char *Classes[] = {
"Warrior", "Thief", "Priest", "Mage"
};
char *MWizLevels[] = {
NULL, "Apprentice", "Emeriti", "Wizard",
"Istari", "ArchWizard", "DemiGod", "Shalafi",
"God", "Creator", TABLE_END
};
char *FWizLevels[] = {
NULL, "Apprentice", "Emeriti", "Wizardess",
"Istari", "ArchWizard", "DemiGoddess", "Shalafi",
"Goddess", "Padishah", TABLE_END
};
char *MageLevels[LVL_WIZARD + 2] = {
"Guest", "Novice", "Trickster",
"Cabalist", "Visionist", "Phantasmist",
"Shadowist", "Spellbinder", "Illusionist",
"Evoker", "Conjurer", "Theurgist",
"Thaumaturge", "Magician", "Enchanter",
"Warlock", "Mage(1st)", "Mage(2nd)",
"Mage(3rd)", "Mage(4th)", "Mage(5th)",
"Wizard", TABLE_END};
char *WarriorLevels[LVL_WIZARD + 2] = {
"Rookie", "Private", "Soldier",
"Mercenary", "Vetran", "Warrior",
"Swordsman", "Hero", "Myrmidon",
"Champion", "Superhero", "Knight",
"Guardian", "Legend", "Baron",
"Duke", "Lord(1st)", "Lord(2nd)",
"Lord(3rd)", "Lord(4th)", "Lord(5th)",
"High Lord", TABLE_END};
char *PriestLevels[LVL_WIZARD + 2] = {
"Believer", "Acolyte", "Adept",
"Priest", "Curate", "Canon",
"Low Lama", "Lama", "High Lama",
"Great Lama", "Patriarch", "Priest(1st)",
"Priest(2nd)", "Priest(3rd)", "Priest(4th)",
"Priest(5th)", "High Priest", "Saint",
"Angel(1st)", "Angel(2nd)", "Angel(3rd)",
"ArchAngel", TABLE_END};
char *ThiefLevels[LVL_WIZARD + 2] = {
"Vagabond", "Footpad", "Cutpurse",
"Robber", "Burglar", "Filcher",
"Sharper", "Magsman", "Rogue",
"High Rogue", "Chief Rogue", "Prime Rogue",
"Low Thief", "Thief(1st)", "Thief(2nd)",
"Thief(3rd)", "Thief(4th)", "Thief(5th)",
"High Thief", "Executioner", "Assassin",
"Guildmaster", TABLE_END};