# Microsoft Developer Studio Project File - Name="Lyonesse" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=Lyonesse - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Lyonesse.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Lyonesse.mak" CFG="Lyonesse - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Lyonesse - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Lyonesse - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Lyonesse - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x410 /d "NDEBUG" # ADD RSC /l 0x410 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "Lyonesse - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x410 /d "_DEBUG" # ADD RSC /l 0x410 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /out:"bin/Lyonesse.exe" /pdbtype:sept !ENDIF # Begin Target # Name "Lyonesse - Win32 Release" # Name "Lyonesse - Win32 Debug" # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\src\boards.h # End Source File # Begin Source File SOURCE=.\src\clan.h # End Source File # Begin Source File SOURCE=.\src\comm.h # End Source File # Begin Source File SOURCE=.\src\conf.h # End Source File # Begin Source File SOURCE=.\src\constants.h # End Source File # Begin Source File SOURCE=.\src\db.h # End Source File # Begin Source File SOURCE=.\src\handler.h # End Source File # Begin Source File SOURCE=.\src\house.h # End Source File # Begin Source File SOURCE=.\src\interpreter.h # End Source File # Begin Source File SOURCE=.\src\mail.h # End Source File # Begin Source File SOURCE=.\src\objrandom.h # End Source File # Begin Source File SOURCE=.\src\screen.h # End Source File # Begin Source File SOURCE=.\src\shop.h # End Source File # Begin Source File SOURCE=.\src\spells.h # End Source File # Begin Source File SOURCE=.\src\structs.h # End Source File # Begin Source File SOURCE=.\src\sysdep.h # End Source File # Begin Source File SOURCE=.\src\telnet.h # End Source File # Begin Source File SOURCE=.\src\utils.h # End Source File # End Group # Begin Source File SOURCE=.\src\act.comm.c # End Source File # Begin Source File SOURCE=.\src\act.informative.c # End Source File # Begin Source File SOURCE=.\src\act.item.c # End Source File # Begin Source File SOURCE=.\src\act.movement.c # End Source File # Begin Source File SOURCE=.\src\act.offensive.c # End Source File # Begin Source File SOURCE=.\src\act.other.c # End Source File # Begin Source File SOURCE=.\src\act.social.c # End Source File # Begin Source File SOURCE=.\src\act.wizard.c # End Source File # Begin Source File SOURCE=.\src\alias.c # End Source File # Begin Source File SOURCE=.\src\ban.c # End Source File # Begin Source File SOURCE=.\src\boards.c # End Source File # Begin Source File SOURCE=.\src\buildings.c # End Source File # Begin Source File SOURCE=.\src\clan.c # End Source File # Begin Source File SOURCE=.\src\class.c # End Source File # Begin Source File SOURCE=.\src\comm.c # End Source File # Begin Source File SOURCE=.\src\config.c # End Source File # Begin Source File SOURCE=.\src\constants.c # End Source File # Begin Source File SOURCE=.\src\db.c # End Source File # Begin Source File SOURCE=.\src\economy.c # End Source File # Begin Source File SOURCE=.\src\events.c # End Source File # Begin Source File SOURCE=.\src\fight.c # End Source File # Begin Source File SOURCE=.\src\goods.c # End Source File # Begin Source File SOURCE=.\src\graph.c # End Source File # Begin Source File SOURCE=.\src\handler.c # End Source File # Begin Source File SOURCE=.\src\house.c # End Source File # Begin Source File SOURCE=.\src\interpreter.c # End Source File # Begin Source File SOURCE=.\src\limits.c # End Source File # Begin Source File SOURCE=.\src\magic.c # End Source File # Begin Source File SOURCE=.\src\magic2.c # End Source File # Begin Source File SOURCE=.\src\mail.c # End Source File # Begin Source File SOURCE=.\src\mobact.c # End Source File # Begin Source File SOURCE=.\src\modify.c # End Source File # Begin Source File SOURCE=.\src\obj_trap.c # End Source File # Begin Source File SOURCE=.\src\objects.c # End Source File # Begin Source File SOURCE=.\src\objrandom.c # End Source File # Begin Source File SOURCE=.\src\Parser.c # End Source File # Begin Source File SOURCE=.\src\queue.c # End Source File # Begin Source File SOURCE=.\src\random.c # End Source File # Begin Source File SOURCE=.\src\room_trigger.c # End Source File # Begin Source File SOURCE=.\src\save.c # End Source File # Begin Source File SOURCE=.\src\shop.c # End Source File # Begin Source File SOURCE=.\src\spec_assign.c # End Source File # Begin Source File SOURCE=.\src\spec_procs.c # End Source File # Begin Source File SOURCE=.\src\spell_parser.c # End Source File # Begin Source File SOURCE=.\src\spells.c # End Source File # Begin Source File SOURCE=.\src\stables.c # End Source File # Begin Source File SOURCE=.\src\utils.c # End Source File # Begin Source File SOURCE=.\src\vehicles.c # End Source File # Begin Source File SOURCE=.\src\weather.c # End Source File # Begin Source File SOURCE=.\src\wild.info.c # End Source File # Begin Source File SOURCE=.\src\wild.life.c # End Source File # Begin Source File SOURCE=.\src\wild.map.c # End Source File # Begin Source File SOURCE=.\src\wild.ships.c # End Source File # Begin Source File SOURCE=.\src\wilderness.c # End Source File # End Target # End Project