trap set on object * * Format: * * T * <action> <dam type> <charges> <whole_room> * * action : the trigger ( see structs.h ) * dam type : type of damage (name, not number) * charges : how many charges the trap has * whole_room : 1 (TRUE) affect everybody in the room, * 0 (FALSE) affect only the char that activate the trap * * Example: * * T * df fire 2 1 * * this is a trap that: * - is triggered by GET or DROP * - damage type is FIRE * - has 2 charges * - affects everybody in the room */ case 'T': { OBJ_TRAP_DATA *trap, *traps_list = NULL; if ( obj_proto[i].special ) { if ( !OBJ_FLAGGED((obj_proto + i), ITEM_HAS_TRAPS) ) { log("SYSERR: Object %d already has special data attached.", nr); exit(1); } traps_list = (OBJ_TRAP_DATA *) obj_proto[i].special; } if (!get_line(obj_f, line)) { log("SYSERR: Format error in 'T' field, %s\n...expecting 3 constants but file ended!", buf2); exit(1); } if ((retval = sscanf(line, "%s %s %d %d", f1, f2, t, t+1)) != 4) { log("SYSERR: Format error in 'T' field, %s\n...expecting 4 args, got %d", buf2, retval); exit(1); } CREATE(trap, OBJ_TRAP_DATA, 1); trap->action = asciiflag_conv(f1); trap->dam_type = parse_trap_dam(f2); trap->charges = URANGE(1, t[0], 10); trap->whole_room = ( t[1] == 0 ? FALSE : TRUE ); trap->next = traps_list; traps_list = trap; obj_proto[i].special= traps_list; SET_BIT(GET_OBJ_EXTRA(obj_proto + i), ITEM_HAS_TRAPS); break; } case '$': case '#': check_object(obj_proto + i); top_of_objt = i++; return (line); default: log("SYSERR: Format error in (%c): %s", *line, buf2); exit(1); } } } #define Z zone_table[zone] #define ZONE_WORDS "MOGEPDRHIJZ" #define ZONE_SKIPLINE 5 /* load the zone table and command tables */ void load_zones(FILE *fl, char *zonename) { static zone_rnum zone = 0; int cmd_no, num_of_cmds = 0, line_num = 0, tmp, error; char *ptr, buf[READ_SIZE], zname[READ_SIZE]; strcpy(zname, zonename); /* Skip first ZONE_SKIPLINE lines lest we mistake the zone name for a command. */ for (tmp = 0; tmp < ZONE_SKIPLINE; tmp++) get_line(fl, buf); /* More accurate count. Previous was always 4 or 5 too high. -gg 2001/1/17 * Note that if a new zone command is added to reset_zone(), this string * will need to be updated to suit. - ae. */ while (get_line(fl, buf)) { if ((strchr(ZONE_WORDS, buf[0]) && buf[1] == ' ') || (buf[0] == 'S' && buf[1] == '\0')) num_of_cmds++; } rewind(fl); if (num_of_cmds == 0) { log("SYSERR: %s is empty!", zname); exit(1); } else CREATE(Z.cmd, RESET_COM, num_of_cmds); line_num += get_line(fl, buf); if (sscanf(buf, "#%hd", &Z.number) != 1) { log("SYSERR: Format error in %s, line %d", zname, line_num); exit(1); } sprintf(buf2, "beginning of zone #%d", Z.number); line_num += get_line(fl, buf); if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */ *ptr = '\0'; Z.name = str_dup(buf); Z.wild.survey = fread_string_nospace( fl ); Z.wild.flyto = fread_string_nospace( fl ); line_num++; line_num += get_line(fl, buf); if (sscanf(buf, " %d %hd %hd %hd %hd ", &Z.wild.dist, &Z.wild.z_start.y, &Z.wild.z_start.x, &Z.wild.z_end.y, &Z.wild.z_end.x ) != 5) { log("SYSERR: Format error in 5-constant line of %s", zname); exit(1); } line_num += get_line(fl, buf); if (sscanf(buf, " %hd %hd %d %d ", &Z.bot, &Z.top, &Z.lifespan, &Z.reset_mode) != 4) { log("SYSERR: Format error in numeric constant line of %s", zname); exit(1); } if (Z.bot > Z.top) { log("SYSERR: Zone %d bottom (%d) > top (%d).", Z.number, Z.bot, Z.top); exit(1); } cmd_no = 0; for (;;) { if ((tmp = get_line(fl, buf)) == 0) { log("SYSERR: Format error in %s - premature end of file", zname); exit(1); } line_num += tmp; ptr = buf; skip_spaces(&ptr); if ((ZCMD.command = *ptr) == '*') continue; ptr++; if (ZCMD.command == 'S' || ZCMD.command == '$') { ZCMD.command = 'S'; break; } error = 0; if (strchr("MOEPDH", ZCMD.command) == NULL) { /* a 3-arg command */ if (sscanf(ptr, " %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2) != 3) error = 1; } else { if (sscanf(ptr, " %d %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2, &ZCMD.arg3) != 4) error = 1; } ZCMD.if_flag = tmp; if (error) { log("SYSERR: Format error in %s, line %d: '%s'", zname, line_num, buf); exit(1); } ZCMD.line = line_num; cmd_no++; } if (num_of_cmds != cmd_no + 1) { log("SYSERR: Zone command count mismatch for %s. Estimated: %d, Actual: %d", zname, num_of_cmds, cmd_no + 1); exit(1); } top_of_zone_table = zone++; } #undef Z void get_one_line(FILE *fl, char *buf) { if (fgets(buf, READ_SIZE, fl) == NULL) { log("SYSERR: error reading help file: not terminated with $?"); exit(1); } buf[strlen(buf) - 1] = '\0'; /* take off the trailing \n */ } void load_help(FILE *fl) { HELP_INDEX_ELEM el; char key[READ_SIZE+1], next_key[READ_SIZE+1], entry[32384]; char line[READ_SIZE+1], *scan; /* get the first keyword line */ get_one_line(fl, key); while (*key != '$') { /* read in the corresponding help entry */ strcpy(entry, strcat(key, "\r\n")); get_one_line(fl, line); while (*line != '#') { strcat(entry, strcat(line, "\r\n")); get_one_line(fl, line); } /* now, add the entry to the index with each keyword on the keyword line */ el.duplicate = 0; el.entry = str_dup(entry); scan = one_word(key, next_key); while (*next_key) { el.keyword = str_dup(next_key); help_table[top_of_helpt++] = el; el.duplicate++; scan = one_word(scan, next_key); } /* get next keyword line (or $) */ get_one_line(fl, key); } } int hsort(const void *a, const void *b) { const HELP_INDEX_ELEM *a1, *b1; a1 = (const HELP_INDEX_ELEM *) a; b1 = (const HELP_INDEX_ELEM *) b; return (str_cmp(a1->keyword, b1->keyword)); } /************************************************************************* * procedures for resetting, both play-time and boot-time * *************************************************************************/ int vnum_mobile(char *searchname, CHAR_DATA *ch) { int nr, found = 0; for (nr = 0; nr <= top_of_mobt; nr++) { if (isname(searchname, GET_PC_NAME(mob_proto + nr))) { sprintf(buf, "%3d. [%5d] %s\r\n", ++found, mob_index[nr].vnum, GET_SDESC(mob_proto + nr)); send_to_char(buf, ch); } } return (found); } int vnum_object(char *searchname, CHAR_DATA *ch) { int nr, found = 0; for (nr = 0; nr <= top_of_objt; nr++) { if (isname(searchname, obj_proto[nr].name)) { sprintf(buf, "%3d. [%5d] %s\r\n", ++found, obj_index[nr].vnum, obj_proto[nr].short_description); send_to_char(buf, ch); } } return (found); } int vnum_weapon(int attacktype, CHAR_DATA *ch) { int nr, found = 0; for (nr = 0; nr <= top_of_objt; nr++) { if (obj_proto[nr].obj_flags.type_flag == ITEM_WEAPON && obj_proto[nr].obj_flags.value[3] == attacktype) { sprintf(buf, "%3d. [%5d] %s\r\n", ++found, obj_index[nr].vnum, obj_proto[nr].short_description); send_to_char(buf, ch); } } return (found); } /* create a character, and add it to the char list */ CHAR_DATA *create_char(void) { CHAR_DATA *ch; CREATE(ch, CHAR_DATA, 1); clear_char(ch); ch->next = character_list; character_list = ch; return (ch); } /* create a new mobile from a prototype */ CHAR_DATA *read_mobile(mob_vnum nr, int type) /* and mob_rnum */ { mob_rnum i; CHAR_DATA *mob; if (type == VIRTUAL) { if ((i = real_mobile(nr)) < 0) { log("WARNING: Mobile vnum %d does not exist in database.", nr); return (NULL); } } else i = nr; CREATE(mob, CHAR_DATA, 1); clear_char(mob); *mob = mob_proto[i]; mob->next = character_list; character_list = mob; if (!mob->points.max_hit) { mob->points.max_hit = dice(mob->points.hit, mob->points.mana) + mob->points.move; } else mob->points.max_hit = number(mob->points.hit, mob->points.mana); mob->points.hit = mob->points.max_hit; mob->points.mana = mob->points.max_mana; mob->points.move = mob->points.max_move; mob->player.time.birth = time(0); mob->player.time.played = 0; mob->player.time.logon = time(0); mob_index[i].number++; return (mob); } /* create an object, and add it to the object list */ OBJ_DATA *create_obj(void) { OBJ_DATA *obj; CREATE(obj, OBJ_DATA, 1); clear_object(obj); LINK(obj, first_object, last_object, next, prev); return (obj); } /* create a new object from a prototype */ OBJ_DATA *read_object(obj_vnum nr, int type) /* and obj_rnum */ { OBJ_DATA *obj; obj_rnum i; if (nr < 0) { log("SYSERR: Trying to create obj with negative (%d) num!", nr); return (NULL); } if (type == VIRTUAL) { if ((i = real_object(nr)) < 0) { log("Object (V) %d does not exist in database.", nr); return (NULL); } } else i = nr; CREATE(obj, OBJ_DATA, 1); clear_object(obj); *obj = obj_proto[i]; LINK(obj, first_object, last_object, next, prev); obj_index[i].number++; return (obj); } void make_maze(zone_vnum zone) { ROOM_DATA *pRoom, *pNextRoom; room_vnum room, next_room; int card[400], temp, x, y, dir; int num, test, r_back; int vnum = zone_table[zone].number; for (test = 0; test < 400; test++) { card[test] = test; temp = test; dir = temp / 100; temp = temp - (dir * 100); x = temp / 10; temp = temp - (x * 10); y = temp; room = (vnum * 100) + (x * 10) + y; pRoom = get_room( room ); if ((x == 0) && (dir == 0)) continue; if ((y == 9) && (dir == 1)) continue; if ((x == 9) && (dir == 2)) continue; if ((y == 0) && (dir == 3)) continue; if ( get_exit( pRoom, dir ) ) extract_exit( pRoom, get_exit( pRoom, dir ) ); REMOVE_BIT(ROOM_FLAGS(pRoom), ROOM_NOTRACK); } for (x = 0; x < 399; x++) { y = number(0, 399); temp = card[y]; card[y] = card[x]; card[x] = temp; } for (num = 0; num < 400; num++) { temp = card[num]; dir = temp / 100; temp = temp - (dir * 100); x = temp / 10; temp = temp - (x * 10); y = temp; room = (vnum * 100) + (x * 10) + y; pRoom = get_room( room ); r_back = room; if ((x == 0) && (dir == 0)) continue; if ((y == 9) && (dir == 1)) continue; if ((x == 9) && (dir == 2)) continue; if ((y == 0) && (dir == 3)) continue; if ( get_exit( pRoom, dir ) ) continue; switch(dir) { case 0: next_room = r_back - 10; break; case 1: next_room = r_back + 1; break; case 2: next_room = r_back + 10; break; case 3: next_room = r_back - 1; break; } pNextRoom = get_room( next_room ); test = find_first_step( pRoom, pNextRoom ); switch (test) { case BFS_ERROR: log("Maze making error."); break; case BFS_ALREADY_THERE: log("Maze making error."); break; case BFS_NO_PATH: make_exit( pRoom, pNextRoom, dir ); make_exit( pNextRoom, pRoom, rev_dir[dir] ); break; } } for ( num = 0; num < 100; num++ ) { room = (vnum * 100) + num; pRoom = get_room( room ); /* * Remove the next line if you want to be able to track your way through * the maze */ SET_BIT(ROOM_FLAGS(pRoom), ROOM_NOTRACK); REMOVE_BIT(ROOM_FLAGS(pRoom), ROOM_BFS_MARK); } } #define ZO_DEAD 999 /* update zone ages, queue for reset if necessary, and dequeue when possible */ void zone_update(void) { RESET_Q_ELEM *update_u, *temp; static int timer = 0; int i; char buf[128]; /* jelson 10/22/92 */ if (((++timer * PULSE_ZONE) / PASSES_PER_SEC) >= 60) { /* one minute has passed */ /* * NOT accurate unless PULSE_ZONE is a multiple of PASSES_PER_SEC or a * factor of 60 */ timer = 0; /* since one minute has passed, increment zone ages */ for (i = 0; i <= top_of_zone_table; i++) { if (zone_table[i].age < zone_table[i].lifespan && zone_table[i].reset_mode) (zone_table[i].age)++; if (zone_table[i].age >= zone_table[i].lifespan && zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) { /* enqueue zone */ CREATE(update_u, RESET_Q_ELEM, 1); update_u->zone_to_reset = i; update_u->next = 0; if (!reset_q.head) reset_q.head = reset_q.tail = update_u; else { reset_q.tail->next = update_u; reset_q.tail = update_u; } zone_table[i].age = ZO_DEAD; } } } /* end - one minute has passed */ /* dequeue zones (if possible) and reset */ /* this code is executed every 10 seconds (i.e. PULSE_ZONE) */ for (update_u = reset_q.head; update_u; update_u = update_u->next) { if (zone_table[update_u->zone_to_reset].reset_mode == 2 || is_empty(update_u->zone_to_reset)) { reset_zone(update_u->zone_to_reset); sprintf(buf, "Auto