#ifndef _OFLAGNAMES_H
#define _OFLAGNAMES_H
/*
** Object flag names
*/
char *Oflags[] = {
"Destroyed", "NoGet", "Openable", "Lockable",
"Pushable", "PushToggle", "Food", "Armor",
"Wearable", "Lightable", "Extinguish", "Key",
"GetFlips", "Lit", "Container", "Weapon",
"RegenHealth", "RegenMana", "FireballSpell", "MissileSpell",
"FrostSpell", "ShockSpell", "AidSpell", "VTouchSpell",
"LightSpell", "DamageSpell", "ArmorSpell", "BHandsSpell",
"BlurSpell", "IStormSpell", "Enchanted", "Cursed",
"Unlocatable", "Alcohol", "Newbie", "Potion",
"Shield", "Boat", TABLE_END
};
#endif