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Date: Thu, 22 Feb 1996 13:45:17 -0600 (CST)
From: Paul Knappenberger <knappenp@interaccess.com>
Message-Id: <199602221945.NAA29413@flowbee.interaccess.com>
To: gcastrat@copper.ucs.indiana.edu
Status: RO
commands.c for fairytale.zone (for real)
if (pvis(max_players + MOB_FAIRYTALE_SLEEPING_BEAUTY) < 4 ||
alive(max_players + MOB_FAIRYTALE_SLEEPING_BEAUTY) == -1)
{
bprintf("\t%s\n", Quests[Q_FAIRYTALE]);
counter += 1;
}
void pushcom(void)
/* If it's the original object (only), not a copy:
*/
switch (x) {
#ifdef LOCMIN_FAIRYTALE
case OBJ_FAIRYTALE_NULL_DRAWBRIDGE:
if (state(x) == 1)
{
setobjstate(x, 0);
sendf(oloc(x), "The drawbridge is extended with a mighty shove.\n");
}
else
{
setobjstate(x, 1);
sendf(oloc(x), "The drawbridge is retracted with a mighty heave.\n");
}
return;
break;
#endif
void opencom()
#ifdef LOCMIN_FAIRYTALE
/*
* open Sleeping Beauty's coffin. Sleeping Beauty has to move to the room, unless she's dead.
* She also has to be "sleeping," and will wake with a prince's kiss.
*/
case OBJ_FAIRYTALE_BEAUTY_COFFIN:
if (alive(max_players + MOB_FAIRYTALE_SLEEPING_BEAUTY) != -1 &&
pvis(max_players + MOB_FAIRYTALE_SLEEPING_BEAUTY) > 2)
{
bprintf("You open the coffin to reveal a sleeping beauty.\n");
setploc(max_players + MOB_FAIRYTALE_SLEEPING_BEAUTY, ploc(mynum));
setobjstate(OBJ_FAIRYTALE_BEAUTY_COFFIN, 0);
return;
}
break;
#endif
}
}
#ifdef LOCMIN_FAIRYTALE
if (snoggie == max_players + MOB_FAIRYTALE_SLEEPING_BEAUTY && ploc(snogger) == oloc(OBJ_FAIRYTALE_BEAUTY_COFFIN))
{
if (!ststflg(mynum, SFL_FEMALE))
{
char coffin_text[BUFSIZ];
char **q;
/* This bit needs work */
sprintf(coffin_text, "The coffin is open.");
q = &olongt(onum(OBJ_FAIRYTALE_BEAUTY_COFFIN), 0);
if (*q != NULL) free(*q);
*q = COPY(coffin_text);
pvis(snoggie) = 0;
sendf(ploc(mynum),
"Sleeping Beauty awakes. She climbs from her coffin "
"and stands before you in her radiance, then smiles and retreats from "
"her chambers to rule her kingdom.\n");
/* send her someplace else */
setploc(max_players + MOB_FAIRYTALE_SLEEPING_BEAUTY, LOC_FAIRYTALE_FAIRYTALE136);
#if QUEST_SYSTEM
if (plev(mynum) >= QUEST_LEVEL)
{
qsetflg(mynum, Q_FAIRYTALE);
}
#else
qsetflg(mynum, Q_FAIRYTALE);
#endif
}
else
{
bprintf("She doesn't want to be kissed by you!\n");
}
return 1;
}
return 0;
#endif
}