zone reset: %s", zone_table[update_u->zone_to_reset].name); mudlog(buf, CMP, LVL_GOD, FALSE); /* dequeue */ if (update_u == reset_q.head) reset_q.head = reset_q.head->next; else { for (temp = reset_q.head; temp->next != update_u; temp = temp->next); if (!update_u->next) reset_q.tail = temp; temp->next = update_u->next; } free(update_u); break; } } } void log_zone_error(zone_rnum zone, int cmd_no, const char *message) { char buf[256]; sprintf(buf, "SYSERR: zone file: %s", message); mudlog(buf, NRM, LVL_GOD, TRUE); sprintf(buf, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d", ZCMD.command, zone_table[zone].number, ZCMD.line); mudlog(buf, NRM, LVL_GOD, TRUE); } #define ZONE_ERROR(message) \ { log_zone_error(zone, cmd_no, message); last_cmd = 0; } /* execute the reset command table of a given zone */ void reset_zone(zone_rnum zone) { CHAR_DATA *mob = NULL; OBJ_DATA *obj, *obj_to; ROOM_DATA *pRoom; EXIT_DATA *pexit; int cmd_no, last_cmd = 0; for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) { if (ZCMD.if_flag && !last_cmd) continue; /* This is the list of actual zone commands. If any new * zone commands are added to the game, be certain to update * the list of commands in load_zone() so that the counting * will still be correct. - ae. */ switch (ZCMD.command) { case '*': /* ignore command */ last_cmd = 0; break; case 'M': /* read a mobile */ if (mob_index[ZCMD.arg1].number < ZCMD.arg2) { int shop_nr; if (!(mob = read_mobile(ZCMD.arg1, REAL))) { log("SYSERR: cannot load mob %d in zone %d", mob_index[ZCMD.arg1].number, zone_table[zone].number); ZCMD.command = '*'; last_cmd = 0; break; } if (!(pRoom = get_room(ZCMD.arg3))) { log("SYSERR: cannot get room %d for 'M' command in zone %d, mob %d", ZCMD.arg3, zone_table[zone].number, mob_index[ZCMD.arg1].number); ZCMD.command = '*'; last_cmd = 0; break; } char_to_room(mob, pRoom); last_cmd = 1; /* * Parts for loading non-native items in shops, if mob * load was true, see if this mob is a shopkeeper, if it * is then we should try the load function */ for (shop_nr = 0; shop_nr <= top_shop; shop_nr++) { if (shop_index[shop_nr].keeper == mob->nr) break; } if (shop_nr < top_shop) load_shop_nonnative(shop_nr, mob); } else last_cmd = 0; break; case 'O': /* read an object */ if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { if (ZCMD.arg3 >= 0) { if (!(obj = read_object(ZCMD.arg1, REAL))) { log("SYSERR: cannot load obj %d in zone %d, cmd 'O'", obj_index[ZCMD.arg1].number, zone_table[zone].number); ZCMD.command = '*'; last_cmd = 0; break; } if (!(pRoom = get_room(ZCMD.arg3))) { log("SYSERR: cannot get room %d for 'O' command in zone %d, obj %d", ZCMD.arg3, zone_table[zone].number, obj_index[ZCMD.arg1].number); ZCMD.command = '*'; last_cmd = 0; break; } if ( pRoom->number == donation_room_1 ) SET_BIT(GET_OBJ_EXTRA(obj), ITEM_DONATED); obj = obj_to_room(obj, pRoom); last_cmd = 1; } else { obj = read_object(ZCMD.arg1, REAL); obj->in_room = NULL; last_cmd = 1; } } else last_cmd = 0; break; case 'P': /* object to object */ if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { if (!(obj = read_object(ZCMD.arg1, REAL))) { log("SYSERR: cannot load obj %d in zone %d, cmd 'P'", obj_index[ZCMD.arg1].number, zone_table[zone].number); ZCMD.command = '*'; last_cmd = 0; break; } if (!(obj_to = get_obj_num(ZCMD.arg3))) { ZONE_ERROR("target obj not found, command disabled"); ZCMD.command = '*'; last_cmd = 0; break; } obj = obj_to_obj(obj, obj_to); last_cmd = 1; } else last_cmd = 0; break; case 'G': /* obj_to_char */ if (!mob) { ZONE_ERROR("attempt to give obj to non-existant mob, command disabled"); ZCMD.command = '*'; break; } if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { obj = read_object(ZCMD.arg1, REAL); obj = obj_to_char(obj, mob); last_cmd = 1; } else last_cmd = 0; break; case 'E': /* object to equipment list */ if (!mob) { ZONE_ERROR("trying to equip non-existant mob, command disabled"); ZCMD.command = '*'; break; } if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { if (ZCMD.arg3 < 0 || ZCMD.arg3 >= NUM_WEARS) { ZONE_ERROR("invalid equipment pos number"); } else { obj = read_object(ZCMD.arg1, REAL); equip_char(mob, obj, ZCMD.arg3); last_cmd = 1; } } else last_cmd = 0; break; case 'R': /* rem obj from room */ if ( !( pRoom = get_room( ZCMD.arg1 ) ) ) { last_cmd = 0; break; } if ((obj = get_obj_in_list_num(ZCMD.arg2, pRoom->first_content)) != NULL) extract_obj(obj); last_cmd = 1; break; case 'D': /* set state of door */ if ( !( pRoom = get_room( ZCMD.arg1 ) ) ) { last_cmd = 0; break; } if (ZCMD.arg2 < 0 || ZCMD.arg2 >= NUM_OF_DIRS || !( pexit = find_exit( pRoom, ZCMD.arg2 ) ) ) { ZONE_ERROR("exit does not exist, command disabled"); ZCMD.command = '*'; } else { switch (ZCMD.arg3) { case 0: REMOVE_BIT(EXIT_FLAGS(pexit), EX_LOCKED); REMOVE_BIT(EXIT_FLAGS(pexit), EX_CLOSED); break; case 1: SET_BIT(EXIT_FLAGS(pexit), EX_CLOSED); REMOVE_BIT(EXIT_FLAGS(pexit), EX_LOCKED); break; case 2: SET_BIT(EXIT_FLAGS(pexit), EX_LOCKED); SET_BIT(EXIT_FLAGS(pexit), EX_CLOSED); break; case 3: SET_BIT(EXIT_FLAGS(pexit), EX_HIDDEN); break; } } last_cmd = 1; break; /* load a random obj in room x */ case 'H': if (ZCMD.arg3 >= 0) { if ( ( pRoom = get_room( ZCMD.arg3 ) ) ) { if ( ( obj = load_rand_obj(ZCMD.arg1, ZCMD.arg2) ) ) { if ( pRoom->number == donation_room_1 ) SET_BIT(GET_OBJ_EXTRA(obj), ITEM_DONATED); obj = obj_to_room(obj, pRoom); } } last_cmd = 1; } else { obj = load_rand_obj(ZCMD.arg1, ZCMD.arg2); obj->in_room = NULL; last_cmd = 1; } break; /* random obj to char */ case 'I': if (!mob) { ZONE_ERROR("trying to equip non-existant mob, command disabled"); ZCMD.command = '*'; break; } if ( ( obj = load_rand_obj(ZCMD.arg1, GET_LEVEL(mob)) ) ) obj = obj_to_char(obj, mob); last_cmd = 1; break; /* Random Obj to char equip */ case 'J': if (!mob) { ZONE_ERROR("trying to equip non-existant