* * wandering monster encounter chart -- Base Chart * * fields: * * <sector num> <mob vnum> <mob name>~ <max number> <min number> (1)<current number> (2)<regen rate> * * (1) in base charts always set to 0 * * (2) regen_rate is halved by 100 in loading, so if you want to regenerate 1 mob per mud hour * you have to write 100, for 3 mob per hours write 300, for 1 mob every 2 hours write 50, * and so on.. * * M 2 4000 the snake~ 100 40 0 100 M 2 4001 the green snake~ 150 50 0 300 M 5 4057 the mountain lion~ 40 15 0 50 M 30 4057 the mountain lion~ 45 20 0 80 M 4 4058 the hill giant~ 40 15 0 100 M 12 4058 the hill giant~ 30 10 0 100 M 4 4101 the troll~ 20 10 0 50 M 3 500001 the rabbit~ 500 200 0 400 M 3 500002 the brown bear~ 50 20 0 100 M 3 500003 the ferocious rabbit~ 250 100 0 200 M 3 500004 the fallow deer~ 200 50 0 200 M 3 500005 the brown fox~ 50 20 0 50 M 3 500006 the bird~ 400 200 0 200 M 3 500007 the bobcat~ 40 15 0 30 M 3 500008 the sparrow~ 500 250 0 400 M 3 500010 the squirrel~ 400 200 0 200 M 3 500011 the sleepy badger~ 100 40 0 100 M 3 500012 the grey squirrel~ 300 150 0 200 M 3 500013 the small chipmunk~ 250 150 0 200 M 3 500014 the large black crow~ 100 50 0 100 M 3 500015 the grotesque vulture~ 50 20 0 20 M 3 500016 the young buck~ 200 100 0 100 M 3 500017 the vicious warg~ 80 20 0 50 M 3 500018 the ferocious warg~ 70 15 0 40 M 3 500019 the large, grey wolf~ 150 70 0 100 M 3 500020 the large, black wolf~ 150 70 0 100 M 3 500021 the ancient tree~ 100 20 0 10 M 3 500022 the ancient tree~ 100 20 0 20 M 3 500023 the green dragon~ 10 5 0 10 M 3 500024 the huge, poisonous spider~ 40 10 0 50 $