Lyonesse/bin/
Lyonesse/doc/eng/
Lyonesse/doc/ita/
Lyonesse/lib/
Lyonesse/lib/buildings/
Lyonesse/lib/clans/
Lyonesse/lib/data/
Lyonesse/lib/etc/
Lyonesse/lib/house/
Lyonesse/lib/misc/
Lyonesse/lib/plralias/A-E/
Lyonesse/lib/plralias/F-J/
Lyonesse/lib/plralias/K-O/
Lyonesse/lib/plralias/P-T/
Lyonesse/lib/plralias/U-Z/
Lyonesse/lib/plralias/ZZZ/
Lyonesse/lib/plrobjs/A-E/
Lyonesse/lib/plrobjs/F-J/
Lyonesse/lib/plrobjs/K-O/
Lyonesse/lib/plrobjs/P-T/
Lyonesse/lib/plrobjs/U-Z/
Lyonesse/lib/plrobjs/ZZZ/
Lyonesse/lib/plrsave/A-E/
Lyonesse/lib/plrsave/F-J/
Lyonesse/lib/plrsave/K-O/
Lyonesse/lib/plrsave/P-T/
Lyonesse/lib/plrsave/U-Z/
Lyonesse/lib/plrsave/ZZZ/
Lyonesse/lib/ships/
Lyonesse/lib/stables/
Lyonesse/lib/text/help/
Lyonesse/lib/world/
Lyonesse/lib/world/bld/
Lyonesse/lib/world/ship/
Lyonesse/lib/world/shp/
Lyonesse/lib/world/wls/
Lyonesse/lib/world/wls/Life/
Lyonesse/lib/world/wls/Map/
Lyonesse/log/
# Microsoft Developer Studio Project File - Name="Lyonesse" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=Lyonesse - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Lyonesse.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Lyonesse.mak" CFG="Lyonesse - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Lyonesse - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Lyonesse - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Lyonesse - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /machine:I386

!ELSEIF  "$(CFG)" == "Lyonesse - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /out:"bin/Lyonesse.exe" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "Lyonesse - Win32 Release"
# Name "Lyonesse - Win32 Debug"
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\src\boards.h
# End Source File
# Begin Source File

SOURCE=.\src\clan.h
# End Source File
# Begin Source File

SOURCE=.\src\comm.h
# End Source File
# Begin Source File

SOURCE=.\src\conf.h
# End Source File
# Begin Source File

SOURCE=.\src\constants.h
# End Source File
# Begin Source File

SOURCE=.\src\db.h
# End Source File
# Begin Source File

SOURCE=.\src\handler.h
# End Source File
# Begin Source File

SOURCE=.\src\house.h
# End Source File
# Begin Source File

SOURCE=.\src\interpreter.h
# End Source File
# Begin Source File

SOURCE=.\src\mail.h
# End Source File
# Begin Source File

SOURCE=.\src\objrandom.h
# End Source File
# Begin Source File

SOURCE=.\src\screen.h
# End Source File
# Begin Source File

SOURCE=.\src\shop.h
# End Source File
# Begin Source File

SOURCE=.\src\spells.h
# End Source File
# Begin Source File

SOURCE=.\src\structs.h
# End Source File
# Begin Source File

SOURCE=.\src\sysdep.h
# End Source File
# Begin Source File

SOURCE=.\src\telnet.h
# End Source File
# Begin Source File

SOURCE=.\src\utils.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\src\act.comm.c
# End Source File
# Begin Source File

SOURCE=.\src\act.informative.c
# End Source File
# Begin Source File

SOURCE=.\src\act.item.c
# End Source File
# Begin Source File

SOURCE=.\src\act.movement.c
# End Source File
# Begin Source File

SOURCE=.\src\act.offensive.c
# End Source File
# Begin Source File

SOURCE=.\src\act.other.c
# End Source File
# Begin Source File

SOURCE=.\src\act.social.c
# End Source File
# Begin Source File

SOURCE=.\src\act.wizard.c
# End Source File
# Begin Source File

SOURCE=.\src\alias.c
# End Source File
# Begin Source File

SOURCE=.\src\ban.c
# End Source File
# Begin Source File

SOURCE=.\src\boards.c
# End Source File
# Begin Source File

SOURCE=.\src\buildings.c
# End Source File
# Begin Source File

SOURCE=.\src\clan.c
# End Source File
# Begin Source File

SOURCE=.\src\class.c
# End Source File
# Begin Source File

SOURCE=.\src\comm.c
# End Source File
# Begin Source File

SOURCE=.\src\config.c
# End Source File
# Begin Source File

SOURCE=.\src\constants.c
# End Source File
# Begin Source File

SOURCE=.\src\db.c
# End Source File
# Begin Source File

SOURCE=.\src\economy.c
# End Source File
# Begin Source File

SOURCE=.\src\events.c
# End Source File
# Begin Source File

SOURCE=.\src\fight.c
# End Source File
# Begin Source File

SOURCE=.\src\goods.c
# End Source File
# Begin Source File

SOURCE=.\src\graph.c
# End Source File
# Begin Source File

SOURCE=.\src\handler.c
# End Source File
# Begin Source File

SOURCE=.\src\house.c
# End Source File
# Begin Source File

SOURCE=.\src\interpreter.c
# End Source File
# Begin Source File

SOURCE=.\src\limits.c
# End Source File
# Begin Source File

SOURCE=.\src\magic.c
# End Source File
# Begin Source File

SOURCE=.\src\magic2.c
# End Source File
# Begin Source File

SOURCE=.\src\mail.c
# End Source File
# Begin Source File

SOURCE=.\src\mobact.c
# End Source File
# Begin Source File

SOURCE=.\src\modify.c
# End Source File
# Begin Source File

SOURCE=.\src\obj_trap.c
# End Source File
# Begin Source File

SOURCE=.\src\objects.c
# End Source File
# Begin Source File

SOURCE=.\src\objrandom.c
# End Source File
# Begin Source File

SOURCE=.\src\Parser.c
# End Source File
# Begin Source File

SOURCE=.\src\queue.c
# End Source File
# Begin Source File

SOURCE=.\src\random.c
# End Source File
# Begin Source File

SOURCE=.\src\room_trigger.c
# End Source File
# Begin Source File

SOURCE=.\src\save.c
# End Source File
# Begin Source File

SOURCE=.\src\shop.c
# End Source File
# Begin Source File

SOURCE=.\src\spec_assign.c
# End Source File
# Begin Source File

SOURCE=.\src\spec_procs.c
# End Source File
# Begin Source File

SOURCE=.\src\spell_parser.c
# End Source File
# Begin Source File

SOURCE=.\src\spells.c
# End Source File
# Begin Source File

SOURCE=.\src\stables.c
# End Source File
# Begin Source File

SOURCE=.\src\utils.c
# End Source File
# Begin Source File

SOURCE=.\src\vehicles.c
# End Source File
# Begin Source File

SOURCE=.\src\weather.c
# End Source File
# Begin Source File

SOURCE=.\src\wild.info.c
# End Source File
# Begin Source File

SOURCE=.\src\wild.life.c
# End Source File
# Begin Source File

SOURCE=.\src\wild.map.c
# End Source File
# Begin Source File

SOURCE=.\src\wild.ships.c
# End Source File
# Begin Source File

SOURCE=.\src\wilderness.c
# End Source File
# End Target
# End Project