mob, command disabled"); ZCMD.command = '*'; break; } if ( ( obj = load_rand_obj(ZCMD.arg1, GET_LEVEL(mob)) ) ) equip_char(mob, obj, find_eq_pos(mob, obj, NULL)); last_cmd = 1; break; case 'Z': make_maze(zone); break; default: ZONE_ERROR("unknown cmd in reset table; cmd disabled"); ZCMD.command = '*'; break; } } zone_table[zone].age = 0; } /* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */ int is_empty(zone_rnum zone_nr) { DESCRIPTOR_DATA *i; for (i = descriptor_list; i; i = i->next) { if (STATE(i) != CON_PLAYING) continue; if (IN_ROOM(i->character) == NULL) continue; if (GET_LEVEL(i->character) >= LVL_IMMORT) continue; if (i->character->in_room->zone != zone_nr) continue; return (0); } return (1); } /************************************************************************ * stuff related to the player table * *************************************************************************/ long get_ptable_by_name(const char *name) { register long i; for (i = 0; i <= top_of_p_table; i++) if (!str_cmp((player_table + i)->name, name)) return (i); return (-1); } long get_id_by_name(const char *name) { int i; for (i = 0; i <= top_of_p_table; i++) if (!strcmp(player_table[i].name, name)) return (player_table[i].id); return (-1); } char *get_name_by_id(long id) { int i; for (i = 0; i <= top_of_p_table; i++) if (player_table[i].id == id) return (player_table[i].name); return (NULL); } /* * Create a new entry in the in-memory index table for the player file. * If the name already exists, by overwriting a deleted character, then * we re-use the old position. */ int create_entry(char *name) { int i, pos; /* no table */ if (top_of_p_table == -1) { CREATE(player_table, PLR_INDEX_ELEM, 1); pos = top_of_p_table = 0; } /* new name */ else if ((pos = get_ptable_by_name(name)) == -1) { i = ++top_of_p_table + 1; RECREATE(player_table, PLR_INDEX_ELEM, i); pos = top_of_p_table; } CREATE(player_table[pos].name, char, strlen(name) + 1); // copy lowercase equivalent of name to table field for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++); return (pos); } /* generate index table for the player file */ void build_player_index(void) { FILE *plr_index; int rec_count = 0, i; char index_name[40], line[256];//, bits[64]; char arg2[80]; sprintf(index_name, "%s", PLR_INDEX_FILE); if ( !( plr_index = fopen( index_name, "r" ) ) ) { top_of_p_table = -1; log( "No player index file! First new char will be IMP!" ); return; } while ( get_line( plr_index, line ) ) { if ( *line != '~' ) rec_count++; } rewind(plr_index); if ( rec_count == 0 ) { player_table = NULL; return; } CREATE(player_table, PLR_INDEX_ELEM, rec_count); for ( i = 0; i < rec_count; i++ ) { get_line(plr_index, line); sscanf(line, "%ld %s", &player_table[i].id, arg2); CREATE(player_table[i].name, char, strlen(arg2) + 1); strcpy(player_table[i].name, arg2); top_idnum = MAX(top_idnum, player_table[i].id); } top_of_p_table = rec_count - 1; fclose(plr_index); } /* This function necessary to save a seperate ascii player index */ void save_player_index(void) { FILE *index_file; int i; if ( !( index_file = fopen(PLR_INDEX_FILE, "w") ) ) { log("SYSERR: Could not write player index file"); return; } for (i = 0; i <= top_of_p_table; i++) { if (*player_table[i].name) { fprintf(index_file, "%ld %s\n", player_table[i].id, player_table[i].name); } } fprintf(index_file, "~\n"); fclose(index_file); } void remove_player(int pfilepos) { char pfile_name[128]; if (!*player_table[pfilepos].name) return; /* delete char file */ if ( get_filename(player_table[pfilepos].name, pfile_name, PLR_FILE) ) remove(pfile_name); /* delete char objs file */ if ( get_filename(player_table[pfilepos].name, pfile_name, OBJS_FILE) ) remove(pfile_name); /* delete char alias file */ if ( get_filename(player_table[pfilepos].name, pfile_name, ALIAS_FILE) ) remove(pfile_name); /* Unlink any other player-owned files here if you have them */ player_table[pfilepos].name[0] = '\0'; save_player_index(); } /************************************************************************ * funcs of a (more or less) general utility nature * ************************************************************************/ /* * Read a string from file fp using str_dup */ char *fread_string_nospace( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *plast; char c; int ln; plast = buf; buf[0] = '\0'; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { log("fread_string_no_hash: EOF encountered on read.\r\n"); return ( str_dup("") ); } c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return ( str_dup( "" ) ); for ( ;; ) { if ( ln >= (MAX_STRING_LENGTH - 1) ) { log( "fread_string_nospace: string too long" ); *plast = '\0'; return ( str_dup( buf ) ); } switch ( *plast = getc( fp ) ) { default: plast++; ln++; break; case EOF: log( "Fread_string_nospace: EOF" ); *plast = '\0'; return ( str_dup(buf) ); break; case '\n': plast++; ln++; *plast++ = '\r'; ln++; break; case '\r': break; case '~': *plast = '\0'; return ( str_dup( buf ) ); } } } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { if ( feof(fp) ) { log("fread_letter: EOF encountered on read."); return ('\0'); } c = getc( fp ); } while ( isspace(c) ); return (c); } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { if ( feof(fp) ) { log("fread_number: EOF encountered on read."); return (0); } c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { log( "Fread_number: bad format. (%c)", c ); return (0); } while ( isdigit(c) ) { if ( feof(fp) ) { log("fread_number: EOF encountered on read."); return (number); } number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return (number); } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { if ( feof(fp) ) { log("fread_to_eol: EOF encountered on read."); return; } c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read to end of line into static buffer -Thoric */ char *fread_line( FILE *fp ) { static char line[MAX_STRING_LENGTH]; char *pline; char c; int ln; pline = line; line[0] = '\0'; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { log("fread_line: EOF encountered on read."); strcpy(line, ""); return (line); } c = getc( fp ); } while ( isspace(c) ); ungetc( c, fp ); do { if ( feof(fp) ) { log("fread_line: EOF encountered on read."); *pline = '\0'; return line; } c = getc( fp ); *pline++ = c; ln++; if ( ln >= (MAX_STRING_LENGTH - 1) ) { log( "fread_line: line too long" ); break; } } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); *pline = '\0'; return (line); } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { if ( feof(fp) ) { log("fread_word: EOF encountered on read."); word[0] = '\0'; return (word); } cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { if ( feof(fp) ) { log("fread_word: EOF encountered on read."); *pword = '\0'; return (word); } *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return (word); } } log( "Fread_word: word too long" ); //exit(1); return (NULL); } /* read and allocate space for a '~'-terminated string from a given file */ char *fread_string(FILE *fl, const char *error) { char buf[MAX_STRING_LENGTH], tmp[512], *rslt; char *point; int done = 0, length = 0, templength; *buf = '\0'; do { if (!fgets(tmp, 512, fl)) { log("SYSERR: fread_string: format error at or near %s", error); exit(1); } /* If there is a '~', end the string; else put an "\r\n" over the '\n'. */ if ((point = strchr(tmp, '~')) != NULL) { *point = '\0'; done = 1; } else { point = tmp + strlen(tmp) - 1; *(point++) = '\r'; *(point++) = '\n'; *point = '\0'; } templength = strlen(tmp); if (length + templength >= MAX_STRING_LENGTH) { log("SYSERR: fread_string: string too large (db.c)"); log("%s", error); exit(1); } else { strcat(buf + length, tmp); length += templength; } } while (!done); /* allocate space for the new string and copy it */ if (strlen(buf) > 0) { CREATE(rslt, char, length + 1); strcpy(rslt, buf); } else rslt = NULL; return (rslt); } /* release memory allocated for a char struct */ void free_char(CHAR_DATA *ch) { ALIAS_DATA *a; int i; if (ch->player_specials != NULL && ch->player_specials != &dummy_mob) { while ((a = GET_ALIASES(ch)) != NULL) { GET_ALIASES(ch) = (GET_ALIASES(ch))->next; free_alias(a); } if (ch->player_specials->poofin) free(ch->player_specials->poofin); if (ch->player_specials->poofout) free(ch->player_specials->poofout); free(ch->player_specials); if (IS_NPC(ch)) log("SYSERR: Mob %s (#%d) had player_specials allocated!", GET_NAME(ch), GET_MOB_VNUM(ch)); } if (!IS_NPC(ch) || (IS_NPC(ch) && GET_MOB_RNUM(ch) == -1)) { /* if this is a player, or a non-prototyped non-player, free all */ if (GET_PC_NAME(ch)) free(GET_PC_NAME(ch)); if (GET_TITLE(ch)) free(GET_TITLE(ch)); if (GET_SDESC(ch)) free(GET_SDESC(ch)); if (GET_LDESC(ch)) free(GET_LDESC(ch)); if (GET_DDESC(ch)) free(GET_DDESC(ch)); } else if ((i = GET_MOB_RNUM(ch)) >= 0) { /* otherwise, free strings only if the string is not pointing at proto */ if (GET_PC_NAME(ch) && GET_PC_NAME(ch) != GET_PC_NAME(mob_proto + i)) free(GET_PC_NAME(ch)); if (GET_TITLE(ch) && GET_TITLE(ch) != GET_TITLE(mob_proto + i)) free(GET_TITLE(ch)); if (GET_SDESC(ch) && GET_SDESC(ch) != GET_SDESC(mob_proto + i)) free(GET_SDESC(ch)); if (GET_LDESC(ch) && GET_LDESC(ch) != GET_LDESC(mob_proto + i)) free(GET_LDESC(ch)); if (GET_DDESC(ch) && GET_DDESC(ch) != GET_DDESC(mob_proto + i)) free(GET_DDESC(ch)); } while (ch->affected) affect_remove(ch, ch->affected); if (ch->desc) ch->desc->character = NULL; free(ch); } /* release memory allocated for an obj struct */ void free_obj(OBJ_DATA *obj) { EXTRA_DESCR *thisd, *next_one; int nr; if ((nr = GET_OBJ_RNUM(obj)) == -1) { if (obj->name) free(obj->name); if (obj->description) free(obj->description); if (obj->short_description) free(obj->short_description); if (obj->action_description) free(obj->action_description); if (obj->ex_description) { for (thisd = obj->ex_description; thisd; thisd = next_one) { next_one = thisd->next; if (thisd->keyword) free(thisd->keyword); if (thisd->description) free(thisd->description); free(thisd); } } } else { if (obj->name && obj->name != obj_proto[nr].name) free(obj->name); if (obj->description && obj->description != obj_proto[nr].description) free(obj->description); if (obj->short_description && obj->short_description != obj_proto[nr].short_description) free(obj->short_description); if (obj->action_description && obj->action_description != obj_proto[nr].action_description) free(obj->action_description); if (obj->ex_description && obj->ex_description != obj_proto[nr].ex_description) { for (thisd = obj->ex_description; thisd; thisd = next_one) { next_one = thisd->next; if (thisd->keyword) free(thisd->keyword); if (thisd->description) free(thisd->description); free(thisd); } } } free(obj); } /* * Steps: * 1: Make sure no one is using the pointer in paging. * 2: Read contents of a text file. * 3: Allocate space. * 4: Point 'buf' to it. * * We don't want to free() the string that someone may be * viewing in the pager. page_string() keeps the internal * str_dup()'d copy on ->showstr_head and it won't care * if we delete the original. Otherwise, strings are kept * on ->showstr_vector but we'll only match if the pointer * is to the string we're interested in and not a copy. * * If someone is reading a global copy we're trying to * replace, give everybody using it a different copy so * as to avoid special cases. */ int file_to_string_alloc(const char *name, char **buf) { DESCRIPTOR_DATA *in_use; char temp[MAX_STRING_LENGTH]; int temppage; /* Lets not free() what used to be there unless we succeeded. */ if (file_to_string(name, temp) < 0) return (-1); for (in_use = descriptor_list; in_use; in_use = in_use->next) { if (!in_use->showstr_count || *in_use->showstr_vector != *buf) continue; /* Let's be nice and leave them at the page they were on. */ temppage = in_use->showstr_page; paginate_string((in_use->showstr_head = str_dup(*in_use->showstr_vector)), in_use); in_use->showstr_page = temppage; } if (*buf) free(*buf); *buf = str_dup(temp); return (0); } /* read contents of a text file, and place in buf */ int file_to_string(const char *name, char *buf) { FILE *fl; char tmp[READ_SIZE + 3]; int len; *buf = '\0'; if (!