#ifdef LOCMIN_WASTE
if (o == OBJ_WASTE_THRONE) {
if (alive (i = max_players + MOB_WASTE_DJINNI) == -1 &&
pscore (i) == mynum) {
set_quest (mynum, Q_FIERY_KING);
}
}
#endif
#ifdef LOCMIN_TOWER
if (o == OBJ_TOWER_CROWN) {
if (alive (i = max_players + MOB_TOWER_SHAZARETH) == -1 &&
pscore (i) == mynum) {
set_quest (mynum, Q_TOWER);
}
}
#endif
#ifdef LOCMIN_MITHDAN
if (o == OBJ_MITHDAN_CRYSTAL)
set_quest (mynum, Q_MITHDAN);
#endif
#ifdef LOCMIN_TALON
if (o == OBJ_TALON_CLAW) {
if (alive( i = max_players + MOB_TALON_TALON ) == -1 &&
pscore(i) == mynum )
set_quest ( mynum, Q_TALON );
}
#endif
#ifdef LOCMIN_RAINFOREST
if (o == OBJ_RAINFOREST_SKULL)
set_quest(mynum, Q_RAINFOREST );
#endif
#ifdef LOCMIN_ORCHOLD
if (o == OBJ_ORCHOLD_BLOCK)
set_quest(mynum, Q_ORCHOLD);
#endif
#ifdef LOCMIN_FROBOZZ
if (o == OBJ_FROBOZZ_ORIGINAL_VAULT)
set_quest(mynum, Q_FIND_PAINTING);
#endif