(fl = fopen(name, "r"))) { log("SYSERR: reading %s: %s", name, strerror(errno)); return (-1); } for (;;) { if (!fgets(tmp, READ_SIZE, fl)) /* EOF check */ break; if ((len = strlen(tmp)) > 0) tmp[len - 1] = '\0'; /* take off the trailing \n */ strcat(tmp, "\r\n"); if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH) { log("SYSERR: %s: string too big (%d max)", name, MAX_STRING_LENGTH); *buf = '\0'; fclose(fl); return (-1); } strcat(buf, tmp); } fclose(fl); return (0); } /* clear some of the the working variables of a char */ void reset_char(CHAR_DATA *ch) { int i; for (i = 0; i < NUM_WEARS; i++) GET_EQ(ch, i) = NULL; ch->followers = NULL; ch->master = NULL; ch->in_room = NULL; ch->in_obj = NULL; ch->in_building = NULL; ch->in_vehicle = NULL; ch->first_carrying = NULL; ch->last_carrying = NULL; ch->next = NULL; ch->next_fighting = NULL; ch->next_in_room = NULL; ch->next_in_obj = NULL; ch->next_in_building = NULL; ch->next_in_vehicle = NULL; ch->action = NULL; FIGHTING(ch) = NULL; ch->player.position = POS_STANDING; ch->mob_specials.default_pos = POS_STANDING; ch->player.carry_weight = 0; ch->player.carry_items = 0; if (GET_HIT(ch) <= 0) GET_HIT(ch) = 1; if (GET_MOVE(ch) <= 0) GET_MOVE(ch) = 1; if (GET_MANA(ch) <= 0) GET_MANA(ch) = 1; GET_LAST_TELL(ch) = NOBODY; } /* clear ALL the working variables of a char; do NOT free any space alloc'ed */ void clear_char(CHAR_DATA *ch) { memset((char *) ch, 0, sizeof(CHAR_DATA)); ch->in_room = NULL; ch->in_building = NULL; ch->in_vehicle = NULL; ch->in_obj = NULL; GET_PFILEPOS(ch) = -1; GET_MOB_RNUM(ch) = NOBODY; GET_WAS_IN(ch) = NULL; GET_POS(ch) = POS_STANDING; ch->mob_specials.default_pos = POS_STANDING; GET_AC(ch) = 100; /* Basic Armor */ if (ch->points.max_mana < 100) ch->points.max_mana = 100; } void clear_object(OBJ_DATA *obj) { memset((char *) obj, 0, sizeof(OBJ_DATA)); obj->item_number = NOTHING; obj->next = NULL; obj->prev = NULL; obj->in_room = NULL; obj->in_vehicle = NULL; obj->in_obj = NULL; obj->people = NULL; obj->first_content = NULL; obj->last_content = NULL; obj->next_content = NULL; obj->prev_content = NULL; obj->worn_on = NOWHERE; obj->count = 1; obj->action = NULL; obj->special = NULL; obj->obj_flags.owner_id = NOBODY; /* every obj start at full condition (100/100) */ GET_OBJ_MAXCOND(obj) = 100; GET_OBJ_COND(obj) = 100; } /* initialize a new character only if class is set */ void init_char(CHAR_DATA *ch) { int i; /* create a player_special structure */ if (ch->player_specials == NULL) CREATE(ch->player_specials, PLAYER_SPECIAL, 1); /* *** if this is our first player --- he be God *** */ if (top_of_p_table == 0) { GET_EXP(ch) = 7000000; GET_LEVEL(ch) = LVL_IMPL; GET_TOT_LEVEL(ch) = LVL_IMPL * NUM_CLASSES; for (i = 0; i < NUM_CLASSES; i++) { if (GET_CLASS(ch) == i) continue; SET_BIT(MULTICLASS(ch), (1 << i)); } GET_MAX_HIT(ch) = 500; GET_MAX_MANA(ch) = 500; GET_MAX_MOVE(ch) = 500; ch->real_abils.intel = 25; ch->real_abils.wis = 25; ch->real_abils.dex = 25; ch->real_abils.str = 25; ch->real_abils.con = 25; ch->real_abils.cha = 25; } else { GET_MAX_HIT(ch) = 10; GET_MAX_MANA(ch) = 100; GET_MAX_MOVE(ch) = 80; } set_title(ch, NULL); GET_SDESC(ch) = NULL; GET_LDESC(ch) = NULL; GET_DDESC(ch) = NULL; ch->player.hometown = 1; ch->player.time.birth = time(0); ch->player.time.played = 0; ch->player.time.logon = time(0); for (i = 0; i < MAX_TONGUE; i++) GET_TALK(ch, i) = 0; /* make favors for sex */ if (ch->player.sex == SEX_MALE) { ch->player.weight = number(120, 180); ch->player.height = number(160, 200); } else { ch->player.weight = number(100, 160); ch->player.height = number(150, 180); } GET_HIT(ch) = GET_MAX_HIT(ch); GET_MANA(ch) = GET_MAX_MANA(ch); GET_MOVE(ch) = GET_MAX_MOVE(ch); // setup armor class GET_AC(ch) = 100; if ((i = get_ptable_by_name(GET_NAME(ch))) != -1) player_table[i].id = GET_IDNUM(ch) = ++top_idnum; else log("SYSERR: init_char: Character '%s' not found in player table.", GET_NAME(ch)); for (i = 1; i <= MAX_SKILLS; i++) { if (GET_LEVEL(ch) < LVL_IMPL) SET_SKILL(ch, i, 0); else SET_SKILL(ch, i, 100); } ch->player.affected_by = 0; for (i = 0; i < 5; i++) GET_SAVE(ch, i) = 0; for (i = 0; i < 3; i++) GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24); GET_LOADROOM(ch) = NOWHERE; GET_LOADBUILDING(ch) = NOWHERE; GET_LOADSHIP(ch) = NOWHERE; GET_LOADCOORD(ch) = NULL; GET_MOB_KILLS(ch) = 0; GET_MOB_DEATHS(ch) = 0; GET_PLR_KILLS(ch) = 0; GET_PLR_DEATHS(ch) = 0; } ROOM_DATA *get_room(room_vnum vnum) { ROOM_DATA *pRoom; int iHash; if ( vnum < 0 ) return (NULL); iHash = vnum % ROOM_HASH; for ( pRoom = World[iHash]; pRoom; pRoom = pRoom->next ) { if ( pRoom->number == vnum ) break; } return (pRoom); } /* returns the real number of the monster with given virtual number */ mob_rnum real_mobile(mob_vnum vnum) { mob_rnum bot, top, mid; bot = 0; top = top_of_mobt; /* perform binary search on mob-table */ for (;;) { mid = (bot + top) / 2; if ((mob_index + mid)->vnum == vnum) return (mid); if (bot >= top) return (NOBODY); if ((mob_index + mid)->vnum > vnum) top = mid - 1; else bot = mid + 1; } } /* returns the real number of the object with given virtual number */ obj_rnum real_object(obj_vnum vnum) { obj_rnum bot, top, mid; bot = 0; top = top_of_objt; /* perform binary search on obj-table */ for (;;) { mid = (bot + top) / 2; if ((obj_index + mid)->vnum == vnum) return (mid); if (bot >= top) return (NOTHING); if ((obj_index + mid)->vnum > vnum) top = mid - 1; else bot = mid + 1; } } /* returns the real number of the zone with given virtual number */ zone_rnum real_zone(room_vnum vnum) { zone_rnum bot, top, mid; bot = 0; top = top_of_zone_table; /* perform binary search on zone-table */ for (;;) { mid = (bot + top) / 2; if ((zone_table + mid)->number == vnum) return (mid); if (bot >= top) return (NOWHERE); if ((zone_table + mid)->number > vnum) top = mid - 1; else bot = mid + 1; } } /* * Extend later to include more checks. * * TODO: Add checks for unknown bitvectors. */ int check_object(OBJ_DATA *obj) { int error = FALSE; if (GET_OBJ_WEIGHT(obj) < 0 && (error = TRUE)) log("SYSERR: Object #%d (%s) has negative weight (%d).", GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_WEIGHT(obj)); if (GET_OBJ_RENT(obj) < 0 && (error = TRUE)) log("SYSERR: Object #%d (%s) has negative cost/day (%d).", GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_RENT(obj)); sprintbit(GET_OBJ_WEAR(obj), wear_bits, buf); if (strstr(buf, "UNDEFINED") && (error = TRUE)) log("SYSERR: Object #%d (%s) has unknown wear flags.", GET_OBJ_VNUM(obj), obj->short_description); sprintbit(GET_OBJ_EXTRA(obj), extra_bits, buf); if (strstr(buf, "UNDEFINED") && (error = TRUE)) log("SYSERR: Object #%d (%s) has unknown extra flags.", GET_OBJ_VNUM(obj), obj->short_description); sprintbit(obj->obj_flags.bitvector, affected_bits, buf); if (strstr(buf, "UNDEFINED") && (error = TRUE)) log("SYSERR: Object #%d (%s) has unknown affection flags.", GET_OBJ_VNUM(obj), obj->short_description); switch (GET_OBJ_TYPE(obj)) { case ITEM_DRINKCON: { char onealias[MAX_INPUT_LENGTH], *space = strrchr(obj->name, ' '); strcpy(onealias, space ? space + 1 : obj->name); if (search_block(onealias, drinknames, TRUE) < 0 && (error = TRUE)) log("SYSERR: Object #%d (%s) doesn't have drink type as last alias. (%s)", GET_OBJ_VNUM(obj), obj->short_description, obj->name); } /* Fall through. */ case ITEM_FOUNTAIN: if (GET_OBJ_VAL(obj, 1) > GET_OBJ_VAL(obj, 0) && (error = TRUE)) log("SYSERR: Object #%d (%s) contains (%d) more than maximum (%d).", GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 0)); break; case ITEM_SCROLL: case ITEM_POTION: error |= check_object_level(obj, 0); error |= check_object_spell_number(obj, 1); error |= check_object_spell_number(obj, 2); error |= check_object_spell_number(obj, 3); break; case ITEM_WAND: case ITEM_STAFF: error |= check_object_level(obj, 0); error |= check_object_spell_number(obj, 3); if (GET_OBJ_VAL(obj, 2) > GET_OBJ_VAL(obj, 1) && (error = TRUE)) log("SYSERR: Object #%d (%s) has more charges (%d) than maximum (%d).", GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 1)); break; } return (error); } int check_object_spell_number(OBJ_DATA *obj, int val) { int error = FALSE; const char *spellname; if (GET_OBJ_VAL(obj, val) == -1) /* i.e.: no spell */ return (error); /* * Check for negative spells, spells beyond the top define, and any * spell which is actually a skill. */ if (GET_OBJ_VAL(obj, val) < 0) error = TRUE; if (GET_OBJ_VAL(obj, val) > TOP_SPELL_DEFINE) error = TRUE; if (GET_OBJ_VAL(obj, val) > MAX_SPELLS && GET_OBJ_VAL(obj, val) <= MAX_SKILLS) error = TRUE; if (error) log("SYSERR: Object #%d (%s) has out of range spell #%d.", GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val)); /* * This bug has been fixed, but if you don't like the special behavior... */ #if 0 if (GET_OBJ_TYPE(obj) == ITEM_STAFF && HAS_SPELL_ROUTINE(GET_OBJ_VAL(obj, val), MAG_AREAS | MAG_MASSES)) log("... '%s' (#%d) uses %s spell '%s'.", obj->short_description, GET_OBJ_VNUM(obj), HAS_SPELL_ROUTINE(GET_OBJ_VAL(obj, val), MAG_AREAS) ? "area" : "mass", skill_name(GET_OBJ_VAL(obj, val))); #endif if (scheck) /* Spell names don't exist in syntax check mode. */ return (error); /* Now check for unnamed spells. */ spellname = skill_name(GET_OBJ_VAL(obj, val)); if ((spellname == unused_spellname || !str_cmp("UNDEFINED", spellname)) && (error = TRUE)) log("SYSERR: Object #%d (%s) uses '%s' spell #%d.", GET_OBJ_VNUM(obj), obj->short_description, spellname, GET_OBJ_VAL(obj, val)); return (error); } int check_object_level(OBJ_DATA *obj, int val) { int error = FALSE; if ((GET_OBJ_VAL(obj, val) < 0 || GET_OBJ_VAL(obj, val) > LVL_IMPL) && (error = TRUE)) log("SYSERR: Object #%d (%s) has out of range level #%d.", GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val)); return (error); } void create_survey_table( void ) { SURVEY_DATA *sd; zone_rnum zn; for (zn = 0; zn < top_of_zone_table; zn++) { if (!str_cmp(zone_table[zn].wild.survey, "undefined")) continue; if (zone_table[zn].wild.z_start.y == 0) continue; CREATE(sd, SURVEY_DATA, 1); CREATE(sd->coord, COORD_DATA, 1); sd->descriz = str_dup(zone_table[zn].wild.survey); sd->coord->y = (zone_table[zn].wild.z_start.y + zone_table[zn].wild.z_end.y) / 2; sd->coord->x = (zone_table[zn].wild.z_start.x + zone_table[zn].wild.z_end.x) / 2; /* add to the global list */ sd->next = survey_table; survey_table = sd; } } /* ======================================================================= */ #define STRING_TERMINATOR '~' /* write OBJECT files */ int save_objects(zone_rnum zone_num) { FILE *fp; OBJ_DATA *obj; EXTRA_DESCR *ex_desc; char owear[128], oextra[128], oanti[128], oflags[128]; int counter, counter2, realcounter; if (zone_num < 0 || zone_num > top_of_zone_table) { log("SYSERR: save_objects: Invalid real zone number %d. (0-%d)", zone_num, top_of_zone_table); return (FALSE); } sprintf(buf, "%s/%d.new", OBJ_PREFIX, zone_table[zone_num].number); if (!(fp = fopen(buf, "w+"))) { mudlog("SYSERR: Cannot open objects file!", BRF, LVL_IMMORT, TRUE); return (FALSE); } /* Start running through all objects in this zone. */ for (counter = zone_table[zone_num].number * 100; counter <= zone_table[zone_num].top; counter++) { if ((realcounter = real_object(counter)) >= 0) { if ((obj = &obj_proto[realcounter])->action_description) { buf1[MAX_STRING_LENGTH - 1] = '\0'; strncpy(buf1, obj->action_description, MAX_STRING_LENGTH - 1); strip_cr(buf1); } else *buf1 = '\0'; sprintascii( oextra, GET_OBJ_EXTRA(obj) ); sprintascii( owear, GET_OBJ_WEAR(obj) ); sprintascii( oflags, GET_OBJ_PERM(obj) ); sprintascii( oanti, GET_OBJ_ANTI(obj) ); fprintf(fp, "#%d\n" "%s~\n" "%s~\n" "%s~\n" "%s~\n" "%d %s %s %s %s\n" "%d %d %d %d\n" "%d %d %d %d %d %d\n", GET_OBJ_VNUM(obj), (obj->name && *obj->name) ? obj->name : "undefined", (obj->short_description && *obj->short_description) ? obj->short_description : "undefined", (obj->description && *obj->description) ? obj->description : "undefined", buf1, GET_OBJ_TYPE(obj), oextra, owear, oflags, oanti, GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3), GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj), GET_OBJ_RENT(obj), GET_OBJ_LEVEL(obj), GET_OBJ_COND(obj), GET_OBJ_MAXCOND(obj) ); /* * Do we have extra descriptions? */ if (obj->ex_description) { /* Yes, save them too. */ for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) { /* * Sanity check to prevent nasty protection faults. */ if (!ex_desc->keyword || !ex_desc->description || !*ex_desc->keyword || !*ex_desc->description) { mudlog("SYSERR: save_objects: Corrupt ex_desc!", BRF, LVL_IMMORT, TRUE); continue; } buf1[MAX_STRING_LENGTH - 1] = '\0'; strncpy(buf1, ex_desc->description, MAX_STRING_LENGTH - 1); strip_cr(buf1); fprintf(fp, "E\n" "%s~\n" "%s~\n", ex_desc->keyword, buf1); } } /* * Do we have affects? */ for (counter2 = 0; counter2 < MAX_OBJ_AFF; counter2++) { if (obj->affected[counter2].modifier) fprintf(fp, "A\n" "%d %d\n", obj->affected[counter2].location, obj->affected[counter2].modifier); } if ( obj->special ) { /* Do we have spells? */ if ( OBJ_FLAGGED(obj, ITEM_HAS_SPELLS)) { OBJ_SPELLS_DATA *oSpell; for (oSpell = (OBJ_SPELLS_DATA *) obj->special; oSpell; oSpell = oSpell->next) if (oSpell->spellnum) fprintf(fp, "S\n" "%d %d %d\n", oSpell->spellnum, oSpell->level, oSpell->percent); } /* * Do we have traps? */ if ( OBJ_FLAGGED(obj, ITEM_HAS_TRAPS) ) { OBJ_TRAP_DATA *trap; char f1[256]; for (trap = (OBJ_TRAP_DATA *) obj->special; trap; trap = trap->next) { sprintascii(f1, trap->action); fprintf(fp, "T\n" "%s %s %d %d\n", f1, trap_dam_descl[trap->dam_type], trap->charges, ( trap->whole_room ? 1 : 0 ) ); } } } } } /* * Write the final line, close the file. */ fprintf(fp, "$~\n"); fclose(fp); sprintf(buf2, "%s/%d.obj", OBJ_PREFIX, zone_table[zone_num].number); remove(buf2); rename(buf, buf2); return (TRUE); } /* ACMD(do_objsaveall) { zone_rnum zn; for ( zn = 0; zn <= top_of_zone_table; zn++ ) save_objects(zn); send_to_char(OK, ch); } */ int write_mobile_espec(mob_vnum mvnum, CHAR_DATA *mob, FILE *fd) { if (GET_ATTACK(mob) != 0) fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob)); if (GET_STR(mob) != 11) fprintf(fd, "Str: %d\n", GET_STR(mob)); if (GET_DEX(mob) != 11) fprintf(fd, "Dex: %d\n", GET_DEX(mob)); if (GET_INT(mob) != 11) fprintf(fd, "Int: %d\n", GET_INT(mob)); if (GET_WIS(mob) != 11) fprintf(fd, "Wis: %d\n", GET_WIS(mob)); fputs("E\n", fd); return (TRUE); } int write_mobile_record(mob_vnum mvnum, CHAR_DATA *mob, FILE *fd) { char ldesc[MAX_STRING_LENGTH], ddesc[MAX_STRING_LENGTH]; char maffect[128], mflags[128]; ldesc[MAX_STRING_LENGTH - 1] = '\0'; ddesc[MAX_STRING_LENGTH - 1] = '\0'; strip_cr(strncpy(ldesc, GET_LDESC(mob), MAX_STRING_LENGTH - 1)); strip_cr(strncpy(ddesc, GET_DDESC(mob), MAX_STRING_LENGTH - 1)); sprintascii(mflags, MOB_FLAGS(mob)); sprintascii(maffect, AFF_FLAGS(mob)); fprintf(fd, "#%d\n" "%s%c\n" "%s%c\n" "%s%c\n" "%s%c\n", mvnum, GET_PC_NAME(mob), STRING_TERMINATOR, GET_SDESC(mob), STRING_TERMINATOR, ldesc, STRING_TERMINATOR, ddesc, STRING_TERMINATOR ); fprintf(fd, "%s %s %d E\n" "%d %d %d %dd%d+%d %dd%d+%d\n", mflags, maffect, GET_ALIGNMENT(mob), GET_LEVEL(mob), 20 - GET_HITROLL(mob), GET_AC(mob) / 10, GET_HIT(mob), GET_MANA(mob), GET_MOVE(mob), GET_NDD(mob), GET_SDD(mob), GET_DAMROLL(mob) ); fprintf(fd, "%d %d\n" "%d %d %d\n", GET_GOLD(mob), GET_EXP(mob), GET_POS(mob), GET_DEFAULT_POS(mob), GET_SEX(mob) ); if (write_mobile_espec(mvnum, mob, fd) < 0) log("SYSERR: Error writing E-specs for mobile #%d.", mvnum); return (TRUE); } void check_mobile_string(mob_vnum i, char **string, const char *dscr) { if (*string == NULL || **string == '\0') { char smbuf[128]; sprintf(smbuf, "SYSERR: Mob #%d has an invalid %s.", i, dscr); mudlog(smbuf, BRF, LVL_GOD, TRUE); if (*string) free(*string); *string = str_dup("An undefined string."); } } void check_mobile_strings(CHAR_DATA *mob) { mob_vnum mvnum = mob_index[mob->nr].vnum; check_mobile_string(mvnum, &GET_LDESC(mob), "long description"); check_mobile_string(mvnum, &GET_DDESC(mob), "detailed description"); check_mobile_string(mvnum, &GET_PC_NAME(mob), "alias list"); check_mobile_string(mvnum, &GET_SDESC(mob), "short description"); } int save_mobiles(zone_rnum rznum) { zone_vnum vznum; FILE *mobfd; room_vnum i; mob_rnum rmob; int written; char mobfname[64], usedfname[64]; if (rznum < 0 || rznum > top_of_zone_table) { log("SYSERR: save_mobiles: Invalid real zone number %d. (0-%d)", rznum, top_of_zone_table); return FALSE; } vznum = zone_table[rznum].number; sprintf(mobfname, "%s%d.new", MOB_PREFIX, vznum); if ((mobfd = fopen(mobfname, "w")) == NULL) { mudlog("SYSERR: Cannot open mob file for writing.", BRF, LVL_GOD, TRUE); return FALSE; } for (i = vznum * 100; i <= zone_table[rznum].top; i++) { if ((rmob = real_mobile(i)) == NOBODY) continue; check_mobile_strings(&mob_proto[rmob]); if (write_mobile_record(i, &mob_proto[rmob], mobfd) < 0) log("SYSERR: Error writing mobile #%d.", i); } fputs("$\n", mobfd); written = ftell(mobfd); fclose(mobfd); sprintf(usedfname, "%s%d.mob", MOB_PREFIX, vznum); remove(usedfname); rename(mobfname, usedfname); return (written); } /* ACMD(do_mobsaveall) { zone_rnum zn; for ( zn = 0; zn <= top_of_zone_table; zn++ ) save_mobiles(zn); send_to_char(OK, ch); } */